Removed unimplemented functions from documentation
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@ -285,6 +285,9 @@ def doc_function_index(processed_files):
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return s
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def doc_function(function):
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if not function['implemented']:
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return ''
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fid = function['identifier']
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s = '\n## [%s](#%s)\n' % (fid, fid)
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@ -366,26 +366,6 @@
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<br />
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## [get_character](#get_character)
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### Lua Example
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`local CharacterValue = get_character(m)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| m | [MarioState](structs.md#MarioState) |
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### Returns
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[Character](structs.md#Character)
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### C Prototype
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`struct Character* get_character(struct MarioState* m);`
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[:arrow_up_small:](#)
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<br />
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## [get_character_anim_offset](#get_character_anim_offset)
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### Lua Example
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@ -1149,28 +1129,6 @@
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<br />
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## [resolve_and_return_wall_collisions](#resolve_and_return_wall_collisions)
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### Lua Example
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`local SurfaceValue = resolve_and_return_wall_collisions(pos, offset, radius)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| pos | [Vec3f](structs.md#Vec3f) |
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| offset | number |
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| radius | number |
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### Returns
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[Surface](structs.md#Surface)
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### C Prototype
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`struct Surface *resolve_and_return_wall_collisions(Vec3f pos, f32 offset, f32 radius);`
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[:arrow_up_small:](#)
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<br />
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## [return_mario_anim_y_translation](#return_mario_anim_y_translation)
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### Lua Example
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@ -1419,28 +1377,6 @@
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<br />
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## [vec3f_find_ceil](#vec3f_find_ceil)
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### Lua Example
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`local numberValue = vec3f_find_ceil(pos, height, ceil)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| pos | [Vec3f](structs.md#Vec3f) |
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| height | number |
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| ceil | [Surface](structs.md#Surface) |
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### Returns
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- number
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### C Prototype
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`f32 vec3f_find_ceil(Vec3f pos, f32 height, struct Surface **ceil);`
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[:arrow_up_small:](#)
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<br />
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---
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# functions from mario_actions_airborne.c
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@ -3515,29 +3451,6 @@
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<br />
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## [spawn_obj_at_mario_rel_yaw](#spawn_obj_at_mario_rel_yaw)
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### Lua Example
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`local ObjectValue = spawn_obj_at_mario_rel_yaw(m, model, behavior, relYaw)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| m | [MarioState](structs.md#MarioState) |
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| model | integer |
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| behavior | BehaviorScript * |
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| relYaw | integer |
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### Returns
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[Object](structs.md#Object)
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### C Prototype
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`struct Object *spawn_obj_at_mario_rel_yaw(struct MarioState *m, s32 model, BehaviorScript *behavior, s16 relYaw);`
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[:arrow_up_small:](#)
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<br />
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## [stuck_in_ground_handler](#stuck_in_ground_handler)
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### Lua Example
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@ -4912,76 +4825,6 @@
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<br />
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## [f32_find_wall_collision](#f32_find_wall_collision)
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### Lua Example
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`local integerValue = f32_find_wall_collision(xPtr, yPtr, zPtr, offsetY, radius)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| xPtr | f32 * |
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| yPtr | f32 * |
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| zPtr | f32 * |
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| offsetY | number |
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| radius | number |
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### Returns
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- integer
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### C Prototype
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`s32 f32_find_wall_collision(f32 *xPtr, f32 *yPtr, f32 *zPtr, f32 offsetY, f32 radius);`
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[:arrow_up_small:](#)
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<br />
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## [find_ceil](#find_ceil)
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### Lua Example
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`local numberValue = find_ceil(posX, posY, posZ, pceil)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| posX | number |
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| posY | number |
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| posZ | number |
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| pceil | [Surface](structs.md#Surface) |
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### Returns
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- number
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### C Prototype
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`f32 find_ceil(f32 posX, f32 posY, f32 posZ, struct Surface **pceil);`
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[:arrow_up_small:](#)
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<br />
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## [find_floor](#find_floor)
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### Lua Example
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`local numberValue = find_floor(xPos, yPos, zPos, pfloor)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| xPos | number |
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| yPos | number |
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| zPos | number |
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| pfloor | [Surface](structs.md#Surface) |
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### Returns
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- number
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### C Prototype
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`f32 find_floor(f32 xPos, f32 yPos, f32 zPos, struct Surface **pfloor);`
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[:arrow_up_small:](#)
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<br />
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## [find_floor_height](#find_floor_height)
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### Lua Example
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@ -5004,29 +4847,6 @@
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<br />
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## [find_floor_height_and_data](#find_floor_height_and_data)
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### Lua Example
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`local numberValue = find_floor_height_and_data(xPos, yPos, zPos, floorGeo)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| xPos | number |
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| yPos | number |
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| zPos | number |
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| floorGeo | [FloorGeometry](structs.md#FloorGeometry) |
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### Returns
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- number
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### C Prototype
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`f32 find_floor_height_and_data(f32 xPos, f32 yPos, f32 zPos, struct FloorGeometry **floorGeo);`
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[:arrow_up_small:](#)
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<br />
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## [find_poison_gas_level](#find_poison_gas_level)
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### Lua Example
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@ -5048,29 +4868,6 @@
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<br />
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## [find_surface_on_ray](#find_surface_on_ray)
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### Lua Example
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`find_surface_on_ray(orig, dir, hit_surface, hit_pos)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| orig | [Vec3f](structs.md#Vec3f) |
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| dir | [Vec3f](structs.md#Vec3f) |
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| hit_surface | [Surface](structs.md#Surface) |
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| hit_pos | [Vec3f](structs.md#Vec3f) |
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### Returns
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- None
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### C Prototype
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`void find_surface_on_ray(Vec3f orig, Vec3f dir, struct Surface **hit_surface, Vec3f hit_pos);`
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[:arrow_up_small:](#)
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<br />
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## [find_wall_collisions](#find_wall_collisions)
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### Lua Example
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