It's better this way...
This commit is contained in:
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@ -15,7 +15,7 @@ const GeoLayout toads_cap_geo[] = {
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_cap_Cap_mesh_layer_1),
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GEO_DISPLAY_LIST(LAYER_ALPHA, toad_cap_Cap_mesh_layer_5),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_Cap_mesh_layer_5),
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GEO_CLOSE_NODE(),
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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@ -81,7 +81,7 @@ const GeoLayout toads_wing_cap_geo[] = {
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_cap_Cap_mesh_layer_1),
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GEO_DISPLAY_LIST(LAYER_ALPHA, toad_cap_Cap_mesh_layer_5),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_Cap_mesh_layer_5),
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GEO_DISPLAY_LIST(LAYER_ALPHA, toad_cap_Wing_Cap_Wings_mesh_layer_4),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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@ -378,14 +378,9 @@ Gfx mat_revert_toad_cap_metal[] = {
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Gfx mat_toad_cap_cap_base[] = {
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gsDPPipeSync(),
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gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, 0, TEXEL0, 0, ENVIRONMENT, 0),
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gsDPSetCombineLERP(0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT, 0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT),
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsSPCopyLightsPlayerPart(GLOVES),
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gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b_LOAD_BLOCK, 1, toad_cap_texture_cap),
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gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPLoadBlock(7, 0, 0, 1023, 256),
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gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
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gsDPSetTileSize(0, 0, 0, 124, 124),
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gsSPEndDisplayList(),
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};
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@ -492,14 +487,14 @@ Gfx mat_revert_toad_cap_metal_wing_tip[] = {
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};
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Gfx toad_cap_Cap_mesh_layer_1[] = {
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gsSPDisplayList(mat_toad_cap_cap_base),
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gsSPDisplayList(toad_cap_Cap_mesh_layer_1_tri_0),
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gsSPDisplayList(mat_toad_cap_toad_cap_inside),
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gsSPDisplayList(toad_cap_Cap_mesh_layer_1_tri_1),
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gsSPEndDisplayList(),
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};
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Gfx toad_cap_Cap_mesh_layer_5[] = {
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gsSPDisplayList(mat_toad_cap_cap_base),
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gsSPDisplayList(toad_cap_Cap_mesh_layer_1_tri_0),
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gsSPDisplayList(mat_toad_cap_cap_spots),
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gsSPDisplayList(toad_cap_Cap_mesh_layer_5_tri_0),
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gsSPEndDisplayList(),
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@ -40,9 +40,9 @@ const GeoLayout toad_player_toad_player_right_hand_peace[] = {
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const GeoLayout toad_player_toad_player_right_hand_cap[] = {
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 26, 0, 0, toad_player_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_1),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 26, 0, 0, toad_player_right_hand_cap),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_4),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_right_hand_cap_decal),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_RETURN(),
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@ -50,9 +50,9 @@ const GeoLayout toad_player_toad_player_right_hand_cap[] = {
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const GeoLayout toad_player_toad_player_right_hand_wing_cap[] = {
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 26, 0, 0, toad_player_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_1),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 26, 0, 0, toad_player_right_hand_cap),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_4),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_right_hand_cap_decal),
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GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_Wings_mesh_layer_4),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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@ -99,9 +99,9 @@ const GeoLayout toad_player_2_Cap_Effect_Switch_opt1_jump_toad_player_toad_playe
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const GeoLayout toad_player_2_Cap_Effect_Switch_opt1_jump_toad_player_toad_player_right_hand_cap[] = {
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_TRANSPARENT, 26, 0, 0, toad_player_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_1),
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GEO_ANIMATED_PART(LAYER_TRANSPARENT, 26, 0, 0, toad_player_right_hand_cap),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_4),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_right_hand_cap_decal),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_RETURN(),
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@ -109,9 +109,9 @@ const GeoLayout toad_player_2_Cap_Effect_Switch_opt1_jump_toad_player_toad_playe
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const GeoLayout toad_player_2_Cap_Effect_Switch_opt1_jump_toad_player_toad_player_right_hand_wing_cap[] = {
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_TRANSPARENT, 26, 0, 0, toad_player_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_1),
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GEO_ANIMATED_PART(LAYER_TRANSPARENT, 26, 0, 0, toad_player_right_hand_cap),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_4),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_right_hand_cap_decal),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_Wings_mesh_layer_4),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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@ -190,7 +190,8 @@ const GeoLayout toad_player_2_Cap_Effect_Switch_opt1[] = {
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GEO_OPEN_NODE(),
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_Cap_DL_mesh_layer_4),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_cap_base),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_cap_decal),
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GEO_CLOSE_NODE(),
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GEO_BRANCH(1, toad_player_2_Cap_Effect_Switch_opt1_jump_toad_player_toad_player_head_capless),
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GEO_CLOSE_NODE(),
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@ -357,19 +358,15 @@ const GeoLayout toad_player_2_Cap_Effect_Switch_opt2_jump_toad_player_toad_playe
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const GeoLayout toad_player_2_Cap_Effect_Switch_opt2_jump_toad_player_toad_player_right_hand_cap[] = {
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 26, 0, 0, toad_player_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_1_mat_override_metal_0),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_4_mat_override_metal_0),
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GEO_CLOSE_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 26, 0, 0, toad_player_right_hand_cap_metal),
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GEO_CLOSE_NODE(),
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GEO_RETURN(),
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};
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const GeoLayout toad_player_2_Cap_Effect_Switch_opt2_jump_toad_player_toad_player_right_hand_wing_cap[] = {
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 26, 0, 0, toad_player_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_1_mat_override_metal_0),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 26, 0, 0, toad_player_right_hand_cap_metal),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_4_mat_override_metal_0),
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GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_Wings_mesh_layer_4_mat_override_metal_0),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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@ -399,7 +396,7 @@ const GeoLayout toad_player_2_Cap_Effect_Switch_opt2[] = {
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GEO_OPEN_NODE(),
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_Cap_DL_mesh_layer_4_mat_override_metal_0),
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GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_metal_cap),
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GEO_CLOSE_NODE(),
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GEO_BRANCH(1, toad_player_2_Cap_Effect_Switch_opt2_jump_toad_player_toad_player_head_capless),
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GEO_CLOSE_NODE(),
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@ -559,9 +556,9 @@ const GeoLayout toad_player_2_Cap_Effect_Switch_opt3_jump_toad_player_toad_playe
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const GeoLayout toad_player_2_Cap_Effect_Switch_opt3_jump_toad_player_toad_player_right_hand_cap[] = {
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_TRANSPARENT, 26, 0, 0, toad_player_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_1_mat_override_metal_0),
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GEO_ANIMATED_PART(LAYER_TRANSPARENT, 26, 0, 0, toad_player_right_hand_cap_metal),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_4_mat_override_metal_0),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_right_hand_cap_metal),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_RETURN(),
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@ -569,9 +566,9 @@ const GeoLayout toad_player_2_Cap_Effect_Switch_opt3_jump_toad_player_toad_playe
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const GeoLayout toad_player_2_Cap_Effect_Switch_opt3_jump_toad_player_toad_player_right_hand_wing_cap[] = {
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_TRANSPARENT, 26, 0, 0, toad_player_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_1_mat_override_metal_0),
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GEO_ANIMATED_PART(LAYER_TRANSPARENT, 26, 0, 0, toad_player_right_hand_cap_metal),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_4_mat_override_metal_0),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_right_hand_cap_metal),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_Wings_mesh_layer_4_mat_override_metal_0),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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@ -601,7 +598,7 @@ const GeoLayout toad_player_2_Cap_Effect_Switch_opt3[] = {
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GEO_OPEN_NODE(),
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_Cap_DL_mesh_layer_4_mat_override_metal_0),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_metal_cap),
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GEO_CLOSE_NODE(),
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GEO_BRANCH(1, toad_player_2_Cap_Effect_Switch_opt3_jump_toad_player_toad_player_head_capless),
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GEO_CLOSE_NODE(),
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@ -808,7 +805,8 @@ const GeoLayout toad_player_geo[] = {
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GEO_OPEN_NODE(),
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_Cap_DL_mesh_layer_4),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_cap_base),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_cap_decal),
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GEO_CLOSE_NODE(),
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GEO_BRANCH(1, toad_player_toad_player_head_capless),
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GEO_CLOSE_NODE(),
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@ -76,8 +76,9 @@ extern const Gfx toad_player_Left_Shoe_mesh_layer_1_tri_0[];
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extern const Gfx toad_player_Right_Shoe_DL_mesh_layer_1_tri_0[];
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extern const Gfx toad_player_Torso_mesh_layer_1[];
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extern const Gfx toad_player_Torso_mesh_layer_1_mat_override_metal_0[];
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extern const Gfx toad_player_Cap_DL_mesh_layer_4[];
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extern const Gfx toad_player_Cap_DL_mesh_layer_4_mat_override_metal_0[];
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extern const Gfx toad_player_cap_base[];
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extern const Gfx toad_player_cap_decal[];
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extern const Gfx toad_player_metal_cap[];
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extern const Gfx toad_player_Head_Capless_Switch_Option_Head_Capless_mesh_layer_4[];
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extern const Gfx toad_player_Head_Capless_Switch_Option_Head_Capless_mesh_layer_4_mat_override_metal_0[];
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extern const Gfx toad_player_Head_DL_mesh_layer_1[];
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@ -109,10 +110,9 @@ extern const Gfx toad_player_Right_Hand_Open_Switch_Option_Right_Hand_Open_mesh_
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extern const Gfx toad_player_Right_Hand_Open_Switch_Option_Right_Hand_Open_mesh_layer_1_mat_override_metal_0[];
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extern const Gfx toad_player_Right_Hand_Peace_Switch_Option_Right_Hand_Peace_mesh_layer_1[];
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extern const Gfx toad_player_Right_Hand_Peace_Switch_Option_Right_Hand_Peace_mesh_layer_1_mat_override_metal_0[];
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extern const Gfx toad_player_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_1[];
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extern const Gfx toad_player_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_1_mat_override_metal_0[];
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extern const Gfx toad_player_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_4[];
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extern const Gfx toad_player_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_4_mat_override_metal_0[];
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extern const Gfx toad_player_right_hand_cap[];
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extern const Gfx toad_player_right_hand_cap_metal[];
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extern const Gfx toad_player_right_hand_cap_decal[];
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extern const Gfx toad_player_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_1[];
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extern const Gfx toad_player_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_1_mat_override_metal_0[];
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extern const Gfx toad_player_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_4[];
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@ -2000,14 +2000,9 @@ Gfx mat_revert_toad_player_metal_vest[] = {
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Gfx mat_toad_player_cap_base[] = {
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gsDPPipeSync(),
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gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, 0, TEXEL0, 0, ENVIRONMENT, 0),
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gsDPSetCombineLERP(0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT, 0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT),
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsSPCopyLightsPlayerPart(GLOVES),
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gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b_LOAD_BLOCK, 1, toad_player_texture_cap),
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gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPLoadBlock(7, 0, 0, 1023, 256),
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gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
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gsDPSetTileSize(0, 0, 0, 124, 124),
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gsSPEndDisplayList(),
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};
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@ -2363,15 +2358,19 @@ Gfx toad_player_Torso_mesh_layer_1_mat_override_metal_0[] = {
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gsSPEndDisplayList(),
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};
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Gfx toad_player_Cap_DL_mesh_layer_4[] = {
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Gfx toad_player_cap_base[] = {
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gsSPDisplayList(mat_toad_player_cap_base),
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gsSPDisplayList(toad_player_Cap_DL_mesh_layer_4_tri_0),
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gsSPDisplayList(mat_toad_player_cap_spots),
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gsSPDisplayList(toad_player_Cap_DL_mesh_layer_4_tri_1),
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gsSPEndDisplayList(),
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};
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Gfx toad_player_Cap_DL_mesh_layer_4_mat_override_metal_0[] = {
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Gfx toad_player_cap_decal[] = {
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gsSPDisplayList(mat_toad_player_cap_spots),
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gsSPDisplayList(toad_player_Cap_DL_mesh_layer_4_tri_0),
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gsSPEndDisplayList(),
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};
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Gfx toad_player_metal_cap[] = {
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gsSPDisplayList(mat_toad_player_metal),
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gsSPDisplayList(toad_player_Cap_DL_mesh_layer_4_tri_0),
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gsSPDisplayList(mat_revert_toad_player_metal),
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@ -2585,34 +2584,28 @@ Gfx toad_player_Right_Hand_Peace_Switch_Option_Right_Hand_Peace_mesh_layer_1_mat
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gsSPEndDisplayList(),
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};
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Gfx toad_player_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_1[] = {
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Gfx toad_player_right_hand_cap[] = {
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gsSPDisplayList(mat_toad_player_beige),
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gsSPDisplayList(toad_player_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_1_tri_0),
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gsSPDisplayList(mat_toad_player_cap_base),
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gsSPDisplayList(toad_player_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_4_tri_0),
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gsSPDisplayList(mat_toad_player_toad_cap_inside),
|
||||
gsSPDisplayList(toad_player_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_1_tri_1),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Gfx toad_player_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_1_mat_override_metal_0[] = {
|
||||
Gfx toad_player_right_hand_cap_metal[] = {
|
||||
gsSPDisplayList(mat_toad_player_metal),
|
||||
gsSPDisplayList(toad_player_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_1_tri_0),
|
||||
gsSPDisplayList(toad_player_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_4_tri_0),
|
||||
gsSPDisplayList(toad_player_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_1_tri_1),
|
||||
gsSPDisplayList(mat_revert_toad_player_metal),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Gfx toad_player_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_4[] = {
|
||||
gsSPDisplayList(mat_toad_player_cap_base),
|
||||
gsSPDisplayList(toad_player_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_4_tri_0),
|
||||
Gfx toad_player_right_hand_cap_decal[] = {
|
||||
gsSPDisplayList(mat_toad_player_cap_spots),
|
||||
gsSPDisplayList(toad_player_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_4_tri_1),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Gfx toad_player_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_4_mat_override_metal_0[] = {
|
||||
gsSPDisplayList(mat_toad_player_metal),
|
||||
gsSPDisplayList(toad_player_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_4_tri_0),
|
||||
gsSPDisplayList(mat_revert_toad_player_metal),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in New Issue