From 516a84b9383eb7ef6ba6e3ace079ead48851fa93 Mon Sep 17 00:00:00 2001 From: MysterD Date: Thu, 30 Jul 2020 18:12:05 -0700 Subject: [PATCH] Added Visual Studio project (code-editing only, no build/debug) --- .gitignore | 3 + .../scrap/filter_uuids.py | 29 + .../scrap/filter_uuids.txt | 3399 ++++ build-windows-visual-studio/scrap/filters.py | 23 + build-windows-visual-studio/scrap/filters.txt | 12415 ++++++++++++ build-windows-visual-studio/scrap/headers.txt | 299 + build-windows-visual-studio/scrap/script.py | 24 + build-windows-visual-studio/scrap/source.txt | 3838 ++++ build-windows-visual-studio/scrap/vcxproj.py | 14 + build-windows-visual-studio/scrap/vcxproj.txt | 4141 ++++ build-windows-visual-studio/sm64ex.sln | 31 + build-windows-visual-studio/sm64ex.vcxproj | 4284 +++++ .../sm64ex.vcxproj.filters | 15831 ++++++++++++++++ .../sm64ex.vcxproj.user | 4 + 14 files changed, 44335 insertions(+) create mode 100644 build-windows-visual-studio/scrap/filter_uuids.py create mode 100644 build-windows-visual-studio/scrap/filter_uuids.txt create mode 100644 build-windows-visual-studio/scrap/filters.py create mode 100644 build-windows-visual-studio/scrap/filters.txt create mode 100644 build-windows-visual-studio/scrap/headers.txt create mode 100644 build-windows-visual-studio/scrap/script.py create mode 100644 build-windows-visual-studio/scrap/source.txt create mode 100644 build-windows-visual-studio/scrap/vcxproj.py create mode 100644 build-windows-visual-studio/scrap/vcxproj.txt create mode 100644 build-windows-visual-studio/sm64ex.sln create mode 100644 build-windows-visual-studio/sm64ex.vcxproj create mode 100644 build-windows-visual-studio/sm64ex.vcxproj.filters create mode 100644 build-windows-visual-studio/sm64ex.vcxproj.user diff --git a/.gitignore b/.gitignore index 0caa3e08..c017da14 100644 --- a/.gitignore +++ b/.gitignore @@ -78,3 +78,6 @@ sm64config.txt !/sound/**/*custom*/**/*.aiff !/assets/**/*custom*.bin !/assets/**/*custom*/**/*.bin + +# visual studio +build-windows-visual-studio/.vs diff --git a/build-windows-visual-studio/scrap/filter_uuids.py b/build-windows-visual-studio/scrap/filter_uuids.py new file mode 100644 index 00000000..46c28113 --- /dev/null +++ b/build-windows-visual-studio/scrap/filter_uuids.py @@ -0,0 +1,29 @@ +import uuid + +filter_format = '{TOP_FILTER}\\{PATH}' +item_format = ''' + {{UUID}} + ''' +created_filters = {} + +def gen_item_group(top_filter, filename): + with open(filename, 'r') as f: + sources = f.readlines() + + for s in sources: + s = s.replace('\n', '').replace('\r', '').replace('/','\\') + path = s.rpartition('\\')[0].replace('..\\', '') + filter = filter_format.replace('{TOP_FILTER}', top_filter).replace('{PATH}', path) + + full = top_filter + for piece in filter.split('\\')[1:]: + full += '\\' + piece + + if full not in created_filters: + print(item_format + .replace('{FILTER}', full) + .replace('{UUID}', str(uuid.uuid4()))) + created_filters[full] = True + +gen_item_group('Source Files', 'source.txt') +gen_item_group('Header Files', 'headers.txt') diff --git a/build-windows-visual-studio/scrap/filter_uuids.txt b/build-windows-visual-studio/scrap/filter_uuids.txt new file mode 100644 index 00000000..8ba96a38 --- /dev/null +++ b/build-windows-visual-studio/scrap/filter_uuids.txt @@ -0,0 +1,3399 @@ + + {fcfeed6f-fc1b-41de-9638-45dc84849a57} + + + {0d5a2d9f-34e1-4b87-8aaf-54051dc4620e} + + + {f6836e65-8019-4cd8-8023-8a8c00cd23d5} + + + {d4b3b613-2f96-41eb-8e4f-e6f2bff34426} + + + {fedddc15-b3b1-4e14-9c14-30acf7b0ff46} + + + {120a557e-290f-4cff-a5dd-4a5c86658cf8} + + + {c9303cb8-c8e0-4093-a6a3-3889d560697b} + + + {0cb5c1d1-e03c-4827-b3e2-7540b8cdd609} + + + {963d94a0-50df-4157-8841-8cd70ddb7dd0} + + + {5abd76b6-5f3b-4855-8bda-1bbc09c6af04} + + + {6ca22f52-410e-48b7-8a66-a3d9f73a353f} + + + {0be098c9-b93d-47e8-ba72-9de6dadaca06} + + + {e9c8e838-14ee-4353-8085-a92b066b66c8} + + + {11d90963-0e47-4012-abbc-73c25230d380} + + + {e59fb113-1d58-4c30-90d5-17aacaeca9d4} + + + 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b/build-windows-visual-studio/scrap/filters.py @@ -0,0 +1,23 @@ +import uuid + +item_format = ''' + {TOP_FILTER}\\{PATH} + ''' + +def gen_item_group(top_filter, filename): + with open(filename, 'r') as f: + sources = f.readlines() + + print(' ') + current_filter = '' + for s in sources: + s = s.replace('\n', '').replace('\r', '').replace('/','\\') + path = s.rpartition('\\')[0].replace('..\\', '') + print(item_format + .replace('{FILENAME}', s) + .replace('{TOP_FILTER}', top_filter) + .replace('{PATH}', path)) + print(' ') + +gen_item_group('Source Files', 'source.txt') +gen_item_group('Header Files', 'headers.txt') diff --git a/build-windows-visual-studio/scrap/filters.txt b/build-windows-visual-studio/scrap/filters.txt new file mode 100644 index 00000000..0924b272 --- /dev/null +++ b/build-windows-visual-studio/scrap/filters.txt @@ -0,0 +1,12415 @@ + + + Source Files\actors\amp\anims + + + Source Files\actors\amp\anims + + + Source Files\actors\amp\anims + + + Source Files\actors\amp + + + Source Files\actors\amp + + + Source Files\actors\bird\anims + + + Source Files\actors\bird\anims + + + Source Files\actors\bird\anims + + + Source Files\actors\bird\anims + + + Source Files\actors\bird + + + Source Files\actors\bird + + + Source Files\actors\blargg\anims + + + Source Files\actors\blargg\anims + + + Source Files\actors\blargg\anims + + + Source Files\actors\blargg\anims + + + Source Files\actors\blargg + + + Source Files\actors\blargg + + + Source Files\actors\blue_coin_switch + + + Source Files\actors\blue_coin_switch + + + Source Files\actors\blue_coin_switch + + + Source Files\actors\blue_fish\anims + + + Source Files\actors\blue_fish\anims + + + Source Files\actors\blue_fish\anims + + + Source Files\actors\blue_fish + + + Source Files\actors\blue_fish + + + Source Files\actors\bobomb\anims + + + Source Files\actors\bobomb\anims + + + Source Files\actors\bobomb\anims + + + Source Files\actors\bobomb\anims + + + Source Files\actors\bobomb + + + Source Files\actors\bobomb + + + Source Files\actors\bomb + + + Source Files\actors\bomb + + + Source Files\actors\boo + + + Source Files\actors\boo + + + Source Files\actors\boo_castle + + + Source Files\actors\boo_castle + + + Source Files\actors\book + + + Source Files\actors\book + + + Source Files\actors\bookend\anims + + + Source Files\actors\bookend\anims + + + Source Files\actors\bookend\anims + + + Source Files\actors\bookend\anims + + + Source Files\actors\bookend\anims + + + Source Files\actors\bookend + + + Source Files\actors\bookend + + + Source Files\actors\bowling_ball + + + Source Files\actors\bowser\anims + + + Source Files\actors\bowser\anims + + + Source Files\actors\bowser\anims + + + Source Files\actors\bowser\anims + + + Source Files\actors\bowser\anims + + + Source Files\actors\bowser\anims + + + Source Files\actors\bowser\anims + + + Source Files\actors\bowser\anims + + + Source Files\actors\bowser\anims + + + Source Files\actors\bowser\anims + + + Source Files\actors\bowser\anims + + + Source Files\actors\bowser\anims + + + Source Files\actors\bowser\anims + + + Source Files\actors\bowser\anims + + + Source Files\actors\bowser\anims + + + Source Files\actors\bowser\anims + + + Source Files\actors\bowser\anims + + + Source Files\actors\bowser\anims + + + Source Files\actors\bowser\anims + + + Source Files\actors\bowser\anims + + + Source Files\actors\bowser\anims + + + Source Files\actors\bowser\anims + + + Source Files\actors\bowser\anims + + + Source Files\actors\bowser\anims + + + Source Files\actors\bowser\anims + + + Source Files\actors\bowser\anims + + + Source Files\actors\bowser\anims + + + Source Files\actors\bowser\anims + + + Source Files\actors\bowser\anims + + + Source Files\actors\bowser + + + Source Files\actors\bowser + + + Source Files\actors\bowser + + + Source Files\actors\bowser_flame + + + Source Files\actors\bowser_flame + + + Source Files\actors\bowser_key\anims + + + Source Files\actors\bowser_key\anims + + + Source Files\actors\bowser_key\anims + + + Source Files\actors\bowser_key\anims + + + Source Files\actors\bowser_key + + + Source Files\actors\bowser_key + + + Source Files\actors\breakable_box + + + Source Files\actors\breakable_box + + + Source Files\actors\breakable_box + + + Source Files\actors\bub\anims + + + Source Files\actors\bub\anims + + + Source Files\actors\bub\anims + + + Source Files\actors\bub + + + Source Files\actors\bub + + + Source Files\actors\bubba + + + Source Files\actors\bubba + + + Source Files\actors\bubble + + + Source Files\actors\bubble + + + Source Files\actors\bullet_bill + + + Source Files\actors\bullet_bill + + + Source Files\actors\bully\anims + + + Source Files\actors\bully\anims + + + Source Files\actors\bully\anims + + + Source Files\actors\bully\anims + + + Source Files\actors\bully\anims + + + Source Files\actors\bully\anims + + + Source Files\actors\bully + + + Source Files\actors\bully + + + Source Files\actors\burn_smoke + + + Source Files\actors\burn_smoke + + + Source Files\actors\butterfly\anims + + + Source Files\actors\butterfly\anims + + + Source Files\actors\butterfly\anims + + + Source Files\actors\butterfly\anims + + + Source Files\actors\butterfly + + + Source Files\actors\butterfly + + + Source Files\actors\cannon_barrel + + + Source Files\actors\cannon_barrel + + + Source Files\actors\cannon_base + + + Source Files\actors\cannon_base + + + Source Files\actors\cannon_lid + + + Source Files\actors\cannon_lid + + + Source Files\actors\cannon_lid + + + Source Files\actors\capswitch + + + Source Files\actors\capswitch + + + Source Files\actors\capswitch + + + Source Files\actors\chain_ball + + + Source Files\actors\chain_ball + + + Source Files\actors\chain_chomp\anims + + + Source Files\actors\chain_chomp\anims + + + Source Files\actors\chain_chomp\anims + + + Source Files\actors\chain_chomp + + + Source Files\actors\chain_chomp + + + Source Files\actors\chair\anims + + + Source Files\actors\chair\anims + + + Source Files\actors\chair\anims + + + Source Files\actors\chair + + + Source Files\actors\chair + + + Source Files\actors\checkerboard_platform + + + Source Files\actors\checkerboard_platform + + + Source Files\actors\checkerboard_platform + + + Source Files\actors\chillychief\anims + + + Source Files\actors\chillychief\anims + + + Source Files\actors\chillychief\anims + + + Source Files\actors\chillychief\anims + + + Source Files\actors\chillychief\anims + + + Source Files\actors\chillychief\anims + + + Source Files\actors\chillychief + + + Source Files\actors\chillychief + + + Source Files\actors\chuckya\anims + + + Source Files\actors\chuckya\anims + + + Source Files\actors\chuckya\anims + + + Source Files\actors\chuckya\anims + + + Source Files\actors\chuckya\anims + + + Source Files\actors\chuckya\anims + + + Source Files\actors\chuckya\anims + + + Source Files\actors\chuckya\anims + + + Source Files\actors\chuckya + + + Source Files\actors\chuckya + + + Source Files\actors\clam_shell\anims + + + Source Files\actors\clam_shell\anims + + + Source Files\actors\clam_shell\anims + + + Source Files\actors\clam_shell\anims + + + Source Files\actors\clam_shell + + + Source Files\actors\clam_shell + + + Source Files\actors\coin + + + Source Files\actors\coin + + + Source Files\actors + + + Source Files\actors + + + Source Files\actors + + + Source Files\actors + + + Source Files\actors\cyan_fish\anims + + + Source Files\actors\cyan_fish\anims + + + Source Files\actors\cyan_fish\anims + + + Source Files\actors\cyan_fish + + + Source Files\actors\cyan_fish + + + Source Files\actors\dirt + + + Source Files\actors\dirt + + + Source Files\actors\door\anims + + + Source Files\actors\door\anims + + + Source Files\actors\door\anims + + + Source Files\actors\door\anims + + + Source Files\actors\door\anims + + + Source Files\actors\door\anims + + + Source Files\actors\door\anims + + + Source Files\actors\door + + + Source Files\actors\door + + + Source Files\actors\dorrie\anims + + + Source Files\actors\dorrie\anims + + + Source Files\actors\dorrie\anims + + + Source Files\actors\dorrie\anims + + + Source Files\actors\dorrie\anims + + + Source Files\actors\dorrie + + + Source Files\actors\dorrie + + + Source Files\actors\dorrie + + + Source Files\actors\exclamation_box + + + Source Files\actors\exclamation_box + + + Source Files\actors\exclamation_box_outline + + + Source Files\actors\exclamation_box_outline + + + Source Files\actors\exclamation_box_outline + + + Source Files\actors\explosion + + + Source Files\actors\explosion + + + Source Files\actors\eyerok\anims + + + Source Files\actors\eyerok\anims + + + Source Files\actors\eyerok\anims + + + Source Files\actors\eyerok\anims + + + Source Files\actors\eyerok\anims + + + Source Files\actors\eyerok\anims + + + Source Files\actors\eyerok\anims + + + Source Files\actors\eyerok\anims + + + Source Files\actors\eyerok\anims + + + Source Files\actors\eyerok\anims + + + Source Files\actors\eyerok + + + Source Files\actors\eyerok + + + Source Files\actors\flame + + + Source Files\actors\flame + + + Source Files\actors\flyguy\anims + + + Source Files\actors\flyguy\anims + + + Source Files\actors\flyguy\anims + + + Source Files\actors\flyguy + + + Source Files\actors\flyguy + + + Source Files\actors\fwoosh + + + Source Files\actors\fwoosh + + + Source Files\actors\goomba\anims + + + Source Files\actors\goomba\anims + + + Source Files\actors\goomba\anims + + + Source Files\actors\goomba + + + Source Files\actors\goomba + + + Source Files\actors + + + Source Files\actors + + + Source Files\actors + + + Source Files\actors + + + Source Files\actors + + + Source Files\actors + + + Source Files\actors + + + Source Files\actors + + + Source Files\actors + + + Source Files\actors + + + Source Files\actors + + + Source Files\actors + + + Source Files\actors + + + Source Files\actors + + + Source Files\actors + + + Source Files\actors + + + Source Files\actors + + + Source Files\actors + + + Source Files\actors + + + Source Files\actors + + + Source Files\actors + + + Source Files\actors + + + Source Files\actors + + + Source Files\actors + + + Source Files\actors + + + Source Files\actors + + + Source Files\actors + + + Source Files\actors + + + Source Files\actors + + + Source Files\actors + + + Source Files\actors + + + Source Files\actors + + + Source Files\actors + + + Source Files\actors + + + Source Files\actors + + + Source Files\actors + + + Source Files\actors\haunted_cage + + + Source Files\actors\haunted_cage + + + Source Files\actors\heart + + + Source Files\actors\heart + + + Source Files\actors\heave_ho\anims + + + Source Files\actors\heave_ho\anims + + + Source Files\actors\heave_ho\anims + + + Source Files\actors\heave_ho\anims + + + Source Files\actors\heave_ho\anims + + + Source Files\actors\heave_ho + + + Source Files\actors\heave_ho + + + Source Files\actors\hoot\anims + + + Source Files\actors\hoot\anims + + + Source Files\actors\hoot\anims + + + Source Files\actors\hoot\anims + + + Source Files\actors\hoot + + + Source Files\actors\hoot + + + Source Files\actors\impact_ring + + + Source Files\actors\impact_ring + + + Source Files\actors\impact_smoke + + + Source Files\actors\impact_smoke + + + Source Files\actors\king_bobomb\anims + + + Source Files\actors\king_bobomb\anims + + + Source Files\actors\king_bobomb\anims + + + Source Files\actors\king_bobomb\anims + + + Source Files\actors\king_bobomb\anims + + + Source Files\actors\king_bobomb\anims + + + Source Files\actors\king_bobomb\anims + + + Source Files\actors\king_bobomb\anims + + + Source Files\actors\king_bobomb\anims + + + Source Files\actors\king_bobomb\anims + + + Source Files\actors\king_bobomb\anims + + + Source Files\actors\king_bobomb\anims + + + Source Files\actors\king_bobomb\anims + + + Source Files\actors\king_bobomb\anims + + + Source Files\actors\king_bobomb + + + Source Files\actors\king_bobomb + + + Source Files\actors\klepto\anims + + + Source Files\actors\klepto\anims + + + Source Files\actors\klepto\anims + + + Source Files\actors\klepto\anims + + + Source Files\actors\klepto\anims + + + Source Files\actors\klepto\anims + + + Source Files\actors\klepto\anims + + + Source Files\actors\klepto\anims + + + Source Files\actors\klepto\anims + + + Source Files\actors\klepto + + + Source Files\actors\klepto + + + Source Files\actors\koopa\anims + + + Source Files\actors\koopa\anims + + + Source Files\actors\koopa\anims + + + Source Files\actors\koopa\anims + + + Source Files\actors\koopa\anims + + + Source Files\actors\koopa\anims + + + Source Files\actors\koopa\anims + + + Source Files\actors\koopa\anims + + + Source Files\actors\koopa\anims + + + Source Files\actors\koopa\anims + + + Source Files\actors\koopa\anims + + + Source Files\actors\koopa\anims + + + Source Files\actors\koopa\anims + + + Source Files\actors\koopa\anims + + + Source Files\actors\koopa\anims + + + Source Files\actors\koopa\anims + + + Source Files\actors\koopa + + + Source Files\actors\koopa + + + Source Files\actors\koopa_flag\anims + + + Source Files\actors\koopa_flag\anims + + + Source Files\actors\koopa_flag\anims + + + Source Files\actors\koopa_flag + + + Source Files\actors\koopa_flag + + + Source Files\actors\koopa_shell + + + Source Files\actors\koopa_shell + + + Source Files\actors\lakitu_cameraman\anims + + + Source Files\actors\lakitu_cameraman\anims + + + Source Files\actors\lakitu_cameraman\anims + + + Source Files\actors\lakitu_cameraman + + + Source Files\actors\lakitu_cameraman + + + Source Files\actors\lakitu_enemy\anims + + + Source Files\actors\lakitu_enemy\anims + + + Source Files\actors\lakitu_enemy\anims + + + Source Files\actors\lakitu_enemy\anims + + + Source Files\actors\lakitu_enemy\anims + + + Source Files\actors\lakitu_enemy\anims + + + Source Files\actors\lakitu_enemy + + + Source Files\actors\lakitu_enemy + + + Source Files\actors\leaves + + + Source Files\actors\leaves + + + Source Files\actors\mad_piano\anims + + + Source Files\actors\mad_piano\anims + + + Source Files\actors\mad_piano\anims + + + Source Files\actors\mad_piano\anims + + + Source Files\actors\mad_piano + + + Source Files\actors\mad_piano + + + Source Files\actors\manta\anims + + + Source Files\actors\manta\anims + + + Source Files\actors\manta\anims + + + Source Files\actors\manta + + + Source Files\actors\manta + + + Source Files\actors\mario + + + Source Files\actors\mario + + + Source Files\actors\mario_cap + + + Source Files\actors\mario_cap + + + Source Files\actors\metal_box + + + Source Files\actors\metal_box + + + Source Files\actors\metal_box + + + Source Files\actors\mips\anims + + + Source Files\actors\mips\anims + + + Source Files\actors\mips\anims + + + Source Files\actors\mips\anims + + + Source Files\actors\mips\anims + + + Source Files\actors\mips\anims + + + Source Files\actors\mips\anims + + + Source Files\actors\mips + + + Source Files\actors\mips + + + Source Files\actors\mist + + + Source Files\actors\mist + + + Source Files\actors\moneybag\anims + + + Source Files\actors\moneybag\anims + + + Source Files\actors\moneybag\anims + + + Source Files\actors\moneybag\anims + + + Source Files\actors\moneybag\anims + + + Source Files\actors\moneybag\anims + + + Source Files\actors\moneybag\anims + + + Source Files\actors\moneybag + + + Source Files\actors\moneybag + + + Source Files\actors\monty_mole\anims + + + Source Files\actors\monty_mole\anims + + + Source Files\actors\monty_mole\anims + + + Source Files\actors\monty_mole\anims + + + Source Files\actors\monty_mole\anims + + + Source Files\actors\monty_mole\anims + + + Source Files\actors\monty_mole\anims + + + Source Files\actors\monty_mole\anims + + + Source Files\actors\monty_mole\anims + + + Source Files\actors\monty_mole\anims + + + Source Files\actors\monty_mole\anims + + + Source Files\actors\monty_mole\anims + + + Source Files\actors\monty_mole + + + 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Files\levels\castle_courtyard + + + Header Files\levels\castle_grounds + + + Header Files\levels\castle_inside + + + Header Files\levels\ccm + + + Header Files\levels\cotmc + + + Header Files\levels + + + Header Files\levels\ddd + + + Header Files\levels\ending + + + Header Files\levels + + + Header Files\levels\hmc + + + Header Files\levels\intro + + + Header Files\levels\jrb + + + Header Files\levels + + + Header Files\levels\lll + + + Header Files\levels\menu + + + Header Files\levels\pss + + + Header Files\levels\rr + + + Header Files\levels\sa + + + Header Files\levels + + + Header Files\levels\sl + + + Header Files\levels\ssl + + + Header Files\levels\thi + + + Header Files\levels\totwc + + + Header Files\levels\ttc + + + Header Files\levels\ttm + + + Header Files\levels\vcutm + + + Header Files\levels\wdw + + + Header Files\levels\wf + + + Header Files\levels\wmotr + + + Header Files\lib\src + + + Header Files\lib\src + + + Header Files\lib\src + + + Header Files\lib\src + + + Header Files\lib\src + + + Header Files\lib\src + + + Header Files\src\audio + + + Header Files\src\audio + + + Header Files\src\audio + + + Header Files\src\audio + + + Header Files\src\audio + + + Header Files\src\audio + + + Header Files\src\audio + + + Header Files\src\audio + + + Header Files\src\audio + + + Header Files\src\audio + + + Header Files\src\buffers + + + Header Files\src\buffers + + + Header Files\src\buffers + + + Header Files\src\buffers + + + Header Files\src\engine + + + Header Files\src\engine + + + Header Files\src\engine + + + Header Files\src\engine + + + Header Files\src\engine + + + Header Files\src\engine + + + Header Files\src\engine + + + Header Files\src\game + + + Header Files\src\game + + + Header Files\src\game + + + Header Files\src\game + + + Header Files\src\game + + + Header Files\src\game + + + Header Files\src\game + + + Header Files\src\game + + + Header Files\src\game + + + Header Files\src\game + + + Header Files\src\game + + + Header Files\src\game + + + Header Files\src\game + + + Header Files\src\game + + + Header Files\src\game + + + Header Files\src\game + + + Header Files\src\game + + + Header Files\src\game + + + Header Files\src\game + + + Header Files\src\game + + + Header Files\src\game + + + Header Files\src\game + + + Header Files\src\game + + + Header Files\src\game + + + Header Files\src\game + + + Header Files\src\game + + + Header Files\src\game + + + Header Files\src\game + + + Header Files\src\game + + + Header Files\src\game + + + Header Files\src\game + + + Header Files\src\game + + + Header Files\src\game + + + Header Files\src\game + + + Header Files\src\game + + + Header Files\src\game + + + Header Files\src\game + + + Header Files\src\game + + + Header Files\src\game + + + Header Files\src\game + + + Header Files\src\game + + + Header Files\src\game + + + Header Files\src\game + + + Header Files\src\game + + + Header Files\src\game + + + Header Files\src\game + + + Header Files\src\game + + + Header Files\src\game + + + Header Files\src\game + + + Header Files\src\game + + + Header Files\src\game + + + Header Files\src\game + + + Header Files\src\game + + + Header Files\src\game + + + Header Files\src\goddard + + + Header Files\src\goddard + + + Header Files\src\goddard + + + Header Files\src\goddard + + + Header Files\src\goddard\dynlists + + + Header Files\src\goddard\dynlists + + + Header Files\src\goddard\dynlists + + + Header Files\src\goddard + + + Header Files\src\goddard + + + Header Files\src\goddard + + + Header Files\src\goddard + + + Header Files\src\goddard + + + Header Files\src\goddard + + + Header Files\src\goddard + + + Header Files\src\goddard + + + Header Files\src\goddard + + + Header Files\src\goddard + + + Header Files\src\goddard + + + Header Files\src\goddard + + + Header Files\src\goddard + + + Header Files\src\goddard + + + Header Files\src\menu + + + Header Files\src\menu + + + Header Files\src\menu + + + Header Files\src\menu + + + Header Files\src\menu + + + Header Files\src\pc\audio + + + Header Files\src\pc\audio + + + Header Files\src\pc\audio + + + Header Files\src\pc + + + Header Files\src\pc + + + Header Files\src\pc + + + Header Files\src\pc\controller + + + Header Files\src\pc\controller + + + Header Files\src\pc\controller + + + Header Files\src\pc\controller + + + Header Files\src\pc\controller + + + Header Files\src\pc\controller + + + Header Files\src\pc\discord + + + Header Files\src\pc\fs + + + Header Files\src\pc\fs + + + Header Files\src\pc\gfx + + + Header Files\src\pc\gfx + + + Header Files\src\pc\gfx + + + Header Files\src\pc\gfx + + + Header Files\src\pc\gfx + + + Header Files\src\pc\gfx + + + Header Files\src\pc\gfx + + + Header Files\src\pc\gfx + + + Header Files\src\pc\gfx + + + Header Files\src\pc\gfx + + + Header Files\src\pc\gfx + + + Header Files\src\pc\gfx + + + Header Files\src\pc + + + Header Files\src\pc + + + Header Files\src\pc + + + Header Files\src\pc + + + Header Files\text\de + + + Header Files\text\de + + + Header Files\text\fr + + + Header Files\text\fr + + + Header Files\text\jp + + + Header Files\text\jp + + + Header Files\text\us + + + Header Files\text\us + + + Header Files\tools\audiofile + + + Header Files\tools\audiofile + + + Header Files\tools + + + Header Files\tools\include + + + Header Files\tools\include + + + Header Files\tools + + + Header Files\tools + + + Header Files\tools + + + Header Files\tools\n64graphics_ci_dir\exoquant + + + Header Files\tools\n64graphics_ci_dir + + + Header Files\tools\n64graphics_ci_dir + + + Header Files\tools\sdk-tools\adpcm + + + Header Files\tools\sdk-tools\tabledesign + + + Header Files\tools + + + Header Files\tools + + diff --git a/build-windows-visual-studio/scrap/headers.txt b/build-windows-visual-studio/scrap/headers.txt new file mode 100644 index 00000000..aa1ffa63 --- /dev/null +++ b/build-windows-visual-studio/scrap/headers.txt @@ -0,0 +1,299 @@ +../actors/common0.h +../actors/common1.h +../actors/group0.h +../actors/group1.h +../actors/group10.h +../actors/group11.h +../actors/group12.h +../actors/group13.h +../actors/group14.h +../actors/group15.h +../actors/group16.h +../actors/group17.h +../actors/group2.h +../actors/group3.h +../actors/group4.h +../actors/group5.h +../actors/group6.h +../actors/group7.h +../actors/group8.h +../actors/group9.h +../build/us_pc/include/level_headers.h +../build/us_pc/include/text_menu_strings.h +../build/us_pc/include/text_options_strings.h +../build/us_pc/include/text_strings.h +../include/audio_defines.h +../include/behavior_data.h +../include/command_macros_base.h +../include/config.h +../include/course_table.h +../include/dialog_ids.h +../include/dxsdk/d3d12.h +../include/dxsdk/d3d12sdklayers.h +../include/dxsdk/d3dcommon.h +../include/dxsdk/d3dx12.h +../include/eu_translation.h +../include/geo_commands.h +../include/gfx_dimensions.h +../include/GL/eglew.h +../include/GL/glew.h +../include/GL/glxew.h +../include/GL/wglew.h +../include/helper_macros.h +../include/level_commands.h +../include/level_misc_macros.h +../include/level_table.h +../include/libc/math.h +../include/libc/stdarg.h +../include/libc/stddef.h +../include/libc/stdio.h +../include/libc/stdlib.h +../include/libc/string.h +../include/macro_preset_names.h +../include/macro_presets.h +../include/macros.h +../include/make_const_nonconst.h +../include/mario_animation_ids.h +../include/mario_geo_switch_case_ids.h +../include/model_ids.h +../include/moving_texture_macros.h +../include/object_constants.h +../include/object_fields.h +../include/platform_info.h +../include/PR/abi.h +../include/PR/gbi.h +../include/PR/gs2dex.h +../include/PR/gu.h +../include/PR/libaudio.h +../include/PR/libultra.h +../include/PR/mbi.h +../include/PR/os_ai.h +../include/PR/os_cache.h +../include/PR/os_cont.h +../include/PR/os_eeprom.h +../include/PR/os_exception.h +../include/PR/os_internal.h +../include/PR/os_libc.h +../include/PR/os_message.h +../include/PR/os_misc.h +../include/PR/os_pi.h +../include/PR/os_rdp.h +../include/PR/os_thread.h +../include/PR/os_time.h +../include/PR/os_tlb.h +../include/PR/os_vi.h +../include/PR/sptask.h +../include/PR/ucode.h +../include/PR/ultratypes.h +../include/prevent_bss_reordering.h +../include/segment_symbols.h +../include/segments.h +../include/seq_ids.h +../include/sm64.h +../include/special_preset_names.h +../include/special_presets.h +../include/stb/stb_image.h +../include/stb/stb_image_write.h +../include/surface_terrains.h +../include/textures.h +../include/tinfl.h +../include/types.h +../include/ultra64.h +../levels/bbh/header.h +../levels/bitdw/header.h +../levels/bitfs/header.h +../levels/bits/header.h +../levels/bob/header.h +../levels/bowser_1/header.h +../levels/bowser_2/header.h +../levels/bowser_3/header.h +../levels/castle_courtyard/header.h +../levels/castle_grounds/header.h +../levels/castle_inside/header.h +../levels/ccm/header.h +../levels/cotmc/header.h +../levels/course_defines.h +../levels/ddd/header.h +../levels/ending/header.h +../levels/entry.h +../levels/hmc/header.h +../levels/intro/header.h +../levels/jrb/header.h +../levels/level_defines.h +../levels/lll/header.h +../levels/menu/header.h +../levels/pss/header.h +../levels/rr/header.h +../levels/sa/header.h +../levels/scripts.h +../levels/sl/header.h +../levels/ssl/header.h +../levels/thi/header.h +../levels/totwc/header.h +../levels/ttc/header.h +../levels/ttm/header.h +../levels/vcutm/header.h +../levels/wdw/header.h +../levels/wf/header.h +../levels/wmotr/header.h +../lib/src/hardware.h +../lib/src/libaudio_internal.h +../lib/src/libultra_internal.h +../lib/src/new_func.h +../lib/src/osAi.h +../lib/src/osContInternal.h +../src/audio/data.h +../src/audio/effects.h +../src/audio/external.h +../src/audio/heap.h +../src/audio/internal.h +../src/audio/load.h +../src/audio/playback.h +../src/audio/seq_channel_layer_process_script.h +../src/audio/seqplayer.h +../src/audio/synthesis.h +../src/buffers/buffers.h +../src/buffers/framebuffers.h +../src/buffers/gfx_output_buffer.h +../src/buffers/zbuffer.h +../src/engine/behavior_script.h +../src/engine/geo_layout.h +../src/engine/graph_node.h +../src/engine/level_script.h +../src/engine/math_util.h +../src/engine/surface_collision.h +../src/engine/surface_load.h +../src/game/area.h +../src/game/behavior_actions.h +../src/game/bettercamera.h +../src/game/bettercamera.inc.h +../src/game/camera.h +../src/game/debug.h +../src/game/debug_course.h +../src/game/decompress.h +../src/game/display.h +../src/game/envfx_bubbles.h +../src/game/envfx_snow.h +../src/game/game_init.h +../src/game/geo_misc.h +../src/game/hud.h +../src/game/ingame_menu.h +../src/game/interaction.h +../src/game/level_geo.h +../src/game/level_update.h +../src/game/macro_special_objects.h +../src/game/main.h +../src/game/mario.h +../src/game/mario_actions_airborne.h +../src/game/mario_actions_automatic.h +../src/game/mario_actions_cutscene.h +../src/game/mario_actions_moving.h +../src/game/mario_actions_object.h +../src/game/mario_actions_stationary.h +../src/game/mario_actions_submerged.h +../src/game/mario_misc.h +../src/game/mario_step.h +../src/game/memory.h +../src/game/moving_texture.h +../src/game/obj_behaviors.h +../src/game/obj_behaviors_2.h +../src/game/object_collision.h +../src/game/object_helpers.h +../src/game/object_list_processor.h +../src/game/options_menu.h +../src/game/paintings.h +../src/game/platform_displacement.h +../src/game/print.h +../src/game/profiler.h +../src/game/rendering_graph_node.h +../src/game/save_file.h +../src/game/screen_transition.h +../src/game/segment2.h +../src/game/segment7.h +../src/game/shadow.h +../src/game/skybox.h +../src/game/sound_init.h +../src/game/spawn_object.h +../src/game/spawn_sound.h +../src/game/text_save.inc.h +../src/game/thread6.h +../src/goddard/bad_declarations.h +../src/goddard/debug_utils.h +../src/goddard/draw_objects.h +../src/goddard/dynlist_proc.h +../src/goddard/dynlists/animdata.h +../src/goddard/dynlists/dynlist_macros.h +../src/goddard/dynlists/dynlists.h +../src/goddard/gd_macros.h +../src/goddard/gd_main.h +../src/goddard/gd_math.h +../src/goddard/gd_memory.h +../src/goddard/gd_types.h +../src/goddard/joints.h +../src/goddard/objects.h +../src/goddard/old_menu.h +../src/goddard/particles.h +../src/goddard/renderer.h +../src/goddard/sfx.h +../src/goddard/shape_helper.h +../src/goddard/skin.h +../src/goddard/skin_movement.h +../src/menu/debug_level_select.h +../src/menu/file_select.h +../src/menu/intro_geo.h +../src/menu/level_select_menu.h +../src/menu/star_select.h +../src/pc/audio/audio_api.h +../src/pc/audio/audio_null.h +../src/pc/audio/audio_sdl.h +../src/pc/cheats.h +../src/pc/cliopts.h +../src/pc/configfile.h +../src/pc/controller/controller_api.h +../src/pc/controller/controller_emscripten_keyboard.h +../src/pc/controller/controller_keyboard.h +../src/pc/controller/controller_mouse.h +../src/pc/controller/controller_recorded_tas.h +../src/pc/controller/controller_sdl.h +../src/pc/discord/discordrpc.h +../src/pc/fs/dirtree.h +../src/pc/fs/fs.h +../src/pc/gfx/gfx_cc.h +../src/pc/gfx/gfx_direct3d_common.h +../src/pc/gfx/gfx_direct3d11.h +../src/pc/gfx/gfx_direct3d12.h +../src/pc/gfx/gfx_direct3d12_guids.h +../src/pc/gfx/gfx_dxgi.h +../src/pc/gfx/gfx_opengl.h +../src/pc/gfx/gfx_pc.h +../src/pc/gfx/gfx_rendering_api.h +../src/pc/gfx/gfx_screen_config.h +../src/pc/gfx/gfx_sdl.h +../src/pc/gfx/gfx_window_manager_api.h +../src/pc/ini.h +../src/pc/mixer.h +../src/pc/pc_main.h +../src/pc/platform.h +../text/de/courses.h +../text/de/dialogs.h +../text/fr/courses.h +../text/fr/dialogs.h +../text/jp/courses.h +../text/jp/dialogs.h +../text/us/courses.h +../text/us/dialogs.h +../tools/audiofile/audiofile.h +../tools/audiofile/aupvlist.h +../tools/hashtable.h +../tools/include/audiofile.h +../tools/include/aupvlist.h +../tools/libmio0.h +../tools/n64cksum.h +../tools/n64graphics.h +../tools/n64graphics_ci_dir/exoquant/exoquant.h +../tools/n64graphics_ci_dir/n64graphics_ci.h +../tools/n64graphics_ci_dir/utils.h +../tools/sdk-tools/adpcm/vadpcm.h +../tools/sdk-tools/tabledesign/tabledesign.h +../tools/utf8.h +../tools/utils.h diff --git a/build-windows-visual-studio/scrap/script.py b/build-windows-visual-studio/scrap/script.py new file mode 100644 index 00000000..4541e9d3 --- /dev/null +++ b/build-windows-visual-studio/scrap/script.py @@ -0,0 +1,24 @@ +import uuid + +filter_format = '{TOP_FILTER}\\{PATH}' +item_format = ''' + {{UUID}} + ''' + +def gen_item_group(top_filter, filename): + with open(filename, 'r') as f: + sources = f.readlines() + + current_filter = '' + for s in sources: + s = s.replace('\n', '').replace('\r', '').replace('/','\\') + path = s.rpartition('\\')[0].replace('..\\', '') + filter = filter_format.replace('{TOP_FILTER}', top_filter).replace('{PATH}', path) + if filter != current_filter: + print(item_format + .replace('{FILTER}', filter) + .replace('{UUID}', str(uuid.uuid4()))) + current_filter = filter + +gen_item_group('Source Files', 'source.txt') +gen_item_group('Header Files', 'headers.txt') diff --git a/build-windows-visual-studio/scrap/source.txt b/build-windows-visual-studio/scrap/source.txt new file mode 100644 index 00000000..b63716b3 --- /dev/null +++ b/build-windows-visual-studio/scrap/source.txt @@ -0,0 +1,3838 @@ +../actors/amp/anims/anim_0800401C.inc.c +../actors/amp/anims/data.inc.c +../actors/amp/anims/table.inc.c +../actors/amp/geo.inc.c +../actors/amp/model.inc.c +../actors/bird/anims/anim_050008D0.inc.c +../actors/bird/anims/anim_050009D0.inc.c +../actors/bird/anims/data.inc.c +../actors/bird/anims/table.inc.c +../actors/bird/geo.inc.c +../actors/bird/model.inc.c +../actors/blargg/anims/anim_05006070.inc.c +../actors/blargg/anims/anim_05006154.inc.c +../actors/blargg/anims/data.inc.c +../actors/blargg/anims/table.inc.c +../actors/blargg/geo.inc.c +../actors/blargg/model.inc.c +../actors/blue_coin_switch/collision.inc.c +../actors/blue_coin_switch/geo.inc.c +../actors/blue_coin_switch/model.inc.c +../actors/blue_fish/anims/anim_0301C298.inc.c +../actors/blue_fish/anims/data.inc.c +../actors/blue_fish/anims/table.inc.c +../actors/blue_fish/geo.inc.c +../actors/blue_fish/model.inc.c +../actors/bobomb/anims/anim_080237FC.inc.c +../actors/bobomb/anims/anim_08023954.inc.c +../actors/bobomb/anims/data.inc.c +../actors/bobomb/anims/table.inc.c +../actors/bobomb/geo.inc.c +../actors/bobomb/model.inc.c +../actors/bomb/geo.inc.c +../actors/bomb/model.inc.c +../actors/boo/geo.inc.c +../actors/boo/model.inc.c +../actors/boo_castle/geo.inc.c +../actors/boo_castle/model.inc.c +../actors/book/geo.inc.c +../actors/book/model.inc.c +../actors/bookend/anims/anim_050023F4.inc.c +../actors/bookend/anims/anim_05002510.inc.c +../actors/bookend/anims/anim_05002528.inc.c +../actors/bookend/anims/data.inc.c +../actors/bookend/anims/table.inc.c +../actors/bookend/geo.inc.c +../actors/bookend/model.inc.c +../actors/bowling_ball/geo.inc.c +../actors/bowser/anims/anim_060445EC.inc.c +../actors/bowser/anims/anim_060453C8.inc.c +../actors/bowser/anims/anim_06045D28.inc.c +../actors/bowser/anims/anim_0604671C.inc.c +../actors/bowser/anims/anim_0604675C.inc.c +../actors/bowser/anims/anim_06048200.inc.c +../actors/bowser/anims/anim_06049880.inc.c +../actors/bowser/anims/anim_0604A8E4.inc.c +../actors/bowser/anims/anim_0604B178.inc.c +../actors/bowser/anims/anim_0604B8CC.inc.c +../actors/bowser/anims/anim_0604D184.inc.c +../actors/bowser/anims/anim_0604E5A0.inc.c +../actors/bowser/anims/anim_0604F030.inc.c +../actors/bowser/anims/anim_0604FF4C.inc.c +../actors/bowser/anims/anim_06050530.inc.c +../actors/bowser/anims/anim_060514E8.inc.c +../actors/bowser/anims/anim_06051C68.inc.c +../actors/bowser/anims/anim_06052680.inc.c +../actors/bowser/anims/anim_06052D94.inc.c +../actors/bowser/anims/anim_060534F4.inc.c +../actors/bowser/anims/anim_06053B8C.inc.c +../actors/bowser/anims/anim_06054290.inc.c +../actors/bowser/anims/anim_06054950.inc.c +../actors/bowser/anims/anim_06055210.inc.c +../actors/bowser/anims/anim_06055984.inc.c +../actors/bowser/anims/anim_06056774.inc.c +../actors/bowser/anims/anim_06057678.inc.c +../actors/bowser/anims/data.inc.c +../actors/bowser/anims/table.inc.c +../actors/bowser/flames_pos.inc.c +../actors/bowser/geo.inc.c +../actors/bowser/model.inc.c +../actors/bowser_flame/geo.inc.c +../actors/bowser_flame/model.inc.c +../actors/bowser_key/anims/anim_course_exit.inc.c +../actors/bowser_key/anims/anim_unlock_door.inc.c +../actors/bowser_key/anims/data.inc.c +../actors/bowser_key/anims/table.inc.c +../actors/bowser_key/geo.inc.c +../actors/bowser_key/model.inc.c +../actors/breakable_box/collision.inc.c +../actors/breakable_box/geo.inc.c +../actors/breakable_box/model.inc.c +../actors/bub/anims/anim_0601233C.inc.c +../actors/bub/anims/data.inc.c +../actors/bub/anims/table.inc.c +../actors/bub/geo.inc.c +../actors/bub/model.inc.c +../actors/bubba/geo.inc.c +../actors/bubba/model.inc.c +../actors/bubble/geo.inc.c +../actors/bubble/model.inc.c +../actors/bullet_bill/geo.inc.c +../actors/bullet_bill/model.inc.c +../actors/bully/anims/anim_050042A4.inc.c +../actors/bully/anims/anim_050043D8.inc.c +../actors/bully/anims/anim_05004598.inc.c +../actors/bully/anims/anim_050046F4.inc.c +../actors/bully/anims/data.inc.c +../actors/bully/anims/table.inc.c +../actors/bully/geo.inc.c +../actors/bully/model.inc.c +../actors/burn_smoke/geo.inc.c +../actors/burn_smoke/model.inc.c +../actors/butterfly/anims/anim_030055B0.inc.c +../actors/butterfly/anims/anim_03005698.inc.c +../actors/butterfly/anims/data.inc.c +../actors/butterfly/anims/table.inc.c +../actors/butterfly/geo.inc.c +../actors/butterfly/model.inc.c +../actors/cannon_barrel/geo.inc.c +../actors/cannon_barrel/model.inc.c +../actors/cannon_base/geo.inc.c +../actors/cannon_base/model.inc.c +../actors/cannon_lid/collision.inc.c +../actors/cannon_lid/geo.inc.c +../actors/cannon_lid/model.inc.c +../actors/capswitch/collision.inc.c +../actors/capswitch/geo.inc.c +../actors/capswitch/model.inc.c +../actors/chain_ball/geo.inc.c +../actors/chain_ball/model.inc.c +../actors/chain_chomp/anims/anim_06025160.inc.c +../actors/chain_chomp/anims/data.inc.c +../actors/chain_chomp/anims/table.inc.c +../actors/chain_chomp/geo.inc.c +../actors/chain_chomp/model.inc.c +../actors/chair/anims/anim_0500576C.inc.c +../actors/chair/anims/data.inc.c +../actors/chair/anims/table.inc.c +../actors/chair/geo.inc.c +../actors/chair/model.inc.c +../actors/checkerboard_platform/collision.inc.c +../actors/checkerboard_platform/geo.inc.c +../actors/checkerboard_platform/model.inc.c +../actors/chillychief/anims/anim_060032EC.inc.c +../actors/chillychief/anims/anim_06003420.inc.c +../actors/chillychief/anims/anim_060035E0.inc.c +../actors/chillychief/anims/anim_0600373C.inc.c +../actors/chillychief/anims/data.inc.c +../actors/chillychief/anims/table.inc.c +../actors/chillychief/geo.inc.c +../actors/chillychief/model.inc.c +../actors/chuckya/anims/anim_0800AF68.inc.c +../actors/chuckya/anims/anim_0800B1A8.inc.c +../actors/chuckya/anims/anim_0800B4A8.inc.c +../actors/chuckya/anims/anim_0800B9F8.inc.c +../actors/chuckya/anims/anim_0800BBEC.inc.c +../actors/chuckya/anims/anim_0800C058.inc.c +../actors/chuckya/anims/data.inc.c +../actors/chuckya/anims/table.inc.c +../actors/chuckya/geo.inc.c +../actors/chuckya/model.inc.c +../actors/clam_shell/anims/anim_05001654.inc.c +../actors/clam_shell/anims/anim_0500172C.inc.c +../actors/clam_shell/anims/data.inc.c +../actors/clam_shell/anims/table.inc.c +../actors/clam_shell/geo.inc.c +../actors/clam_shell/model.inc.c +../actors/coin/geo.inc.c +../actors/coin/model.inc.c +../actors/common0.c +../actors/common0_geo.c +../actors/common1.c +../actors/common1_geo.c +../actors/cyan_fish/anims/anim_0600E24C.inc.c +../actors/cyan_fish/anims/data.inc.c +../actors/cyan_fish/anims/table.inc.c +../actors/cyan_fish/geo.inc.c +../actors/cyan_fish/model.inc.c +../actors/dirt/geo.inc.c +../actors/dirt/model.inc.c +../actors/door/anims/anim_03015208.inc.c +../actors/door/anims/anim_03015440.inc.c +../actors/door/anims/anim_03015458.inc.c +../actors/door/anims/anim_03015690.inc.c +../actors/door/anims/anim_030156A8.inc.c +../actors/door/anims/data.inc.c +../actors/door/anims/table.inc.c +../actors/door/geo.inc.c +../actors/door/model.inc.c +../actors/dorrie/anims/anim_0600E18C.inc.c +../actors/dorrie/anims/anim_0600E9BC.inc.c +../actors/dorrie/anims/anim_0600F620.inc.c +../actors/dorrie/anims/data.inc.c +../actors/dorrie/anims/table.inc.c +../actors/dorrie/collision.inc.c +../actors/dorrie/geo.inc.c +../actors/dorrie/model.inc.c +../actors/exclamation_box/geo.inc.c +../actors/exclamation_box/model.inc.c +../actors/exclamation_box_outline/collision.inc.c +../actors/exclamation_box_outline/geo.inc.c +../actors/exclamation_box_outline/model.inc.c +../actors/explosion/geo.inc.c +../actors/explosion/model.inc.c +../actors/eyerok/anims/anim_0500D270.inc.c +../actors/eyerok/anims/anim_0500DF50.inc.c +../actors/eyerok/anims/anim_0500E1D8.inc.c +../actors/eyerok/anims/anim_0500E99C.inc.c +../actors/eyerok/anims/anim_0500F3D8.inc.c +../actors/eyerok/anims/anim_0500F3F0.inc.c +../actors/eyerok/anims/anim_0500FCCC.inc.c +../actors/eyerok/anims/anim_050116CC.inc.c +../actors/eyerok/anims/data.inc.c +../actors/eyerok/anims/table.inc.c +../actors/eyerok/geo.inc.c +../actors/eyerok/model.inc.c +../actors/flame/geo.inc.c +../actors/flame/model.inc.c +../actors/flyguy/anims/anim_08011A4C.inc.c +../actors/flyguy/anims/data.inc.c +../actors/flyguy/anims/table.inc.c +../actors/flyguy/geo.inc.c +../actors/flyguy/model.inc.c +../actors/fwoosh/geo.inc.c +../actors/fwoosh/model.inc.c +../actors/goomba/anims/anim_0801DA34.inc.c +../actors/goomba/anims/data.inc.c +../actors/goomba/anims/table.inc.c +../actors/goomba/geo.inc.c +../actors/goomba/model.inc.c +../actors/group0.c +../actors/group0_geo.c +../actors/group1.c +../actors/group1_geo.c +../actors/group10.c +../actors/group10_geo.c +../actors/group11.c +../actors/group11_geo.c +../actors/group12.c +../actors/group12_geo.c +../actors/group13.c +../actors/group13_geo.c +../actors/group14.c +../actors/group14_geo.c +../actors/group15.c +../actors/group15_geo.c +../actors/group16.c +../actors/group16_geo.c +../actors/group17.c +../actors/group17_geo.c +../actors/group2.c +../actors/group2_geo.c +../actors/group3.c +../actors/group3_geo.c +../actors/group4.c +../actors/group4_geo.c +../actors/group5.c +../actors/group5_geo.c +../actors/group6.c +../actors/group6_geo.c +../actors/group7.c +../actors/group7_geo.c +../actors/group8.c +../actors/group8_geo.c +../actors/group9.c +../actors/group9_geo.c +../actors/haunted_cage/geo.inc.c +../actors/haunted_cage/model.inc.c +../actors/heart/geo.inc.c +../actors/heart/model.inc.c +../actors/heave_ho/anims/anim_05014F28.inc.c +../actors/heave_ho/anims/anim_05015118.inc.c +../actors/heave_ho/anims/anim_05015334.inc.c +../actors/heave_ho/anims/data.inc.c +../actors/heave_ho/anims/table.inc.c +../actors/heave_ho/geo.inc.c +../actors/heave_ho/model.inc.c +../actors/hoot/anims/anim_050053EC.inc.c +../actors/hoot/anims/anim_05005750.inc.c +../actors/hoot/anims/data.inc.c +../actors/hoot/anims/table.inc.c +../actors/hoot/geo.inc.c +../actors/hoot/model.inc.c +../actors/impact_ring/geo.inc.c +../actors/impact_ring/model.inc.c +../actors/impact_smoke/geo.inc.c +../actors/impact_smoke/model.inc.c +../actors/king_bobomb/anims/anim_0500BDFC.inc.c +../actors/king_bobomb/anims/anim_0500C2AC.inc.c +../actors/king_bobomb/anims/anim_0500C520.inc.c +../actors/king_bobomb/anims/anim_0500C774.inc.c +../actors/king_bobomb/anims/anim_0500CFCC.inc.c +../actors/king_bobomb/anims/anim_0500D5B0.inc.c +../actors/king_bobomb/anims/anim_0500D978.inc.c +../actors/king_bobomb/anims/anim_0500DDD8.inc.c +../actors/king_bobomb/anims/anim_0500E10C.inc.c +../actors/king_bobomb/anims/anim_0500F078.inc.c +../actors/king_bobomb/anims/anim_0500F6C8.inc.c +../actors/king_bobomb/anims/anim_0500FE18.inc.c +../actors/king_bobomb/anims/data.inc.c +../actors/king_bobomb/anims/table.inc.c +../actors/king_bobomb/geo.inc.c +../actors/king_bobomb/model.inc.c +../actors/klepto/anims/anim_05005E44.inc.c +../actors/klepto/anims/anim_05007574.inc.c +../actors/klepto/anims/anim_050079B0.inc.c +../actors/klepto/anims/anim_05007E34.inc.c +../actors/klepto/anims/anim_050086C0.inc.c +../actors/klepto/anims/anim_05008A18.inc.c +../actors/klepto/anims/anim_05008CE4.inc.c +../actors/klepto/anims/data.inc.c +../actors/klepto/anims/table.inc.c +../actors/klepto/geo.inc.c +../actors/klepto/model.inc.c +../actors/koopa/anims/anim_0600CC24.inc.c +../actors/koopa/anims/anim_0600CFB8.inc.c +../actors/koopa/anims/anim_0600D518.inc.c +../actors/koopa/anims/anim_0600D804.inc.c +../actors/koopa/anims/anim_0600DD90.inc.c +../actors/koopa/anims/anim_0600E32C.inc.c +../actors/koopa/anims/anim_0600E928.inc.c +../actors/koopa/anims/anim_0600F3EC.inc.c +../actors/koopa/anims/anim_0600FB1C.inc.c +../actors/koopa/anims/anim_06010258.inc.c +../actors/koopa/anims/anim_06010634.inc.c +../actors/koopa/anims/anim_06010E48.inc.c +../actors/koopa/anims/anim_060110D8.inc.c +../actors/koopa/anims/anim_0601134C.inc.c +../actors/koopa/anims/data.inc.c +../actors/koopa/anims/table.inc.c +../actors/koopa/geo.inc.c +../actors/koopa/model.inc.c +../actors/koopa_flag/anims/anim_06001010.inc.c +../actors/koopa_flag/anims/data.inc.c +../actors/koopa_flag/anims/table.inc.c +../actors/koopa_flag/geo.inc.c +../actors/koopa_flag/model.inc.c +../actors/koopa_shell/geo.inc.c +../actors/koopa_shell/model.inc.c +../actors/lakitu_cameraman/anims/anim_060058E0.inc.c +../actors/lakitu_cameraman/anims/data.inc.c +../actors/lakitu_cameraman/anims/table.inc.c +../actors/lakitu_cameraman/geo.inc.c +../actors/lakitu_cameraman/model.inc.c +../actors/lakitu_enemy/anims/anim_05013EDC.inc.c +../actors/lakitu_enemy/anims/anim_050140E8.inc.c +../actors/lakitu_enemy/anims/anim_050142E0.inc.c +../actors/lakitu_enemy/anims/anim_050144BC.inc.c +../actors/lakitu_enemy/anims/data.inc.c +../actors/lakitu_enemy/anims/table.inc.c +../actors/lakitu_enemy/geo.inc.c +../actors/lakitu_enemy/model.inc.c +../actors/leaves/geo.inc.c +../actors/leaves/model.inc.c +../actors/mad_piano/anims/anim_05009A04.inc.c +../actors/mad_piano/anims/anim_05009AFC.inc.c +../actors/mad_piano/anims/data.inc.c +../actors/mad_piano/anims/table.inc.c +../actors/mad_piano/geo.inc.c +../actors/mad_piano/model.inc.c +../actors/manta/anims/anim_05008CFC.inc.c +../actors/manta/anims/data.inc.c +../actors/manta/anims/table.inc.c +../actors/manta/geo.inc.c +../actors/manta/model.inc.c +../actors/mario/geo.inc.c +../actors/mario/model.inc.c +../actors/mario_cap/geo.inc.c +../actors/mario_cap/model.inc.c +../actors/metal_box/collision.inc.c +../actors/metal_box/geo.inc.c +../actors/metal_box/model.inc.c +../actors/mips/anims/anim_06013248.inc.c +../actors/mips/anims/anim_0601369C.inc.c +../actors/mips/anims/anim_060139F8.inc.c +../actors/mips/anims/anim_06014B94.inc.c +../actors/mips/anims/anim_0601561C.inc.c +../actors/mips/anims/data.inc.c +../actors/mips/anims/table.inc.c +../actors/mips/geo.inc.c +../actors/mips/model.inc.c +../actors/mist/geo.inc.c +../actors/mist/model.inc.c +../actors/moneybag/anims/anim_06005AD8.inc.c +../actors/moneybag/anims/anim_06005BEC.inc.c +../actors/moneybag/anims/anim_06005C98.inc.c +../actors/moneybag/anims/anim_06005D3C.inc.c +../actors/moneybag/anims/anim_06005E44.inc.c +../actors/moneybag/anims/data.inc.c +../actors/moneybag/anims/table.inc.c +../actors/moneybag/geo.inc.c +../actors/moneybag/model.inc.c +../actors/monty_mole/anims/anim_05004FEC.inc.c +../actors/monty_mole/anims/anim_0500527C.inc.c +../actors/monty_mole/anims/anim_050054B0.inc.c +../actors/monty_mole/anims/anim_050062B0.inc.c +../actors/monty_mole/anims/anim_050065C0.inc.c +../actors/monty_mole/anims/anim_050065D8.inc.c +../actors/monty_mole/anims/anim_05006880.inc.c +../actors/monty_mole/anims/anim_05006B10.inc.c +../actors/monty_mole/anims/anim_05006DB8.inc.c +../actors/monty_mole/anims/anim_05007230.inc.c +../actors/monty_mole/anims/data.inc.c +../actors/monty_mole/anims/table.inc.c +../actors/monty_mole/geo.inc.c +../actors/monty_mole/model.inc.c +../actors/monty_mole_hole/model.inc.c +../actors/mr_i_eyeball/geo.inc.c +../actors/mr_i_eyeball/model.inc.c +../actors/mr_i_iris/geo.inc.c +../actors/mr_i_iris/model.inc.c +../actors/mushroom_1up/geo.inc.c +../actors/mushroom_1up/model.inc.c +../actors/number/geo.inc.c +../actors/peach/anims/anim_0500C638.inc.c +../actors/peach/anims/anim_0500E6B4.inc.c +../actors/peach/anims/anim_0500ED94.inc.c +../actors/peach/anims/anim_0500F474.inc.c +../actors/peach/anims/anim_0500FE84.inc.c +../actors/peach/anims/anim_05011050.inc.c +../actors/peach/anims/anim_05012F40.inc.c +../actors/peach/anims/anim_05015468.inc.c +../actors/peach/anims/anim_05016798.inc.c +../actors/peach/anims/anim_05018664.inc.c +../actors/peach/anims/anim_0501B328.inc.c +../actors/peach/anims/anim_0501C404.inc.c +../actors/peach/anims/data.inc.c +../actors/peach/anims/table.inc.c +../actors/peach/geo.inc.c +../actors/peach/model.inc.c +../actors/pebble/model.inc.c +../actors/penguin/anims/anim_050079E4.inc.c +../actors/penguin/anims/anim_05007DCC.inc.c +../actors/penguin/anims/anim_050087C0.inc.c +../actors/penguin/anims/anim_05008B5C.inc.c +../actors/penguin/anims/data.inc.c +../actors/penguin/anims/table.inc.c +../actors/penguin/collision.inc.c +../actors/penguin/geo.inc.c +../actors/penguin/model.inc.c +../actors/piranha_plant/anims/anim_06017C38.inc.c 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+../src/game/print.c +../src/game/profiler.c +../src/game/rendering_graph_node.c +../src/game/save_file.c +../src/game/screen_transition.c +../src/game/shadow.c +../src/game/skybox.c +../src/game/sound_init.c +../src/game/spawn_object.c +../src/game/spawn_sound.c +../src/game/thread6.c +../src/goddard/debug_utils.c +../src/goddard/draw_objects.c +../src/goddard/dynlist_proc.c +../src/goddard/dynlists/anim_group_1.c +../src/goddard/dynlists/anim_group_2.c +../src/goddard/dynlists/anim_mario_eyebrows_1.c +../src/goddard/dynlists/anim_mario_lips_1.c +../src/goddard/dynlists/anim_mario_lips_2.c +../src/goddard/dynlists/anim_mario_mustache_left.c +../src/goddard/dynlists/anim_mario_mustache_right.c +../src/goddard/dynlists/dynlist_mario_face.c +../src/goddard/dynlists/dynlist_mario_master.c +../src/goddard/dynlists/dynlist_test_cube.c +../src/goddard/dynlists/dynlist_unused.c +../src/goddard/dynlists/dynlists_mario_eyebrows_mustache.c +../src/goddard/dynlists/dynlists_mario_eyes.c +../src/goddard/gd_main.c +../src/goddard/gd_math.c +../src/goddard/gd_memory.c +../src/goddard/joints.c +../src/goddard/objects.c +../src/goddard/old_menu.c +../src/goddard/particles.c +../src/goddard/renderer.c +../src/goddard/sfx.c +../src/goddard/shape_helper.c +../src/goddard/skin.c +../src/goddard/skin_movement.c +../src/menu/file_select.c +../src/menu/intro_geo.c +../src/menu/level_select_menu.c +../src/menu/star_select.c +../src/pc/audio/audio_null.c +../src/pc/audio/audio_sdl.c +../src/pc/cheats.c +../src/pc/cliopts.c +../src/pc/configfile.c +../src/pc/controller/controller_emscripten_keyboard.c +../src/pc/controller/controller_entry_point.c +../src/pc/controller/controller_keyboard.c +../src/pc/controller/controller_recorded_tas.c +../src/pc/controller/controller_sdl.c +../src/pc/discord/discordrpc.c +../src/pc/fs/dirtree.c +../src/pc/fs/fs.c +../src/pc/fs/fs_packtype_dir.c +../src/pc/fs/fs_packtype_zip.c +../src/pc/gfx/gfx_cc.c +../src/pc/gfx/gfx_direct3d_common.cpp +../src/pc/gfx/gfx_direct3d11.cpp +../src/pc/gfx/gfx_direct3d12.cpp +../src/pc/gfx/gfx_dxgi.cpp +../src/pc/gfx/gfx_opengl.c +../src/pc/gfx/gfx_opengl_legacy.c +../src/pc/gfx/gfx_pc.c +../src/pc/gfx/gfx_sdl2.c +../src/pc/ini.c +../src/pc/mixer.c +../src/pc/pc_main.c +../src/pc/platform.c +../src/pc/ultra_reimplementation.c +../text/define_courses.inc.c +../text/define_text.inc.c +../tools/aifc_decode.c +../tools/aiff_extract_codebook.c +../tools/audiofile/audiofile.cpp +../tools/determine-endian-bitwidth.c +../tools/extract_data_for_mio.c +../tools/gen_asset_list.cpp +../tools/hashtable.c +../tools/libmio0.c +../tools/n64cksum.c +../tools/n64graphics.c +../tools/n64graphics_ci_dir/exoquant/exoquant.c +../tools/n64graphics_ci_dir/n64graphics_ci.c +../tools/n64graphics_ci_dir/utils.c +../tools/patch_libultra_math.c +../tools/sdk-tools/adpcm/quant.c +../tools/sdk-tools/adpcm/sampleio.c +../tools/sdk-tools/adpcm/util.c +../tools/sdk-tools/adpcm/vadpcm_dec.c +../tools/sdk-tools/adpcm/vadpcm_enc.c +../tools/sdk-tools/adpcm/vdecode.c +../tools/sdk-tools/adpcm/vencode.c +../tools/sdk-tools/adpcm/vpredictor.c +../tools/sdk-tools/tabledesign/codebook.c +../tools/sdk-tools/tabledesign/estimate.c +../tools/sdk-tools/tabledesign/print.c +../tools/sdk-tools/tabledesign/tabledesign.c +../tools/skyconv.c +../tools/textconv.c +../tools/utf8.c +../tools/utils.c diff --git a/build-windows-visual-studio/scrap/vcxproj.py b/build-windows-visual-studio/scrap/vcxproj.py new file mode 100644 index 00000000..bd86db25 --- /dev/null +++ b/build-windows-visual-studio/scrap/vcxproj.py @@ -0,0 +1,14 @@ + +def gen_item_group(filename): + with open(filename, 'r') as f: + sources = f.readlines() + + print(' ') + current_filter = '' + for s in sources: + s = s.replace('\n', '').replace('\r', '') + print(' ') + print(' ') + +gen_item_group('source.txt') +gen_item_group('headers.txt') diff --git a/build-windows-visual-studio/scrap/vcxproj.txt 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