Synchronized castle water drain pillars
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1bcaed297c
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525ef6db17
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@ -7,6 +7,7 @@ void water_level_pillar_undrained(void) {
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if (cur_obj_is_mario_ground_pounding_platform()) {
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o->oAction++;
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spawn_mist_particles();
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network_send_object(o);
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}
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break;
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case 1:
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@ -57,9 +58,20 @@ void water_level_pillar_drained(void) {
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}
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}
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static u8 bhv_water_level_pillar_ignore_if_true(void) {
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return (o->oWaterLevelPillarUnkF8) || (o->oAction != 0);
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}
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void bhv_water_level_pillar_init(void) {
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if (save_file_get_flags() & SAVE_FLAG_MOAT_DRAINED)
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o->oWaterLevelPillarUnkF8 = 1;
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struct SyncObject* so = network_init_object(o, SYNC_DISTANCE_ONLY_EVENTS);
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so->ignore_if_true = bhv_water_level_pillar_ignore_if_true;
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network_init_object_field(o, &o->oAction);
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network_init_object_field(o, &o->oPrevAction);
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network_init_object_field(o, &o->oTimer);
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network_init_object_field(o, &o->oWaterLevelPillarUnkF8);
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}
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void bhv_water_level_pillar_loop(void) {
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