Add collision_find_surface_on_ray_precision
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@ -7621,6 +7621,18 @@ function collision_find_surface_on_ray(startX, startY, startZ, dirX, dirY, dirZ)
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-- ...
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end
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--- @param startX number
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--- @param startY number
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--- @param startZ number
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--- @param dirX number
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--- @param dirY number
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--- @param dirZ number
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--- @param precision number
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--- @return RayIntersectionInfo
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function collision_find_surface_on_ray_precision(startX, startY, startZ, dirX, dirY, dirZ, precision)
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-- ...
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end
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--- @return WallCollisionData
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function collision_get_temp_wall_collision_data()
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-- ...
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@ -475,6 +475,32 @@
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<br />
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## [collision_find_surface_on_ray_precision](#collision_find_surface_on_ray_precision)
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### Lua Example
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`local RayIntersectionInfoValue = collision_find_surface_on_ray_precision(startX, startY, startZ, dirX, dirY, dirZ, precision)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| startX | `number` |
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| startY | `number` |
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| startZ | `number` |
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| dirX | `number` |
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| dirY | `number` |
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| dirZ | `number` |
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| precision | `number` |
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### Returns
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[RayIntersectionInfo](structs.md#RayIntersectionInfo)
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### C Prototype
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`struct RayIntersectionInfo* collision_find_surface_on_ray_precision(f32 startX, f32 startY, f32 startZ, f32 dirX, f32 dirY, f32 dirZ, f32 precision);`
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[:arrow_up_small:](#)
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<br />
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## [collision_get_temp_wall_collision_data](#collision_get_temp_wall_collision_data)
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### Lua Example
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@ -1596,6 +1596,7 @@
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- [collision_find_ceil](functions-5.md#collision_find_ceil)
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- [collision_find_floor](functions-5.md#collision_find_floor)
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- [collision_find_surface_on_ray](functions-5.md#collision_find_surface_on_ray)
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- [collision_find_surface_on_ray_precision](functions-5.md#collision_find_surface_on_ray_precision)
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- [collision_get_temp_wall_collision_data](functions-5.md#collision_get_temp_wall_collision_data)
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- [get_water_surface_pseudo_floor](functions-5.md#get_water_surface_pseudo_floor)
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- [smlua_collision_util_get](functions-5.md#smlua_collision_util_get)
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@ -1190,8 +1190,7 @@ void find_surface_on_ray_cell(s16 cellX, s16 cellZ, Vec3f orig, Vec3f normalized
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}
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}
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void find_surface_on_ray(Vec3f orig, Vec3f dir, struct Surface **hit_surface, Vec3f hit_pos)
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{
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void find_surface_on_ray(Vec3f orig, Vec3f dir, struct Surface **hit_surface, Vec3f hit_pos, f32 precision) {
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f32 max_length;
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s16 cellZ, cellX;
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f32 fCellZ, fCellX;
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@ -1223,9 +1222,6 @@ void find_surface_on_ray(Vec3f orig, Vec3f dir, struct Surface **hit_surface, Ve
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return;
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}
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// increase collision checking precision (normally 1)
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f32 precision = 3;
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// Get cells we cross using DDA
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if (absx(dir[0]) >= absx(dir[2]))
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step = precision * absx(dir[0]) / CELL_SIZE;
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@ -52,6 +52,6 @@ f32 find_floor(f32 xPos, f32 yPos, f32 zPos, struct Surface **pfloor);
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f32 find_water_level(f32 x, f32 z);
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f32 find_poison_gas_level(f32 x, f32 z);
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void debug_surface_list_info(f32 xPos, f32 zPos);
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void find_surface_on_ray(Vec3f orig, Vec3f dir, struct Surface **hit_surface, Vec3f hit_pos);
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void find_surface_on_ray(Vec3f orig, Vec3f dir, struct Surface **hit_surface, Vec3f hit_pos, f32 precision);
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#endif // SURFACE_COLLISION_H
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@ -553,7 +553,7 @@ static void newcam_collision(void) {
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offset[1],
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offset[2] * 1.2f,
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};
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find_surface_on_ray(newcam_pos_target, move, &surf, hitpos);
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find_surface_on_ray(newcam_pos_target, move, &surf, hitpos, 3.0f);
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vec3f_copy(offset, hitpos);
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vec3f_sub(offset, newcam_pos_target);
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if (surf) {
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@ -576,7 +576,7 @@ static void newcam_collision(void) {
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struct Surface* surf;
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Vec3f hitpos;
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find_surface_on_ray(camorig, camray, &surf, hitpos);
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find_surface_on_ray(camorig, camray, &surf, hitpos, 3.0f);
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if (surf == NULL) {
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allhit = false;
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@ -594,7 +594,7 @@ static void newcam_collision(void) {
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struct Surface *surf = NULL;
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Vec3f hitpos;
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find_surface_on_ray(newcam_lookat, camdir, &surf, hitpos);
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find_surface_on_ray(newcam_lookat, camdir, &surf, hitpos, 3.0f);
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if (surf) {
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// offset the hit pos by the hit normal
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@ -12181,7 +12181,7 @@ static u8 rom_hack_cam_can_see_mario(Vec3f desiredPos) {
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camdir[2] = target[2] - desiredPos[2];
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Vec3f hitpos;
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find_surface_on_ray(desiredPos, camdir, &surf, hitpos);
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find_surface_on_ray(desiredPos, camdir, &surf, hitpos, 3.0f);
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if (surf == NULL) {
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return true;
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}
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@ -12200,7 +12200,7 @@ void rom_hack_cam_walk(Vec3f pos, Vec3f dir, f32 dist) {
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struct Surface* surf = NULL;
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Vec3f hitpos;
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find_surface_on_ray(pos, movement, &surf, hitpos);
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find_surface_on_ray(pos, movement, &surf, hitpos, 3.0f);
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if (surf == NULL) {
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pos[0] += movement[0];
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@ -20528,7 +20528,7 @@ int smlua_func_mod_storage_save_number(lua_State* L) {
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const char* key = smlua_to_string(L, 1);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "mod_storage_save_number"); return 0; }
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double value = smlua_to_number(L, 2);
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f32 value = smlua_to_number(L, 2);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "mod_storage_save_number"); return 0; }
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lua_pushboolean(L, mod_storage_save_number(key, value));
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@ -28410,6 +28410,35 @@ int smlua_func_collision_find_surface_on_ray(lua_State* L) {
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return 1;
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}
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int smlua_func_collision_find_surface_on_ray_precision(lua_State* L) {
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if (L == NULL) { return 0; }
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int top = lua_gettop(L);
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if (top != 7) {
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LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "collision_find_surface_on_ray_precision", 7, top);
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return 0;
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}
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f32 startX = smlua_to_number(L, 1);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "collision_find_surface_on_ray_precision"); return 0; }
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f32 startY = smlua_to_number(L, 2);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "collision_find_surface_on_ray_precision"); return 0; }
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f32 startZ = smlua_to_number(L, 3);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "collision_find_surface_on_ray_precision"); return 0; }
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f32 dirX = smlua_to_number(L, 4);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 4, "collision_find_surface_on_ray_precision"); return 0; }
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f32 dirY = smlua_to_number(L, 5);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 5, "collision_find_surface_on_ray_precision"); return 0; }
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f32 dirZ = smlua_to_number(L, 6);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 6, "collision_find_surface_on_ray_precision"); return 0; }
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f32 precision = smlua_to_number(L, 7);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 7, "collision_find_surface_on_ray_precision"); return 0; }
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smlua_push_object(L, LOT_RAYINTERSECTIONINFO, collision_find_surface_on_ray_precision(startX, startY, startZ, dirX, dirY, dirZ, precision));
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return 1;
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}
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int smlua_func_collision_get_temp_wall_collision_data(UNUSED lua_State* L) {
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if (L == NULL) { return 0; }
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@ -32449,8 +32478,8 @@ int smlua_func_find_surface_on_ray(lua_State* L) {
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if (L == NULL) { return 0; }
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int top = lua_gettop(L);
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if (top != 4) {
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LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "find_surface_on_ray", 4, top);
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if (top != 5) {
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LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "find_surface_on_ray", 5, top);
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return 0;
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}
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@ -32474,8 +32503,10 @@ int smlua_func_find_surface_on_ray(lua_State* L) {
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hit_pos[1] = smlua_get_number_field(4, "y");
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hit_pos[2] = smlua_get_number_field(4, "z");
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 4, "find_surface_on_ray"); return 0; }
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f32 precision = smlua_to_number(L, 5);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 5, "find_surface_on_ray"); return 0; }
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find_surface_on_ray(orig, dir, hit_surface, hit_pos);
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find_surface_on_ray(orig, dir, hit_surface, hit_pos, precision);
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smlua_push_number_field(1, "x", orig[0]);
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smlua_push_number_field(1, "y", orig[1]);
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@ -34160,6 +34191,7 @@ void smlua_bind_functions_autogen(void) {
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smlua_bind_function(L, "collision_find_ceil", smlua_func_collision_find_ceil);
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smlua_bind_function(L, "collision_find_floor", smlua_func_collision_find_floor);
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smlua_bind_function(L, "collision_find_surface_on_ray", smlua_func_collision_find_surface_on_ray);
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smlua_bind_function(L, "collision_find_surface_on_ray_precision", smlua_func_collision_find_surface_on_ray_precision);
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smlua_bind_function(L, "collision_get_temp_wall_collision_data", smlua_func_collision_get_temp_wall_collision_data);
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smlua_bind_function(L, "get_water_surface_pseudo_floor", smlua_func_get_water_surface_pseudo_floor);
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smlua_bind_function(L, "smlua_collision_util_get", smlua_func_smlua_collision_util_get);
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@ -161,7 +161,15 @@ struct RayIntersectionInfo* collision_find_surface_on_ray(f32 startX, f32 startY
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static struct RayIntersectionInfo info = { 0 };
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Vec3f orig = { startX, startY, startZ };
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Vec3f dir = { dirX, dirY, dirZ };
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find_surface_on_ray(orig, dir, &info.surface, info.hitPos);
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find_surface_on_ray(orig, dir, &info.surface, info.hitPos, 3.0f);
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return &info;
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}
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struct RayIntersectionInfo* collision_find_surface_on_ray_precision(f32 startX, f32 startY, f32 startZ, f32 dirX, f32 dirY, f32 dirZ, f32 precision) {
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static struct RayIntersectionInfo info = { 0 };
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Vec3f orig = { startX, startY, startZ };
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Vec3f dir = { dirX, dirY, dirZ };
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find_surface_on_ray(orig, dir, &info.surface, info.hitPos, precision);
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return &info;
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}
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@ -115,9 +115,8 @@ struct GlobalObjectCollisionData {
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extern struct GlobalObjectCollisionData gGlobalObjectCollisionData;
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struct RayIntersectionInfo* collision_find_surface_on_ray(f32 startX, f32 startY, f32 startZ, f32 dirX, f32 dirY, f32 dirZ);
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struct RayIntersectionInfo* collision_find_surface_on_ray_precision(f32 startX, f32 startY, f32 startZ, f32 dirX, f32 dirY, f32 dirZ, f32 precision);
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struct Surface* collision_find_floor(f32 x, f32 y, f32 z);
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struct Surface* collision_find_ceil(f32 x, f32 y, f32 z);
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struct Surface* get_water_surface_pseudo_floor(void);
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