Update lobby info on rehost
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0cf453f347
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@ -50,6 +50,7 @@ CoopNetRc coopnet_begin(const char* aHost, uint32_t aPort);
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CoopNetRc coopnet_shutdown(void);
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CoopNetRc coopnet_update(void);
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CoopNetRc coopnet_lobby_create(const char* aGame, const char* aVersion, const char* aHostName, const char* aMode, uint16_t aMaxConnections, const char* aPassword);
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CoopNetRc coopnet_lobby_update(uint64_t aLobbyId, const char* aGame, const char* aVersion, const char* aHostName, const char* aMode);
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CoopNetRc coopnet_lobby_join(uint64_t aLobbyId, const char* aPassword);
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CoopNetRc coopnet_lobby_leave(uint64_t aLobbyId);
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CoopNetRc coopnet_lobby_list_get(const char* aGame, const char* aPassword);
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@ -145,12 +145,13 @@ void ns_coopnet_update(void) {
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coopnet_update();
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if (gNetworkType != NT_NONE && sNetworkType != NT_NONE) {
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if (sNetworkType == NT_SERVER) {
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char mode[64] = "";
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mods_get_main_mod_name(mode, 64);
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if (sReconnecting) {
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// TODO: send lobby update packet
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LOG_INFO("Update lobby");
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coopnet_lobby_update(sLocalLobbyId, CN_GAME_STR, get_version(), configPlayerName, mode);
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} else {
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LOG_INFO("Create lobby");
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char mode[64] = "";
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mods_get_main_mod_name(mode, 64);
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snprintf(gCoopNetPassword, 64, "%s", configPassword);
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coopnet_lobby_create(CN_GAME_STR, get_version(), configPlayerName, mode, (uint16_t)configAmountofPlayers, gCoopNetPassword);
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}
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