Fixed player smoke particle flags

This commit is contained in:
MysterD 2023-04-02 22:11:16 -07:00
parent 304cf9e8eb
commit 5406593660
1 changed files with 2 additions and 0 deletions

View File

@ -397,6 +397,8 @@ void network_receive_player(struct Packet* p) {
if (np->currLevelNum == LEVEL_BOWSER_3 && m->action == ACT_JUMBO_STAR_CUTSCENE && gMarioStates[0].action != ACT_JUMBO_STAR_CUTSCENE) { if (np->currLevelNum == LEVEL_BOWSER_3 && m->action == ACT_JUMBO_STAR_CUTSCENE && gMarioStates[0].action != ACT_JUMBO_STAR_CUTSCENE) {
set_mario_action((struct MarioState*) &gMarioStates[0], ACT_JUMBO_STAR_CUTSCENE, 0); set_mario_action((struct MarioState*) &gMarioStates[0], ACT_JUMBO_STAR_CUTSCENE, 0);
} }
m->marioObj->rawData.asU32[0x16] = oldData.rawData[0x16];
} }
void network_update_player(void) { void network_update_player(void) {