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@ -1743,3 +1743,381 @@ struct Painting thi_huge_painting = {
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/* Size */ 1638.4f,
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/* Ripples */ { 0 },
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};
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struct Painting default_bob_painting = {
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/* id */ 0x0000,
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/* Image Count */ 0x02,
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/* Texture Type */ PAINTING_IMAGE,
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/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
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/* Ripple Status */ 0x00,
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/* Rotation */ 0.0f, 90.0f,
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/* Position */ -5222.4f, 409.6f, -153.6f,
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/* curr passive entry */
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/* Ripple Magnitude */ 0.0f, 20.0f, 80.0f,
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/* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,
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/* Ripple Rate */ 0.0f, 0.24f, 0.14f,
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/* Ripple Dispersion */ 0.0f, 40.0f, 30.0f,
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/* Curr Ripple Timer */ 0.0f,
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/* Curr Ripple x, y */ 0.0f, 0.0f,
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/* Normal DList */ inside_castle_seg7_painting_dl_07023050,
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/* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518,
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/* Textures */ inside_castle_seg7_painting_textures_070235C0,
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/* Texture w, h */ 64, 32,
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/* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0,
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/* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,
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/* Alpha */ 0xFF,
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/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
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/* Size */ 614.0f,
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/* Ripples */ { 0 },
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};
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struct Painting default_ccm_painting = {
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/* id */ 0x0001,
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/* Image Count */ 0x02,
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/* Texture Type */ PAINTING_IMAGE,
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/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
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/* Ripple Status */ 0x00,
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/* Rotation */ 0.0f, 0.0f,
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/* Position */ -2611.2f, -307.2f, -4352.0f,
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/* curr passive entry */
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/* Ripple Magnitude */ 0.0f, 20.0f, 80.0f,
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/* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,
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/* Ripple Rate */ 0.0f, 0.24f, 0.14f,
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/* Ripple Dispersion */ 0.0f, 40.0f, 30.0f,
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/* Curr Ripple Timer */ 0.0f,
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/* Curr Ripple x, y */ 0.0f, 0.0f,
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/* Normal DList */ inside_castle_seg7_painting_dl_070230B0,
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/* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518,
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/* Textures */ inside_castle_seg7_painting_textures_070235C8,
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/* Texture w, h */ 64, 32,
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/* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0,
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/* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,
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/* Alpha */ 0xFF,
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/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
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/* Size */ 614.0f,
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/* Ripples */ { 0 },
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};
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struct Painting default_wf_painting = {
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/* id */ 0x0002,
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/* Image Count */ 0x02,
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/* Texture Type */ PAINTING_IMAGE,
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/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
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/* Ripple Status */ 0x00,
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/* Rotation */ 0.0f, 0.0f,
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/* Position */ -51.2f, -204.8f, -4505.6f,
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/* curr passive entry */
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/* Ripple Magnitude */ 0.0f, 20.0f, 80.0f,
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/* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,
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/* Ripple Rate */ 0.0f, 0.24f, 0.14f,
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/* Ripple Dispersion */ 0.0f, 40.0f, 30.0f,
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/* Curr Ripple Timer */ 0.0f,
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/* Curr Ripple x, y */ 0.0f, 0.0f,
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/* Normal DList */ inside_castle_seg7_painting_dl_07023110,
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/* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518,
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/* Textures */ inside_castle_seg7_painting_textures_070235D0,
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/* Texture w, h */ 64, 32,
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/* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0,
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/* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,
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/* Alpha */ 0xFF,
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/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
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/* Size */ 614.0f,
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/* Ripples */ { 0 },
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};
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struct Painting default_jrb_painting = {
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/* id */ 0x0003,
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/* Image Count */ 0x02,
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/* Texture Type */ PAINTING_IMAGE,
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/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
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/* Ripple Status */ 0x00,
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/* Rotation */ 0.0f, 270.0f,
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/* Position */ 4300.8f, 409.6f, -537.6f,
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/* curr passive entry */
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/* Ripple Magnitude */ 0.0f, 20.0f, 80.0f,
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/* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,
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/* Ripple Rate */ 0.0f, 0.24f, 0.14f,
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/* Ripple Dispersion */ 0.0f, 40.0f, 30.0f,
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/* Curr Ripple Timer */ 0.0f,
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/* Curr Ripple x, y */ 0.0f, 0.0f,
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/* Normal DList */ inside_castle_seg7_painting_dl_07023170,
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/* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518,
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/* Textures */ inside_castle_seg7_painting_textures_070235D8,
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/* Texture w, h */ 64, 32,
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/* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0,
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/* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,
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/* Alpha */ 0xFF,
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/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
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/* Size */ 614.0f,
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/* Ripples */ { 0 },
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};
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struct Painting default_lll_painting = {
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/* id */ 0x0004,
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/* Image Count */ 0x02,
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/* Texture Type */ PAINTING_IMAGE,
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/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
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/* Ripple Status */ 0x00,
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/* Rotation */ 0.0f, 0.0f,
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/* Position */ -1689.6f, -1126.4f, -3942.4f,
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/* curr passive entry */
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/* Ripple Magnitude */ 0.0f, 20.0f, 80.0f,
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/* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,
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/* Ripple Rate */ 0.0f, 0.24f, 0.14f,
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/* Ripple Dispersion */ 0.0f, 40.0f, 30.0f,
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/* Curr Ripple Timer */ 0.0f,
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/* Curr Ripple x, y */ 0.0f, 0.0f,
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/* Normal DList */ inside_castle_seg7_painting_dl_070231D0,
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/* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518,
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/* Textures */ inside_castle_seg7_painting_textures_070235E0,
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/* Texture w, h */ 64, 32,
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/* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0,
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/* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,
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/* Alpha */ 0xFF,
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/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
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/* Size */ 614.0f,
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/* Ripples */ { 0 },
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};
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struct Painting default_ssl_painting = {
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/* id */ 0x0005,
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/* Image Count */ 0x02,
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/* Texture Type */ PAINTING_IMAGE,
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/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
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/* Ripple Status */ 0x00,
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/* Rotation */ 0.0f, 180.0f,
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/* Position */ -2611.2f, -1177.6f, -1075.2f,
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/* curr passive entry */
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/* Ripple Magnitude */ 0.0f, 20.0f, 80.0f,
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/* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,
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/* Ripple Rate */ 0.0f, 0.24f, 0.14f,
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/* Ripple Dispersion */ 0.0f, 40.0f, 30.0f,
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/* Curr Ripple Timer */ 0.0f,
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/* Curr Ripple x, y */ 0.0f, 0.0f,
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/* Normal DList */ inside_castle_seg7_painting_dl_07023230,
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/* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518,
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/* Textures */ inside_castle_seg7_painting_textures_070235E8,
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/* Texture w, h */ 64, 32,
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/* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0,
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/* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,
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/* Alpha */ 0xFF,
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/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
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/* Size */ 614.0f,
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/* Ripples */ { 0 },
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};
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struct Painting default_hmc_painting = {
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/* id */ 0x000E,
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/* Image Count */ 0x01,
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/* Texture Type */ PAINTING_ENV_MAP,
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/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
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/* Ripple Status */ 0x00,
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/* Rotation */ 270.0f, 0.0f,
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/* Position */ 2099.2f, -1484.8f, -2278.4f,
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/* curr passive entry */
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/* Ripple Magnitude */ 0.0f, 10.0f, 30.0f,
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/* Ripple Decay */ 1.0f, 1.0f, 0.98f,
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/* Ripple Rate */ 0.0f, 0.05f, 0.05f,
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/* Ripple Dispersion */ 0.0f, 15.0f, 15.0f,
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/* Curr Ripple Timer */ 0.0f,
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/* Curr Ripple x, y */ 0.0f, 0.0f,
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/* Normal DList */ inside_castle_seg7_painting_dl_07023580,
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/* Texture Maps */ inside_castle_seg7_painting_env_map_texture_maps_07023044,
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/* Textures */ inside_castle_seg7_painting_textures_070235F0,
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/* Texture w, h */ 32, 32,
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/* Ripple DList */ inside_castle_seg7_painting_dl_07022640,
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/* Ripple Trigger */ RIPPLE_TRIGGER_CONTINUOUS,
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/* Alpha */ 0xFF,
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/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
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/* Size */ 768.0f,
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/* Ripples */ { 0 },
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};
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struct Painting default_ddd_painting = {
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/* id */ 0x0007,
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/* Image Count */ 0x01,
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/* Texture Type */ PAINTING_ENV_MAP,
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/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
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/* Ripple Status */ 0x00,
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/* Rotation */ 0.0f, 270.0f,
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/* Position */ 3456.0f, -1075.2f, 1587.2f,
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/* curr passive entry */
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/* Ripple Magnitude */ 0.0f, 10.0f, 30.0f,
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/* Ripple Decay */ 1.0f, 1.0f, 0.98f,
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/* Ripple Rate */ 0.0f, 0.05f, 0.05f,
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/* Ripple Dispersion */ 0.0f, 15.0f, 15.0f,
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/* Curr Ripple Timer */ 0.0f,
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/* Curr Ripple x, y */ 0.0f, 0.0f,
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/* Normal DList */ inside_castle_seg7_painting_dl_070235B8,
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/* Texture Maps */ inside_castle_seg7_painting_env_map_texture_maps_07023044,
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/* Textures */ inside_castle_seg7_painting_textures_070235F4,
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/* Texture w, h */ 32, 32,
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/* Ripple DList */ inside_castle_seg7_painting_dl_07022640,
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/* Ripple Trigger */ RIPPLE_TRIGGER_CONTINUOUS,
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/* Alpha */ 0xB4,
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/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
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/* Size */ 819.2f,
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/* Ripples */ { 0 },
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};
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struct Painting default_wdw_painting = {
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/* id */ 0x0008,
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/* Image Count */ 0x02,
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/* Texture Type */ PAINTING_IMAGE,
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/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
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/* Ripple Status */ 0x00,
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/* Rotation */ 0.0f, 0.0f,
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/* Position */ -966.656f, 1305.6f, -143.36f,
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/* curr passive entry */
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/* Ripple Magnitude */ 0.0f, 20.0f, 80.0f,
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/* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,
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/* Ripple Rate */ 0.0f, 0.24f, 0.14f,
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/* Ripple Dispersion */ 0.0f, 40.0f, 30.0f,
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/* Curr Ripple Timer */ 0.0f,
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/* Curr Ripple x, y */ 0.0f, 0.0f,
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/* Normal DList */ inside_castle_seg7_painting_dl_07023290,
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/* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518,
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/* Textures */ inside_castle_seg7_painting_textures_070235F8,
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/* Texture w, h */ 64, 32,
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/* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0,
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/* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,
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/* Alpha */ 0xFF,
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/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
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/* Size */ 614.0f,
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/* Ripples */ { 0 },
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};
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struct Painting default_thi_tiny_painting = {
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/* id */ 0x0009,
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/* Image Count */ 0x02,
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/* Texture Type */ PAINTING_IMAGE,
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/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
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/* Ripple Status */ 0x00,
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/* Rotation */ 0.0f, 180.0f,
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/* Position */ -4598.7842f, 1354.752f, 3005.44f,
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/* curr passive entry */
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/* Ripple Magnitude */ 0.0f, 20.0f, 80.0f,
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|
/* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,
|
|
|
|
|
/* Ripple Rate */ 0.0f, 0.24f, 0.14f,
|
|
|
|
|
/* Ripple Dispersion */ 0.0f, 40.0f, 30.0f,
|
|
|
|
|
/* Curr Ripple Timer */ 0.0f,
|
|
|
|
|
/* Curr Ripple x, y */ 0.0f, 0.0f,
|
|
|
|
|
/* Normal DList */ inside_castle_seg7_painting_dl_070232F0,
|
|
|
|
|
/* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518,
|
|
|
|
|
/* Textures */ inside_castle_seg7_painting_textures_07023600,
|
|
|
|
|
/* Texture w, h */ 64, 32,
|
|
|
|
|
/* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0,
|
|
|
|
|
/* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,
|
|
|
|
|
/* Alpha */ 0xFF,
|
|
|
|
|
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
|
|
|
|
|
/* Size */ 393.216f,
|
|
|
|
|
/* Ripples */ { 0 },
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
struct Painting default_ttm_painting = {
|
|
|
|
|
/* id */ 0x000A,
|
|
|
|
|
/* Image Count */ 0x02,
|
|
|
|
|
/* Texture Type */ PAINTING_IMAGE,
|
|
|
|
|
/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
|
|
|
|
|
/* Ripple Status */ 0x00,
|
|
|
|
|
/* Rotation */ 0.0f, 180.0f,
|
|
|
|
|
/* Position */ -546.816f, 1356.8f, 3813.376f,
|
|
|
|
|
/* curr passive entry */
|
|
|
|
|
/* Ripple Magnitude */ 0.0f, 20.0f, 80.0f,
|
|
|
|
|
/* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,
|
|
|
|
|
/* Ripple Rate */ 0.0f, 0.24f, 0.14f,
|
|
|
|
|
/* Ripple Dispersion */ 0.0f, 40.0f, 30.0f,
|
|
|
|
|
/* Curr Ripple Timer */ 0.0f,
|
|
|
|
|
/* Curr Ripple x, y */ 0.0f, 0.0f,
|
|
|
|
|
/* Normal DList */ inside_castle_seg7_painting_dl_07023350,
|
|
|
|
|
/* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518,
|
|
|
|
|
/* Textures */ inside_castle_seg7_painting_textures_07023608,
|
|
|
|
|
/* Texture w, h */ 64, 32,
|
|
|
|
|
/* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0,
|
|
|
|
|
/* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,
|
|
|
|
|
/* Alpha */ 0xFF,
|
|
|
|
|
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
|
|
|
|
|
/* Size */ 256.0f,
|
|
|
|
|
/* Ripples */ { 0 },
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
struct Painting default_ttc_painting = {
|
|
|
|
|
/* id */ 0x000B,
|
|
|
|
|
/* Image Count */ 0x02,
|
|
|
|
|
/* Texture Type */ PAINTING_IMAGE,
|
|
|
|
|
/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
|
|
|
|
|
/* Ripple Status */ 0x00,
|
|
|
|
|
/* Rotation */ 0.0f, 180.0f,
|
|
|
|
|
/* Position */ 0.0f, 2713.6f, 7232.5122f,
|
|
|
|
|
/* curr passive entry */
|
|
|
|
|
/* Ripple Magnitude */ 0.0f, 20.0f, 80.0f,
|
|
|
|
|
/* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,
|
|
|
|
|
/* Ripple Rate */ 0.0f, 0.24f, 0.14f,
|
|
|
|
|
/* Ripple Dispersion */ 0.0f, 40.0f, 30.0f,
|
|
|
|
|
/* Curr Ripple Timer */ 0.0f,
|
|
|
|
|
/* Curr Ripple x, y */ 0.0f, 0.0f,
|
|
|
|
|
/* Normal DList */ inside_castle_seg7_painting_dl_070233B0,
|
|
|
|
|
/* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518,
|
|
|
|
|
/* Textures */ inside_castle_seg7_painting_textures_07023610,
|
|
|
|
|
/* Texture w, h */ 64, 32,
|
|
|
|
|
/* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0,
|
|
|
|
|
/* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,
|
|
|
|
|
/* Alpha */ 0xFF,
|
|
|
|
|
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
|
|
|
|
|
/* Size */ 409.6f,
|
|
|
|
|
/* Ripples */ { 0 },
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
struct Painting default_sl_painting = {
|
|
|
|
|
/* id */ 0x000C,
|
|
|
|
|
/* Image Count */ 0x02,
|
|
|
|
|
/* Texture Type */ PAINTING_IMAGE,
|
|
|
|
|
/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
|
|
|
|
|
/* Ripple Status */ 0x00,
|
|
|
|
|
/* Rotation */ 0.0f, 0.0f,
|
|
|
|
|
/* Position */ 3179.52f, 1408.0f, -271.36f,
|
|
|
|
|
/* curr passive entry */
|
|
|
|
|
/* Ripple Magnitude */ 0.0f, 20.0f, 80.0f,
|
|
|
|
|
/* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,
|
|
|
|
|
/* Ripple Rate */ 0.0f, 0.24f, 0.14f,
|
|
|
|
|
/* Ripple Dispersion */ 0.0f, 40.0f, 30.0f,
|
|
|
|
|
/* Curr Ripple Timer */ 0.0f,
|
|
|
|
|
/* Curr Ripple x, y */ 0.0f, 0.0f,
|
|
|
|
|
/* Normal DList */ inside_castle_seg7_painting_dl_07023410,
|
|
|
|
|
/* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518,
|
|
|
|
|
/* Textures */ inside_castle_seg7_painting_textures_07023618,
|
|
|
|
|
/* Texture w, h */ 64, 32,
|
|
|
|
|
/* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0,
|
|
|
|
|
/* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,
|
|
|
|
|
/* Alpha */ 0xFF,
|
|
|
|
|
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
|
|
|
|
|
/* Size */ 716.8f,
|
|
|
|
|
/* Ripples */ { 0 },
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
struct Painting default_thi_huge_painting = {
|
|
|
|
|
/* id */ 0x000D,
|
|
|
|
|
/* Image Count */ 0x02,
|
|
|
|
|
/* Texture Type */ PAINTING_IMAGE,
|
|
|
|
|
/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
|
|
|
|
|
/* Ripple Status */ 0x00,
|
|
|
|
|
/* Rotation */ 0.0f, 0.0f,
|
|
|
|
|
/* Position */ -5614.5918f, 1510.4f, -3292.16f,
|
|
|
|
|
/* curr passive entry */
|
|
|
|
|
/* Ripple Magnitude */ 0.0f, 40.0f, 160.0f,
|
|
|
|
|
/* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,
|
|
|
|
|
/* Ripple Rate */ 0.0f, 0.12f, 0.07f,
|
|
|
|
|
/* Ripple Dispersion */ 0.0f, 80.0f, 60.0f,
|
|
|
|
|
/* Curr Ripple Timer */ 0.0f,
|
|
|
|
|
/* Curr Ripple x, y */ 0.0f, 0.0f,
|
|
|
|
|
/* Normal DList */ inside_castle_seg7_painting_dl_070232F0,
|
|
|
|
|
/* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518,
|
|
|
|
|
/* Textures */ inside_castle_seg7_painting_textures_07023600,
|
|
|
|
|
/* Texture w, h */ 64, 32,
|
|
|
|
|
/* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0,
|
|
|
|
|
/* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,
|
|
|
|
|
/* Alpha */ 0xFF,
|
|
|
|
|
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
|
|
|
|
|
/* Size */ 1638.4f,
|
|
|
|
|
/* Ripples */ { 0 },
|
|
|
|
|
};
|
|
|
|
|