Add ENVFX_MODE_NO_OVERRIDE constant
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@ -3524,6 +3524,9 @@ ENVFX_LAVA_BUBBLES = 12
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--- @type integer
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--- @type integer
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ENVFX_MODE_NONE = 0
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ENVFX_MODE_NONE = 0
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--- @type integer
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ENVFX_MODE_NO_OVERRIDE = -1
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--- @type integer
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--- @type integer
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ENVFX_SNOW_BLIZZARD = 3
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ENVFX_SNOW_BLIZZARD = 3
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@ -1198,6 +1198,7 @@
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- ENVFX_JETSTREAM_BUBBLES
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- ENVFX_JETSTREAM_BUBBLES
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- ENVFX_LAVA_BUBBLES
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- ENVFX_LAVA_BUBBLES
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- ENVFX_MODE_NONE
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- ENVFX_MODE_NONE
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- ENVFX_MODE_NO_OVERRIDE
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- ENVFX_SNOW_BLIZZARD
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- ENVFX_SNOW_BLIZZARD
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- ENVFX_SNOW_NORMAL
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- ENVFX_SNOW_NORMAL
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- ENVFX_SNOW_WATER
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- ENVFX_SNOW_WATER
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@ -9,13 +9,15 @@
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#define ENVFX_SNOW_WATER 2 // Secret Aquarium, Sunken Ship
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#define ENVFX_SNOW_WATER 2 // Secret Aquarium, Sunken Ship
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#define ENVFX_SNOW_BLIZZARD 3 // unused
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#define ENVFX_SNOW_BLIZZARD 3 // unused
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#define ENVFX_BUBBLE_START 10 // Separates snow effects and flower/bubble effects
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#define ENVFX_BUBBLE_START 10 // separates snow effects and flower/bubble effects
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#define ENVFX_FLOWERS 11 // unused
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#define ENVFX_FLOWERS 11 // unused
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#define ENVFX_LAVA_BUBBLES 12 // LLL, BitFS, Bowser 2
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#define ENVFX_LAVA_BUBBLES 12 // LLL, BitFS, Bowser 2
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#define ENVFX_WHIRLPOOL_BUBBLES 13 // DDD
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#define ENVFX_WHIRLPOOL_BUBBLES 13 // DDD
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#define ENVFX_JETSTREAM_BUBBLES 14 // JRB, DDD (submarine area)
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#define ENVFX_JETSTREAM_BUBBLES 14 // JRB, DDD (submarine area)
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#define ENVFX_MODE_NO_OVERRIDE -1 // used for set_override_envfx()
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struct EnvFxParticle {
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struct EnvFxParticle {
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s8 isAlive;
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s8 isAlive;
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s16 animFrame; // lava bubbles and flowers have frame animations
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s16 animFrame; // lava bubbles and flowers have frame animations
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@ -1394,6 +1394,7 @@ char gSmluaConstants[] = ""
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"ENVFX_LAVA_BUBBLES = 12\n"
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"ENVFX_LAVA_BUBBLES = 12\n"
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"ENVFX_WHIRLPOOL_BUBBLES = 13\n"
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"ENVFX_WHIRLPOOL_BUBBLES = 13\n"
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"ENVFX_JETSTREAM_BUBBLES = 14\n"
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"ENVFX_JETSTREAM_BUBBLES = 14\n"
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"ENVFX_MODE_NO_OVERRIDE = -1\n"
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"SEQ_PLAYER_LEVEL = 0\n"
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"SEQ_PLAYER_LEVEL = 0\n"
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"SEQ_PLAYER_ENV = 1\n"
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"SEQ_PLAYER_ENV = 1\n"
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"SEQ_PLAYER_SFX = 2\n"
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"SEQ_PLAYER_SFX = 2\n"
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