make fixCollisionBugs an integer again (2) (#241)
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@ -633,7 +633,7 @@
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--- @field public exitCastleArea integer
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--- @field public exitCastleLevel LevelNum
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--- @field public exitCastleWarpNode integer
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--- @field public fixCollisionBugs boolean
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--- @field public fixCollisionBugs integer
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--- @field public fixVanishFloors boolean
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--- @field public floorLowerLimit integer
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--- @field public floorLowerLimitMisc integer
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@ -928,7 +928,7 @@
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| exitCastleArea | `integer` | |
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| exitCastleLevel | [enum LevelNum](constants.md#enum-LevelNum) | |
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| exitCastleWarpNode | `integer` | |
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| fixCollisionBugs | `boolean` | |
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| fixCollisionBugs | `integer` | |
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| fixVanishFloors | `boolean` | |
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| floorLowerLimit | `integer` | |
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| floorLowerLimitMisc | `integer` | |
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@ -37,7 +37,7 @@ struct StarPositions {
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};
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struct LevelValues {
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bool fixCollisionBugs;
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u8 fixCollisionBugs;
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bool fixVanishFloors;
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enum LevelNum entryLevel;
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enum LevelNum exitCastleLevel;
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@ -734,7 +734,7 @@ static struct LuaObjectField sLevelValuesFields[LUA_LEVEL_VALUES_FIELD_COUNT] =
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{ "exitCastleArea", LVT_S16, offsetof(struct LevelValues, exitCastleArea), false, LOT_NONE },
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{ "exitCastleLevel", LVT_S32, offsetof(struct LevelValues, exitCastleLevel), false, LOT_NONE },
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{ "exitCastleWarpNode", LVT_U8, offsetof(struct LevelValues, exitCastleWarpNode), false, LOT_NONE },
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{ "fixCollisionBugs", LVT_BOOL, offsetof(struct LevelValues, fixCollisionBugs), false, LOT_NONE },
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{ "fixCollisionBugs", LVT_U8, offsetof(struct LevelValues, fixCollisionBugs), false, LOT_NONE },
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{ "fixVanishFloors", LVT_BOOL, offsetof(struct LevelValues, fixVanishFloors), false, LOT_NONE },
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{ "floorLowerLimit", LVT_S16, offsetof(struct LevelValues, floorLowerLimit), false, LOT_NONE },
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{ "floorLowerLimitMisc", LVT_S16, offsetof(struct LevelValues, floorLowerLimitMisc), false, LOT_NONE },
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