Revert enforce player limit on Direct Connection
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@ -86,7 +86,7 @@ void network_send_join(struct Packet* joinRequestPacket) {
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break;
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}
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}
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if (globalIndex == UNKNOWN_LOCAL_INDEX || globalIndex >= network_player_connected_count()) {
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if (globalIndex == UNKNOWN_LOCAL_INDEX) {
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network_send_kick(0, EKT_FULL_PARTY);
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return;
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}
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