Synchronized BITFS platforms
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@ -55,17 +55,37 @@ void bhv_activated_back_and_forth_platform_init(void) {
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o->oActivatedBackAndForthPlatformVertical = (u16)(o->oBehParams >> 16) & 0x0080;
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o->oActivatedBackAndForthPlatformStartYaw = o->oFaceAngleYaw;
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network_init_object(o, SYNC_DISTANCE_ONLY_EVENTS);
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network_init_object_field(o, &o->oPosX);
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network_init_object_field(o, &o->oPosY);
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network_init_object_field(o, &o->oPosZ);
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network_init_object_field(o, &o->oVelX);
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network_init_object_field(o, &o->oVelY);
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network_init_object_field(o, &o->oVelZ);
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network_init_object_field(o, &o->oActivatedBackAndForthPlatformMaxOffset);
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network_init_object_field(o, &o->oActivatedBackAndForthPlatformOffset);
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network_init_object_field(o, &o->oActivatedBackAndForthPlatformVel);
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network_init_object_field(o, &o->oActivatedBackAndForthPlatformCountdown);
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network_init_object_field(o, &o->oActivatedBackAndForthPlatformStartYaw);
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network_init_object_field(o, &o->oActivatedBackAndForthPlatformVertical);
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network_init_object_field(o, &o->oActivatedBackAndForthPlatformFlipRotation);
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}
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/**
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* Activated back-and-forth platform update function.
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*/
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void bhv_activated_back_and_forth_platform_update(void) {
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u8 doSendNetwork = FALSE;
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UNUSED s32 unused[3];
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struct Object* player = nearest_player_to_object(o);
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int distanceToPlayer = dist_between_objects(o, player);
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int angleToPlayer = obj_angle_to_object(o, player);
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// oVelY is used for vertical platforms' movement and also for
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// horizontal platforms' dipping up/down when Mario gets on/off them
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if (gMarioObject->platform == o) {
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if (cur_obj_is_any_player_on_platform()) {
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o->oVelY = -6.0f;
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} else {
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o->oVelY = 6.0f;
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@ -91,7 +111,7 @@ void bhv_activated_back_and_forth_platform_update(void) {
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o->oActivatedBackAndForthPlatformMaxOffset)
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// The platform will not reset if Mario goes far away and it's travelling backwards
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(o->oActivatedBackAndForthPlatformVel > 0.0f && o->oDistanceToMario > 3000.0f)) {
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(o->oActivatedBackAndForthPlatformVel > 0.0f && distanceToPlayer > 3000.0f)) {
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// Reset the wait timer
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o->oActivatedBackAndForthPlatformCountdown = 20;
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@ -115,6 +135,7 @@ void bhv_activated_back_and_forth_platform_update(void) {
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// oVelY is only negative if Mario is on the platform
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if (o->oVelY < 0.0f) {
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o->oActivatedBackAndForthPlatformVel = 10.0f;
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doSendNetwork = TRUE;
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}
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// Set waiting countdown to 20 frames
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@ -143,4 +164,5 @@ void bhv_activated_back_and_forth_platform_update(void) {
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// Compute the object's velocity using the old saved position.
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obj_perform_position_op(POS_OP_COMPUTE_VELOCITY);
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if (doSendNetwork) { network_send_object(o); }
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}
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@ -1,11 +1,28 @@
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// falling_rising_platform.c.inc
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void bhv_squishable_platform_loop(void) {
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if (!network_sync_object_initialized(o)) {
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struct SyncObject* so = network_init_object(o, 4000.0f);
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so->minUpdateRate = 5.0f;
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network_init_object_field(o, &o->oPlatformTimer);
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network_init_object_field(o, &o->header.gfx.scale[1]);
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}
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if ((((o->oPlatformTimer / 0x80) % 300) == 0) && network_owns_object(o)) {
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network_send_object(o);
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}
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o->header.gfx.scale[1] = (sins(o->oPlatformTimer) + 1.0) * 0.3 + 0.4;
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o->oPlatformTimer += 0x80;
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}
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void bhv_bitfs_sinking_platform_loop(void) {
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if (!network_sync_object_initialized(o)) {
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struct SyncObject* so = network_init_object(o, 4000.0f);
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so->minUpdateRate = 5.0f;
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network_init_object_field(o, &o->oPlatformTimer);
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}
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o->oPosY -=
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sins(o->oPlatformTimer)
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* 0.58; //! f32 double conversion error accumulates on Wii VC causing the platform to rise up
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@ -18,6 +35,16 @@ void bhv_ddd_moving_pole_loop(void) {
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}
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void bhv_bitfs_sinking_cage_platform_loop(void) {
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if (!network_sync_object_initialized(o)) {
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struct SyncObject* so = network_init_object(o, 4000.0f);
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so->minUpdateRate = 5.0f;
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network_init_object_field(o, &o->oPlatformTimer);
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}
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if ((((o->oPlatformTimer / 0x100) % 60) == 0) && network_owns_object(o)) {
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network_send_object(o);
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}
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if (o->oBehParams2ndByte != 0) {
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if (o->oTimer == 0)
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o->oPosY -= 300.0f;
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@ -25,4 +52,5 @@ void bhv_bitfs_sinking_cage_platform_loop(void) {
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} else
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o->oPosY -= sins(o->oPlatformTimer) * 3.0f;
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o->oPlatformTimer += 0x100;
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}
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@ -34,18 +34,13 @@ void bhv_sliding_plat_2_init(void) {
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}
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void bhv_sliding_plat_2_loop(void) {
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if (network_sync_object_initialized(o)) {
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struct SyncObject* so = network_init_object(o, 1000.0f);
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so->maxUpdateRate = 5.0f;
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if (!network_sync_object_initialized(o)) {
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struct SyncObject* so = network_init_object(o, 4000.0f);
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so->minUpdateRate = 5.0f;
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network_init_object_field(o, &o->oBackAndForthPlatformUnkF4);
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network_init_object_field(o, &o->oBackAndForthPlatformUnkF8);
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network_init_object_field(o, &o->oBackAndForthPlatformUnkFC);
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network_init_object_field(o, &o->oBackAndForthPlatformUnk100);
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network_init_object_field(o, &o->oPosX);
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network_init_object_field(o, &o->oPosY);
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network_init_object_field(o, &o->oPosZ);
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network_init_object_field(o, &o->oVelX);
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network_init_object_field(o, &o->oVelY);
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network_init_object_field(o, &o->oVelZ);
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network_init_object_field(o, &o->oTimer);
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}
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if (o->oTimer > 10) {
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@ -7,7 +7,7 @@
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#ifdef DEBUG
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static u8 warpToLevel = LEVEL_HMC;
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static u8 warpToLevel = LEVEL_BITFS;
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#define SCANCODE_0 0x0B
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#define SCANCODE_1 0x02
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