Lowered cannon sensitivity
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@ -687,6 +687,8 @@ s32 act_in_cannon(struct MarioState *m) {
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s16 startFacePitch = m->faceAngle[0];
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s16 startFaceYaw = m->faceAngle[1];
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f32 cannonSensitivity = 5.0f;
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if (m->usedObj != NULL) {
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switch (m->actionState) {
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case 0:
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@ -720,8 +722,8 @@ s32 act_in_cannon(struct MarioState *m) {
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break;
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case 2:
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m->faceAngle[0] -= (s16)(m->controller->stickY * 10.0f);
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marioObj->oMarioCannonInputYaw -= (s16)(m->controller->stickX * 10.0f);
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m->faceAngle[0] -= (s16)(m->controller->stickY * cannonSensitivity);
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marioObj->oMarioCannonInputYaw -= (s16)(m->controller->stickX * cannonSensitivity);
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if (m->faceAngle[0] > 0x38E3) {
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m->faceAngle[0] = 0x38E3;
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