Removed old chat system
This commit is contained in:
parent
1b1ed0038f
commit
58eec0e19f
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@ -3847,7 +3847,6 @@
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<ClCompile Include="..\src\game\behaviors\yoshi.inc.c" />
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<ClCompile Include="..\src\game\behaviors\yoshi.inc.c" />
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<ClCompile Include="..\src\game\camera.c" />
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<ClCompile Include="..\src\game\camera.c" />
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<ClCompile Include="..\src\game\characters.c" />
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<ClCompile Include="..\src\game\characters.c" />
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<ClCompile Include="..\src\game\chat.c" />
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<ClCompile Include="..\src\game\debug.c" />
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<ClCompile Include="..\src\game\debug.c" />
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<ClCompile Include="..\src\game\debug_course.c" />
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<ClCompile Include="..\src\game\debug_course.c" />
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<ClCompile Include="..\src\game\envfx_bubbles.c" />
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<ClCompile Include="..\src\game\envfx_bubbles.c" />
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@ -4378,7 +4377,6 @@
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<ClInclude Include="..\include\behavior_table.h" />
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<ClInclude Include="..\include\behavior_table.h" />
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<ClInclude Include="..\include\luigi_audio_defines.h" />
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<ClInclude Include="..\include\luigi_audio_defines.h" />
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<ClInclude Include="..\src\game\characters.h" />
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<ClInclude Include="..\src\game\characters.h" />
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<ClInclude Include="..\src\game\chat.h" />
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<ClInclude Include="..\src\game\rng_position.h" />
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<ClInclude Include="..\src\game\rng_position.h" />
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<ClInclude Include="..\src\menu\custom_menu.h" />
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<ClInclude Include="..\src\menu\custom_menu.h" />
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<ClInclude Include="..\src\menu\custom_menu_system.h" />
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<ClInclude Include="..\src\menu\custom_menu_system.h" />
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@ -15048,9 +15048,6 @@
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<ClCompile Include="..\src\menu\custom_menu.c">
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<ClCompile Include="..\src\menu\custom_menu.c">
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<Filter>Source Files\src\menu</Filter>
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<Filter>Source Files\src\menu</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\src\game\chat.c">
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<Filter>Source Files\src\game</Filter>
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</ClCompile>
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<ClCompile Include="..\src\pc\network\packets\packet_chat.c">
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<ClCompile Include="..\src\pc\network\packets\packet_chat.c">
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<Filter>Source Files\src\pc\network\packets</Filter>
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<Filter>Source Files\src\pc\network\packets</Filter>
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</ClCompile>
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</ClCompile>
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@ -16201,9 +16198,6 @@
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<ClInclude Include="..\src\menu\custom_menu.h">
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<ClInclude Include="..\src\menu\custom_menu.h">
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<Filter>Header Files\src\menu</Filter>
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<Filter>Header Files\src\menu</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="..\src\game\chat.h">
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<Filter>Header Files\src\game</Filter>
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</ClInclude>
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<ClInclude Include="..\src\pc\network\network_player.h">
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<ClInclude Include="..\src\pc\network\network_player.h">
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<Filter>Header Files\src\pc\network</Filter>
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<Filter>Header Files\src\pc\network</Filter>
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</ClInclude>
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</ClInclude>
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@ -1,4 +1,5 @@
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#!/bin/bash
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#!/bin/bash
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#make BETTERCAMERA=1 NODRAWINGDISTANCE=1 DEBUG=1 IMMEDIATELOAD=1 DEVELOPMENT=1 STRICT=1 && winpty cgdb ./build/us_pc/sm64.us.f3dex2e.exe -ex 'break debug_breakpoint_here' -ex 'run' -ex 'quit'
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#make BETTERCAMERA=1 NODRAWINGDISTANCE=1 DEBUG=1 IMMEDIATELOAD=1 DEVELOPMENT=1 STRICT=1 && winpty cgdb ./build/us_pc/sm64.us.f3dex2e.exe -ex 'break debug_breakpoint_here' -ex 'run' -ex 'quit'
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#make BETTERCAMERA=1 NODRAWINGDISTANCE=1 DEBUG=1 IMMEDIATELOAD=1 DEVELOPMENT=1 STRICT=1 && winpty cgdb ./build/us_pc/sm64.us.f3dex2e.exe -ex 'break debug_breakpoint_here' -ex 'run --server 27015 --configfile sm64config_server.txt' -ex 'quit'
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#make BETTERCAMERA=1 NODRAWINGDISTANCE=1 DEBUG=1 IMMEDIATELOAD=1 DEVELOPMENT=1 STRICT=1 && winpty cgdb ./build/us_pc/sm64.us.f3dex2e.exe -ex 'break debug_breakpoint_here' -ex 'run --server 27015 --configfile sm64config_server.txt' -ex 'quit'
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make BETTERCAMERA=1 NODRAWINGDISTANCE=1 DEBUG=1 IMMEDIATELOAD=1 DEVELOPMENT=1 STRICT=1 && ./build/us_pc/sm64.us.f3dex2e.exe --server 27015 --configfile sm64config_server.txt
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#make BETTERCAMERA=1 NODRAWINGDISTANCE=1 DEBUG=1 IMMEDIATELOAD=1 DEVELOPMENT=1 STRICT=1 && ./build/us_pc/sm64.us.f3dex2e.exe --server 27015 --configfile sm64config_server.txt
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make BETTERCAMERA=1 NODRAWINGDISTANCE=1 DEBUG=1 IMMEDIATELOAD=1 DEVELOPMENT=1 STRICT=1 && ./build/us_pc/sm64.us.f3dex2e.exe
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150
src/game/chat.c
150
src/game/chat.c
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@ -1,150 +0,0 @@
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#include <stdio.h>
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#include <ultra64.h>
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#include <string.h>
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#include "chat.h"
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#include "game_init.h"
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#include "ingame_menu.h"
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#include "mario_misc.h"
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#include "segment2.h"
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#include "gfx_dimensions.h"
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#include "config.h"
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#include "PR/gbi.h"
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#include "pc/controller/controller_keyboard.h"
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#include "pc/network/network.h"
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#include "audio_defines.h"
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#include "audio/external.h"
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#include "menu/file_select.h"
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#define CHAT_DIALOG_MAX 96
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#define CHAT_MESSAGES_MAX 16
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#define CHAT_LIFE_MAX 400
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struct ChatMessage {
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u8 dialog[CHAT_DIALOG_MAX];
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enum ChatMessageType type;
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u16 life;
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u8 color[3];
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};
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static char inputMessage[CHAT_DIALOG_MAX] = { 0 };
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static struct ChatMessage message[CHAT_MESSAGES_MAX] = { 0 };
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static u8 onMessageIndex = 0;
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static u8 sInChatInput = FALSE;
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#define CHAT_SCALE 0.5f
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#define CHAT_SPACE 10.0f
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#define CHATBOX_PAD_X 0.0215f
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#define CHATBOX_SCALE_X 0.00385f
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#define CHATBOX_SCALE_Y 0.115f
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#define CHATBOX_X 2.0f
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#define CHATBOX_Y 11.0f
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#define CHAT_X 4.0f
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#define CHAT_Y -18.0f
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static void render_chat_message(struct ChatMessage* chatMessage, u8 index) {
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f32 textWidth = get_generic_dialog_width(chatMessage->dialog);
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f32 alphaScale = ((f32)chatMessage->life / (f32)(CHAT_LIFE_MAX / 20.0f));
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alphaScale *= alphaScale;
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if (alphaScale > 1) { alphaScale = 1; }
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f32 chatBoxWidth = CHATBOX_SCALE_X * textWidth + CHATBOX_PAD_X;
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create_dl_translation_matrix(MENU_MTX_PUSH, GFX_DIMENSIONS_FROM_LEFT_EDGE(CHATBOX_X), CHATBOX_Y + index * CHAT_SPACE, 0);
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create_dl_scale_matrix(MENU_MTX_NOPUSH, chatBoxWidth, CHATBOX_SCALE_Y, 1.0f);
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u8 boxR, boxG, boxB;
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if (chatMessage->type == CMT_INPUT) {
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boxR = 150;
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boxG = 150;
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boxB = 255;
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} else {
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f32 rgbScale = (((f32)chatMessage->life - ((f32)CHAT_LIFE_MAX * 0.98f)) / ((f32)CHAT_LIFE_MAX * 0.02f));
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if (chatMessage->type == CMT_LOCAL || rgbScale < 0) { rgbScale = 0; }
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boxR = 255 * rgbScale;
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boxG = 255 * rgbScale;
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boxB = 255 * rgbScale;
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}
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gDPSetEnvColor(gDisplayListHead++, boxR, boxG, boxB, 110 * alphaScale);
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gSPDisplayList(gDisplayListHead++, dl_draw_text_bg_box);
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create_dl_scale_matrix(MENU_MTX_NOPUSH, CHAT_SCALE / chatBoxWidth, CHAT_SCALE / CHATBOX_SCALE_Y, 1.0f);
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u8 textR, textG, textB;
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switch (chatMessage->type) {
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case CMT_LOCAL: textR = 200; textG = 200; textB = 255; break;
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case CMT_INPUT: textR = 0; textG = 0; textB = 0; break;
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case CMT_SYSTEM: textR = 255; textG = 255; textB = 190; break;
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default: textR = 255; textG = 255; textB = 255; break;
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}
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gSPDisplayList(gDisplayListHead++, dl_ia_text_begin);
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gDPSetEnvColor(gDisplayListHead++, textR, textG, textB, 255 * alphaScale);
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print_generic_string(CHAT_X, CHAT_Y, chatMessage->dialog);
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if (chatMessage->type == CMT_REMOTE || chatMessage->type == CMT_SYSTEM) {
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// if it's someone else's message, highlight the icon with their color
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u8 starR = chatMessage->color[0];
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u8 starG = chatMessage->color[1];
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u8 starB = chatMessage->color[2];
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gDPSetEnvColor(gDisplayListHead++, starR, starG, starB, 255 * alphaScale);
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create_dl_translation_matrix(MENU_MTX_PUSH, CHAT_X, CHAT_Y, 0.0f);
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render_generic_char(chatMessage->dialog[0]);
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gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW);
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}
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gSPDisplayList(gDisplayListHead++, dl_ia_text_end);
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gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW);
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}
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void chat_add_message_ext(char* ascii, enum ChatMessageType chatMessageType, const u8 color[3]) {
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u8 character = '?';
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switch (chatMessageType) {
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case CMT_INPUT:
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case CMT_LOCAL: character = 0xFD; break;
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case CMT_REMOTE: character = 0xFA; break;
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case CMT_SYSTEM: character = 0xF9; break;
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}
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struct ChatMessage* msg = &message[onMessageIndex];
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msg->dialog[0] = character;
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msg->dialog[1] = 0x9E;
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str_ascii_to_dialog(ascii, &msg->dialog[2], MIN(strlen(ascii), CHAT_DIALOG_MAX - 3));
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msg->life = (sSelectedFileNum != 0) ? CHAT_LIFE_MAX : CHAT_LIFE_MAX / 3;
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msg->type = chatMessageType;
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msg->color[0] = color[0];
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msg->color[1] = color[1];
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msg->color[2] = color[2];
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onMessageIndex = (onMessageIndex + 1) % CHAT_MESSAGES_MAX;
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play_sound((msg->type == CMT_LOCAL) ? SOUND_MENU_MESSAGE_DISAPPEAR : SOUND_MENU_MESSAGE_APPEAR, gDefaultSoundArgs);
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}
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void chat_add_message(char* ascii, enum ChatMessageType chatMessageType) {
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const u8 defaultColor[3] = { 255, 255, 255 };
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chat_add_message_ext(ascii, chatMessageType, defaultColor);
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}
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static void chat_stop_input(void) {
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sInChatInput = FALSE;
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}
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static void chat_send_input(void) {
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}
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void chat_start_input(void) {
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}
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void render_chat(void) {
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u8 count = 0;
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if (sInChatInput) {
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}
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u8 index = onMessageIndex;
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for (int i = 0; i < CHAT_MESSAGES_MAX; i++) {
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if (--index >= CHAT_MESSAGES_MAX) { index = CHAT_MESSAGES_MAX - 1; }
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if (message[index].life == 0) { continue; }
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render_chat_message(&message[index], count++);
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message[index].life--;
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}
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}
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@ -1,16 +0,0 @@
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#ifndef CHAT_H
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#define CHAT_H
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enum ChatMessageType {
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CMT_LOCAL,
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CMT_REMOTE,
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CMT_SYSTEM,
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CMT_INPUT,
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};
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void render_chat(void);
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void chat_add_message(char* ascii, enum ChatMessageType chatMessageType);
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void chat_add_message_ext(char* ascii, enum ChatMessageType chatMessageType, const u8 color[3]);
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void chat_start_input(void);
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#endif
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#ifdef EXT_OPTIONS_MENU
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#ifdef EXT_OPTIONS_MENU
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#include "options_menu.h"
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#include "options_menu.h"
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#endif
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#endif
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#include "chat.h"
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u16 gDialogColorFadeTimer;
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u16 gDialogColorFadeTimer;
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s8 gLastDialogLineNum;
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s8 gLastDialogLineNum;
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s16 xOffset = get_str_x_pos_from_center(160, textContinueWithoutSaveArr[gInGameLanguage], 12.0f);
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s16 xOffset = get_str_x_pos_from_center(160, textContinueWithoutSaveArr[gInGameLanguage], 12.0f);
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#else
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#else
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u8 textSaveAndContinue[] = { TEXT_SAVE_AND_CONTINUE };
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u8 textSaveAndContinue[] = { TEXT_SAVE_AND_CONTINUE };
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u8 textSaveAndQuit[] = { TEXT_SAVE_AND_QUIT };
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//u8 textSaveAndQuit[] = { TEXT_SAVE_AND_QUIT };
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u8 textSaveExitGame[] = { TEXT_SAVE_EXIT_GAME };
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//u8 textSaveExitGame[] = { TEXT_SAVE_EXIT_GAME };
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u8 textContinueWithoutSave[] = { TEXT_CONTINUE_WITHOUT_SAVING };
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u8 textContinueWithoutSave[] = { TEXT_CONTINUE_WITHOUT_SAVING };
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#endif
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#endif
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create_dl_ortho_matrix();
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create_dl_ortho_matrix();
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render_chat();
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if (gMenuMode != -1) {
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if (gMenuMode != -1) {
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switch (gMenuMode) {
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switch (gMenuMode) {
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case 0:
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case 0:
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#include "pc/pc_main.h"
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#include "pc/pc_main.h"
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#include "engine/math_util.h"
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#include "engine/math_util.h"
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#include "menu/file_select.h"
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#include "menu/file_select.h"
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#include "game/chat.h"
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#include "src/pc/djui/djui.h"
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#include "src/pc/djui/djui.h"
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static int keyboard_buttons_down;
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static int keyboard_buttons_down;
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gNetworkType = NT_NONE;
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gNetworkType = NT_NONE;
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}
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}
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// TODO: REPLACE WITH A REAL CHAT
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void chat_add_message(char* message) {
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LOG_INFO("chat: %s", message);
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}
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void network_register_mod(char* modName);
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void network_register_mod(char* modName);
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void network_shutdown(void);
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void network_shutdown(void);
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// TODO: replace with a real chat
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void chat_add_message(char* message);
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#endif
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#endif
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#include <stdio.h>
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#include <stdio.h>
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#include "network_player.h"
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#include "network_player.h"
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#include "game/chat.h"
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#include "game/mario_misc.h"
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#include "game/mario_misc.h"
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#include "reservation_area.h"
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#include "reservation_area.h"
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#include "pc/debuglog.h"
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#include "pc/debuglog.h"
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@ -179,7 +178,7 @@ u8 network_player_connected(enum NetworkPlayerType type, u8 globalIndex) {
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if (gNetworkType == NT_SERVER || type == NPT_SERVER) { gNetworkSystem->save_id(i, 0); }
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if (gNetworkType == NT_SERVER || type == NPT_SERVER) { gNetworkSystem->save_id(i, 0); }
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for (int j = 0; j < MAX_SYNC_OBJECTS; j++) { gSyncObjects[j].rxEventId[i] = 0; }
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for (int j = 0; j < MAX_SYNC_OBJECTS; j++) { gSyncObjects[j].rxEventId[i] = 0; }
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if (type == NPT_SERVER) { gNetworkPlayerServer = np; }
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if (type == NPT_SERVER) { gNetworkPlayerServer = np; }
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else { chat_add_message_ext("player connected", CMT_SYSTEM, get_player_color(np->globalIndex, 0)); }
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else { chat_add_message("player connected"); }
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LOG_INFO("player connected, local %d, global %d", i, np->globalIndex);
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LOG_INFO("player connected, local %d, global %d", i, np->globalIndex);
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packet_ordered_clear(np->globalIndex);
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packet_ordered_clear(np->globalIndex);
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return i;
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return i;
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@ -219,7 +218,7 @@ u8 network_player_disconnected(u8 globalIndex) {
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gNetworkSystem->clear_id(i);
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gNetworkSystem->clear_id(i);
|
||||||
for (int j = 0; j < MAX_SYNC_OBJECTS; j++) { gSyncObjects[j].rxEventId[i] = 0; }
|
for (int j = 0; j < MAX_SYNC_OBJECTS; j++) { gSyncObjects[j].rxEventId[i] = 0; }
|
||||||
LOG_INFO("player disconnected, local %d, global %d", i, globalIndex);
|
LOG_INFO("player disconnected, local %d, global %d", i, globalIndex);
|
||||||
chat_add_message_ext("player disconnected", CMT_SYSTEM, get_player_color(globalIndex, 0));
|
chat_add_message("player disconnected");
|
||||||
packet_ordered_clear(globalIndex);
|
packet_ordered_clear(globalIndex);
|
||||||
reservation_area_change(np);
|
reservation_area_change(np);
|
||||||
return i;
|
return i;
|
||||||
|
@ -236,6 +235,6 @@ void network_player_shutdown(void) {
|
||||||
gNetworkSystem->clear_id(i);
|
gNetworkSystem->clear_id(i);
|
||||||
}
|
}
|
||||||
|
|
||||||
chat_add_message("network shutdown", CMT_SYSTEM);
|
chat_add_message("network shutdown");
|
||||||
LOG_INFO("cleared all network players");
|
LOG_INFO("cleared all network players");
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,7 +1,6 @@
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include "../network.h"
|
#include "../network.h"
|
||||||
#include "../reservation_area.h"
|
#include "../reservation_area.h"
|
||||||
#include "game/chat.h"
|
|
||||||
#include "pc/debuglog.h"
|
#include "pc/debuglog.h"
|
||||||
|
|
||||||
#ifdef DEVELOPMENT
|
#ifdef DEVELOPMENT
|
||||||
|
@ -55,7 +54,7 @@ void network_receive_chat(struct Packet* p) {
|
||||||
packet_read(p, &remoteMessage, remoteMessageLength * sizeof(u8));
|
packet_read(p, &remoteMessage, remoteMessageLength * sizeof(u8));
|
||||||
|
|
||||||
// add the message
|
// add the message
|
||||||
chat_add_message_ext(remoteMessage, CMT_REMOTE, rgb);
|
chat_add_message(remoteMessage);
|
||||||
LOG_INFO("rx chat: %s", remoteMessage);
|
LOG_INFO("rx chat: %s", remoteMessage);
|
||||||
/*
|
/*
|
||||||
#ifdef DEVELOPMENT
|
#ifdef DEVELOPMENT
|
||||||
|
|
|
@ -9,7 +9,6 @@
|
||||||
#include "audio/external.h"
|
#include "audio/external.h"
|
||||||
#include "engine/surface_collision.h"
|
#include "engine/surface_collision.h"
|
||||||
#include "game/object_list_processor.h"
|
#include "game/object_list_processor.h"
|
||||||
#include "game/chat.h"
|
|
||||||
#include "game/mario_misc.h"
|
#include "game/mario_misc.h"
|
||||||
#include "pc/configfile.h"
|
#include "pc/configfile.h"
|
||||||
|
|
||||||
|
@ -324,7 +323,7 @@ void network_receive_player(struct Packet* p) {
|
||||||
|
|
||||||
// inform of player death
|
// inform of player death
|
||||||
if (oldData.action != ACT_BUBBLED && data.action == ACT_BUBBLED) {
|
if (oldData.action != ACT_BUBBLED && data.action == ACT_BUBBLED) {
|
||||||
chat_add_message_ext("player died", CMT_SYSTEM, get_player_color(globalIndex, 0));
|
chat_add_message("player died");
|
||||||
}
|
}
|
||||||
|
|
||||||
// action changed, reset timer
|
// action changed, reset timer
|
||||||
|
|
Loading…
Reference in New Issue