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@ -4113,6 +4113,13 @@ function mario_set_forward_vel(m, speed)
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-- ...
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end
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--- @param m MarioState
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--- @param wcd WallCollisionData
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--- @return nil
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function mario_update_wall(m, wcd)
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-- ...
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end
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--- @param m MarioState
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--- @param soundBits integer
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--- @param waveParticleType integer
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@ -699,6 +699,7 @@
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--- @field public vel Vec3f
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--- @field public wall Surface
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--- @field public wallKickTimer integer
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--- @field public wallNormal Vec3f
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--- @field public wasNetworkVisible integer
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--- @field public waterLevel integer
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@ -1678,6 +1679,8 @@
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--- @field public posYaw integer
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--- @class WallCollisionData
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--- @field public normalAddition Vec3f
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--- @field public normalCount integer
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--- @field public numWalls integer
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--- @field public offsetY number
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--- @field public radius number
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File diff suppressed because it is too large
Load Diff
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@ -5,6 +5,974 @@
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[< prev](functions-3.md) | [1](functions.md) | [2](functions-2.md) | [3](functions-3.md) | 4]
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---
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# functions from obj_behaviors_2.c
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<br />
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## [approach_f32_ptr](#approach_f32_ptr)
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### Lua Example
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`local integerValue = approach_f32_ptr(px, target, delta)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| px | `Pointer` <`number`> |
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| target | `number` |
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| delta | `number` |
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### Returns
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- `integer`
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### C Prototype
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`s32 approach_f32_ptr(f32 *px, f32 target, f32 delta);`
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[:arrow_up_small:](#)
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<br />
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## [cur_obj_init_anim_and_check_if_end](#cur_obj_init_anim_and_check_if_end)
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### Lua Example
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`local integerValue = cur_obj_init_anim_and_check_if_end(arg0)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| arg0 | `integer` |
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### Returns
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- `integer`
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### C Prototype
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`s32 cur_obj_init_anim_and_check_if_end(s32 arg0);`
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[:arrow_up_small:](#)
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<br />
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## [cur_obj_init_anim_check_frame](#cur_obj_init_anim_check_frame)
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### Lua Example
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`local integerValue = cur_obj_init_anim_check_frame(arg0, arg1)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| arg0 | `integer` |
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| arg1 | `integer` |
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### Returns
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- `integer`
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### C Prototype
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`s32 cur_obj_init_anim_check_frame(s32 arg0, s32 arg1);`
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[:arrow_up_small:](#)
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<br />
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## [cur_obj_init_anim_extend](#cur_obj_init_anim_extend)
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### Lua Example
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`cur_obj_init_anim_extend(arg0)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| arg0 | `integer` |
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### Returns
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- None
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### C Prototype
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`void cur_obj_init_anim_extend(s32 arg0);`
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[:arrow_up_small:](#)
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<br />
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## [cur_obj_play_sound_at_anim_range](#cur_obj_play_sound_at_anim_range)
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### Lua Example
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`local integerValue = cur_obj_play_sound_at_anim_range(arg0, arg1, sound)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| arg0 | `integer` |
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| arg1 | `integer` |
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| sound | `integer` |
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### Returns
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- `integer`
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### C Prototype
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`s32 cur_obj_play_sound_at_anim_range(s8 arg0, s8 arg1, u32 sound);`
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[:arrow_up_small:](#)
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<br />
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## [cur_obj_set_anim_if_at_end](#cur_obj_set_anim_if_at_end)
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### Lua Example
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`local integerValue = cur_obj_set_anim_if_at_end(arg0)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| arg0 | `integer` |
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### Returns
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- `integer`
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### C Prototype
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`s32 cur_obj_set_anim_if_at_end(s32 arg0);`
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[:arrow_up_small:](#)
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<br />
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## [cur_obj_spin_all_dimensions](#cur_obj_spin_all_dimensions)
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### Lua Example
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`cur_obj_spin_all_dimensions(arg0, arg1)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| arg0 | `number` |
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| arg1 | `number` |
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### Returns
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- None
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### C Prototype
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`void cur_obj_spin_all_dimensions(f32 arg0, f32 arg1);`
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[:arrow_up_small:](#)
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<br />
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## [obj_act_knockback](#obj_act_knockback)
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### Lua Example
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`obj_act_knockback(baseScale)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| baseScale | `number` |
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### Returns
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- None
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### C Prototype
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`void obj_act_knockback(UNUSED f32 baseScale);`
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[:arrow_up_small:](#)
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<br />
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## [obj_act_squished](#obj_act_squished)
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### Lua Example
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`obj_act_squished(baseScale)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| baseScale | `number` |
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### Returns
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- None
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### C Prototype
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`void obj_act_squished(f32 baseScale);`
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[:arrow_up_small:](#)
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<br />
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## [obj_bounce_off_walls_edges_objects](#obj_bounce_off_walls_edges_objects)
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### Lua Example
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`local integerValue = obj_bounce_off_walls_edges_objects(targetYaw)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| targetYaw | `Pointer` <`integer`> |
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### Returns
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- `integer`
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### C Prototype
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`s32 obj_bounce_off_walls_edges_objects(s32 *targetYaw);`
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[:arrow_up_small:](#)
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<br />
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## [obj_check_attacks](#obj_check_attacks)
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### Lua Example
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`local integerValue = obj_check_attacks(hitbox, attackedMarioAction)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| hitbox | [ObjectHitbox](structs.md#ObjectHitbox) |
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| attackedMarioAction | `integer` |
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### Returns
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- `integer`
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### C Prototype
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`s32 obj_check_attacks(struct ObjectHitbox *hitbox, s32 attackedMarioAction);`
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[:arrow_up_small:](#)
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<br />
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## [obj_compute_vel_from_move_pitch](#obj_compute_vel_from_move_pitch)
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### Lua Example
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`obj_compute_vel_from_move_pitch(speed)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| speed | `number` |
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### Returns
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- None
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### C Prototype
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`void obj_compute_vel_from_move_pitch(f32 speed);`
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[:arrow_up_small:](#)
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<br />
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## [obj_die_if_above_lava_and_health_non_positive](#obj_die_if_above_lava_and_health_non_positive)
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### Lua Example
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`local integerValue = obj_die_if_above_lava_and_health_non_positive()`
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### Parameters
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- None
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### Returns
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- `integer`
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### C Prototype
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`s32 obj_die_if_above_lava_and_health_non_positive(void);`
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[:arrow_up_small:](#)
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<br />
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## [obj_die_if_health_non_positive](#obj_die_if_health_non_positive)
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### Lua Example
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`obj_die_if_health_non_positive()`
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### Parameters
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- None
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### Returns
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- None
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### C Prototype
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`void obj_die_if_health_non_positive(void);`
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[:arrow_up_small:](#)
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<br />
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## [obj_face_pitch_approach](#obj_face_pitch_approach)
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### Lua Example
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`local integerValue = obj_face_pitch_approach(targetPitch, deltaPitch)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| targetPitch | `integer` |
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| deltaPitch | `integer` |
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### Returns
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- `integer`
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### C Prototype
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`s32 obj_face_pitch_approach(s16 targetPitch, s16 deltaPitch);`
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[:arrow_up_small:](#)
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<br />
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## [obj_face_roll_approach](#obj_face_roll_approach)
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### Lua Example
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`local integerValue = obj_face_roll_approach(targetRoll, deltaRoll)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| targetRoll | `integer` |
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| deltaRoll | `integer` |
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### Returns
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- `integer`
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### C Prototype
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`s32 obj_face_roll_approach(s16 targetRoll, s16 deltaRoll);`
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[:arrow_up_small:](#)
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<br />
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## [obj_face_yaw_approach](#obj_face_yaw_approach)
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### Lua Example
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`local integerValue = obj_face_yaw_approach(targetYaw, deltaYaw)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| targetYaw | `integer` |
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| deltaYaw | `integer` |
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### Returns
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- `integer`
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### C Prototype
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`s32 obj_face_yaw_approach(s16 targetYaw, s16 deltaYaw);`
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[:arrow_up_small:](#)
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<br />
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## [obj_forward_vel_approach](#obj_forward_vel_approach)
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### Lua Example
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`local integerValue = obj_forward_vel_approach(target, delta)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| target | `number` |
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| delta | `number` |
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### Returns
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- `integer`
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### C Prototype
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`s32 obj_forward_vel_approach(f32 target, f32 delta);`
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[:arrow_up_small:](#)
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<br />
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## [obj_get_pitch_from_vel](#obj_get_pitch_from_vel)
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### Lua Example
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`local integerValue = obj_get_pitch_from_vel()`
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### Parameters
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- None
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### Returns
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- `integer`
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### C Prototype
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`s16 obj_get_pitch_from_vel(void);`
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[:arrow_up_small:](#)
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<br />
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## [obj_get_pitch_to_home](#obj_get_pitch_to_home)
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### Lua Example
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`local integerValue = obj_get_pitch_to_home(latDistToHome)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| latDistToHome | `number` |
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### Returns
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- `integer`
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### C Prototype
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`s16 obj_get_pitch_to_home(f32 latDistToHome);`
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[:arrow_up_small:](#)
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<br />
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## [obj_grow_then_shrink](#obj_grow_then_shrink)
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### Lua Example
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`local integerValue = obj_grow_then_shrink(scaleVel, shootFireScale, endScale)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| scaleVel | `Pointer` <`number`> |
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| shootFireScale | `number` |
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| endScale | `number` |
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### Returns
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- `integer`
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### C Prototype
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`s32 obj_grow_then_shrink(f32 *scaleVel, f32 shootFireScale, f32 endScale);`
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[:arrow_up_small:](#)
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<br />
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## [obj_handle_attacks](#obj_handle_attacks)
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### Lua Example
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`local integerValue = obj_handle_attacks(hitbox, attackedMarioAction, attackHandlers)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| hitbox | [ObjectHitbox](structs.md#ObjectHitbox) |
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| attackedMarioAction | `integer` |
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| attackHandlers | `Pointer` <`integer`> |
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### Returns
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- `integer`
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### C Prototype
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`s32 obj_handle_attacks(struct ObjectHitbox *hitbox, s32 attackedMarioAction, u8 *attackHandlers);`
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[:arrow_up_small:](#)
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<br />
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## [obj_is_near_to_and_facing_mario](#obj_is_near_to_and_facing_mario)
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### Lua Example
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`local integerValue = obj_is_near_to_and_facing_mario(m, maxDist, maxAngleDiff)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| m | [MarioState](structs.md#MarioState) |
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| maxDist | `number` |
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| maxAngleDiff | `integer` |
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### Returns
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- `integer`
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### C Prototype
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`s32 obj_is_near_to_and_facing_mario(struct MarioState* m, f32 maxDist, s16 maxAngleDiff);`
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[:arrow_up_small:](#)
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<br />
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## [obj_is_rendering_enabled](#obj_is_rendering_enabled)
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### Lua Example
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`local integerValue = obj_is_rendering_enabled()`
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### Parameters
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- None
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### Returns
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- `integer`
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### C Prototype
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`s32 obj_is_rendering_enabled(void);`
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[:arrow_up_small:](#)
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<br />
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## [obj_move_for_one_second](#obj_move_for_one_second)
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### Lua Example
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`local integerValue = obj_move_for_one_second(endAction)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| endAction | `integer` |
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### Returns
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- `integer`
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### C Prototype
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`s32 obj_move_for_one_second(s32 endAction);`
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[:arrow_up_small:](#)
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<br />
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## [obj_move_pitch_approach](#obj_move_pitch_approach)
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### Lua Example
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`local integerValue = obj_move_pitch_approach(target, delta)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| target | `integer` |
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| delta | `integer` |
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### Returns
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- `integer`
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### C Prototype
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`s32 obj_move_pitch_approach(s16 target, s16 delta);`
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[:arrow_up_small:](#)
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<br />
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## [obj_random_fixed_turn](#obj_random_fixed_turn)
|
||||
|
||||
### Lua Example
|
||||
`local integerValue = obj_random_fixed_turn(delta)`
|
||||
|
||||
### Parameters
|
||||
| Field | Type |
|
||||
| ----- | ---- |
|
||||
| delta | `integer` |
|
||||
|
||||
### Returns
|
||||
- `integer`
|
||||
|
||||
### C Prototype
|
||||
`s16 obj_random_fixed_turn(s16 delta);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
<br />
|
||||
|
||||
## [obj_resolve_collisions_and_turn](#obj_resolve_collisions_and_turn)
|
||||
|
||||
### Lua Example
|
||||
`local integerValue = obj_resolve_collisions_and_turn(targetYaw, turnSpeed)`
|
||||
|
||||
### Parameters
|
||||
| Field | Type |
|
||||
| ----- | ---- |
|
||||
| targetYaw | `integer` |
|
||||
| turnSpeed | `integer` |
|
||||
|
||||
### Returns
|
||||
- `integer`
|
||||
|
||||
### C Prototype
|
||||
`s32 obj_resolve_collisions_and_turn(s16 targetYaw, s16 turnSpeed);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
<br />
|
||||
|
||||
## [obj_resolve_object_collisions](#obj_resolve_object_collisions)
|
||||
|
||||
### Lua Example
|
||||
`local integerValue = obj_resolve_object_collisions(targetYaw)`
|
||||
|
||||
### Parameters
|
||||
| Field | Type |
|
||||
| ----- | ---- |
|
||||
| targetYaw | `Pointer` <`integer`> |
|
||||
|
||||
### Returns
|
||||
- `integer`
|
||||
|
||||
### C Prototype
|
||||
`s32 obj_resolve_object_collisions(s32 *targetYaw);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
<br />
|
||||
|
||||
## [obj_roll_to_match_yaw_turn](#obj_roll_to_match_yaw_turn)
|
||||
|
||||
### Lua Example
|
||||
`obj_roll_to_match_yaw_turn(targetYaw, maxRoll, rollSpeed)`
|
||||
|
||||
### Parameters
|
||||
| Field | Type |
|
||||
| ----- | ---- |
|
||||
| targetYaw | `integer` |
|
||||
| maxRoll | `integer` |
|
||||
| rollSpeed | `integer` |
|
||||
|
||||
### Returns
|
||||
- None
|
||||
|
||||
### C Prototype
|
||||
`void obj_roll_to_match_yaw_turn(s16 targetYaw, s16 maxRoll, s16 rollSpeed);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
<br />
|
||||
|
||||
## [obj_rotate_yaw_and_bounce_off_walls](#obj_rotate_yaw_and_bounce_off_walls)
|
||||
|
||||
### Lua Example
|
||||
`obj_rotate_yaw_and_bounce_off_walls(targetYaw, turnAmount)`
|
||||
|
||||
### Parameters
|
||||
| Field | Type |
|
||||
| ----- | ---- |
|
||||
| targetYaw | `integer` |
|
||||
| turnAmount | `integer` |
|
||||
|
||||
### Returns
|
||||
- None
|
||||
|
||||
### C Prototype
|
||||
`void obj_rotate_yaw_and_bounce_off_walls(s16 targetYaw, s16 turnAmount);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
<br />
|
||||
|
||||
## [obj_set_dist_from_home](#obj_set_dist_from_home)
|
||||
|
||||
### Lua Example
|
||||
`obj_set_dist_from_home(distFromHome)`
|
||||
|
||||
### Parameters
|
||||
| Field | Type |
|
||||
| ----- | ---- |
|
||||
| distFromHome | `number` |
|
||||
|
||||
### Returns
|
||||
- None
|
||||
|
||||
### C Prototype
|
||||
`void obj_set_dist_from_home(f32 distFromHome);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
<br />
|
||||
|
||||
## [obj_set_knockback_action](#obj_set_knockback_action)
|
||||
|
||||
### Lua Example
|
||||
`obj_set_knockback_action(attackType)`
|
||||
|
||||
### Parameters
|
||||
| Field | Type |
|
||||
| ----- | ---- |
|
||||
| attackType | `integer` |
|
||||
|
||||
### Returns
|
||||
- None
|
||||
|
||||
### C Prototype
|
||||
`void obj_set_knockback_action(s32 attackType);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
<br />
|
||||
|
||||
## [obj_set_squished_action](#obj_set_squished_action)
|
||||
|
||||
### Lua Example
|
||||
`obj_set_squished_action()`
|
||||
|
||||
### Parameters
|
||||
- None
|
||||
|
||||
### Returns
|
||||
- None
|
||||
|
||||
### C Prototype
|
||||
`void obj_set_squished_action(void);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
<br />
|
||||
|
||||
## [obj_smooth_turn](#obj_smooth_turn)
|
||||
|
||||
### Lua Example
|
||||
`local integerValue = obj_smooth_turn(angleVel, angle, targetAngle, targetSpeedProportion, accel, minSpeed, maxSpeed)`
|
||||
|
||||
### Parameters
|
||||
| Field | Type |
|
||||
| ----- | ---- |
|
||||
| angleVel | `Pointer` <`integer`> |
|
||||
| angle | `Pointer` <`integer`> |
|
||||
| targetAngle | `integer` |
|
||||
| targetSpeedProportion | `number` |
|
||||
| accel | `integer` |
|
||||
| minSpeed | `integer` |
|
||||
| maxSpeed | `integer` |
|
||||
|
||||
### Returns
|
||||
- `integer`
|
||||
|
||||
### C Prototype
|
||||
`s32 obj_smooth_turn(s16 *angleVel, s32 *angle, s16 targetAngle, f32 targetSpeedProportion, s16 accel, s16 minSpeed, s16 maxSpeed);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
<br />
|
||||
|
||||
## [obj_spit_fire](#obj_spit_fire)
|
||||
|
||||
### Lua Example
|
||||
`local ObjectValue = obj_spit_fire(relativePosX, relativePosY, relativePosZ, scale, model, startSpeed, endSpeed, movePitch)`
|
||||
|
||||
### Parameters
|
||||
| Field | Type |
|
||||
| ----- | ---- |
|
||||
| relativePosX | `integer` |
|
||||
| relativePosY | `integer` |
|
||||
| relativePosZ | `integer` |
|
||||
| scale | `number` |
|
||||
| model | `integer` |
|
||||
| startSpeed | `number` |
|
||||
| endSpeed | `number` |
|
||||
| movePitch | `integer` |
|
||||
|
||||
### Returns
|
||||
[Object](structs.md#Object)
|
||||
|
||||
### C Prototype
|
||||
`struct Object* obj_spit_fire(s16 relativePosX, s16 relativePosY, s16 relativePosZ, f32 scale, s32 model, f32 startSpeed, f32 endSpeed, s16 movePitch);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
<br />
|
||||
|
||||
## [obj_turn_pitch_toward_mario](#obj_turn_pitch_toward_mario)
|
||||
|
||||
### Lua Example
|
||||
`local integerValue = obj_turn_pitch_toward_mario(m, targetOffsetY, turnAmount)`
|
||||
|
||||
### Parameters
|
||||
| Field | Type |
|
||||
| ----- | ---- |
|
||||
| m | [MarioState](structs.md#MarioState) |
|
||||
| targetOffsetY | `number` |
|
||||
| turnAmount | `integer` |
|
||||
|
||||
### Returns
|
||||
- `integer`
|
||||
|
||||
### C Prototype
|
||||
`s16 obj_turn_pitch_toward_mario(struct MarioState* m, f32 targetOffsetY, s16 turnAmount);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
<br />
|
||||
|
||||
## [obj_unused_die](#obj_unused_die)
|
||||
|
||||
### Lua Example
|
||||
`obj_unused_die()`
|
||||
|
||||
### Parameters
|
||||
- None
|
||||
|
||||
### Returns
|
||||
- None
|
||||
|
||||
### C Prototype
|
||||
`void obj_unused_die(void);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
<br />
|
||||
|
||||
## [obj_update_blinking](#obj_update_blinking)
|
||||
|
||||
### Lua Example
|
||||
`obj_update_blinking(blinkTimer, baseCycleLength, cycleLengthRange, blinkLength)`
|
||||
|
||||
### Parameters
|
||||
| Field | Type |
|
||||
| ----- | ---- |
|
||||
| blinkTimer | `Pointer` <`integer`> |
|
||||
| baseCycleLength | `integer` |
|
||||
| cycleLengthRange | `integer` |
|
||||
| blinkLength | `integer` |
|
||||
|
||||
### Returns
|
||||
- None
|
||||
|
||||
### C Prototype
|
||||
`void obj_update_blinking(s32 *blinkTimer, s16 baseCycleLength, s16 cycleLengthRange, s16 blinkLength);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
<br />
|
||||
|
||||
## [obj_update_standard_actions](#obj_update_standard_actions)
|
||||
|
||||
### Lua Example
|
||||
`local integerValue = obj_update_standard_actions(scale)`
|
||||
|
||||
### Parameters
|
||||
| Field | Type |
|
||||
| ----- | ---- |
|
||||
| scale | `number` |
|
||||
|
||||
### Returns
|
||||
- `integer`
|
||||
|
||||
### C Prototype
|
||||
`s32 obj_update_standard_actions(f32 scale);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
<br />
|
||||
|
||||
## [obj_y_vel_approach](#obj_y_vel_approach)
|
||||
|
||||
### Lua Example
|
||||
`local integerValue = obj_y_vel_approach(target, delta)`
|
||||
|
||||
### Parameters
|
||||
| Field | Type |
|
||||
| ----- | ---- |
|
||||
| target | `number` |
|
||||
| delta | `number` |
|
||||
|
||||
### Returns
|
||||
- `integer`
|
||||
|
||||
### C Prototype
|
||||
`s32 obj_y_vel_approach(f32 target, f32 delta);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
<br />
|
||||
|
||||
## [oscillate_toward](#oscillate_toward)
|
||||
|
||||
### Lua Example
|
||||
`local integerValue = oscillate_toward(value, vel, target, velCloseToZero, accel, slowdown)`
|
||||
|
||||
### Parameters
|
||||
| Field | Type |
|
||||
| ----- | ---- |
|
||||
| value | `Pointer` <`integer`> |
|
||||
| vel | `Pointer` <`number`> |
|
||||
| target | `integer` |
|
||||
| velCloseToZero | `number` |
|
||||
| accel | `number` |
|
||||
| slowdown | `number` |
|
||||
|
||||
### Returns
|
||||
- `integer`
|
||||
|
||||
### C Prototype
|
||||
`s32 oscillate_toward(s32 *value, f32 *vel, s32 target, f32 velCloseToZero, f32 accel, f32 slowdown);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
<br />
|
||||
|
||||
## [platform_on_track_update_pos_or_spawn_ball](#platform_on_track_update_pos_or_spawn_ball)
|
||||
|
||||
### Lua Example
|
||||
`platform_on_track_update_pos_or_spawn_ball(ballIndex, x, y, z)`
|
||||
|
||||
### Parameters
|
||||
| Field | Type |
|
||||
| ----- | ---- |
|
||||
| ballIndex | `integer` |
|
||||
| x | `number` |
|
||||
| y | `number` |
|
||||
| z | `number` |
|
||||
|
||||
### Returns
|
||||
- None
|
||||
|
||||
### C Prototype
|
||||
`void platform_on_track_update_pos_or_spawn_ball(s32 ballIndex, f32 x, f32 y, f32 z);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
<br />
|
||||
|
||||
## [random_linear_offset](#random_linear_offset)
|
||||
|
||||
### Lua Example
|
||||
`local integerValue = random_linear_offset(base, range)`
|
||||
|
||||
### Parameters
|
||||
| Field | Type |
|
||||
| ----- | ---- |
|
||||
| base | `integer` |
|
||||
| range | `integer` |
|
||||
|
||||
### Returns
|
||||
- `integer`
|
||||
|
||||
### C Prototype
|
||||
`s16 random_linear_offset(s16 base, s16 range);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
<br />
|
||||
|
||||
## [random_mod_offset](#random_mod_offset)
|
||||
|
||||
### Lua Example
|
||||
`local integerValue = random_mod_offset(base, step, mod)`
|
||||
|
||||
### Parameters
|
||||
| Field | Type |
|
||||
| ----- | ---- |
|
||||
| base | `integer` |
|
||||
| step | `integer` |
|
||||
| mod | `integer` |
|
||||
|
||||
### Returns
|
||||
- `integer`
|
||||
|
||||
### C Prototype
|
||||
`s16 random_mod_offset(s16 base, s16 step, s16 mod);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
<br />
|
||||
|
||||
## [treat_far_home_as_mario](#treat_far_home_as_mario)
|
||||
|
||||
### Lua Example
|
||||
`treat_far_home_as_mario(threshold, distanceToPlayer, angleToPlayer)`
|
||||
|
||||
### Parameters
|
||||
| Field | Type |
|
||||
| ----- | ---- |
|
||||
| threshold | `number` |
|
||||
| distanceToPlayer | `Pointer` <`integer`> |
|
||||
| angleToPlayer | `Pointer` <`integer`> |
|
||||
|
||||
### Returns
|
||||
- None
|
||||
|
||||
### C Prototype
|
||||
`void treat_far_home_as_mario(f32 threshold, s32* distanceToPlayer, s32* angleToPlayer);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
<br />
|
||||
|
||||
---
|
||||
# functions from object_helpers.c
|
||||
|
||||
|
|
|
@ -805,6 +805,7 @@
|
|||
- [mario_get_terrain_sound_addend](functions-3.md#mario_get_terrain_sound_addend)
|
||||
- [mario_set_bubbled](functions-3.md#mario_set_bubbled)
|
||||
- [mario_set_forward_vel](functions-3.md#mario_set_forward_vel)
|
||||
- [mario_update_wall](functions-3.md#mario_update_wall)
|
||||
- [play_mario_action_sound](functions-3.md#play_mario_action_sound)
|
||||
- [play_mario_heavy_landing_sound](functions-3.md#play_mario_heavy_landing_sound)
|
||||
- [play_mario_heavy_landing_sound_once](functions-3.md#play_mario_heavy_landing_sound_once)
|
||||
|
@ -1042,52 +1043,52 @@
|
|||
<br />
|
||||
|
||||
- obj_behaviors_2.c
|
||||
- [approach_f32_ptr](functions-3.md#approach_f32_ptr)
|
||||
- [cur_obj_init_anim_and_check_if_end](functions-3.md#cur_obj_init_anim_and_check_if_end)
|
||||
- [cur_obj_init_anim_check_frame](functions-3.md#cur_obj_init_anim_check_frame)
|
||||
- [cur_obj_init_anim_extend](functions-3.md#cur_obj_init_anim_extend)
|
||||
- [cur_obj_play_sound_at_anim_range](functions-3.md#cur_obj_play_sound_at_anim_range)
|
||||
- [cur_obj_set_anim_if_at_end](functions-3.md#cur_obj_set_anim_if_at_end)
|
||||
- [cur_obj_spin_all_dimensions](functions-3.md#cur_obj_spin_all_dimensions)
|
||||
- [obj_act_knockback](functions-3.md#obj_act_knockback)
|
||||
- [obj_act_squished](functions-3.md#obj_act_squished)
|
||||
- [obj_bounce_off_walls_edges_objects](functions-3.md#obj_bounce_off_walls_edges_objects)
|
||||
- [obj_check_attacks](functions-3.md#obj_check_attacks)
|
||||
- [obj_compute_vel_from_move_pitch](functions-3.md#obj_compute_vel_from_move_pitch)
|
||||
- [obj_die_if_above_lava_and_health_non_positive](functions-3.md#obj_die_if_above_lava_and_health_non_positive)
|
||||
- [obj_die_if_health_non_positive](functions-3.md#obj_die_if_health_non_positive)
|
||||
- [obj_face_pitch_approach](functions-3.md#obj_face_pitch_approach)
|
||||
- [obj_face_roll_approach](functions-3.md#obj_face_roll_approach)
|
||||
- [obj_face_yaw_approach](functions-3.md#obj_face_yaw_approach)
|
||||
- [obj_forward_vel_approach](functions-3.md#obj_forward_vel_approach)
|
||||
- [obj_get_pitch_from_vel](functions-3.md#obj_get_pitch_from_vel)
|
||||
- [obj_get_pitch_to_home](functions-3.md#obj_get_pitch_to_home)
|
||||
- [obj_grow_then_shrink](functions-3.md#obj_grow_then_shrink)
|
||||
- [obj_handle_attacks](functions-3.md#obj_handle_attacks)
|
||||
- [obj_is_near_to_and_facing_mario](functions-3.md#obj_is_near_to_and_facing_mario)
|
||||
- [obj_is_rendering_enabled](functions-3.md#obj_is_rendering_enabled)
|
||||
- [obj_move_for_one_second](functions-3.md#obj_move_for_one_second)
|
||||
- [obj_move_pitch_approach](functions-3.md#obj_move_pitch_approach)
|
||||
- [obj_random_fixed_turn](functions-3.md#obj_random_fixed_turn)
|
||||
- [obj_resolve_collisions_and_turn](functions-3.md#obj_resolve_collisions_and_turn)
|
||||
- [obj_resolve_object_collisions](functions-3.md#obj_resolve_object_collisions)
|
||||
- [obj_roll_to_match_yaw_turn](functions-3.md#obj_roll_to_match_yaw_turn)
|
||||
- [obj_rotate_yaw_and_bounce_off_walls](functions-3.md#obj_rotate_yaw_and_bounce_off_walls)
|
||||
- [obj_set_dist_from_home](functions-3.md#obj_set_dist_from_home)
|
||||
- [obj_set_knockback_action](functions-3.md#obj_set_knockback_action)
|
||||
- [obj_set_squished_action](functions-3.md#obj_set_squished_action)
|
||||
- [obj_smooth_turn](functions-3.md#obj_smooth_turn)
|
||||
- [obj_spit_fire](functions-3.md#obj_spit_fire)
|
||||
- [obj_turn_pitch_toward_mario](functions-3.md#obj_turn_pitch_toward_mario)
|
||||
- [obj_unused_die](functions-3.md#obj_unused_die)
|
||||
- [obj_update_blinking](functions-3.md#obj_update_blinking)
|
||||
- [obj_update_standard_actions](functions-3.md#obj_update_standard_actions)
|
||||
- [obj_y_vel_approach](functions-3.md#obj_y_vel_approach)
|
||||
- [oscillate_toward](functions-3.md#oscillate_toward)
|
||||
- [platform_on_track_update_pos_or_spawn_ball](functions-3.md#platform_on_track_update_pos_or_spawn_ball)
|
||||
- [random_linear_offset](functions-3.md#random_linear_offset)
|
||||
- [random_mod_offset](functions-3.md#random_mod_offset)
|
||||
- [treat_far_home_as_mario](functions-3.md#treat_far_home_as_mario)
|
||||
- [approach_f32_ptr](functions-4.md#approach_f32_ptr)
|
||||
- [cur_obj_init_anim_and_check_if_end](functions-4.md#cur_obj_init_anim_and_check_if_end)
|
||||
- [cur_obj_init_anim_check_frame](functions-4.md#cur_obj_init_anim_check_frame)
|
||||
- [cur_obj_init_anim_extend](functions-4.md#cur_obj_init_anim_extend)
|
||||
- [cur_obj_play_sound_at_anim_range](functions-4.md#cur_obj_play_sound_at_anim_range)
|
||||
- [cur_obj_set_anim_if_at_end](functions-4.md#cur_obj_set_anim_if_at_end)
|
||||
- [cur_obj_spin_all_dimensions](functions-4.md#cur_obj_spin_all_dimensions)
|
||||
- [obj_act_knockback](functions-4.md#obj_act_knockback)
|
||||
- [obj_act_squished](functions-4.md#obj_act_squished)
|
||||
- [obj_bounce_off_walls_edges_objects](functions-4.md#obj_bounce_off_walls_edges_objects)
|
||||
- [obj_check_attacks](functions-4.md#obj_check_attacks)
|
||||
- [obj_compute_vel_from_move_pitch](functions-4.md#obj_compute_vel_from_move_pitch)
|
||||
- [obj_die_if_above_lava_and_health_non_positive](functions-4.md#obj_die_if_above_lava_and_health_non_positive)
|
||||
- [obj_die_if_health_non_positive](functions-4.md#obj_die_if_health_non_positive)
|
||||
- [obj_face_pitch_approach](functions-4.md#obj_face_pitch_approach)
|
||||
- [obj_face_roll_approach](functions-4.md#obj_face_roll_approach)
|
||||
- [obj_face_yaw_approach](functions-4.md#obj_face_yaw_approach)
|
||||
- [obj_forward_vel_approach](functions-4.md#obj_forward_vel_approach)
|
||||
- [obj_get_pitch_from_vel](functions-4.md#obj_get_pitch_from_vel)
|
||||
- [obj_get_pitch_to_home](functions-4.md#obj_get_pitch_to_home)
|
||||
- [obj_grow_then_shrink](functions-4.md#obj_grow_then_shrink)
|
||||
- [obj_handle_attacks](functions-4.md#obj_handle_attacks)
|
||||
- [obj_is_near_to_and_facing_mario](functions-4.md#obj_is_near_to_and_facing_mario)
|
||||
- [obj_is_rendering_enabled](functions-4.md#obj_is_rendering_enabled)
|
||||
- [obj_move_for_one_second](functions-4.md#obj_move_for_one_second)
|
||||
- [obj_move_pitch_approach](functions-4.md#obj_move_pitch_approach)
|
||||
- [obj_random_fixed_turn](functions-4.md#obj_random_fixed_turn)
|
||||
- [obj_resolve_collisions_and_turn](functions-4.md#obj_resolve_collisions_and_turn)
|
||||
- [obj_resolve_object_collisions](functions-4.md#obj_resolve_object_collisions)
|
||||
- [obj_roll_to_match_yaw_turn](functions-4.md#obj_roll_to_match_yaw_turn)
|
||||
- [obj_rotate_yaw_and_bounce_off_walls](functions-4.md#obj_rotate_yaw_and_bounce_off_walls)
|
||||
- [obj_set_dist_from_home](functions-4.md#obj_set_dist_from_home)
|
||||
- [obj_set_knockback_action](functions-4.md#obj_set_knockback_action)
|
||||
- [obj_set_squished_action](functions-4.md#obj_set_squished_action)
|
||||
- [obj_smooth_turn](functions-4.md#obj_smooth_turn)
|
||||
- [obj_spit_fire](functions-4.md#obj_spit_fire)
|
||||
- [obj_turn_pitch_toward_mario](functions-4.md#obj_turn_pitch_toward_mario)
|
||||
- [obj_unused_die](functions-4.md#obj_unused_die)
|
||||
- [obj_update_blinking](functions-4.md#obj_update_blinking)
|
||||
- [obj_update_standard_actions](functions-4.md#obj_update_standard_actions)
|
||||
- [obj_y_vel_approach](functions-4.md#obj_y_vel_approach)
|
||||
- [oscillate_toward](functions-4.md#oscillate_toward)
|
||||
- [platform_on_track_update_pos_or_spawn_ball](functions-4.md#platform_on_track_update_pos_or_spawn_ball)
|
||||
- [random_linear_offset](functions-4.md#random_linear_offset)
|
||||
- [random_mod_offset](functions-4.md#random_mod_offset)
|
||||
- [treat_far_home_as_mario](functions-4.md#treat_far_home_as_mario)
|
||||
|
||||
<br />
|
||||
|
||||
|
|
|
@ -999,6 +999,7 @@
|
|||
| vel | [Vec3f](structs.md#Vec3f) | read-only |
|
||||
| wall | [Surface](structs.md#Surface) | |
|
||||
| wallKickTimer | `integer` | |
|
||||
| wallNormal | [Vec3f](structs.md#Vec3f) | read-only |
|
||||
| wasNetworkVisible | `integer` | |
|
||||
| waterLevel | `integer` | |
|
||||
|
||||
|
@ -2171,6 +2172,8 @@
|
|||
|
||||
| Field | Type | Access |
|
||||
| ----- | ---- | ------ |
|
||||
| normalAddition | [Vec3f](structs.md#Vec3f) | read-only |
|
||||
| normalCount | `integer` | |
|
||||
| numWalls | `integer` | |
|
||||
| offsetY | `number` | |
|
||||
| radius | `number` | |
|
||||
|
|
|
@ -738,7 +738,7 @@ static struct LuaObjectField sMarioBodyStateFields[LUA_MARIO_BODY_STATE_FIELD_CO
|
|||
{ "wingFlutter", LVT_S8, offsetof(struct MarioBodyState, wingFlutter), false, LOT_NONE },
|
||||
};
|
||||
|
||||
#define LUA_MARIO_STATE_FIELD_COUNT 74
|
||||
#define LUA_MARIO_STATE_FIELD_COUNT 75
|
||||
static struct LuaObjectField sMarioStateFields[LUA_MARIO_STATE_FIELD_COUNT] = {
|
||||
{ "action", LVT_U32, offsetof(struct MarioState, action), false, LOT_NONE },
|
||||
{ "actionArg", LVT_U32, offsetof(struct MarioState, actionArg), false, LOT_NONE },
|
||||
|
@ -813,6 +813,7 @@ static struct LuaObjectField sMarioStateFields[LUA_MARIO_STATE_FIELD_COUNT] = {
|
|||
{ "vel", LVT_COBJECT, offsetof(struct MarioState, vel), true, LOT_VEC3F },
|
||||
{ "wall", LVT_COBJECT_P, offsetof(struct MarioState, wall), false, LOT_SURFACE },
|
||||
{ "wallKickTimer", LVT_U8, offsetof(struct MarioState, wallKickTimer), false, LOT_NONE },
|
||||
{ "wallNormal", LVT_COBJECT, offsetof(struct MarioState, wallNormal), true, LOT_VEC3F },
|
||||
{ "wasNetworkVisible", LVT_U8, offsetof(struct MarioState, wasNetworkVisible), false, LOT_NONE },
|
||||
{ "waterLevel", LVT_S16, offsetof(struct MarioState, waterLevel), false, LOT_NONE },
|
||||
};
|
||||
|
@ -1855,14 +1856,16 @@ static struct LuaObjectField sTransitionInfoFields[LUA_TRANSITION_INFO_FIELD_COU
|
|||
{ "posYaw", LVT_S16, offsetof(struct TransitionInfo, posYaw), false, LOT_NONE },
|
||||
};
|
||||
|
||||
#define LUA_WALL_COLLISION_DATA_FIELD_COUNT 4
|
||||
#define LUA_WALL_COLLISION_DATA_FIELD_COUNT 6
|
||||
static struct LuaObjectField sWallCollisionDataFields[LUA_WALL_COLLISION_DATA_FIELD_COUNT] = {
|
||||
{ "numWalls", LVT_S16, offsetof(struct WallCollisionData, numWalls), false, LOT_NONE },
|
||||
{ "offsetY", LVT_F32, offsetof(struct WallCollisionData, offsetY), false, LOT_NONE },
|
||||
{ "radius", LVT_F32, offsetof(struct WallCollisionData, radius), false, LOT_NONE },
|
||||
{ "unused", LVT_S16, offsetof(struct WallCollisionData, unused), false, LOT_NONE },
|
||||
// { "walls", LOT_???, offsetof(struct WallCollisionData, walls), false, LOT_??? }, <--- UNIMPLEMENTED
|
||||
// { "z", LVT_???, offsetof(struct WallCollisionData, z), false, LOT_??? }, <--- UNIMPLEMENTED
|
||||
{ "normalAddition", LVT_COBJECT, offsetof(struct WallCollisionData, normalAddition), true, LOT_VEC3F },
|
||||
{ "normalCount", LVT_U8, offsetof(struct WallCollisionData, normalCount), false, LOT_NONE },
|
||||
{ "numWalls", LVT_S16, offsetof(struct WallCollisionData, numWalls), false, LOT_NONE },
|
||||
{ "offsetY", LVT_F32, offsetof(struct WallCollisionData, offsetY), false, LOT_NONE },
|
||||
{ "radius", LVT_F32, offsetof(struct WallCollisionData, radius), false, LOT_NONE },
|
||||
{ "unused", LVT_S16, offsetof(struct WallCollisionData, unused), false, LOT_NONE },
|
||||
// { "walls", LOT_???, offsetof(struct WallCollisionData, walls), false, LOT_??? }, <--- UNIMPLEMENTED
|
||||
// { "z", LVT_???, offsetof(struct WallCollisionData, z), false, LOT_??? }, <--- UNIMPLEMENTED
|
||||
};
|
||||
|
||||
#define LUA_WARP_NODE_FIELD_COUNT 4
|
||||
|
|
|
@ -8259,6 +8259,19 @@ int smlua_func_mario_set_forward_vel(lua_State* L) {
|
|||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_mario_update_wall(lua_State* L) {
|
||||
if(!smlua_functions_valid_param_count(L, 2)) { return 0; }
|
||||
|
||||
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1"); return 0; }
|
||||
struct WallCollisionData* wcd = (struct WallCollisionData*)smlua_to_cobject(L, 2, LOT_WALLCOLLISIONDATA);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 2"); return 0; }
|
||||
|
||||
mario_update_wall(m, wcd);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_play_mario_action_sound(lua_State* L) {
|
||||
if(!smlua_functions_valid_param_count(L, 3)) { return 0; }
|
||||
|
||||
|
@ -17283,6 +17296,7 @@ void smlua_bind_functions_autogen(void) {
|
|||
smlua_bind_function(L, "mario_get_terrain_sound_addend", smlua_func_mario_get_terrain_sound_addend);
|
||||
smlua_bind_function(L, "mario_set_bubbled", smlua_func_mario_set_bubbled);
|
||||
smlua_bind_function(L, "mario_set_forward_vel", smlua_func_mario_set_forward_vel);
|
||||
smlua_bind_function(L, "mario_update_wall", smlua_func_mario_update_wall);
|
||||
smlua_bind_function(L, "play_mario_action_sound", smlua_func_play_mario_action_sound);
|
||||
smlua_bind_function(L, "play_mario_heavy_landing_sound", smlua_func_play_mario_heavy_landing_sound);
|
||||
smlua_bind_function(L, "play_mario_heavy_landing_sound_once", smlua_func_play_mario_heavy_landing_sound_once);
|
||||
|
|
Loading…
Reference in New Issue