controller_sdl: init haptics separately in case it's not available
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6686a2d7d9
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@ -37,6 +37,7 @@ extern u8 newcam_mouse;
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#endif
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static bool init_ok;
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static bool haptics_enabled;
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static SDL_GameController *sdl_cntrl;
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static SDL_Haptic *sdl_haptic;
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@ -89,11 +90,13 @@ static void controller_sdl_bind(void) {
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}
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static void controller_sdl_init(void) {
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if (SDL_Init(SDL_INIT_GAMECONTROLLER | SDL_INIT_EVENTS | SDL_INIT_HAPTIC) != 0) {
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if (SDL_Init(SDL_INIT_GAMECONTROLLER | SDL_INIT_EVENTS) != 0) {
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fprintf(stderr, "SDL init error: %s\n", SDL_GetError());
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return;
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}
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haptics_enabled = (SDL_InitSubSystem(SDL_INIT_HAPTIC) == 0);
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// try loading an external gamecontroller mapping file
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uint64_t gcsize = 0;
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void *gcdata = fs_load_file("gamecontrollerdb.txt", &gcsize);
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@ -119,6 +122,8 @@ static void controller_sdl_init(void) {
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}
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static SDL_Haptic *controller_sdl_init_haptics(const int joy) {
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if (!haptics_enabled) return NULL;
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SDL_Haptic *hap = SDL_HapticOpen(joy);
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if (!hap) return NULL;
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@ -279,12 +284,18 @@ static void controller_sdl_shutdown(void) {
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SDL_GameControllerClose(sdl_cntrl);
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sdl_cntrl = NULL;
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}
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SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
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}
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if (SDL_WasInit(SDL_INIT_HAPTIC)) {
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if (sdl_haptic) {
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SDL_HapticClose(sdl_haptic);
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sdl_haptic = NULL;
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}
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SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
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SDL_QuitSubSystem(SDL_INIT_HAPTIC);
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}
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haptics_enabled = false;
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init_ok = false;
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}
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