Synchronized Chuckya

This commit is contained in:
MysterD 2020-10-06 20:27:24 -07:00
parent 938e0a817e
commit 5ad1b60a9f
1 changed files with 25 additions and 10 deletions

View File

@ -37,6 +37,9 @@ void bhv_chuckya_anchor_mario_loop(void) {
}
s32 unknown_chuckya_function(s32 sp20, f32 sp24, f32 sp28, s32 sp2C) {
struct Object* player = nearest_player_to_object(o);
int distanceToPlayer = dist_between_objects(o, player);
int angleToPlayer = obj_angle_to_object(o, player);
s32 sp1C = 0;
if (o->oChuckyaUnkF8 != 4) {
if (sp24 < cur_obj_lateral_dist_from_mario_to_home()) {
@ -44,15 +47,15 @@ s32 unknown_chuckya_function(s32 sp20, f32 sp24, f32 sp28, s32 sp2C) {
sp1C = 0;
else {
sp1C = 1;
o->oAngleToMario = cur_obj_angle_to_home();
angleToPlayer = cur_obj_angle_to_home();
}
} else if (o->oDistanceToMario > sp28) {
} else if (distanceToPlayer > sp28) {
if (gGlobalTimer % (s16) sp2C == 0)
o->oAngleToMario = obj_angle_to_object(o, gMarioObject);
angleToPlayer = obj_angle_to_object(o, player);
sp1C = 2;
} else
sp1C = 3;
if (sp20 && update_angle_from_move_flags(&o->oAngleToMario)) {
if (sp20 && update_angle_from_move_flags(&angleToPlayer)) {
sp1C = 4;
o->oChuckyaUnkF8 = 4;
}
@ -77,26 +80,29 @@ s32 approach_forward_vel(f32 *arr, f32 spC, f32 sp10) {
}
void chuckya_act_0(void) {
struct Object* player = nearest_player_to_object(o);
int distanceToPlayer = dist_between_objects(o, player);
int angleToPlayer = obj_angle_to_object(o, player);
s32 sp3C;
UNUSED u8 pad[16];
s32 sp28;
if (o->oTimer == 0)
o->oChuckyaUnkFC = 0;
o->oAngleToMario = obj_angle_to_object(o, gMarioObject);
angleToPlayer = obj_angle_to_object(o, player);
switch (sp28 = o->oSubAction) {
case 0:
o->oForwardVel = 0;
if (cur_obj_lateral_dist_from_mario_to_home() < 2000.0f) {
cur_obj_rotate_yaw_toward(o->oAngleToMario, 0x400);
cur_obj_rotate_yaw_toward(angleToPlayer, 0x400);
if (o->oChuckyaUnkFC > 40
|| abs_angle_diff(o->oMoveAngleYaw, o->oAngleToMario) < 0x1000)
|| abs_angle_diff(o->oMoveAngleYaw, angleToPlayer) < 0x1000)
o->oSubAction = 1;
} else
o->oSubAction = 3;
break;
case 1:
approach_forward_vel(&o->oForwardVel, 30.0f, 4.0f);
if (abs_angle_diff(o->oMoveAngleYaw, o->oAngleToMario) > 0x4000)
if (abs_angle_diff(o->oMoveAngleYaw, angleToPlayer) > 0x4000)
o->oSubAction = 2;
if (cur_obj_lateral_dist_from_mario_to_home() > 2000.0f)
o->oSubAction = 3;
@ -111,8 +117,8 @@ void chuckya_act_0(void) {
o->oForwardVel = 0;
else {
approach_forward_vel(&o->oForwardVel, 10.0f, 4.0f);
o->oAngleToMario = cur_obj_angle_to_home();
cur_obj_rotate_yaw_toward(o->oAngleToMario, 0x800);
angleToPlayer = cur_obj_angle_to_home();
cur_obj_rotate_yaw_toward(angleToPlayer, 0x800);
}
if (cur_obj_lateral_dist_from_mario_to_home() < 1900.0f)
o->oSubAction = 0;
@ -195,6 +201,15 @@ void chuckya_move(void) {
}
void bhv_chuckya_loop(void) {
if (!network_sync_object_initialized(o)) {
network_init_object(o, 4000.0f);
network_init_object_field(o, &o->oChuckyaUnk88);
network_init_object_field(o, &o->oChuckyaUnkF8);
network_init_object_field(o, &o->oChuckyaUnkFC);
network_init_object_field(o, &o->oChuckyaUnk100);
network_init_object_field(o, &o->oFaceAnglePitch);
}
f32 sp2C = 20.0f;
f32 sp28 = 50.0f;
cur_obj_scale(2.0f);