Added gActiveMods global to lua

This commit is contained in:
MysterD 2022-04-22 18:44:59 -07:00
parent 48cff1c5da
commit 5cfef9abb3
8 changed files with 93 additions and 1 deletions

View File

@ -21,6 +21,7 @@ in_files = [
'src/game/spawn_sound.h',
'src/pc/network/network.h',
'src/game/hardcoded.h',
'src/pc/mods/mod.h',
]
out_filename_c = 'src/pc/lua/smlua_cobject_autogen.c'
@ -70,6 +71,10 @@ override_field_mutable = {
"NetworkPlayer": [ "overrideModelIndex", "overridePaletteIndex" ],
}
override_field_invisible = {
"Mod": [ "files" ]
}
override_field_immutable = {
"MarioState": [ "playerIndex" ],
"Character": [ "*" ],
@ -80,10 +85,13 @@ override_field_immutable = {
"SpawnParticlesInfo": [ "model" ],
"MarioBodyState": [ "updateTorsoTime" ],
"Area": [ "localAreaTimer" ],
"Mod": [ "*" ],
"ModFile": [ "*" ],
}
override_allowed_structs = {
"src/pc/network/network.h": [ 'ServerSettings' ]
"src/pc/network/network.h": [ 'ServerSettings' ],
"src/pc/mods/mod.h": [ 'Mod' ],
}
sLuaManuallyDefinedStructs = [{
@ -248,6 +256,10 @@ def build_struct(struct):
for field in struct['fields']:
fid, ftype, fimmutable, lvt, lot = get_struct_field_info(struct, field)
if sid in override_field_invisible:
if fid in override_field_invisible[sid]:
continue
row = []
row.append(' { ' )
row.append('"%s", ' % fid )
@ -341,6 +353,11 @@ def doc_struct_index(structs):
def doc_struct_field(struct, field):
fid, ftype, fimmutable, lvt, lot = get_struct_field_info(struct, field)
sid = struct['identifier']
if sid in override_field_invisible:
if fid in override_field_invisible[sid]:
return ''
if '???' in lvt or '???' in lot:
return ''
@ -425,6 +442,10 @@ def def_struct(struct):
for field in struct['fields']:
fid, ftype, fimmutable, lvt, lot = get_struct_field_info(struct, field)
if sid in override_field_invisible:
if fid in override_field_invisible[sid]:
continue
if '???' in lvt or '???' in lot:
continue

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@ -8,6 +8,9 @@ gMarioStates = {}
--- @type NetworkPlayer[]
gNetworkPlayers = {}
--- @type Mod[]
gActiveMods = {}
--- @type Character[]
gCharacter = {}

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@ -680,6 +680,18 @@
--- @field public wasNetworkVisible integer
--- @field public waterLevel integer
--- @class Mod
--- @field public basePath string
--- @field public description string
--- @field public enabled boolean
--- @field public fileCount integer
--- @field public incompatible string
--- @field public index integer
--- @field public isDirectory boolean
--- @field public name string
--- @field public relativePath string
--- @field public selectable boolean
--- @class ModeTransitionInfo
--- @field public frame integer
--- @field public lastMode integer

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@ -23,6 +23,13 @@ It is indexed by the local `playerIndex`, so `gNetworkPlayers[0]` is always the
<br />
## [gActiveMods](#gNetworkPlayers)
The `gActiveMods[]` table is an array that starts at `0`, and contains a [Mod](structs.md#Mod) struct for each active mod.
[:arrow_up_small:](#)
<br />
## [gCharacter](#gCharacter)
The `gCharacter[]` table is an array from `0` to `(CT_MAX - 1)` that contains a [Character](structs.md#Character) struct for each possible character.

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@ -34,6 +34,7 @@
- [MarioAnimation](#MarioAnimation)
- [MarioBodyState](#MarioBodyState)
- [MarioState](#MarioState)
- [Mod](#Mod)
- [ModeTransitionInfo](#ModeTransitionInfo)
- [NetworkPlayer](#NetworkPlayer)
- [Object](#Object)
@ -974,6 +975,25 @@
<br />
## [Mod](#Mod)
| Field | Type | Access |
| ----- | ---- | ------ |
| basePath | `string` | read-only |
| description | `string` | read-only |
| enabled | `boolean` | read-only |
| fileCount | `integer` | read-only |
| incompatible | `string` | read-only |
| index | `integer` | read-only |
| isDirectory | `boolean` | read-only |
| name | `string` | read-only |
| relativePath | `string` | read-only |
| selectable | `boolean` | read-only |
[:arrow_up_small:](#)
<br />
## [ModeTransitionInfo](#ModeTransitionInfo)
| Field | Type | Access |

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@ -533,6 +533,17 @@ void smlua_cobject_init_globals(void) {
lua_setglobal(L, "gNetworkPlayers");
}
{
lua_newtable(L);
int t = lua_gettop(gLuaState);
for (s32 i = 0; i < gActiveMods.entryCount; i++) {
lua_pushinteger(L, i);
smlua_push_object(L, LOT_MOD, gActiveMods.entries[i]);
lua_settable(L, t);
}
lua_setglobal(L, "gActiveMods");
}
{
lua_newtable(L);
int t = lua_gettop(gLuaState);

View File

@ -16,6 +16,7 @@
#include "src/game/spawn_sound.h"
#include "src/pc/network/network.h"
#include "src/game/hardcoded.h"
#include "src/pc/mods/mod.h"
#include "include/object_fields.h"
@ -790,6 +791,21 @@ static struct LuaObjectField sMarioStateFields[LUA_MARIO_STATE_FIELD_COUNT] = {
{ "waterLevel", LVT_S16, offsetof(struct MarioState, waterLevel), false, LOT_NONE },
};
#define LUA_MOD_FIELD_COUNT 10
static struct LuaObjectField sModFields[LUA_MOD_FIELD_COUNT] = {
{ "basePath", LVT_STRING, offsetof(struct Mod, basePath), true, LOT_NONE },
{ "description", LVT_STRING_P, offsetof(struct Mod, description), true, LOT_NONE },
{ "enabled", LVT_BOOL, offsetof(struct Mod, enabled), true, LOT_NONE },
{ "fileCount", LVT_U16, offsetof(struct Mod, fileCount), true, LOT_NONE },
{ "incompatible", LVT_STRING_P, offsetof(struct Mod, incompatible), true, LOT_NONE },
{ "index", LVT_S32, offsetof(struct Mod, index), true, LOT_NONE },
{ "isDirectory", LVT_BOOL, offsetof(struct Mod, isDirectory), true, LOT_NONE },
{ "name", LVT_STRING_P, offsetof(struct Mod, name), true, LOT_NONE },
{ "relativePath", LVT_STRING, offsetof(struct Mod, relativePath), true, LOT_NONE },
{ "selectable", LVT_BOOL, offsetof(struct Mod, selectable), true, LOT_NONE },
// { "size", LVT_???, offsetof(struct Mod, size), true, LOT_??? }, <--- UNIMPLEMENTED
};
#define LUA_MODE_TRANSITION_INFO_FIELD_COUNT 6
static struct LuaObjectField sModeTransitionInfoFields[LUA_MODE_TRANSITION_INFO_FIELD_COUNT] = {
{ "frame", LVT_S16, offsetof(struct ModeTransitionInfo, frame), false, LOT_NONE },
@ -1908,6 +1924,7 @@ struct LuaObjectTable sLuaObjectAutogenTable[LOT_AUTOGEN_MAX - LOT_AUTOGEN_MIN]
{ LOT_MARIOANIMATION, sMarioAnimationFields, LUA_MARIO_ANIMATION_FIELD_COUNT },
{ LOT_MARIOBODYSTATE, sMarioBodyStateFields, LUA_MARIO_BODY_STATE_FIELD_COUNT },
{ LOT_MARIOSTATE, sMarioStateFields, LUA_MARIO_STATE_FIELD_COUNT },
{ LOT_MOD, sModFields, LUA_MOD_FIELD_COUNT },
{ LOT_MODETRANSITIONINFO, sModeTransitionInfoFields, LUA_MODE_TRANSITION_INFO_FIELD_COUNT },
{ LOT_NETWORKPLAYER, sNetworkPlayerFields, LUA_NETWORK_PLAYER_FIELD_COUNT },
{ LOT_OBJECT, sObjectFields, LUA_OBJECT_FIELD_COUNT },

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@ -37,6 +37,7 @@ enum LuaObjectAutogenType {
LOT_MARIOANIMATION,
LOT_MARIOBODYSTATE,
LOT_MARIOSTATE,
LOT_MOD,
LOT_MODETRANSITIONINFO,
LOT_NETWORKPLAYER,
LOT_OBJECT,