Update Mario & Luigi models, provided by FluffaMario
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c2c846f650
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5fd26a5f68
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@ -1,3 +1,4 @@
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#include "geo_header.h"
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// Normal Mario Geo
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const GeoLayout luigi_geo_face_and_wings[] = {
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#include "geo_header.h"
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// 0x16000CA4
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const GeoLayout luigis_cap_geo[] = {
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GEO_NODE_START(),
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#include "geo_header.h"
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// Normal Mario Geo
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// 0x170002E0
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#include "geo_header.h"
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// 0x16000CA4
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const GeoLayout marios_cap_geo[] = {
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GEO_NODE_START(),
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@ -4,4 +4,3 @@ extern ALIGNED8 const Texture mario_cap_seg3_texture_0301E750[];
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extern ALIGNED8 const Texture mario_cap_seg3_texture_0301F750[];
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extern ALIGNED8 const Texture mario_cap_seg3_texture_03020750[];
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extern ALIGNED8 const Texture mario_cap_seg3_texture_03021750[];
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extern ALIGNED8 const Texture mario_cap_texture_cap_inside[];
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@ -203,7 +203,7 @@ const Gfx mario_cap_seg3_dl_03022D10[] = {
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (8 - 1) << G_TEXTURE_IMAGE_FRAC, (8 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_cap_texture_cap_inside),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_cap_inside),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 8 * 8 - 1, CALC_DXT(8, G_IM_SIZ_16b_BYTES)),
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gsSPCopyLightsPlayerPart(CAP), //gsSPLight(&mario_cap_seg3_lights_0301CF08.a, 2),
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