Fixed corruption of toad player's spots
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daf8c7e444
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5fdc7b67e8
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@ -602,12 +602,16 @@ Vtx toad_player_vertex_cap[] = {
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const Gfx toad_player_dl_cap_decal[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGBFADEA, G_CC_MODULATERGBFADEA),
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gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
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gsDPTileSync(),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPLoadSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, toad_player_texture_cap),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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@ -664,6 +668,7 @@ const Gfx toad_player_dl_cap_decal[] = {
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//gsSPSetGeometryMode(G_CULL_BACK),
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gsDPPipeSync(),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPEndDisplayList(),
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};
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