Synchronized Pokey

This commit is contained in:
MysterD 2020-09-22 23:35:05 -07:00
parent e0736ccc59
commit 608670e0a9
3 changed files with 39 additions and 9 deletions

View File

@ -142,6 +142,21 @@ void bhv_pokey_body_part_update(void) {
o->oGraphYOffset = o->header.gfx.scale[1] * 22.0f;
}
static u32 pokeyCacheAliveBodyPartFlags = 0;
static s32 pokeyCacheNumAliveBodyParts = 0;
static void pokey_on_received_pre(u8 localIndex) {
pokeyCacheAliveBodyPartFlags = o->oPokeyAliveBodyPartFlags;
pokeyCacheNumAliveBodyParts = o->oPokeyNumAliveBodyParts;
}
static void pokey_on_received_post(u8 localIndex) {
if (o->oPokeyNumAliveBodyParts > pokeyCacheNumAliveBodyParts) {
o->oPokeyAliveBodyPartFlags = pokeyCacheAliveBodyPartFlags;
o->oPokeyNumAliveBodyParts = pokeyCacheNumAliveBodyParts;
}
}
/**
* When mario gets within range, spawn the 5 body parts and enter the wander
* action.
@ -175,6 +190,17 @@ static void pokey_act_uninitialized(void) {
#ifndef NODRAWINGDISTANCE
}
#endif
if (!network_sync_object_initialized(o)) {
struct SyncObject* so = network_init_object(o, 4000.0f);
network_init_object_field(o, &o->oPokeyAliveBodyPartFlags);
network_init_object_field(o, &o->oPokeyNumAliveBodyParts);
network_init_object_field(o, &o->oPokeyHeadWasKilled);
network_init_object_field(o, &o->oPokeyTargetYaw);
network_init_object_field(o, &o->oPokeyChangeTargetTimer);
network_init_object_field(o, &o->oPokeyTurningAwayFromWall);
so->on_received_pre = pokey_on_received_pre;
so->on_received_post = pokey_on_received_post;
}
}
/**
@ -184,6 +210,10 @@ static void pokey_act_uninitialized(void) {
* if mario gets too close, then shy away from him.
*/
static void pokey_act_wander(void) {
struct Object* player = nearest_player_to_object(o);
int distanceToPlayer = dist_between_objects(o, player);
int angleToPlayer = obj_angle_to_object(o, player);
s32 targetAngleOffset;
struct Object *bodyPart;
@ -233,15 +263,15 @@ static void pokey_act_wander(void) {
obj_resolve_collisions_and_turn(o->oPokeyTargetYaw, 0x200);
} else {
// If far from home, turn back toward home
if (o->oDistanceToMario >= 25000.0f) {
o->oPokeyTargetYaw = o->oAngleToMario;
if (distanceToPlayer >= 25000.0f) {
o->oPokeyTargetYaw = angleToPlayer;
}
if (!(o->oPokeyTurningAwayFromWall =
obj_bounce_off_walls_edges_objects(&o->oPokeyTargetYaw))) {
if (o->oPokeyChangeTargetTimer != 0) {
o->oPokeyChangeTargetTimer -= 1;
} else if (o->oDistanceToMario > 2000.0f) {
} else if (distanceToPlayer > 2000.0f) {
o->oPokeyTargetYaw = obj_random_fixed_turn(0x2000);
o->oPokeyChangeTargetTimer = random_linear_offset(30, 50);
} else {
@ -251,7 +281,7 @@ static void pokey_act_wander(void) {
// targetAngleOffset is 0 when distance to mario is >= 1838.4
// and 0x4000 when distance to mario is <= 200
targetAngleOffset = (s32)(0x4000 - (o->oDistanceToMario - 200.0f) * 10.0f);
targetAngleOffset = (s32)(0x4000 - (distanceToPlayer - 200.0f) * 10.0f);
if (targetAngleOffset < 0) {
targetAngleOffset = 0;
} else if (targetAngleOffset > 0x4000) {
@ -260,7 +290,7 @@ static void pokey_act_wander(void) {
// If we need to rotate CCW to get to mario, then negate
// the target angle offset
if ((s16)(o->oAngleToMario - o->oMoveAngleYaw) > 0) {
if ((s16)(angleToPlayer - o->oMoveAngleYaw) > 0) {
targetAngleOffset = -targetAngleOffset;
}
@ -268,7 +298,7 @@ static void pokey_act_wander(void) {
// toward him directly. When mario is close,
// targetAngleOffset is 0x4000, so he turns 90 degrees
// away from mario
o->oPokeyTargetYaw = o->oAngleToMario + targetAngleOffset;
o->oPokeyTargetYaw = angleToPlayer + targetAngleOffset;
}
}

View File

@ -5,7 +5,7 @@
#ifdef DEBUG
static u8 warpToLevel = LEVEL_LLL;
static u8 warpToLevel = LEVEL_SSL;
#define SCANCODE_0 0x0B
#define SCANCODE_3 0x04

View File

@ -374,7 +374,7 @@ void network_receive_object(struct Packet* p) {
}
// trigger on-received callback
if (so->on_received_pre != NULL) {
if (so->on_received_pre != NULL && so->o != NULL) {
extern struct Object* gCurrentObject;
struct Object* tmp = gCurrentObject;
gCurrentObject = so->o;
@ -394,7 +394,7 @@ void network_receive_object(struct Packet* p) {
}
// trigger on-received callback
if (so->on_received_post != NULL) {
if (so->on_received_post != NULL && so->o != NULL) {
extern struct Object* gCurrentObject;
struct Object* tmp = gCurrentObject;
gCurrentObject = so->o;