Fix first person a little and add pitch forcing
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@ -593,6 +593,7 @@
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--- @field public centerL boolean
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--- @field public crouch number
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--- @field public enabled boolean
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--- @field public forcePitch boolean
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--- @field public forceRoll boolean
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--- @field public fov number
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--- @field public offset Vec3f
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@ -850,6 +850,7 @@
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| centerL | `boolean` | |
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| crouch | `number` | |
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| enabled | `boolean` | read-only |
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| forcePitch | `boolean` | |
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| forceRoll | `boolean` | |
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| fov | `number` | |
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| offset | [Vec3f](structs.md#Vec3f) | read-only |
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@ -23,6 +23,7 @@
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struct FirstPersonCamera gFirstPersonCamera = {
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.enabled = false,
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.forceRoll = true,
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.forcePitch = false,
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.centerL = true,
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.pitch = 0,
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.yaw = 0,
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@ -68,8 +69,10 @@ static void first_person_camera_update(void) {
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if (mouse_relative_enabled) {
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// update pitch
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gFirstPersonCamera.pitch -= sensY * (invY * m->controller->extStickY - 1.5f * mouse_y);
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gFirstPersonCamera.pitch = CLAMP(gFirstPersonCamera.pitch, -0x3F00, 0x3F00);
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if (!gFirstPersonCamera.forcePitch) {
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gFirstPersonCamera.pitch -= sensY * (invY * m->controller->extStickY - 1.5f * mouse_y);
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gFirstPersonCamera.pitch = CLAMP(gFirstPersonCamera.pitch, -0x3F00, 0x3F00);
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}
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// update yaw
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if (m->controller->buttonPressed & L_TRIG && gFirstPersonCamera.centerL) {
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@ -11,6 +11,7 @@
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struct FirstPersonCamera {
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bool enabled;
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bool forceRoll;
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bool forcePitch;
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bool centerL;
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s16 pitch;
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s16 yaw;
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@ -676,16 +676,17 @@ static struct LuaObjectField sDjuiColorFields[LUA_DJUI_COLOR_FIELD_COUNT] = {
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{ "r", LVT_U8, offsetof(struct DjuiColor, r), false, LOT_NONE },
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};
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#define LUA_FIRST_PERSON_CAMERA_FIELD_COUNT 8
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#define LUA_FIRST_PERSON_CAMERA_FIELD_COUNT 9
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static struct LuaObjectField sFirstPersonCameraFields[LUA_FIRST_PERSON_CAMERA_FIELD_COUNT] = {
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{ "centerL", LVT_BOOL, offsetof(struct FirstPersonCamera, centerL), false, LOT_NONE },
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{ "crouch", LVT_F32, offsetof(struct FirstPersonCamera, crouch), false, LOT_NONE },
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{ "enabled", LVT_BOOL, offsetof(struct FirstPersonCamera, enabled), true, LOT_NONE },
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{ "forceRoll", LVT_BOOL, offsetof(struct FirstPersonCamera, forceRoll), false, LOT_NONE },
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{ "fov", LVT_F32, offsetof(struct FirstPersonCamera, fov), false, LOT_NONE },
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{ "offset", LVT_COBJECT, offsetof(struct FirstPersonCamera, offset), true, LOT_VEC3F },
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{ "pitch", LVT_S16, offsetof(struct FirstPersonCamera, pitch), false, LOT_NONE },
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{ "yaw", LVT_S16, offsetof(struct FirstPersonCamera, yaw), false, LOT_NONE },
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{ "centerL", LVT_BOOL, offsetof(struct FirstPersonCamera, centerL), false, LOT_NONE },
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{ "crouch", LVT_F32, offsetof(struct FirstPersonCamera, crouch), false, LOT_NONE },
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{ "enabled", LVT_BOOL, offsetof(struct FirstPersonCamera, enabled), true, LOT_NONE },
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{ "forcePitch", LVT_BOOL, offsetof(struct FirstPersonCamera, forcePitch), false, LOT_NONE },
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{ "forceRoll", LVT_BOOL, offsetof(struct FirstPersonCamera, forceRoll), false, LOT_NONE },
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{ "fov", LVT_F32, offsetof(struct FirstPersonCamera, fov), false, LOT_NONE },
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{ "offset", LVT_COBJECT, offsetof(struct FirstPersonCamera, offset), true, LOT_VEC3F },
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{ "pitch", LVT_S16, offsetof(struct FirstPersonCamera, pitch), false, LOT_NONE },
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{ "yaw", LVT_S16, offsetof(struct FirstPersonCamera, yaw), false, LOT_NONE },
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};
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#define LUA_FLOOR_GEOMETRY_FIELD_COUNT 4
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@ -33,6 +33,7 @@
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#include "game/ingame_menu.h"
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#include "game/first_person_cam.h"
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#include "game/envfx_snow.h"
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#include "engine/math_util.h"
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#ifdef DISCORD_SDK
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#include "pc/discord/discord.h"
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@ -721,7 +722,11 @@ void network_shutdown(bool sendLeaving, bool exiting, bool popup, bool reconnect
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cnt->extStickY = 0;
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gFirstPersonCamera.enabled = false;
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gFirstPersonCamera.forceRoll = false;
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gFirstPersonCamera.forcePitch = false;
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gFirstPersonCamera.centerL = true;
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gFirstPersonCamera.fov = FIRST_PERSON_DEFAULT_FOV;
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vec3f_set(gFirstPersonCamera.offset, 0, 0, 0);
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first_person_reset();
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extern void save_file_load_all(UNUSED u8 reload);
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