Resync bhv1upHiddenInPoleSpawner to prevent a sync table mismatch

This commit is contained in:
MysterD 2021-08-30 18:35:47 -07:00
parent b0ba739a6e
commit 628ed5b798
1 changed files with 6 additions and 15 deletions

View File

@ -343,20 +343,11 @@ void bhv_1up_hidden_in_pole_trigger_loop(void) {
}
void bhv_1up_hidden_in_pole_spawner_loop(void) {
if (!network_sync_object_initialized(o)) {
network_init_object(o, SYNC_DISTANCE_ONLY_EVENTS);
network_init_object_field(o, &o->o1UpForceSpawn);
}
s8 sp2F;
if (o->o1UpForceSpawn || is_point_within_radius_of_mario(o->oPosX, o->oPosY, o->oPosZ, 700)) {
spawn_object_relative(2, 0, 50, 0, o, MODEL_1UP, bhvHidden1upInPole);
for (sp2F = 0; sp2F < 2; sp2F++) {
spawn_object_relative(0, 0, sp2F * -200, 0, o, MODEL_NONE, bhvHidden1upInPoleTrigger);
}
o->o1UpForceSpawn = TRUE;
network_send_object(o);
o->activeFlags = ACTIVE_FLAG_DEACTIVATED;
// immediately break this into bhvHidden1upInPole and bhvHidden1upInPoleTrigger
// this makes syncing easier
spawn_object_relative(2, 0, 50, 0, o, MODEL_1UP, bhvHidden1upInPole);
for (s8 sp2F = 0; sp2F < 2; sp2F++) {
spawn_object_relative(0, 0, sp2F * -200, 0, o, MODEL_NONE, bhvHidden1upInPoleTrigger);
}
o->activeFlags = ACTIVE_FLAG_DEACTIVATED;
}