Add 'script warnings' for using deprecated functions, add new Discord ID function
This commit is contained in:
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36ddaa65ac
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6305c20410
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@ -8101,6 +8101,11 @@ function get_lighting_dir(index)
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-- ...
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-- ...
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end
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end
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--- @return string
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function get_local_discord_id()
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-- ...
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end
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--- @return integer
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--- @return integer
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function get_network_area_timer()
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function get_network_area_timer()
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-- ...
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-- ...
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@ -1997,6 +1997,24 @@
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<br />
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<br />
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## [get_local_discord_id](#get_local_discord_id)
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### Lua Example
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`local stringValue = get_local_discord_id()`
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### Parameters
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- None
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### Returns
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- `string`
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### C Prototype
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`const char* get_local_discord_id(void);`
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[:arrow_up_small:](#)
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<br />
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## [get_network_area_timer](#get_network_area_timer)
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## [get_network_area_timer](#get_network_area_timer)
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### Lua Example
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### Lua Example
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@ -1686,6 +1686,7 @@
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- [get_last_star_or_key](functions-5.md#get_last_star_or_key)
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- [get_last_star_or_key](functions-5.md#get_last_star_or_key)
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- [get_lighting_color](functions-5.md#get_lighting_color)
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- [get_lighting_color](functions-5.md#get_lighting_color)
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- [get_lighting_dir](functions-5.md#get_lighting_dir)
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- [get_lighting_dir](functions-5.md#get_lighting_dir)
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- [get_local_discord_id](functions-5.md#get_local_discord_id)
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- [get_network_area_timer](functions-5.md#get_network_area_timer)
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- [get_network_area_timer](functions-5.md#get_network_area_timer)
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- [get_os_name](functions-5.md#get_os_name)
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- [get_os_name](functions-5.md#get_os_name)
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- [get_save_file_modified](functions-5.md#get_save_file_modified)
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- [get_save_file_modified](functions-5.md#get_save_file_modified)
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@ -150,7 +150,7 @@ DJUI_THEME = "DJUI Theme"
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DJUI_SCALE = "DJUI Scale"
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DJUI_SCALE = "DJUI Scale"
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DJUI_FONT = "DJUI Font"
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DJUI_FONT = "DJUI Font"
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AUTO = "Auto"
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AUTO = "Auto"
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CENTER = "Center"
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CENTER = "DJUI Center"
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FONT_NORMAL = "Normal"
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FONT_NORMAL = "Normal"
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FONT_ALIASED = "Aliased"
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FONT_ALIASED = "Aliased"
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LIGHT_THEME = "Light"
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LIGHT_THEME = "Light"
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@ -124,8 +124,9 @@ void djui_connect_menu_open(void) {
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djui_panel_join_message_create(NULL);
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djui_panel_join_message_create(NULL);
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}
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}
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void djui_lua_error(char* text) {
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void djui_lua_error(char* text, struct DjuiColor color) {
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if (!sDjuiLuaError) { return; }
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if (!sDjuiLuaError) { return; }
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djui_base_set_color(&sDjuiLuaError->base, color.r, color.g, color.b, color.a);
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djui_text_set_text(sDjuiLuaError, text);
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djui_text_set_text(sDjuiLuaError, text);
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djui_base_set_visible(&sDjuiLuaError->base, true);
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djui_base_set_visible(&sDjuiLuaError->base, true);
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sDjuiLuaErrorTimeout = 30 * 5;
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sDjuiLuaErrorTimeout = 30 * 5;
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@ -43,7 +43,7 @@ extern bool gDjuiDisabled;
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void djui_init(void);
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void djui_init(void);
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void djui_init_late(void);
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void djui_init_late(void);
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void djui_connect_menu_open(void);
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void djui_connect_menu_open(void);
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void djui_lua_error(char* text);
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void djui_lua_error(char* text, struct DjuiColor color);
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void djui_render(void);
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void djui_render(void);
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void djui_reset_hud_params(void);
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void djui_reset_hud_params(void);
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@ -23,7 +23,18 @@ void smlua_mod_error(void) {
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if (mod == NULL) { return; }
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if (mod == NULL) { return; }
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char txt[255] = { 0 };
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char txt[255] = { 0 };
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snprintf(txt, 254, "'%s\\#ff0000\\' has script errors!", mod->name);
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snprintf(txt, 254, "'%s\\#ff0000\\' has script errors!", mod->name);
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djui_lua_error(txt);
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static const struct DjuiColor color = { 255, 0, 0, 255 };
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djui_lua_error(txt, color);
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}
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void smlua_mod_warning(void) {
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struct Mod* mod = gLuaActiveMod;
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if (mod == NULL) { mod = gLuaLastHookMod; }
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if (mod == NULL) { return; }
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char txt[255] = { 0 };
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snprintf(txt, 254, "'%s\\#ffe600\\' is using deprecated functions!", mod->name);
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static const struct DjuiColor color = { 255, 230, 0, 255 };
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djui_lua_error(txt, color);
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}
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}
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int smlua_error_handler(lua_State* L) {
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int smlua_error_handler(lua_State* L) {
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@ -39,6 +39,7 @@ extern struct Mod* gLuaActiveMod;
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extern struct Mod* gLuaLastHookMod;
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extern struct Mod* gLuaLastHookMod;
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void smlua_mod_error(void);
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void smlua_mod_error(void);
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void smlua_mod_warning(void);
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int smlua_error_handler(UNUSED lua_State* L);
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int smlua_error_handler(UNUSED lua_State* L);
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int smlua_pcall(lua_State* L, int nargs, int nresults, int errfunc);
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int smlua_pcall(lua_State* L, int nargs, int nresults, int errfunc);
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void smlua_exec_file(const char* path);
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void smlua_exec_file(const char* path);
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@ -29901,6 +29901,21 @@ int smlua_func_get_lighting_dir(lua_State* L) {
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return 1;
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return 1;
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}
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}
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int smlua_func_get_local_discord_id(UNUSED lua_State* L) {
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if (L == NULL) { return 0; }
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int top = lua_gettop(L);
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if (top != 0) {
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LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "get_local_discord_id", 0, top);
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return 0;
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}
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lua_pushstring(L, get_local_discord_id());
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return 1;
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}
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int smlua_func_get_network_area_timer(UNUSED lua_State* L) {
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int smlua_func_get_network_area_timer(UNUSED lua_State* L) {
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if (L == NULL) { return 0; }
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if (L == NULL) { return 0; }
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@ -34070,6 +34085,7 @@ void smlua_bind_functions_autogen(void) {
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smlua_bind_function(L, "get_last_star_or_key", smlua_func_get_last_star_or_key);
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smlua_bind_function(L, "get_last_star_or_key", smlua_func_get_last_star_or_key);
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smlua_bind_function(L, "get_lighting_color", smlua_func_get_lighting_color);
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smlua_bind_function(L, "get_lighting_color", smlua_func_get_lighting_color);
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smlua_bind_function(L, "get_lighting_dir", smlua_func_get_lighting_dir);
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smlua_bind_function(L, "get_lighting_dir", smlua_func_get_lighting_dir);
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smlua_bind_function(L, "get_local_discord_id", smlua_func_get_local_discord_id);
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smlua_bind_function(L, "get_network_area_timer", smlua_func_get_network_area_timer);
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smlua_bind_function(L, "get_network_area_timer", smlua_func_get_network_area_timer);
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smlua_bind_function(L, "get_os_name", smlua_func_get_os_name);
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smlua_bind_function(L, "get_os_name", smlua_func_get_os_name);
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smlua_bind_function(L, "get_save_file_modified", smlua_func_get_save_file_modified);
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smlua_bind_function(L, "get_save_file_modified", smlua_func_get_save_file_modified);
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@ -8,6 +8,7 @@
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#include "game/object_list_processor.h"
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#include "game/object_list_processor.h"
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char* network_discord_id_from_local_index(UNUSED u8 localIndex) {
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char* network_discord_id_from_local_index(UNUSED u8 localIndex) {
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smlua_mod_warning();
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#ifdef DISCORD_SDK
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#ifdef DISCORD_SDK
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static char sDiscordId[64] = "";
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static char sDiscordId[64] = "";
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if (localIndex == 0) {
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if (localIndex == 0) {
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@ -19,25 +20,31 @@ char* network_discord_id_from_local_index(UNUSED u8 localIndex) {
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}
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}
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void djui_hud_set_render_behind_hud(bool enable) {
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void djui_hud_set_render_behind_hud(bool enable) {
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smlua_mod_warning();
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if (!gLuaActiveMod) { return; }
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if (!gLuaActiveMod) { return; }
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gLuaActiveMod->renderBehindHud = enable;
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gLuaActiveMod->renderBehindHud = enable;
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}
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}
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struct ModAudio* audio_stream_load_url(UNUSED const char* url) {
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struct ModAudio* audio_stream_load_url(UNUSED const char* url) {
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smlua_mod_warning();
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return NULL;
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return NULL;
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}
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}
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f32 audio_stream_get_tempo(UNUSED struct ModAudio* audio) {
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f32 audio_stream_get_tempo(UNUSED struct ModAudio* audio) {
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smlua_mod_warning();
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return 1;
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return 1;
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}
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}
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void audio_stream_set_tempo(UNUSED struct ModAudio* audio, UNUSED f32 tempo) {
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void audio_stream_set_tempo(UNUSED struct ModAudio* audio, UNUSED f32 tempo) {
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smlua_mod_warning();
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}
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}
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void audio_stream_set_speed(UNUSED struct ModAudio* audio, UNUSED f32 initial_freq, UNUSED f32 speed, UNUSED bool pitch) {
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void audio_stream_set_speed(UNUSED struct ModAudio* audio, UNUSED f32 initial_freq, UNUSED f32 speed, UNUSED bool pitch) {
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smlua_mod_warning();
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}
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}
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f32 get_environment_region(u8 index) {
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f32 get_environment_region(u8 index) {
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smlua_mod_warning();
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s32 idx = 6 * index;
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s32 idx = 6 * index;
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if (gEnvironmentRegions != NULL && index > 0 && index <= gEnvironmentRegions[0] && gEnvironmentRegionsLength > idx) {
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if (gEnvironmentRegions != NULL && index > 0 && index <= gEnvironmentRegions[0] && gEnvironmentRegionsLength > idx) {
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return gEnvironmentRegions[idx];
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return gEnvironmentRegions[idx];
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@ -46,6 +53,7 @@ f32 get_environment_region(u8 index) {
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}
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}
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void set_environment_region(u8 index, s32 value) {
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void set_environment_region(u8 index, s32 value) {
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smlua_mod_warning();
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s32 idx = 6 * index;
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s32 idx = 6 * index;
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if (gEnvironmentRegions != NULL && index > 0 && index <= gEnvironmentRegions[0] && gEnvironmentRegionsLength > idx) {
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if (gEnvironmentRegions != NULL && index > 0 && index <= gEnvironmentRegions[0] && gEnvironmentRegionsLength > idx) {
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gEnvironmentRegions[idx] = value;
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gEnvironmentRegions[idx] = value;
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@ -53,6 +61,7 @@ void set_environment_region(u8 index, s32 value) {
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}
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}
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void network_player_color_to_palette(struct NetworkPlayer *np, enum PlayerPart part, Color color) {
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void network_player_color_to_palette(struct NetworkPlayer *np, enum PlayerPart part, Color color) {
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smlua_mod_warning();
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if (np == NULL || !(part < PLAYER_PART_MAX && part >= 0)) { return; }
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if (np == NULL || !(part < PLAYER_PART_MAX && part >= 0)) { return; }
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np->palette.parts[part][0] = color[0];
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np->palette.parts[part][0] = color[0];
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}
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}
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void network_player_palette_to_color(struct NetworkPlayer *np, enum PlayerPart part, Color out) {
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void network_player_palette_to_color(struct NetworkPlayer *np, enum PlayerPart part, Color out) {
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smlua_mod_warning();
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if (np == NULL || !(part < PLAYER_PART_MAX && part >= 0)) {
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if (np == NULL || !(part < PLAYER_PART_MAX && part >= 0)) {
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if (np == NULL) { // output config palette instead if np is NULL
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if (np == NULL) { // output config palette instead if np is NULL
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out[0] = configPlayerPalette.parts[part][0];
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out[0] = configPlayerPalette.parts[part][0];
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#include "game/level_geo.h"
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#include "game/level_geo.h"
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#include "game/first_person_cam.h"
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#include "game/first_person_cam.h"
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#ifdef DISCORD_SDK
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#include "pc/discord/discord.h"
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#endif
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static struct DateTime sDateTime;
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static struct DateTime sDateTime;
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///
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///
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@ -639,6 +643,18 @@ bool djui_is_playerlist_open(void) {
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///
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///
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const char* get_local_discord_id(void) {
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#ifdef DISCORD_SDK
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static char sDiscordId[64] = "";
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snprintf(sDiscordId, 64, "%" PRIu64 "", (uint64_t)discord_get_user_id());
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return sDiscordId;
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#else
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return NULL;
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#endif
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}
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///
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void set_window_title(const char* title) {
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void set_window_title(const char* title) {
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WAPI.set_window_title(title);
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WAPI.set_window_title(title);
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}
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}
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bool djui_is_playerlist_open(void);
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bool djui_is_playerlist_open(void);
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const char* get_local_discord_id(void);
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void set_window_title(const char* title);
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void set_window_title(const char* title);
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void reset_window_title(void);
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void reset_window_title(void);
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