Exposed save_file_erase and save_file_reload to lua (#137)
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@ -58,7 +58,7 @@ override_allowed_functions = {
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"src/audio/external.h": [ " play_", "fade", "current_background" ],
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"src/game/rumble_init.c": [ "queue_rumble_", "reset_rumble_timers" ],
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"src/pc/djui/djui_popup.h" : [ "create" ],
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"src/game/save_file.h": [ "save_file_get_", "save_file_set_flags", "save_file_clear_flags" ],
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"src/game/save_file.h": [ "save_file_get_", "save_file_set_flags", "save_file_clear_flags", "save_file_erase", "save_file_reload" ],
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"src/pc/lua/utils/smlua_model_utils.h": [ "smlua_model_util_get_id" ],
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"src/game/object_list_processor.h": [ "set_object_respawn_info_bits" ],
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"src/game/mario_misc.h": [ "bhv_toad.*", "bhv_unlock_door.*" ],
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@ -878,4 +878,4 @@ def main():
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print('Total functions: ' + str(total_functions))
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if __name__ == '__main__':
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main()
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main()
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@ -7203,6 +7203,12 @@ function save_file_clear_flags(flags)
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-- ...
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end
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--- @param fileIndex integer
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--- @return nil
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function save_file_erase(fileIndex)
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-- ...
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end
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--- @param capPos Vec3s
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--- @return integer
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function save_file_get_cap_pos(capPos)
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@ -7254,6 +7260,11 @@ function save_file_get_total_star_count(fileIndex, minCourse, maxCourse)
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-- ...
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end
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--- @return nil
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function save_file_reload()
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-- ...
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end
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--- @param flags integer
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--- @return nil
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function save_file_set_flags(flags)
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@ -5364,6 +5364,26 @@
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<br />
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## [save_file_erase](#save_file_erase)
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### Lua Example
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`save_file_erase(fileIndex)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| fileIndex | `integer` |
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### Returns
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- None
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### C Prototype
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`void save_file_erase(s32 fileIndex);`
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[:arrow_up_small:](#)
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<br />
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## [save_file_get_cap_pos](#save_file_get_cap_pos)
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### Lua Example
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@ -5525,6 +5545,24 @@
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<br />
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## [save_file_reload](#save_file_reload)
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### Lua Example
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`save_file_reload()`
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### Parameters
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- None
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### Returns
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- None
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### C Prototype
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`void save_file_reload(void);`
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[:arrow_up_small:](#)
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<br />
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## [save_file_set_flags](#save_file_set_flags)
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### Lua Example
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@ -1339,6 +1339,7 @@
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- save_file.h
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- [save_file_clear_flags](functions-4.md#save_file_clear_flags)
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- [save_file_erase](functions-4.md#save_file_erase)
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- [save_file_get_cap_pos](functions-4.md#save_file_get_cap_pos)
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- [save_file_get_course_coin_score](functions-4.md#save_file_get_course_coin_score)
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- [save_file_get_course_star_count](functions-4.md#save_file_get_course_star_count)
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@ -1347,6 +1348,7 @@
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- [save_file_get_sound_mode](functions-4.md#save_file_get_sound_mode)
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- [save_file_get_star_flags](functions-4.md#save_file_get_star_flags)
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- [save_file_get_total_star_count](functions-4.md#save_file_get_total_star_count)
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- [save_file_reload](functions-4.md#save_file_reload)
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- [save_file_set_flags](functions-4.md#save_file_set_flags)
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<br />
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@ -15992,6 +15992,17 @@ int smlua_func_save_file_clear_flags(lua_State* L) {
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return 1;
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}
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int smlua_func_save_file_erase(lua_State* L) {
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if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
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s32 fileIndex = smlua_to_integer(L, 1);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1"); return 0; }
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save_file_erase(fileIndex);
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return 1;
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}
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int smlua_func_save_file_get_cap_pos(lua_State* L) {
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if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
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@ -16094,6 +16105,15 @@ int smlua_func_save_file_get_total_star_count(lua_State* L) {
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return 1;
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}
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int smlua_func_save_file_reload(UNUSED lua_State* L) {
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if(!smlua_functions_valid_param_count(L, 0)) { return 0; }
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save_file_reload();
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return 1;
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}
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int smlua_func_save_file_set_flags(lua_State* L) {
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if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
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@ -19256,6 +19276,7 @@ void smlua_bind_functions_autogen(void) {
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// save_file.h
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smlua_bind_function(L, "save_file_clear_flags", smlua_func_save_file_clear_flags);
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smlua_bind_function(L, "save_file_erase", smlua_func_save_file_erase);
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smlua_bind_function(L, "save_file_get_cap_pos", smlua_func_save_file_get_cap_pos);
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smlua_bind_function(L, "save_file_get_course_coin_score", smlua_func_save_file_get_course_coin_score);
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smlua_bind_function(L, "save_file_get_course_star_count", smlua_func_save_file_get_course_star_count);
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@ -19264,6 +19285,7 @@ void smlua_bind_functions_autogen(void) {
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smlua_bind_function(L, "save_file_get_sound_mode", smlua_func_save_file_get_sound_mode);
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smlua_bind_function(L, "save_file_get_star_flags", smlua_func_save_file_get_star_flags);
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smlua_bind_function(L, "save_file_get_total_star_count", smlua_func_save_file_get_total_star_count);
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smlua_bind_function(L, "save_file_reload", smlua_func_save_file_reload);
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smlua_bind_function(L, "save_file_set_flags", smlua_func_save_file_set_flags);
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// smlua_audio_utils.h
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