Multiple Sound Support (#377)
* Initial support for the game playing multiple sounds at once. * Make better use of our channels and use the remaining channels.
This commit is contained in:
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0d42098b4e
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677f4591dc
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@ -24,6 +24,12 @@
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.byte (\b - sequence_start) >> 8, (\b - sequence_start) & 0xff
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.endm
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.macro seq_startchannel_extended a, b
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.byte 0xb0
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.byte \a
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.byte (\b - sequence_start) >> 8, (\b - sequence_start) & 0xff
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.endm
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.macro seq_subtract a
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.byte 0xc8
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.byte \a
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@ -80,12 +86,12 @@
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.macro seq_disablechannels_extended a
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.byte 0xc0
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.byte \a >> 24, \a >> 16, \a >> 8, \a & 0xff
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.byte (\a >> 56) & 0xff, (\a >> 48) & 0xff, (\a >> 40) & 0xff, (\a >> 32) & 0xff, (\a >> 24) & 0xff, (\a >> 16) & 0xff, (\a >> 8) & 0xff, \a & 0xff
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.endm
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.macro seq_initchannels_extended a
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.byte 0xc1
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.byte \a >> 24, \a >> 16, \a >> 8, \a & 0xff
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.byte (\a >> 56) & 0xff, (\a >> 48) & 0xff, (\a >> 40) & 0xff, (\a >> 32) & 0xff, (\a >> 24) & 0xff, (\a >> 16) & 0xff, (\a >> 8) & 0xff, \a & 0xff
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.endm
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.macro seq_changevol a
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@ -18,20 +18,96 @@ seq_setmutescale 0
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seq_setvol 127
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.endif
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seq_settempo 120
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#seq_initchannels 0xfff
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seq_initchannels_extended 0xfff
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seq_startchannel 0, .channel0
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seq_startchannel 1, .channel1
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seq_startchannel 2, .channel2
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seq_startchannel 3, .channel38
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seq_startchannel 4, .channel4
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seq_startchannel 5, .channel59
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seq_startchannel 6, .channel6
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seq_startchannel 7, .channel7
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seq_startchannel 8, .channel38
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seq_startchannel 9, .channel59
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seq_startchannel 10, .channel10
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seq_startchannel 11, .channel11
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seq_initchannels_extended 0xffffffffffffffff
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# SOUND_BANK_ACTION
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seq_startchannel_extended 0, .channel0
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seq_startchannel_extended 1, .channel0
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seq_startchannel_extended 2, .channel0
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seq_startchannel_extended 3, .channel0
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seq_startchannel_extended 4, .channel0
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seq_startchannel_extended 5, .channel0
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seq_startchannel_extended 6, .channel0
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seq_startchannel_extended 7, .channel0
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# SOUND_BANK_MOVING
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seq_startchannel_extended 8, .channel1
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seq_startchannel_extended 9, .channel1
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seq_startchannel_extended 10, .channel1
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seq_startchannel_extended 11, .channel1
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seq_startchannel_extended 12, .channel1
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seq_startchannel_extended 13, .channel1
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seq_startchannel_extended 14, .channel1
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seq_startchannel_extended 15, .channel1
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# SOUND_BANK_MARIO_VOICE
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seq_startchannel_extended 16, .channel2
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seq_startchannel_extended 17, .channel2
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seq_startchannel_extended 18, .channel2
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seq_startchannel_extended 19, .channel2
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seq_startchannel_extended 20, .channel2
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seq_startchannel_extended 21, .channel2
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seq_startchannel_extended 22, .channel2
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seq_startchannel_extended 23, .channel2
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# SOUND_BANK_GENERAL
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seq_startchannel_extended 24, .channel38
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seq_startchannel_extended 25, .channel38
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seq_startchannel_extended 26, .channel38
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seq_startchannel_extended 27, .channel38
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# SOUND_BANK_ENV
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seq_startchannel_extended 28, .channel4
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seq_startchannel_extended 29, .channel4
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seq_startchannel_extended 30, .channel4
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seq_startchannel_extended 31, .channel4
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# SOUND_BANK_OBJ
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seq_startchannel_extended 32, .channel59
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seq_startchannel_extended 33, .channel59
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seq_startchannel_extended 34, .channel59
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seq_startchannel_extended 35, .channel59
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# SOUND_BANK_AIR
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seq_startchannel_extended 36, .channel6
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seq_startchannel_extended 37, .channel6
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seq_startchannel_extended 38, .channel6
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seq_startchannel_extended 39, .channel6
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# SOUND_BANK_MENU
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seq_startchannel_extended 40, .channel7
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# SOUND_BANK_GENERAL2
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seq_startchannel_extended 41, .channel38
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seq_startchannel_extended 42, .channel38
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seq_startchannel_extended 43, .channel38
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seq_startchannel_extended 44, .channel38
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# SOUND_BANK_OBJ2
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seq_startchannel_extended 45, .channel59
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seq_startchannel_extended 46, .channel59
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seq_startchannel_extended 47, .channel59
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# SOUND_BANK_LUIGI_VOICE
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seq_startchannel_extended 48, .channel10
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seq_startchannel_extended 49, .channel10
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seq_startchannel_extended 50, .channel10
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seq_startchannel_extended 51, .channel10
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seq_startchannel_extended 52, .channel10
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seq_startchannel_extended 53, .channel10
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seq_startchannel_extended 54, .channel10
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seq_startchannel_extended 55, .channel10
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# SOUND_BANK_WARIO_VOICE
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seq_startchannel_extended 56, .channel11
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seq_startchannel_extended 57, .channel11
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seq_startchannel_extended 58, .channel11
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seq_startchannel_extended 59, .channel11
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seq_startchannel_extended 60, .channel11
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seq_startchannel_extended 61, .channel11
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seq_startchannel_extended 62, .channel11
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seq_startchannel_extended 63, .channel11
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.seq_loop:
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seq_delay 20000
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seq_jump .seq_loop
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@ -25,7 +25,7 @@
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// N.B. sound banks are different from the audio banks referred to in other
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// files. We should really fix our naming to be less ambiguous...
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#define MAX_BACKGROUND_MUSIC_QUEUE_SIZE 6
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#define MAX_CHANNELS_PER_SOUND_BANK 1
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#define MAX_CHANNELS_PER_SOUND_BANK 8
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#define SOUND_INDEX_COUNT 40
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#define SEQUENCE_NONE 0xFF
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@ -393,9 +393,9 @@ STATIC_ASSERT(ARRAY_COUNT(sBackgroundMusicDefaultVolume) == 64,
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u8 sCurrentBackgroundMusicSeqId = SEQUENCE_NONE;
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u8 sMusicDynamicDelay = 0;
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u8 sSoundBankUsedListBack[SOUND_BANK_COUNT] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
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u8 sSoundBankFreeListFront[SOUND_BANK_COUNT] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
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u8 sSoundBankFreeListFront[SOUND_BANK_COUNT] = { 8, 8, 8, 4, 4, 4, 4, 1, 4, 3, 8, 8 };
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u8 sNumSoundsInBank[SOUND_BANK_COUNT] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; // only used for debugging
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u8 sMaxChannelsForSoundBank[SOUND_BANK_COUNT] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
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u8 sMaxChannelsForSoundBank[SOUND_BANK_COUNT] = { 8, 8, 8, 4, 4, 4, 4, 1, 4, 3, 8, 8 };
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// Banks 2 and 7 both grew from 0x30 sounds to 0x40 in size in US.
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#ifdef VERSION_JP
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@ -452,10 +452,9 @@ s8 D_SH_80343E48_pad[0x8];
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#endif
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struct Sound sSoundRequests[0x100];
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// Curiously, this has size 3, despite SEQUENCE_PLAYERS == 4 on EU
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struct ChannelVolumeScaleFade D_80360928[3][CHANNELS_MAX];
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u8 sUsedChannelsForSoundBank[SOUND_BANK_COUNT];
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u8 sCurrentSound[SOUND_BANK_COUNT][MAX_CHANNELS_PER_SOUND_BANK]; // index into sSoundBanks
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struct ChannelVolumeScaleFade D_80360928[SEQUENCE_PLAYERS][CHANNELS_MAX] = { 0 };
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u8 sUsedChannelsForSoundBank[SOUND_BANK_COUNT] = { 0 };
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u8 sCurrentSound[SOUND_BANK_COUNT][MAX_CHANNELS_PER_SOUND_BANK] = { 0 }; // index into sSoundBanks
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/**
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* For each sound bank, a pool containing the currently active sounds for that bank.
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@ -1401,7 +1400,7 @@ static void update_game_sound(void) {
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for (bank = 0; bank < SOUND_BANK_COUNT; bank++) {
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select_current_sounds(bank);
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for (i = 0; i < MAX_CHANNELS_PER_SOUND_BANK; i++) {
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for (i = 0; i < sUsedChannelsForSoundBank[bank]; i++) {
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soundIndex = sCurrentSound[bank][i];
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if (soundIndex < SOUND_INDEX_COUNT && sSoundBanks[bank][soundIndex].soundStatus != SOUND_STATUS_STOPPED) {
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@ -1750,11 +1749,12 @@ static void update_game_sound(void) {
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// Increment to the next channel that this bank owns
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channelIndex++;
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}
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// Increment to the first channel index of the next bank
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// (In practice sUsedChannelsForSoundBank[i] = sMaxChannelsForSoundBank[i] = 1, so this
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// doesn't do anything)
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channelIndex += sMaxChannelsForSoundBank[bank] - sUsedChannelsForSoundBank[bank];
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}
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}
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@ -7,11 +7,11 @@
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#if defined(VERSION_EU) || defined(VERSION_SH)
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#define SEQUENCE_PLAYERS 4
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#define SEQUENCE_CHANNELS 48
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#define SEQUENCE_CHANNELS 128
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#define SEQUENCE_LAYERS 64
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#else
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#define SEQUENCE_PLAYERS 3
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#define SEQUENCE_CHANNELS 32
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#define SEQUENCE_CHANNELS 129
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#ifdef VERSION_JP
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#define SEQUENCE_LAYERS 48
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#else
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#endif
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#define LAYERS_MAX 8
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#define CHANNELS_MAX 32
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#define CHANNELS_MAX 64
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#define NO_LAYER ((struct SequenceChannelLayer *)(-1))
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@ -38,9 +38,9 @@ struct Note *gNotes;
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static u8 pad[4];
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#endif
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struct SequencePlayer gSequencePlayers[SEQUENCE_PLAYERS];
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struct SequenceChannel gSequenceChannels[SEQUENCE_CHANNELS];
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struct SequenceChannelLayer gSequenceLayers[SEQUENCE_LAYERS];
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struct SequencePlayer gSequencePlayers[SEQUENCE_PLAYERS] = { 0 };
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struct SequenceChannel gSequenceChannels[SEQUENCE_CHANNELS] = { 0 };
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struct SequenceChannelLayer gSequenceLayers[SEQUENCE_LAYERS] = { 0 };
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struct SequenceChannel gSequenceChannelNone;
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struct AudioListItem gLayerFreeList;
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@ -1,6 +1,6 @@
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#include <PR/ultratypes.h>
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#if defined(AUDIO_DEVELOPMENT) || defined(DEVELOPMENT)
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#if defined(DEVELOPMENT)
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#include <stdio.h>
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#include <assert.h>
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#endif
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#include "heap.h"
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#include "load.h"
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#include "seqplayer.h"
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#include "pc/debuglog.h"
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#define PORTAMENTO_IS_SPECIAL(x) ((x).mode & 0x80)
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#define PORTAMENTO_MODE(x) ((x).mode & ~0x80)
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}
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void sequence_channel_disable(struct SequenceChannel *seqChannel) {
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s32 i;
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for (i = 0; i < LAYERS_MAX; i++) {
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for (s32 i = 0; i < LAYERS_MAX; i++) {
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seq_channel_layer_free(seqChannel, i);
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}
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@ -199,8 +199,7 @@ void sequence_channel_disable(struct SequenceChannel *seqChannel) {
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}
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struct SequenceChannel *allocate_sequence_channel(void) {
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s32 i;
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for (i = 0; i < ARRAY_COUNT(gSequenceChannels); i++) {
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for (u32 i = 0; i < ARRAY_COUNT(gSequenceChannels); i++) {
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if (gSequenceChannels[i].seqPlayer == NULL) {
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#if defined(VERSION_EU) || defined(VERSION_SH)
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return &gSequenceChannels[i];
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#endif
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}
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}
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LOG_ERROR("RAN OUT OF SEQUENCE CHANNELS FOR ALLOCATION!");
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return &gSequenceChannelNone;
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}
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void sequence_player_init_channels(struct SequencePlayer *seqPlayer, u16 channelBits) {
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struct SequenceChannel *seqChannel;
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s32 i;
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for (i = 0; i < CHANNELS_MAX; i++) {
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for (u32 i = 0; i < CHANNELS_MAX; i++) {
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if (channelBits & 1) {
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seqChannel = seqPlayer->channels[i];
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struct SequenceChannel *seqChannel = seqPlayer->channels[i];
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if (IS_SEQUENCE_CHANNEL_VALID(seqChannel) == TRUE && seqChannel->seqPlayer == seqPlayer) {
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sequence_channel_disable(seqChannel);
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seqChannel->seqPlayer = NULL;
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}
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void sequence_player_disable_channels(struct SequencePlayer *seqPlayer, u16 channelBits) {
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struct SequenceChannel *seqChannel;
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s32 i;
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eu_stubbed_printf_0("SUBTRACK DIM\n");
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for (i = 0; i < CHANNELS_MAX; i++) {
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for (u32 i = 0; i < CHANNELS_MAX; i++) {
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if (channelBits & 1) {
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seqChannel = seqPlayer->channels[i];
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struct SequenceChannel *seqChannel = seqPlayer->channels[i];
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if (IS_SEQUENCE_CHANNEL_VALID(seqChannel) == TRUE) {
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if (seqChannel->seqPlayer == seqPlayer) {
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sequence_channel_disable(seqChannel);
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@ -276,27 +271,22 @@ void sequence_player_disable_channels(struct SequencePlayer *seqPlayer, u16 chan
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}
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}
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void sequence_player_init_channels_extended(struct SequencePlayer* seqPlayer, u32 channelBits) {
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struct SequenceChannel* seqChannel;
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s32 i;
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#ifdef AUDIO_DEVELOPMENT
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printf("debug: Enabling channels (extended) with corresponding bits %X\n", channelBits);
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#endif
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for (i = 0; i < CHANNELS_MAX; i++) {
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void sequence_player_init_channels_extended(struct SequencePlayer* seqPlayer, u64 channelBits) {
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LOG_DEBUG("Enabling channels (extended) with corresponding bits %llX", channelBits);
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for (u32 i = 0; i < CHANNELS_MAX; i++) {
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if (channelBits & 1) {
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seqChannel = seqPlayer->channels[i];
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struct SequenceChannel* seqChannel = seqPlayer->channels[i];
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if (IS_SEQUENCE_CHANNEL_VALID(seqChannel) == TRUE && seqChannel->seqPlayer == seqPlayer) {
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sequence_channel_disable(seqChannel);
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seqChannel->seqPlayer = NULL;
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}
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}
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seqChannel = allocate_sequence_channel();
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if (IS_SEQUENCE_CHANNEL_VALID(seqChannel) == FALSE) {
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eu_stubbed_printf_0("Audio:Track:Warning: No Free Notetrack\n");
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gAudioErrorFlags = i + 0x10000;
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seqPlayer->channels[i] = seqChannel;
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}
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else {
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} else {
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sequence_channel_init(seqChannel);
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seqPlayer->channels[i] = seqChannel;
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seqChannel->seqPlayer = seqPlayer;
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@ -305,14 +295,10 @@ void sequence_player_init_channels_extended(struct SequencePlayer* seqPlayer, u3
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seqChannel->noteAllocPolicy = seqPlayer->noteAllocPolicy;
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}
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#ifdef AUDIO_DEVELOPMENT
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printf("debug: Tried to enable channel (extended) %i with result of validity %u.\n", i, IS_SEQUENCE_CHANNEL_VALID(seqChannel));
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#endif
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LOG_DEBUG("Tried to enable channel (extended) %i with result of validity %u.", i, IS_SEQUENCE_CHANNEL_VALID(seqChannel));
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}
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#ifdef AUDIO_DEVELOPMENT
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printf("debug: Checked channel (extended) %i for enable with bit %u.\n", i, channelBits & 1);
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#endif
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LOG_DEBUG("Checked channel (extended) %i for enable with bit %llu.", i, channelBits & 1);
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#ifdef VERSION_EU
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channelBits = channelBits >> 1;
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}
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}
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void sequence_player_disable_channels_extended(struct SequencePlayer* seqPlayer, u32 channelBits) {
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struct SequenceChannel* seqChannel;
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s32 i;
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void sequence_player_disable_channels_extended(struct SequencePlayer* seqPlayer, u64 channelBits) {
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LOG_DEBUG("Disabling channels (extended) with corresponding bits %llX", channelBits);
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#ifdef AUDIO_DEVELOPMENT
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printf("debug: Disabling channels (extended) with corresponding bits %X\n", channelBits);
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#endif
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for (i = 0; i < CHANNELS_MAX; i++) {
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for (u32 i = 0; i < CHANNELS_MAX; i++) {
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if (channelBits & 1) {
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seqChannel = seqPlayer->channels[i];
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struct SequenceChannel* seqChannel = seqPlayer->channels[i];
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if (IS_SEQUENCE_CHANNEL_VALID(seqChannel) == TRUE) {
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if (seqChannel->seqPlayer == seqPlayer) {
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sequence_channel_disable(seqChannel);
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@ -349,6 +330,27 @@ void sequence_player_disable_channels_extended(struct SequencePlayer* seqPlayer,
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}
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}
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void sequence_player_disable_all_channels(struct SequencePlayer *seqPlayer) {
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eu_stubbed_printf_0("SUBTRACK DIM\n");
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for (u32 i = 0; i < CHANNELS_MAX; i++) {
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struct SequenceChannel *seqChannel = seqPlayer->channels[i];
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if (IS_SEQUENCE_CHANNEL_VALID(seqChannel) == TRUE) {
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if (seqChannel->seqPlayer == seqPlayer) {
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sequence_channel_disable(seqChannel);
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seqChannel->seqPlayer = NULL;
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}
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#if defined(VERSION_EU) || defined(VERSION_SH)
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else {
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#ifdef VERSION_EU
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stubbed_printf("Audio:Track: Warning SUBTRACK PARENT CHANGED\n");
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#endif
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}
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#endif
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seqPlayer->channels[i] = &gSequenceChannelNone;
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}
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}
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}
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void sequence_channel_enable(struct SequencePlayer *seqPlayer, u8 channelIndex, void *script) {
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struct SequenceChannel *seqChannel = seqPlayer->channels[channelIndex];
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s32 i;
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|
@ -378,11 +380,15 @@ void sequence_channel_enable(struct SequencePlayer *seqPlayer, u8 channelIndex,
|
|||
seq_channel_layer_free(seqChannel, i);
|
||||
}
|
||||
}
|
||||
|
||||
LOG_DEBUG("Enabled sequence channel %d with script entry of %p", channelIndex, script);
|
||||
}
|
||||
}
|
||||
|
||||
void sequence_player_disable(struct SequencePlayer *seqPlayer) {
|
||||
sequence_player_disable_channels(seqPlayer, 0xffff);
|
||||
LOG_DEBUG("Disabling sequence player %p", seqPlayer);
|
||||
|
||||
sequence_player_disable_all_channels(seqPlayer);
|
||||
note_pool_clear(&seqPlayer->notePool);
|
||||
seqPlayer->finished = TRUE;
|
||||
seqPlayer->enabled = FALSE;
|
||||
|
@ -519,6 +525,22 @@ s32 m64_read_s32(struct M64ScriptState* state) {
|
|||
return ret;
|
||||
}
|
||||
|
||||
s64 m64_read_s64(struct M64ScriptState* state) {
|
||||
#ifdef DEVELOPMENT
|
||||
assert(state != NULL);
|
||||
assert(state->pc != NULL);
|
||||
#endif
|
||||
s64 ret = *(state->pc++) << 56;
|
||||
ret = (*(state->pc++) << 48) | ret;
|
||||
ret = (*(state->pc++) << 40) | ret;
|
||||
ret = (*(state->pc++) << 32) | ret;
|
||||
ret = (*(state->pc++) << 24) | ret;
|
||||
ret = (*(state->pc++) << 16) | ret;
|
||||
ret = (*(state->pc++) << 8) | ret;
|
||||
ret = *(state->pc++) | ret;
|
||||
return ret;
|
||||
}
|
||||
|
||||
#if defined(VERSION_SH)
|
||||
void seq_channel_layer_process_script(struct SequenceChannelLayer *layer) {
|
||||
s32 cmd;
|
||||
|
@ -2341,8 +2363,10 @@ void sequence_player_process_sequence(struct SequencePlayer *seqPlayer) {
|
|||
u8 temp;
|
||||
s32 value = 0;
|
||||
s32 i;
|
||||
u8 u8v;
|
||||
u16 u16v;
|
||||
u32 u32v;
|
||||
u64 u64v;
|
||||
u8 *tempPtr;
|
||||
struct M64ScriptState *state;
|
||||
#if defined(VERSION_EU) || defined(VERSION_SH)
|
||||
|
@ -2707,13 +2731,13 @@ void sequence_player_process_sequence(struct SequencePlayer *seqPlayer) {
|
|||
break;
|
||||
|
||||
case 0xc1: // seq_initchannels_extended
|
||||
u32v = m64_read_s32(state);
|
||||
sequence_player_init_channels_extended(seqPlayer, u32v);
|
||||
u64v = m64_read_s64(state);
|
||||
sequence_player_init_channels_extended(seqPlayer, u64v);
|
||||
break;
|
||||
|
||||
case 0xc0: // seq_disablechannels_extended
|
||||
u32v = m64_read_s32(state);
|
||||
sequence_player_disable_channels_extended(seqPlayer, u32v);
|
||||
u64v = m64_read_s64(state);
|
||||
sequence_player_disable_channels_extended(seqPlayer, u64v);
|
||||
break;
|
||||
|
||||
case 0xd5: // seq_setmutescale
|
||||
|
@ -2823,6 +2847,11 @@ void sequence_player_process_sequence(struct SequencePlayer *seqPlayer) {
|
|||
break;
|
||||
case 0xa0:
|
||||
break;
|
||||
case 0xb0: // seq_startchannel_extended
|
||||
u8v = m64_read_u8(state);
|
||||
u16v = m64_read_s16(state);
|
||||
sequence_channel_enable(seqPlayer, u8v, seqPlayer->seqData + u16v);
|
||||
break;
|
||||
#if !defined(VERSION_EU) && !defined(VERSION_SH)
|
||||
case 0xd8: // (this makes no sense)
|
||||
break;
|
||||
|
|
Loading…
Reference in New Issue