Removed artifcat, fix cam (#193)
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@ -124,18 +124,17 @@ extern bool gDjuiInMainMenu;
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///This is called at every level initialisation.
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void newcam_init(struct Camera *c, u8 dv) {
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newcam_tilt = 1500;
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newcam_distance_target = newcam_distance_values[dv];
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newcam_yaw = -c->yaw+0x4000; //Mario and the camera's yaw have this offset between them.
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newcam_mode = NC_MODE_NORMAL;
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///This here will dictate what modes the camera will start in at the beginning of a level. Below are some examples.
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switch (gCurrLevelNum) {
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case LEVEL_BITDW: newcam_yaw = 0x4000; /*newcam_mode = NC_MODE_8D;*/ newcam_tilt = 4000; newcam_distance_target = newcam_distance_values[2]; break;
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case LEVEL_BITFS: newcam_yaw = 0x4000; /*newcam_mode = NC_MODE_8D;*/ newcam_tilt = 4000; newcam_distance_target = newcam_distance_values[2]; break;
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case LEVEL_BITS: newcam_yaw = 0x4000; /*newcam_mode = NC_MODE_8D;*/ newcam_tilt = 4000; newcam_distance_target = newcam_distance_values[2]; break;
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case LEVEL_WF: newcam_yaw = 0x4000; newcam_tilt = 2000; newcam_distance_target = newcam_distance_values[1]; break;
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case LEVEL_RR: newcam_yaw = 0x6000; newcam_tilt = 2000; newcam_distance_target = newcam_distance_values[2]; break;
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case LEVEL_CCM: if (gCurrAreaIndex == 1) {newcam_yaw = -0x4000; newcam_tilt = 2000; newcam_distance_target = newcam_distance_values[1];} else newcam_mode = NC_MODE_SLIDE; break;
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case LEVEL_WDW: newcam_yaw = 0x2000; newcam_tilt = 3000; newcam_distance_target = newcam_distance_values[1]; break;
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case LEVEL_BITDW: newcam_yaw = 0x4000; /*newcam_mode = NC_MODE_8D;*/ newcam_tilt = 4000; break;
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case LEVEL_BITFS: newcam_yaw = 0x4000; /*newcam_mode = NC_MODE_8D;*/ newcam_tilt = 4000; break;
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case LEVEL_BITS: newcam_yaw = 0x4000; /*newcam_mode = NC_MODE_8D;*/ newcam_tilt = 4000; break;
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case LEVEL_WF: newcam_yaw = 0x4000; newcam_tilt = 2000; break;
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case LEVEL_RR: newcam_yaw = 0x6000; newcam_tilt = 2000; break;
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case LEVEL_CCM: if (gCurrAreaIndex == 1) {newcam_yaw = -0x4000; newcam_tilt = 2000; } else newcam_mode = NC_MODE_SLIDE; break;
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case LEVEL_WDW: newcam_yaw = 0x2000; newcam_tilt = 3000; break;
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case 27: newcam_mode = NC_MODE_SLIDE; break;
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case LEVEL_TTM: if (gCurrAreaIndex == 2) newcam_mode = NC_MODE_SLIDE; break;
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}
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@ -61,7 +61,7 @@ static struct PowerMeterHUD sPowerMeterHUD = {
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// when the power meter is hidden.
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s32 sPowerMeterVisibleTimer = 0;
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static struct UnusedHUDStruct sUnusedHUDValues = { 0x00, 0x0A, 0x00 };
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UNUSED static struct UnusedHUDStruct sUnusedHUDValues = { 0x00, 0x0A, 0x00 };
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static struct CameraHUD sCameraHUD = { CAM_STATUS_NONE };
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@ -309,15 +309,6 @@ void render_hud_mario_lives(void) {
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char* displayHead = (gMarioStates[0].character) ? &gMarioStates[0].character->hudHead : ",";
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#endif
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print_text(GFX_DIMENSIONS_RECT_FROM_LEFT_EDGE(22), HUD_TOP_Y, displayHead); // 'Mario Head' glyph
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if (gHudDisplay.lives == -1) {
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gSPDisplayList(gDisplayListHead++, dl_ia_text_begin);
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u8 a = ((gGlobalTimer % 24) >= 12) ? 200 : 170;
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gDPSetEnvColor(gDisplayListHead++, 0, 0, 0, a);
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print_generic_ascii_string(100, 10, "no lives remaining");
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gSPDisplayList(gDisplayListHead++, dl_ia_text_end);
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return;
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}
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print_text(GFX_DIMENSIONS_RECT_FROM_LEFT_EDGE(38), HUD_TOP_Y, "*"); // 'X' glyph
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print_text_fmt_int(GFX_DIMENSIONS_RECT_FROM_LEFT_EDGE(54), HUD_TOP_Y, "%d", gHudDisplay.lives);
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}
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