Add gControllers
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@ -23,6 +23,9 @@ gActiveMods = {}
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--- @type Character[]
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--- @type Character[]
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gCharacters = {}
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gCharacters = {}
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--- @type Controller[]
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gControllers = {}
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--- @type GlobalTextures
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--- @type GlobalTextures
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gTextures = {}
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gTextures = {}
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@ -37,6 +37,13 @@ The `gCharacters[]` table is an array from `0` to `(CT_MAX - 1)` that contains a
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<br />
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<br />
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## [gControllers](#gControllers)
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The `gControllers[]` table is an array from `0` to `(MAX_PLAYERS - 1)` that contains a [Controller](structs.md#Controller) struct for each possible player.
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[:arrow_up_small:](#)
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<br />
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## [gTextures](#gTextures)
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## [gTextures](#gTextures)
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The `gTextures` table contains references to textures. Listed in [GlobalTextures](structs.md#GlobalTextures).
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The `gTextures` table contains references to textures. Listed in [GlobalTextures](structs.md#GlobalTextures).
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@ -603,6 +603,17 @@ void smlua_cobject_init_globals(void) {
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lua_setglobal(L, "gCharacters");
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lua_setglobal(L, "gCharacters");
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}
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}
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{
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lua_newtable(L);
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int t = lua_gettop(gLuaState);
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for (s32 i = 0; i < MAX_PLAYERS; i++) {
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lua_pushinteger(L, i);
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smlua_push_object(L, LOT_CONTROLLER, &gControllers[i]);
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lua_settable(L, t);
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}
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lua_setglobal(L, "gControllers");
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}
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#define EXPOSE_GLOBAL(lot, ptr) \
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#define EXPOSE_GLOBAL(lot, ptr) \
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{ \
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{ \
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smlua_push_object(L, lot, &ptr); \
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smlua_push_object(L, lot, &ptr); \
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