Mouse lock & freeze cam fixes and warp constants (#103)
This commit is contained in:
parent
0c7ada8d2b
commit
68d46cdefe
|
@ -12,6 +12,7 @@ in_files = [
|
|||
"include/types.h",
|
||||
"include/sm64.h",
|
||||
"src/pc/lua/smlua_hooks.h",
|
||||
"src/game/area.h",
|
||||
"src/game/camera.h",
|
||||
"include/mario_animation_ids.h",
|
||||
"include/sounds.h",
|
||||
|
|
|
@ -336,6 +336,45 @@ COURSE_COUNT = 25
|
|||
--- @type integer
|
||||
COURSE_MIN = 1
|
||||
|
||||
--- @type integer
|
||||
INSTANT_WARP_INDEX_START = 0x00
|
||||
|
||||
--- @type integer
|
||||
INSTANT_WARP_INDEX_STOP = 0x04
|
||||
|
||||
--- @type integer
|
||||
MAX_LOADED_GRAPH_NODES = 0x100
|
||||
|
||||
--- @type integer
|
||||
WARP_TRANSITION_FADE_FROM_BOWSER = 0x12
|
||||
|
||||
--- @type integer
|
||||
WARP_TRANSITION_FADE_FROM_CIRCLE = 0x0A
|
||||
|
||||
--- @type integer
|
||||
WARP_TRANSITION_FADE_FROM_COLOR = 0x00
|
||||
|
||||
--- @type integer
|
||||
WARP_TRANSITION_FADE_FROM_MARIO = 0x10
|
||||
|
||||
--- @type integer
|
||||
WARP_TRANSITION_FADE_FROM_STAR = 0x08
|
||||
|
||||
--- @type integer
|
||||
WARP_TRANSITION_FADE_INTO_BOWSER = 0x13
|
||||
|
||||
--- @type integer
|
||||
WARP_TRANSITION_FADE_INTO_CIRCLE = 0x0B
|
||||
|
||||
--- @type integer
|
||||
WARP_TRANSITION_FADE_INTO_COLOR = 0x01
|
||||
|
||||
--- @type integer
|
||||
WARP_TRANSITION_FADE_INTO_MARIO = 0x11
|
||||
|
||||
--- @type integer
|
||||
WARP_TRANSITION_FADE_INTO_STAR = 0x09
|
||||
|
||||
--- @class BehaviorId
|
||||
|
||||
--- @type BehaviorId
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
## [:rewind: Lua Reference](lua.md)
|
||||
|
||||
# Supported Constants
|
||||
- [area.h](#areah)
|
||||
- [behavior_table.h](#behavior_tableh)
|
||||
- [enum BehaviorId](#enum-BehaviorId)
|
||||
- [camera.h](#camerah)
|
||||
|
@ -57,6 +58,25 @@
|
|||
|
||||
<br />
|
||||
|
||||
## [area.h](#area.h)
|
||||
- INSTANT_WARP_INDEX_START
|
||||
- INSTANT_WARP_INDEX_STOP
|
||||
- MAX_LOADED_GRAPH_NODES
|
||||
- WARP_TRANSITION_FADE_FROM_BOWSER
|
||||
- WARP_TRANSITION_FADE_FROM_CIRCLE
|
||||
- WARP_TRANSITION_FADE_FROM_COLOR
|
||||
- WARP_TRANSITION_FADE_FROM_MARIO
|
||||
- WARP_TRANSITION_FADE_FROM_STAR
|
||||
- WARP_TRANSITION_FADE_INTO_BOWSER
|
||||
- WARP_TRANSITION_FADE_INTO_CIRCLE
|
||||
- WARP_TRANSITION_FADE_INTO_COLOR
|
||||
- WARP_TRANSITION_FADE_INTO_MARIO
|
||||
- WARP_TRANSITION_FADE_INTO_STAR
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
<br />
|
||||
|
||||
## [behavior_table.h](#behavior_table.h)
|
||||
|
||||
### [enum BehaviorId](#BehaviorId)
|
||||
|
|
|
@ -32,6 +32,7 @@
|
|||
#include "pc/configfile.h"
|
||||
#include "pc/network/network.h"
|
||||
#include "pc/lua/smlua_hooks.h"
|
||||
#include "pc/djui/djui.h"
|
||||
|
||||
#define CBUTTON_MASK (U_CBUTTONS | D_CBUTTONS | L_CBUTTONS | R_CBUTTONS)
|
||||
|
||||
|
@ -3050,7 +3051,7 @@ void update_lakitu(struct Camera *c) {
|
|||
* Gets controller input, checks for cutscenes, handles mode changes, and moves the camera
|
||||
*/
|
||||
void update_camera(struct Camera *c) {
|
||||
if (gOverrideFreezeCamera) {
|
||||
if (gOverrideFreezeCamera && !gDjuiInMainMenu) {
|
||||
return;
|
||||
}
|
||||
UNUSED u8 unused[24];
|
||||
|
|
|
@ -24,6 +24,7 @@
|
|||
#include "../fs/fs.h"
|
||||
|
||||
#include "game/level_update.h"
|
||||
#include "pc/lua/utils/smlua_misc_utils.h"
|
||||
|
||||
#include "pc/djui/djui.h"
|
||||
#include "pc/djui/djui_hud_utils.h"
|
||||
|
@ -168,12 +169,14 @@ static void controller_sdl_read(OSContPad *pad) {
|
|||
}
|
||||
|
||||
#ifdef BETTERCAMERA
|
||||
if (newcam_mouse == 1 && sCurrPlayMode != 2) {
|
||||
SDL_SetRelativeMouseMode(SDL_TRUE);
|
||||
ignore_lock = TRUE;
|
||||
} else {
|
||||
SDL_SetRelativeMouseMode(SDL_FALSE);
|
||||
ignore_lock = FALSE;
|
||||
if (!gDjuiHudLockMouse) {
|
||||
if (newcam_mouse == 1 && (!is_game_paused() || sCurrPlayMode != 2) && !gDjuiInMainMenu) {
|
||||
SDL_SetRelativeMouseMode(SDL_TRUE);
|
||||
ignore_lock = true;
|
||||
} else {
|
||||
SDL_SetRelativeMouseMode(SDL_FALSE);
|
||||
ignore_lock = false;
|
||||
}
|
||||
}
|
||||
|
||||
u32 mouse = SDL_GetRelativeMouseState(&mouse_x, &mouse_y);
|
||||
|
@ -187,7 +190,7 @@ static void controller_sdl_read(OSContPad *pad) {
|
|||
last_mouse = (mouse_buttons ^ mouse) & mouse;
|
||||
mouse_buttons = mouse;
|
||||
#endif
|
||||
if (!ignore_lock && sCurrPlayMode != 2) {
|
||||
if (!ignore_lock && (!is_game_paused() || sCurrPlayMode != 2) && !gDjuiInMainMenu) {
|
||||
SDL_SetRelativeMouseMode(gDjuiHudLockMouse ? SDL_TRUE : SDL_FALSE);
|
||||
|
||||
#ifndef BETTERCAMERA
|
||||
|
|
|
@ -22,7 +22,7 @@ static enum HudUtilsResolution sResolution = RESOLUTION_DJUI;
|
|||
static enum DjuiFontType sFont = FONT_NORMAL;
|
||||
|
||||
f32 gDjuiHudUtilsZ = 0;
|
||||
u8 gDjuiHudLockMouse = FALSE;
|
||||
u8 gDjuiHudLockMouse = false;
|
||||
|
||||
extern ALIGNED8 const u8 texture_hud_char_camera[];
|
||||
extern ALIGNED8 const u8 texture_hud_char_lakitu[];
|
||||
|
|
|
@ -307,6 +307,19 @@ char gSmluaConstants[] = ""
|
|||
"COURSE_COUNT = 25\n"
|
||||
"--- @type integer\n"
|
||||
"COURSE_MIN = 1\n"
|
||||
"MAX_LOADED_GRAPH_NODES = 0x100\n"
|
||||
"INSTANT_WARP_INDEX_START = 0x00\n"
|
||||
"INSTANT_WARP_INDEX_STOP = 0x04\n"
|
||||
"WARP_TRANSITION_FADE_FROM_COLOR = 0x00\n"
|
||||
"WARP_TRANSITION_FADE_INTO_COLOR = 0x01\n"
|
||||
"WARP_TRANSITION_FADE_FROM_STAR = 0x08\n"
|
||||
"WARP_TRANSITION_FADE_INTO_STAR = 0x09\n"
|
||||
"WARP_TRANSITION_FADE_FROM_CIRCLE = 0x0A\n"
|
||||
"WARP_TRANSITION_FADE_INTO_CIRCLE = 0x0B\n"
|
||||
"WARP_TRANSITION_FADE_FROM_MARIO = 0x10\n"
|
||||
"WARP_TRANSITION_FADE_INTO_MARIO = 0x11\n"
|
||||
"WARP_TRANSITION_FADE_FROM_BOWSER = 0x12\n"
|
||||
"WARP_TRANSITION_FADE_INTO_BOWSER = 0x13\n"
|
||||
"id_bhv1Up = 0\n"
|
||||
"id_bhv1upJumpOnApproach = 1\n"
|
||||
"id_bhv1upRunningAway = 2\n"
|
||||
|
|
|
@ -11,11 +11,13 @@
|
|||
#include "pc/configfile.h"
|
||||
#include "pc/cheats.h"
|
||||
#include "pc/djui/djui.h"
|
||||
#include "pc/djui/djui_hud_utils.h"
|
||||
#include "pc/utils/misc.h"
|
||||
#include "pc/lua/smlua.h"
|
||||
#include "pc/mods/mods.h"
|
||||
#include "pc/crash_handler.h"
|
||||
#include "pc/debuglog.h"
|
||||
#include "game/camera.h"
|
||||
|
||||
// Mario 64 specific externs
|
||||
extern s16 sCurrPlayMode;
|
||||
|
@ -460,6 +462,8 @@ void network_shutdown(bool sendLeaving, bool exiting) {
|
|||
// reset other stuff
|
||||
extern u8* gOverrideEeprom;
|
||||
gOverrideEeprom = NULL;
|
||||
gOverrideFreezeCamera = false;
|
||||
gDjuiHudLockMouse = false;
|
||||
dynos_mod_shutdown();
|
||||
mods_clear(&gActiveMods);
|
||||
mods_clear(&gRemoteMods);
|
||||
|
|
Loading…
Reference in New Issue