Fixed late join for items a Boo was carrying
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@ -2011,6 +2011,7 @@ const BehaviorScript bhvBooCage[] = {
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OR_INT(oFlags, (OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)),
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SET_FLOAT(oGraphYOffset, 10),
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SET_OBJ_PHYSICS(/*Wall hitbox radius*/ 30, /*Gravity*/ -400, /*Bounciness*/ -50, /*Drag strength*/ 0, /*Friction*/ 0, /*Buoyancy*/ 200, /*Unused*/ 0, 0),
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CALL_NATIVE(bhv_boo_cage_init),
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BEGIN_LOOP(),
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CALL_NATIVE(bhv_boo_cage_loop),
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END_LOOP(),
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@ -142,6 +142,7 @@ void bhv_unused_poundable_platform(void);
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void bhv_beta_trampoline_top_loop(void);
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void bhv_beta_trampoline_spring_loop(void);
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void bhv_jumping_box_loop(void);
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void bhv_boo_cage_init(void);
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void bhv_boo_cage_loop(void);
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void bhv_bowser_key_init(void);
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void bhv_bowser_key_loop(void);
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@ -21,6 +21,25 @@ static struct ObjectHitbox sBooCageHitbox = {
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/* hurtboxHeight: */ 0,
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};
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static void bhv_boo_cage_on_received_post(u8 localIndex) {
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if (o->oAction > BOO_CAGE_ACT_ON_GROUND) {
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o->oAction = BOO_CAGE_ACT_ON_GROUND;
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}
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o->parentObj = NULL;
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}
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void bhv_boo_cage_init(void) {
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struct SyncObject* so = network_init_object(o, SYNC_DISTANCE_ONLY_EVENTS);
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so->on_received_post = bhv_boo_cage_on_received_post;
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network_init_object_field(o, &o->oAction);
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network_init_object_field(o, &o->oPosX);
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network_init_object_field(o, &o->oPosY);
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network_init_object_field(o, &o->oPosZ);
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network_init_object_field(o, &o->oVelX);
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network_init_object_field(o, &o->oVelY);
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network_init_object_field(o, &o->oVelZ);
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}
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/**
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* Update function for bhvBooCage.
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*/
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@ -41,10 +60,17 @@ void bhv_boo_cage_loop(void) {
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// If the cage's parent boo is killed, set the action to BOO_CAGE_ACT_FALLING,
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// give the cage an initial Y velocity of 60 units/frame, and play the puzzle jingle.
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// Otherwise, stay inside the boo.
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if (o->parentObj->oBooDeathStatus != BOO_DEATH_STATUS_ALIVE) {
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if (o->parentObj == NULL || o->parentObj->behavior != bhvBooWithCage || o->parentObj->oBooDeathStatus != BOO_DEATH_STATUS_ALIVE) {
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o->oAction++;
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o->oVelY = 60.0f;
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play_puzzle_jingle();
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if (o->parentObj != NULL && o->parentObj->behavior == bhvBooWithCage) {
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play_puzzle_jingle();
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}
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struct MarioState* marioState = nearest_mario_state_to_object(o);
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if (marioState->playerIndex == 0) {
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network_send_object(o);
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}
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o->parentObj = NULL;
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} else {
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obj_copy_pos_and_angle(o, o->parentObj);
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}
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@ -75,6 +101,11 @@ void bhv_boo_cage_loop(void) {
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if (o->oMoveFlags
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& (OBJ_MOVE_UNDERWATER_ON_GROUND | OBJ_MOVE_AT_WATER_SURFACE | OBJ_MOVE_ON_GROUND)) {
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o->oAction++;
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struct MarioState* marioState = nearest_mario_state_to_object(o);
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if (marioState->playerIndex == 0) {
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network_send_object(o);
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}
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}
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break;
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@ -240,6 +240,11 @@ void coin_inside_boo_act_0(void) {
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cur_obj_set_model(MODEL_BLUE_COIN);
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cur_obj_scale(0.7);
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}
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if (parent == NULL || parent->behavior != bhvGhostHuntBoo) {
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o->parentObj = NULL;
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obj_mark_for_deletion(o);
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return;
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}
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obj_copy_pos(o, parent);
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if (parent->oBooDeathStatus == BOO_DEATH_STATUS_DYING) {
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o->oAction = 1;
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@ -248,6 +253,7 @@ void coin_inside_boo_act_0(void) {
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o->oVelX = sins(sp26) * sp20;
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o->oVelZ = coss(sp26) * sp20;
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o->oVelY = 35.0f;
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o->parentObj = NULL;
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}
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}
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@ -936,12 +936,11 @@ u32 interact_star_or_key(struct MarioState *m, UNUSED u32 interactType, struct O
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}
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u32 interact_bbh_entrance(struct MarioState *m, UNUSED u32 interactType, struct Object *o) {
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if (m->playerIndex != 0) { return FALSE; }
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if (m->action != ACT_BBH_ENTER_SPIN && m->action != ACT_BBH_ENTER_JUMP) {
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mario_stop_riding_and_holding(m);
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if (m->playerIndex == 0) {
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o->oInteractStatus = INT_STATUS_INTERACTED;
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}
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o->oInteractStatus = INT_STATUS_INTERACTED;
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m->interactObj = o;
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m->usedObj = o;
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