Synchronized breakable wall
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@ -1162,4 +1162,7 @@
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#define /*0x0FC*/ oYoshiChosenHome OBJECT_FIELD_S32(0x1D)
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#define /*0x100*/ oYoshiTargetYaw OBJECT_FIELD_S32(0x1E)
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/* Breakable Wall */
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#define /*0x104*/ oBreakableWallForce OBJECT_FIELD_S32(0x1F)
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#endif // OBJECT_FIELDS_H
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@ -1,9 +1,19 @@
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// breakable_wall.c.inc
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void bhv_wf_breakable_wall_loop(void) {
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if (gMarioStates->action == ACT_SHOT_FROM_CANNON) {
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if (o->oSyncID == 0) {
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network_init_object(o, SYNC_DISTANCE_ONLY_EVENTS);
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network_init_object_field(o, &o->oBreakableWallForce);
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}
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if (o->oBreakableWallForce || gMarioStates->action == ACT_SHOT_FROM_CANNON) {
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cur_obj_become_tangible();
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if (obj_check_if_collided_with_object(o, gMarioObject)) {
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if (o->oBreakableWallForce || obj_check_if_collided_with_object(o, gMarioObject)) {
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if (!o->oBreakableWallForce) {
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o->oBreakableWallForce = TRUE;
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network_send_object(o);
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syncObjects[o->oSyncID].syncDeathEvent = FALSE;
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}
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if (cur_obj_has_behavior(bhvWfBreakableWallRight))
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play_puzzle_jingle();
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create_sound_spawner(SOUND_GENERAL_WALL_EXPLOSION);
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