Fix bugs/warnings from static analysis
This commit is contained in:
parent
13ecef0b0a
commit
69fb69dfce
12
Makefile
12
Makefile
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@ -95,8 +95,8 @@ ifeq ($(WINDOWS_AUTO_BUILDER),1)
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EXTRA_INCLUDES := -I ../include/1 -I ../include/2 -I ../include/3 -I ../include/4
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EXTRA_CFLAGS := -Wno-expansion-to-defined
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else
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EXTRA_INCLUDES :=
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EXTRA_CFLAGS :=
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EXTRA_INCLUDES ?=
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EXTRA_CFLAGS ?=
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endif
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EXTRACT_ASSETS := $(PYTHON) ./extract_assets.py
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@ -591,7 +591,7 @@ SDL1_USED := 0
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SDL2_USED := 0
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# suppress warnings
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BACKEND_CFLAGS += -Wno-format-truncation
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BACKEND_CFLAGS += -Wno-format-truncation -Wno-format-security -Wno-trigraphs
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BACKEND_CFLAGS += $(EXTRA_CFLAGS)
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# for now, it's either SDL+GL or DXGI+DirectX, so choose based on WAPI
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@ -652,19 +652,19 @@ ifneq ($(SDL1_USED)$(SDL2_USED),00)
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endif
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ifeq ($(WINDOWS_BUILD),1)
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CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(BACKEND_CFLAGS) $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -DWINSOCK
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CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(BACKEND_CFLAGS) $(INCLUDE_CFLAGS) -Wall -Wextra $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -DWINSOCK
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CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(BACKEND_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv -DWINSOCK
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ifeq ($(TARGET_BITS), 32)
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BACKEND_LDFLAGS += -ldbghelp
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endif
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else ifeq ($(TARGET_WEB),1)
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CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(BACKEND_CFLAGS) $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -s USE_SDL=2
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CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(BACKEND_CFLAGS) $(INCLUDE_CFLAGS) -Wall -Wextra $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -s USE_SDL=2
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CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(BACKEND_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv -s USE_SDL=2
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# Linux / Other builds below
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else
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CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(BACKEND_CFLAGS) $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS)
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CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(BACKEND_CFLAGS) $(INCLUDE_CFLAGS) -Wall -Wextra $(VERSION_CFLAGS) $(GRUCODE_CFLAGS)
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CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(BACKEND_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv
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endif
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@ -0,0 +1,2 @@
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#!/bin/bash
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make clean ; scan-build -disable-checker deadcode.DeadStores make BETTERCAMERA=1 NODRAWINGDISTANCE=1 DEBUG=1 IMMEDIATELOAD=1 DEVELOPMENT=1 STRICT=1 EXTRA_INCLUDES="-IC:/msys64/mingw64/include" -j
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@ -222,6 +222,10 @@ void *soundAlloc(struct SoundAllocPool *pool, u32 size) {
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#else
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u32 alignedSize = ALIGN16(size);
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if (pool == NULL || pool->cur == NULL) {
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return NULL;
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}
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u8* start = pool->cur;
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if ((start + alignedSize <= pool->size + pool->start)) {
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bzero(start, alignedSize);
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@ -328,7 +332,7 @@ void *alloc_bank_or_seq(struct SoundMultiPool *arg0, s32 arg1, s32 size, s32 arg
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u16 secondVal;
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#endif
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u32 nullID = -1;
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u8 *table;
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u8 *table = NULL;
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u8 isSound;
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#ifndef VERSION_EU
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u16 firstVal;
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@ -349,6 +353,10 @@ void *alloc_bank_or_seq(struct SoundMultiPool *arg0, s32 arg1, s32 size, s32 arg
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isSound = TRUE;
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}
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if (table == NULL) {
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return NULL;
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}
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firstVal = (tp->entries[0].id == (s8)nullID ? SOUND_LOAD_STATUS_NOT_LOADED : table[tp->entries[0].id]);
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secondVal = (tp->entries[1].id == (s8)nullID ? SOUND_LOAD_STATUS_NOT_LOADED : table[tp->entries[1].id]);
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@ -758,8 +758,8 @@ u8 get_missing_bank(u32 seqId, s32 *nonNullCount, s32 *nullCount) {
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}
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struct AudioBank *load_banks_immediate(s32 seqId, u8 *arg1) {
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void *ret;
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u32 bankId;
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void *ret = NULL;
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u32 bankId = 0;
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u16 offset;
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u8 i;
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@ -1020,7 +1020,7 @@ GLOBAL_ASM("asm/non_matchings/seq_channel_layer_process_script_us.s")
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#endif
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u8 get_instrument(struct SequenceChannel *seqChannel, u8 instId, struct Instrument **instOut, struct AdsrSettings *adsr) {
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struct Instrument *inst;
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struct Instrument *inst = NULL;
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#ifdef VERSION_EU
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inst = get_instrument_inner(seqChannel->bankId, instId);
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if (inst == NULL)
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@ -1063,8 +1063,10 @@ u8 get_instrument(struct SequenceChannel *seqChannel, u8 instId, struct Instrume
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|| ((uintptr_t) gBankLoadedPool.temporary.pool.start <= (uintptr_t) inst
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&& (uintptr_t) inst <= (uintptr_t)(gBankLoadedPool.temporary.pool.start
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+ gBankLoadedPool.temporary.pool.size))) {
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adsr->envelope = inst->envelope;
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adsr->releaseRate = inst->releaseRate;
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if (inst != NULL) {
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adsr->envelope = inst->envelope;
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adsr->releaseRate = inst->releaseRate;
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}
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*instOut = inst;
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instId++;
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return instId;
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@ -1114,7 +1116,7 @@ void sequence_channel_process_script(struct SequenceChannel *seqChannel) {
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u8 cmd; // v1, s1
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u8 loBits; // t0, a0
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s32 offset;
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s8 value; // sp53, 4b
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s8 value = 0; // sp53, 4b
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u8 temp;
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s8 tempSigned;
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UNUSED u8 temp2;
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@ -1678,7 +1680,7 @@ void sequence_player_process_sequence(struct SequencePlayer *seqPlayer) {
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u8 cmd;
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u8 loBits;
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u8 temp;
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s32 value;
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s32 value = 0;
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s32 i;
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u16 u16v;
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u32 u32v;
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@ -600,11 +600,11 @@ u64 *synthesis_process_notes(s16 *aiBuf, s32 bufLen, u64 *cmd) {
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UNUSED u8 pad7[0x0c]; // sp100
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UNUSED s32 tempBufLen;
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#ifdef VERSION_EU
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s32 sp130; //sp128, sp104
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s32 sp130 = 0; //sp128, sp104
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UNUSED u32 pad9;
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#else
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UNUSED u32 pad9;
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s32 sp130; //sp128, sp104
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s32 sp130 = 0; //sp128, sp104
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#endif
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s32 nAdpcmSamplesProcessed; // signed required for US
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s32 t0;
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@ -17,7 +17,7 @@ void *vec3f_copy(Vec3f dest, Vec3f src) {
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dest[0] = src[0];
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dest[1] = src[1];
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dest[2] = src[2];
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return &dest; //! warning: function returns address of local variable
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return dest;
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}
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/// Set vector 'dest' to (x, y, z)
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@ -25,7 +25,7 @@ void *vec3f_set(Vec3f dest, f32 x, f32 y, f32 z) {
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dest[0] = x;
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dest[1] = y;
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dest[2] = z;
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return &dest; //! warning: function returns address of local variable
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return dest;
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}
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/// Add vector 'a' to 'dest'
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@ -33,7 +33,7 @@ void *vec3f_add(Vec3f dest, Vec3f a) {
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dest[0] += a[0];
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dest[1] += a[1];
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dest[2] += a[2];
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return &dest; //! warning: function returns address of local variable
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return dest;
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}
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/// Make 'dest' the sum of vectors a and b.
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@ -41,7 +41,7 @@ void *vec3f_sum(Vec3f dest, Vec3f a, Vec3f b) {
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dest[0] = a[0] + b[0];
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dest[1] = a[1] + b[1];
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dest[2] = a[2] + b[2];
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return &dest; //! warning: function returns address of local variable
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return dest;
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}
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/// Multiply vector 'dest' by a
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@ -50,7 +50,7 @@ void *vec3f_mul(Vec3f dest, f32 a)
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dest[0] *= a;
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dest[1] *= a;
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dest[2] *= a;
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return &dest; //! warning: function returns address of local variable
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return dest;
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}
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/// Copy vector src to dest
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@ -58,7 +58,7 @@ void *vec3s_copy(Vec3s dest, Vec3s src) {
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dest[0] = src[0];
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dest[1] = src[1];
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dest[2] = src[2];
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return &dest; //! warning: function returns address of local variable
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return dest;
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}
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/// Set vector 'dest' to (x, y, z)
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@ -66,7 +66,7 @@ void *vec3s_set(Vec3s dest, s16 x, s16 y, s16 z) {
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dest[0] = x;
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dest[1] = y;
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dest[2] = z;
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return &dest; //! warning: function returns address of local variable
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return dest;
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}
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/// Add vector a to 'dest'
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@ -74,7 +74,7 @@ void *vec3s_add(Vec3s dest, Vec3s a) {
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dest[0] += a[0];
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dest[1] += a[1];
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dest[2] += a[2];
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return &dest; //! warning: function returns address of local variable
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return dest;
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}
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/// Make 'dest' the sum of vectors a and b.
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@ -82,7 +82,7 @@ void *vec3s_sum(Vec3s dest, Vec3s a, Vec3s b) {
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dest[0] = a[0] + b[0];
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dest[1] = a[1] + b[1];
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dest[2] = a[2] + b[2];
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return &dest; //! warning: function returns address of local variable
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return dest;
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}
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/// Make 'dest' the difference of vectors a and b.
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@ -90,7 +90,7 @@ void *vec3f_dif(Vec3f dest, Vec3f a, Vec3f b) {
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dest[0] = a[0] - b[0];
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dest[1] = a[1] - b[1];
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dest[2] = a[2] - b[2];
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return &dest; //! warning: function returns address of local variable
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return dest;
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}
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/// Convert short vector a to float vector 'dest'
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@ -98,7 +98,7 @@ void *vec3s_to_vec3f(Vec3f dest, Vec3s a) {
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dest[0] = a[0];
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dest[1] = a[1];
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dest[2] = a[2];
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return &dest; //! warning: function returns address of local variable
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return dest;
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}
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/**
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@ -110,7 +110,7 @@ void *vec3f_to_vec3s(Vec3s dest, Vec3f a) {
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dest[0] = a[0] + ((a[0] > 0) ? 0.5f : -0.5f);
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dest[1] = a[1] + ((a[1] > 0) ? 0.5f : -0.5f);
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dest[2] = a[2] + ((a[2] > 0) ? 0.5f : -0.5f);
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return &dest; //! warning: function returns address of local variable
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return dest;
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}
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/**
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@ -122,7 +122,7 @@ void *find_vector_perpendicular_to_plane(Vec3f dest, Vec3f a, Vec3f b, Vec3f c)
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dest[0] = (b[1] - a[1]) * (c[2] - b[2]) - (c[1] - b[1]) * (b[2] - a[2]);
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dest[1] = (b[2] - a[2]) * (c[0] - b[0]) - (c[2] - b[2]) * (b[0] - a[0]);
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dest[2] = (b[0] - a[0]) * (c[1] - b[1]) - (c[0] - b[0]) * (b[1] - a[1]);
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return &dest; //! warning: function returns address of local variable
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return dest;
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}
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/// Make vector 'dest' the cross product of vectors a and b.
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@ -130,7 +130,7 @@ void *vec3f_cross(Vec3f dest, Vec3f a, Vec3f b) {
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dest[0] = a[1] * b[2] - b[1] * a[2];
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dest[1] = a[2] * b[0] - b[2] * a[0];
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dest[2] = a[0] * b[1] - b[0] * a[1];
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return &dest; //! warning: function returns address of local variable
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return dest;
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}
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/// Scale vector 'dest' so it has length 1
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@ -141,7 +141,7 @@ void *vec3f_normalize(Vec3f dest) {
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dest[0] *= invsqrt;
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dest[1] *= invsqrt;
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dest[2] *= invsqrt;
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return &dest; //! warning: function returns address of local variable
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return dest;
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}
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/// Get length of vector 'a'
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@ -883,7 +883,7 @@ void anim_spline_init(struct MarioState* m, Vec4s *keyFrames) {
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* Returns TRUE when the last point is reached, FALSE otherwise.
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*/
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s32 anim_spline_poll(struct MarioState* m, Vec3f result) {
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Vec4f weights;
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Vec4f weights = { 0 };
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s32 i;
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s32 hasEnded = FALSE;
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@ -303,6 +303,8 @@ static void stub_surface_load_1(void) {
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* @param vertexIndices Helper which tells positions in vertexData to start reading vertices
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*/
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static struct Surface *read_surface_data(s16 *vertexData, s16 **vertexIndices) {
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if (vertexData == NULL || vertexIndices == NULL || *vertexIndices == NULL) { return NULL; }
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struct Surface *surface;
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register s32 x1, y1, z1;
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register s32 x2, y2, z2;
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@ -594,9 +596,8 @@ u32 get_area_terrain_size(s16 *data) {
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* boxes (water, gas, JRB fog).
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*/
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void load_area_terrain(s16 index, s16 *data, s8 *surfaceRooms, s16 *macroObjects) {
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s16 terrainLoadType;
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s16 *vertexData;
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UNUSED s32 unused;
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s16 terrainLoadType = 0;
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s16 *vertexData = NULL;
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// Initialize the data for this.
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gEnvironmentRegions = NULL;
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@ -309,13 +309,15 @@ void unload_mario_area(void) {
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}
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void change_area(s32 index) {
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s32 areaFlags = gCurrentArea->flags;
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s32 areaFlags = (gCurrentArea != NULL) ? gCurrentArea->flags : 0;
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if (gCurrAreaIndex != index) {
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unload_area();
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load_area(index);
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gCurrentArea->flags = areaFlags;
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if (gCurrentArea != NULL) {
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gCurrentArea->flags = areaFlags;
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}
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for (int i = 0; i < MAX_PLAYERS; i++) {
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gMarioStates[i].marioObj->oActiveParticleFlags = 0;
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}
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@ -1451,7 +1451,7 @@ s32 update_fixed_camera(struct Camera *c, Vec3f focus, UNUSED Vec3f pos) {
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f32 focusFloorOff;
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f32 goalHeight;
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f32 ceilHeight;
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f32 heightOffset;
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f32 heightOffset = 0;
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f32 distCamToFocus;
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UNUSED u8 filler2[8];
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f32 scaleToMario = 0.5f;
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@ -4917,7 +4917,7 @@ void play_sound_if_cam_switched_to_lakitu_or_mario(void) {
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* Handles input for radial, outwards radial, parallel tracking, and 8 direction mode.
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*/
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s32 radial_camera_input(struct Camera *c, UNUSED f32 unused) {
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s16 dummy;
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s16 dummy = 0;
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if ((gCameraMovementFlags & CAM_MOVE_ENTERED_ROTATE_SURFACE) || !(gCameraMovementFlags & CAM_MOVE_ROTATE)) {
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@ -5160,7 +5160,7 @@ s32 determine_dance_cutscene(UNUSED struct Camera *c) {
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* @return `pullResult` or `pushResult` depending on Mario's door action
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*/
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u8 open_door_cutscene(u8 pullResult, u8 pushResult) {
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s16 result;
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s16 result = 0;
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if (sMarioCamState->action == ACT_PULLING_DOOR) {
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result = pullResult;
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@ -11286,7 +11286,7 @@ struct CutsceneSplinePoint sCcmOutsideCreditsSplineFocus[] = {
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void play_cutscene(struct Camera *c) {
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UNUSED u32 pad[3];
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UNUSED s16 unusedYawFocToMario;
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s16 cutsceneDuration;
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s16 cutsceneDuration = 0;
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u8 oldCutscene;
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unusedYawFocToMario = sAreaYaw;
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@ -520,10 +520,10 @@ Gfx *envfx_update_bubble_particles(s32 mode, UNUSED Vec3s marioPos, Vec3s camFro
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s32 i;
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s16 radius, pitch, yaw;
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Vec3s vertex1;
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Vec3s vertex2;
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Vec3s vertex3;
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Vec3s interpolatedVertices[3];
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Vec3s vertex1 = { 0 };
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Vec3s vertex2 = { 0 };
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Vec3s vertex3 = { 0 };
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Vec3s interpolatedVertices[3] = { 0 };
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static Vec3s prevVertex1;
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static Vec3s prevVertex2;
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@ -1818,12 +1818,12 @@ s8 gDialogCourseActNum = 1;
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void render_dialog_entries(void) {
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#ifdef VERSION_EU
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s8 lowerBound;
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s8 lowerBound = 0;
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#endif
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void **dialogTable;
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struct DialogEntry *dialog;
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#ifdef VERSION_US
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s8 lowerBound;
|
||||
s8 lowerBound = 0;
|
||||
#endif
|
||||
#ifdef VERSION_EU
|
||||
gInGameLanguage = eu_get_language();
|
||||
|
|
|
@ -756,7 +756,7 @@ static void initiate_painting_warp_node(struct WarpNode *pWarpNode) {
|
|||
* Check is Mario has entered a painting, and if so, initiate a warp.
|
||||
*/
|
||||
void initiate_painting_warp(void) {
|
||||
if (gCurrentArea->paintingWarpNodes != NULL && gMarioState->floor != NULL) {
|
||||
if (gCurrentArea != NULL && gCurrentArea->paintingWarpNodes != NULL && gMarioState->floor != NULL) {
|
||||
struct WarpNode *pWarpNode = get_painting_warp_node();
|
||||
|
||||
if (pWarpNode != NULL) {
|
||||
|
|
|
@ -242,7 +242,7 @@ void update_mario_pos_for_anim(struct MarioState *m) {
|
|||
* Finds the vertical translation from Mario's animation.
|
||||
*/
|
||||
s16 return_mario_anim_y_translation(struct MarioState *m) {
|
||||
Vec3s translation;
|
||||
Vec3s translation = { 0 };
|
||||
find_mario_anim_flags_and_translation(m->marioObj, 0, translation);
|
||||
|
||||
return translation[1];
|
||||
|
|
|
@ -523,7 +523,7 @@ s32 act_backflip(struct MarioState *m) {
|
|||
}
|
||||
|
||||
s32 act_freefall(struct MarioState *m) {
|
||||
s32 animation;
|
||||
s32 animation = 0;
|
||||
|
||||
if (m->input & INPUT_B_PRESSED) {
|
||||
return set_mario_action(m, ACT_DIVE, 0);
|
||||
|
@ -1033,7 +1033,7 @@ s32 act_burning_fall(struct MarioState *m) {
|
|||
}
|
||||
|
||||
s32 act_crazy_box_bounce(struct MarioState *m) {
|
||||
f32 minSpeed;
|
||||
f32 minSpeed = 32;
|
||||
|
||||
if (m->actionTimer == 0) {
|
||||
switch (m->actionArg) {
|
||||
|
|
|
@ -966,9 +966,9 @@ s32 act_unlocking_star_door(struct MarioState *m) {
|
|||
}
|
||||
|
||||
s32 act_entering_star_door(struct MarioState *m) {
|
||||
f32 targetDX;
|
||||
f32 targetDZ;
|
||||
s16 targetAngle;
|
||||
f32 targetDX = 0;
|
||||
f32 targetDZ = 0;
|
||||
s16 targetAngle = 0;
|
||||
|
||||
if (m->actionTimer++ == 0) {
|
||||
if (m->interactObj != NULL) {
|
||||
|
|
|
@ -166,6 +166,8 @@ void update_sliding_angle(struct MarioState *m, f32 accel, f32 lossFactor) {
|
|||
s16 facingDYaw;
|
||||
|
||||
struct Surface *floor = m->floor;
|
||||
if (floor == NULL) { return; }
|
||||
|
||||
s16 slopeAngle = atan2s(floor->normal.z, floor->normal.x);
|
||||
f32 steepness = sqrtf(floor->normal.x * floor->normal.x + floor->normal.z * floor->normal.z);
|
||||
UNUSED f32 normalY = floor->normal.y;
|
||||
|
@ -289,6 +291,7 @@ void apply_slope_accel(struct MarioState *m) {
|
|||
f32 slopeAccel;
|
||||
|
||||
struct Surface *floor = m->floor;
|
||||
if (floor == NULL) { return; }
|
||||
f32 steepness = sqrtf(floor->normal.x * floor->normal.x + floor->normal.z * floor->normal.z);
|
||||
|
||||
UNUSED f32 normalY = floor->normal.y;
|
||||
|
@ -380,7 +383,7 @@ void update_shell_speed(struct MarioState *m) {
|
|||
m->forwardVel += 1.1f;
|
||||
} else if (m->forwardVel <= targetSpeed) {
|
||||
m->forwardVel += 1.1f - m->forwardVel / 58.0f;
|
||||
} else if (m->floor->normal.y >= 0.95f) {
|
||||
} else if (m->floor != NULL && m->floor->normal.y >= 0.95f) {
|
||||
m->forwardVel -= 1.0f;
|
||||
}
|
||||
|
||||
|
@ -456,7 +459,7 @@ void update_walking_speed(struct MarioState *m) {
|
|||
m->forwardVel += 1.1f;
|
||||
} else if (m->forwardVel <= targetSpeed) {
|
||||
m->forwardVel += 1.1f - m->forwardVel / 43.0f;
|
||||
} else if (m->floor->normal.y >= 0.95f) {
|
||||
} else if (m->floor != NULL && m->floor->normal.y >= 0.95f) {
|
||||
m->forwardVel -= 1.0f;
|
||||
}
|
||||
|
||||
|
|
|
@ -184,7 +184,7 @@ void play_anim_sound(struct MarioState *m, u32 actionState, s32 animFrame, u32 s
|
|||
|
||||
s32 act_start_sleeping(struct MarioState *m) {
|
||||
#ifndef VERSION_JP
|
||||
s32 animFrame;
|
||||
s32 animFrame = 0;
|
||||
#endif
|
||||
|
||||
if (check_common_idle_cancels(m)) {
|
||||
|
|
|
@ -1132,7 +1132,7 @@ static void update_metal_water_walking_speed(struct MarioState *m) {
|
|||
m->forwardVel += 1.1f;
|
||||
} else if (m->forwardVel <= val) {
|
||||
m->forwardVel += 1.1f - m->forwardVel / 43.0f;
|
||||
} else if (m->floor->normal.y >= 0.95f) {
|
||||
} else if (m->floor != NULL && m->floor->normal.y >= 0.95f) {
|
||||
m->forwardVel -= 1.0f;
|
||||
}
|
||||
|
||||
|
|
|
@ -860,7 +860,7 @@ Gfx *geo_movtex_draw_nocolor(s32 callContext, struct GraphNode *node, UNUSED Mat
|
|||
*/
|
||||
Gfx *geo_movtex_draw_colored(s32 callContext, struct GraphNode *node, UNUSED Mat4 mtx) {
|
||||
s32 i;
|
||||
s16 *movtexVerts;
|
||||
s16 *movtexVerts = NULL;
|
||||
struct GraphNodeGenerated *asGenerated;
|
||||
Gfx *gfx = NULL;
|
||||
|
||||
|
@ -872,6 +872,7 @@ Gfx *geo_movtex_draw_colored(s32 callContext, struct GraphNode *node, UNUSED Mat
|
|||
asGenerated->fnNode.node.flags =
|
||||
(asGenerated->fnNode.node.flags & 0xFF) | (gMovtexColored[i].layer << 8);
|
||||
movtexVerts = segmented_to_virtual(gMovtexColored[i].movtexVerts);
|
||||
if (movtexVerts == NULL) { continue; }
|
||||
update_moving_texture_offset(movtexVerts, MOVTEX_ATTR_COLORED_S);
|
||||
gfx = movtex_gen_list(movtexVerts, &gMovtexColored[i], MOVTEX_LAYOUT_COLORED);
|
||||
break;
|
||||
|
@ -952,7 +953,7 @@ Gfx *geo_movtex_draw_colored_2_no_update(s32 callContext, struct GraphNode *node
|
|||
* Note that the final TTC only has one big treadmill though.
|
||||
*/
|
||||
Gfx *geo_movtex_update_horizontal(s32 callContext, struct GraphNode *node, UNUSED Mat4 mtx) {
|
||||
void *movtexVerts;
|
||||
void *movtexVerts = NULL;
|
||||
|
||||
if (callContext == GEO_CONTEXT_RENDER) {
|
||||
struct GraphNodeGenerated *asGenerated = (struct GraphNodeGenerated *) node;
|
||||
|
@ -971,7 +972,9 @@ Gfx *geo_movtex_update_horizontal(s32 callContext, struct GraphNode *node, UNUSE
|
|||
movtexVerts = segmented_to_virtual(ttc_movtex_tris_small_surface_treadmill);
|
||||
break;
|
||||
}
|
||||
update_moving_texture_offset(movtexVerts, MOVTEX_ATTR_COLORED_S);
|
||||
if (movtexVerts != NULL) {
|
||||
update_moving_texture_offset(movtexVerts, MOVTEX_ATTR_COLORED_S);
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
|
|
@ -454,7 +454,8 @@ s16 obj_angle_to_point(struct Object *obj, f32 pointX, f32 pointZ) {
|
|||
s16 obj_turn_toward_object(struct Object *obj, struct Object *target, s16 angleIndex, s16 turnAmount) {
|
||||
f32 a, b, c, d;
|
||||
UNUSED s32 unused;
|
||||
s16 targetAngle, startAngle;
|
||||
s16 targetAngle = 0;
|
||||
s16 startAngle = 0;
|
||||
|
||||
switch (angleIndex) {
|
||||
case O_MOVE_ANGLE_PITCH_INDEX:
|
||||
|
@ -1316,7 +1317,7 @@ void cur_obj_apply_drag_xz(f32 dragStrength) {
|
|||
}
|
||||
|
||||
static s32 cur_obj_move_xz(f32 steepSlopeNormalY, s32 careAboutEdgesAndSteepSlopes) {
|
||||
struct Surface *intendedFloor;
|
||||
struct Surface *intendedFloor = NULL;
|
||||
|
||||
f32 intendedX = o->oPosX + o->oVelX;
|
||||
f32 intendedZ = o->oPosZ + o->oVelZ;
|
||||
|
@ -1350,7 +1351,7 @@ static s32 cur_obj_move_xz(f32 steepSlopeNormalY, s32 careAboutEdgesAndSteepSlop
|
|||
// Don't walk off an edge
|
||||
o->oMoveFlags |= OBJ_MOVE_HIT_EDGE;
|
||||
return FALSE;
|
||||
} else if (intendedFloor->normal.y > steepSlopeNormalY) {
|
||||
} else if (intendedFloor != NULL && intendedFloor->normal.y > steepSlopeNormalY) {
|
||||
// Allow movement onto a slope, provided it's not too steep
|
||||
o->oPosX = intendedX;
|
||||
o->oPosZ = intendedZ;
|
||||
|
@ -1360,7 +1361,7 @@ static s32 cur_obj_move_xz(f32 steepSlopeNormalY, s32 careAboutEdgesAndSteepSlop
|
|||
o->oMoveFlags |= OBJ_MOVE_HIT_EDGE;
|
||||
return FALSE;
|
||||
}
|
||||
} else if ((ny = intendedFloor->normal.y) > steepSlopeNormalY || o->oPosY > intendedFloorHeight) {
|
||||
} else if (intendedFloor != NULL && ((ny = intendedFloor->normal.y) > steepSlopeNormalY || o->oPosY > intendedFloorHeight)) {
|
||||
// Allow movement upward, provided either:
|
||||
// - The target floor is flat enough (e.g. walking up stairs)
|
||||
// - We are above the target floor (most likely in the air)
|
||||
|
|
|
@ -703,7 +703,9 @@ void painting_generate_mesh(struct Painting *painting, s16 *mesh, s16 numTris) {
|
|||
|
||||
gPaintingMesh = mem_pool_alloc(gEffectsMemoryPool, numTris * sizeof(struct PaintingMeshVertex));
|
||||
if (gPaintingMesh == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
// accesses are off by 1 since the first entry is the number of vertices
|
||||
for (i = 0; i < numTris; i++) {
|
||||
gPaintingMesh[i].pos[0] = mesh[i * 3 + 1];
|
||||
|
@ -735,7 +737,9 @@ void painting_calculate_triangle_normals(s16 *mesh, s16 numVtx, s16 numTris) {
|
|||
|
||||
gPaintingTriNorms = mem_pool_alloc(gEffectsMemoryPool, numTris * sizeof(Vec3f));
|
||||
if (gPaintingTriNorms == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (i = 0; i < numTris; i++) {
|
||||
s16 tri = numVtx * 3 + i * 3 + 2; // Add 2 because of the 2 length entries preceding the list
|
||||
s16 v0 = mesh[tri];
|
||||
|
@ -864,6 +868,11 @@ Gfx *render_painting(u8 *img, s16 tWidth, s16 tHeight, s16 *textureMap, s16 mapV
|
|||
Gfx *gfx = dlist;
|
||||
|
||||
if (verts == NULL || dlist == NULL) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (img == NULL) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
gLoadBlockTexture(gfx++, tWidth, tHeight, G_IM_FMT_RGBA, img);
|
||||
|
@ -950,6 +959,7 @@ Gfx *painting_model_view_transform(struct Painting *painting) {
|
|||
Gfx *gfx = dlist;
|
||||
|
||||
if (rotX == NULL || rotY == NULL || translate == NULL || dlist == NULL) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
guTranslate(translate, painting->posX, painting->posY, painting->posZ);
|
||||
|
@ -1055,7 +1065,7 @@ Gfx *display_painting_rippling(struct Painting *painting) {
|
|||
s16 *neighborTris = segmented_to_virtual(seg2_painting_mesh_neighbor_tris);
|
||||
s16 numVtx = mesh[0];
|
||||
s16 numTris = mesh[numVtx * 3 + 1];
|
||||
Gfx *dlist;
|
||||
Gfx *dlist = NULL;
|
||||
|
||||
// Generate the mesh and its lighting data
|
||||
painting_generate_mesh(painting, mesh, numVtx);
|
||||
|
|
|
@ -201,7 +201,7 @@ f32 get_water_level_below_shadow(struct Shadow *s) {
|
|||
* be dimmed based on its distance to the floor
|
||||
*/
|
||||
s8 init_shadow(struct Shadow *s, f32 xPos, f32 yPos, f32 zPos, s16 shadowScale, u8 overwriteSolidity) {
|
||||
f32 waterLevel;
|
||||
f32 waterLevel = 0;
|
||||
f32 floorSteepness;
|
||||
struct FloorGeometry *floorGeometry;
|
||||
|
||||
|
@ -312,7 +312,7 @@ void make_shadow_vertex_at_xyz(Vtx *vertices, s8 index, f32 relX, f32 relY, f32
|
|||
vtxY += 5;
|
||||
vtxZ += 5;
|
||||
}
|
||||
make_vertex(vertices, index, vtxX, vtxY, vtxZ, textureX << 5, textureY << 5, 255, 255, 255,
|
||||
make_vertex(vertices, index, vtxX, vtxY, vtxZ, (u16)textureX << 5, (u16)textureY << 5, 255, 255, 255,
|
||||
alpha // shadows are black
|
||||
);
|
||||
}
|
||||
|
|
|
@ -837,7 +837,7 @@ s32 is_newline(char c) {
|
|||
|
||||
/* 23CBA8 -> 23CCF0; orig name: func_8018E3D8 */
|
||||
s32 gd_fread_line(char *buf, u32 size, struct GdFile *f) {
|
||||
signed char c;
|
||||
signed char c = 0;
|
||||
u32 pos = 0;
|
||||
UNUSED u32 pad1c;
|
||||
|
||||
|
|
|
@ -657,7 +657,7 @@ void func_80190574(s32 a0, struct ObjJoint *a1, struct ObjJoint *a2, f32 x, f32
|
|||
UNUSED u32 pad268;
|
||||
UNUSED u32 sp264 = 0;
|
||||
UNUSED u32 sp258[3]; // unused vec?
|
||||
struct GdVec3f sp24C;
|
||||
struct GdVec3f sp24C = { 0 };
|
||||
struct GdVec3f sp240;
|
||||
UNUSED u32 pad238[2];
|
||||
s32 sp234; // i?
|
||||
|
|
|
@ -888,7 +888,7 @@ void gd_printf(const char *format, ...) {
|
|||
UNUSED u32 pad150;
|
||||
char buf[0x100]; // 50
|
||||
char *csr = buf; // 4c
|
||||
char spec[8]; // 44; goddard specifier string
|
||||
char spec[8] = { 0 }; // 44; goddard specifier string
|
||||
UNUSED u32 pad40;
|
||||
union PrintVal val; // 38;
|
||||
va_list args; // 34
|
||||
|
|
|
@ -745,8 +745,8 @@ void get_OBJ_shape(struct ObjShape *shape) {
|
|||
s32 faceVtxIndex;
|
||||
struct GdVec3f tempVec;
|
||||
struct ObjFace *newFace;
|
||||
struct ObjVertex *vtxArr[4000];
|
||||
struct ObjFace *faceArr[4000];
|
||||
struct ObjVertex *vtxArr[4000] = { 0 };
|
||||
struct ObjFace *faceArr[4000] = { 0 };
|
||||
s32 faceCount = 0;
|
||||
s32 vtxCount = 0;
|
||||
|
||||
|
@ -1065,7 +1065,7 @@ struct GdFile *get_shape_from_file(struct ObjShape *shape, char *fileName) {
|
|||
/* @ 247F78 for 0x69c; orig name: Unknown801997A8 */
|
||||
struct ObjShape *make_grid_shape(enum ObjTypeFlag gridType, s32 a1, s32 a2, s32 a3, s32 a4) {
|
||||
UNUSED u32 pad1074;
|
||||
void *objBuf[32][32]; // vertex or particle depending on gridType
|
||||
void *objBuf[32][32] = { 0 }; // vertex or particle depending on gridType
|
||||
f32 sp70;
|
||||
f32 sp6C;
|
||||
f32 sp68;
|
||||
|
@ -1156,13 +1156,17 @@ struct ObjShape *make_grid_shape(enum ObjTypeFlag gridType, s32 a1, s32 a2, s32
|
|||
|
||||
if (gridType == OBJ_TYPE_PARTICLES) {
|
||||
for (parI = 0; parI <= a3; parI++) {
|
||||
((struct ObjParticle *) objBuf[parI][0])->unk54 |= 2;
|
||||
((struct ObjParticle *) objBuf[parI][a4])->unk54 |= 2;
|
||||
struct ObjParticle* p1 = ((struct ObjParticle *) objBuf[parI][0]);
|
||||
if (p1 != NULL) { p1->unk54 |= 2; }
|
||||
struct ObjParticle* p2 = ((struct ObjParticle *) objBuf[parI][a4]);
|
||||
if (p2 != NULL) { p2->unk54 |= 2; }
|
||||
}
|
||||
|
||||
for (parI = 0; parI <= a4; parI++) {
|
||||
((struct ObjParticle *) objBuf[0][parI])->unk54 |= 2;
|
||||
((struct ObjParticle *) objBuf[a3][parI])->unk54 |= 2;
|
||||
struct ObjParticle* p1 = ((struct ObjParticle *) objBuf[0][parI]);
|
||||
if (p1 != NULL) { p1->unk54 |= 2; }
|
||||
struct ObjParticle* p2 = ((struct ObjParticle *) objBuf[a3][parI]);
|
||||
if (p2 != NULL) { p2->unk54 |= 2; }
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -207,7 +207,7 @@ s32 intro_play_its_a_me_mario(void) {
|
|||
}
|
||||
|
||||
s32 lvl_intro_update(s16 arg1, UNUSED s32 arg2) {
|
||||
s32 retVar;
|
||||
s32 retVar = 0;
|
||||
|
||||
switch (arg1) {
|
||||
case 0:
|
||||
|
|
|
@ -114,7 +114,7 @@ void bhv_act_selector_init(void) {
|
|||
if (gCurrCourseNum == 0) { return; }
|
||||
|
||||
s16 i = 0;
|
||||
s32 selectorModelIDs[10];
|
||||
s32 selectorModelIDs[10] = { 0 };
|
||||
u8 stars = save_file_get_star_flags(gCurrSaveFileNum - 1, gCurrCourseNum - 1);
|
||||
|
||||
sVisibleStars = 0;
|
||||
|
|
|
@ -275,7 +275,7 @@ static u32 controller_sdl_rawkey(void) {
|
|||
return ret;
|
||||
}
|
||||
|
||||
for (int i = 0; i < MAX_MOUSEBUTTONS; ++i) {
|
||||
for (u32 i = 1; i < MAX_MOUSEBUTTONS; ++i) {
|
||||
if (last_mouse & SDL_BUTTON(i)) {
|
||||
const u32 ret = VK_OFS_SDL_MOUSE + i;
|
||||
last_mouse = 0;
|
||||
|
|
|
@ -310,7 +310,7 @@ static u32 controller_sdl_rawkey(void) {
|
|||
return ret;
|
||||
}
|
||||
|
||||
for (int i = 0; i < MAX_MOUSEBUTTONS; ++i) {
|
||||
for (u32 i = 1; i < MAX_MOUSEBUTTONS; ++i) {
|
||||
if (last_mouse & SDL_BUTTON(i)) {
|
||||
const u32 ret = VK_OFS_SDL_MOUSE + i;
|
||||
last_mouse = 0;
|
||||
|
|
|
@ -436,8 +436,12 @@ static bool pack_zip_seek(UNUSED void *pack, fs_file_t *file, const int64_t ofs)
|
|||
if (inflateInit2(&zstream, -MAX_WBITS) != Z_OK)
|
||||
return false;
|
||||
// reset the underlying file handle back to the start
|
||||
if (fseek(zipfile->fstream, ent->ofs, SEEK_SET) != 0)
|
||||
if (fseek(zipfile->fstream, ent->ofs, SEEK_SET) != 0) {
|
||||
if (zstream.zfree) {
|
||||
zstream.zfree(zstream.opaque, zstream.state);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
// free and replace the old one
|
||||
inflateEnd(&zipfile->zstream);
|
||||
memcpy(&zipfile->zstream, &zstream, sizeof(zstream));
|
||||
|
|
|
@ -627,7 +627,8 @@ static void gfx_opengl_init(void) {
|
|||
if (!tex_cache) sys_fatal("out of memory allocating texture cache");
|
||||
|
||||
// check GL version
|
||||
int vmajor, vminor;
|
||||
int vmajor = 0;
|
||||
int vminor = 0;
|
||||
bool is_es = false;
|
||||
gl_get_version(&vmajor, &vminor, &is_es);
|
||||
if (vmajor < 2 && vminor < 1 && !is_es)
|
||||
|
|
|
@ -1239,7 +1239,7 @@ static void gfx_dp_load_block(uint8_t tile, uint32_t uls, uint32_t ult, uint32_t
|
|||
SUPPORT_CHECK(ult == 0);
|
||||
|
||||
// The lrs field rather seems to be number of pixels to load
|
||||
uint32_t word_size_shift;
|
||||
uint32_t word_size_shift = 0;
|
||||
switch (rdp.texture_to_load.siz) {
|
||||
case G_IM_SIZ_4b:
|
||||
word_size_shift = 0; // Or -1? It's unused in SM64 anyway.
|
||||
|
@ -1267,7 +1267,7 @@ static void gfx_dp_load_tile(uint8_t tile, uint32_t uls, uint32_t ult, uint32_t
|
|||
SUPPORT_CHECK(uls == 0);
|
||||
SUPPORT_CHECK(ult == 0);
|
||||
|
||||
uint32_t word_size_shift;
|
||||
uint32_t word_size_shift = 0;
|
||||
switch (rdp.texture_to_load.siz) {
|
||||
case G_IM_SIZ_4b:
|
||||
word_size_shift = 0; // Or -1? It's unused in SM64 anyway.
|
||||
|
@ -1680,6 +1680,7 @@ static void gfx_run_dl(Gfx* cmd) {
|
|||
{
|
||||
int32_t lrx, lry, tile, ulx, uly;
|
||||
uint32_t uls, ult, dsdx, dtdy;
|
||||
tile = 0;
|
||||
#ifdef F3DEX_GBI_2E
|
||||
lrx = (int32_t)(C0(0, 24) << 8) >> 8;
|
||||
lry = (int32_t)(C1(0, 24) << 8) >> 8;
|
||||
|
|
|
@ -186,11 +186,13 @@ static bool ns_discord_initialize(enum NetworkType networkType) {
|
|||
}
|
||||
|
||||
// set up manager pointers
|
||||
app.users = app.core->get_user_manager(app.core);
|
||||
app.achievements = app.core->get_achievement_manager(app.core);
|
||||
app.activities = app.core->get_activity_manager(app.core);
|
||||
app.application = app.core->get_application_manager(app.core);
|
||||
app.lobbies = app.core->get_lobby_manager(app.core);
|
||||
if (app.core != NULL) {
|
||||
app.users = app.core->get_user_manager(app.core);
|
||||
app.achievements = app.core->get_achievement_manager(app.core);
|
||||
app.activities = app.core->get_activity_manager(app.core);
|
||||
app.application = app.core->get_application_manager(app.core);
|
||||
app.lobbies = app.core->get_lobby_manager(app.core);
|
||||
}
|
||||
|
||||
// register launch params
|
||||
register_launch_command();
|
||||
|
|
|
@ -1,10 +1,9 @@
|
|||
#include "socket/socket.h"
|
||||
#include <stdio.h>
|
||||
#include "network.h"
|
||||
#include "object_fields.h"
|
||||
#include "object_constants.h"
|
||||
#include "game/object_list_processor.h"
|
||||
#include "behavior_table.h"
|
||||
#include "socket/socket.h"
|
||||
#ifdef DISCORD_SDK
|
||||
#include "discord/discord.h"
|
||||
#endif
|
||||
|
|
|
@ -91,7 +91,7 @@ static bool packet_read_lnt(struct Packet* p, struct LSTNetworkType* lnt) {
|
|||
LOG_ERROR("received lua sync table with invalid value length: %d", valueLength);
|
||||
return false;
|
||||
}
|
||||
lnt->value.string = calloc(valueLength + 1, sizeof(u8));
|
||||
lnt->value.string = calloc(valueLength + 1, sizeof(char));
|
||||
packet_read(p, lnt->value.string, valueLength * sizeof(u8));
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -104,7 +104,7 @@ void network_receive_mod_list(struct Packet* p) {
|
|||
u16 nameLength = 0;
|
||||
packet_read(p, &nameLength, sizeof(u16));
|
||||
|
||||
char* name = (char*)calloc(nameLength + 1, sizeof(u8));
|
||||
char* name = (char*)calloc(nameLength + 1, sizeof(char));
|
||||
packet_read(p, name, nameLength * sizeof(u8));
|
||||
|
||||
u16 size = 0;
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#include <stdio.h>
|
||||
#include "socket.h"
|
||||
#include <stdio.h>
|
||||
#include "pc/configfile.h"
|
||||
#include "pc/debuglog.h"
|
||||
#include "pc/djui/djui.h"
|
||||
|
|
|
@ -1,14 +1,14 @@
|
|||
#ifndef SOCKET_H
|
||||
#define SOCKET_H
|
||||
|
||||
#include "../network.h"
|
||||
|
||||
#ifdef WINSOCK
|
||||
#include "socket_windows.h"
|
||||
#else
|
||||
#include "socket_linux.h"
|
||||
#endif
|
||||
|
||||
#include "../network.h"
|
||||
|
||||
extern struct NetworkSystem gNetworkSystemSocket;
|
||||
|
||||
SOCKET socket_initialize(void);
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#ifdef WINSOCK
|
||||
#include <stdio.h>
|
||||
#include "socket_windows.h"
|
||||
#include <stdio.h>
|
||||
#include "pc/debuglog.h"
|
||||
|
||||
SOCKET socket_initialize(void) {
|
||||
|
|
|
@ -107,8 +107,8 @@ static inline bool copy_userdata(const char *userdir) {
|
|||
|
||||
// also try to copy the config
|
||||
path[len] = oldpath[len] = 0;
|
||||
strncat(path, "/" CONFIGFILE_DEFAULT, sizeof(path) - 1);
|
||||
strncat(oldpath, "/" CONFIGFILE_DEFAULT, sizeof(oldpath) - 1);
|
||||
strncat(path, "/" CONFIGFILE_DEFAULT, SYS_MAX_PATH - 1);
|
||||
strncat(oldpath, "/" CONFIGFILE_DEFAULT, SYS_MAX_PATH - 1);
|
||||
fs_sys_copy_file(oldpath, path);
|
||||
|
||||
return ret;
|
||||
|
|
Loading…
Reference in New Issue