Hide mario shadow in first person mode
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@ -1083,7 +1083,7 @@ static void geo_process_shadow(struct GraphNodeShadow *node) {
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gShadowInterpCurrent->gfx = shadowListPrev;
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}
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if (gCurGraphNodeObject->shadowInvisible) {
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if (gCurGraphNodeObject->shadowInvisible || (gCurGraphNodeObject == &gMarioState->marioObj->header.gfx && get_first_person_enabled())) {
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shadowListPrev = NULL;
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}
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