Hide mario shadow in first person mode

This commit is contained in:
Agent X 2023-12-23 11:51:41 -05:00
parent e757f91c3c
commit 6b7af2ce37
1 changed files with 1 additions and 1 deletions

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@ -1083,7 +1083,7 @@ static void geo_process_shadow(struct GraphNodeShadow *node) {
gShadowInterpCurrent->gfx = shadowListPrev;
}
if (gCurGraphNodeObject->shadowInvisible) {
if (gCurGraphNodeObject->shadowInvisible || (gCurGraphNodeObject == &gMarioState->marioObj->header.gfx && get_first_person_enabled())) {
shadowListPrev = NULL;
}