Color type and palette/color functions (#199)
Added a Color type (typedef u8 Color[3]) Added network_player_color_to_palette and network_player_palette_to_color Reran autogen
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6c0757c908
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@ -1,7 +1,7 @@
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import os
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usf_types = ['u8', 'u16', 'u32', 'u64', 's8', 's16', 's32', 's64', 'f32']
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vec3_types = ['Vec3s', 'Vec3f']
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vec3_types = ['Vec3s', 'Vec3f', 'Color']
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typedef_pointers = ['BehaviorScript', 'ObjectAnimPointer', 'Collision', 'LevelScript', 'Trajectory']
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exclude_structs = [
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@ -155,6 +155,24 @@ param_override_build['Vec3s'] = {
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'after': param_vec3s_after_call
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}
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param_color_before_call = """
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u8* $[IDENTIFIER] = smlua_get_color_from_buffer();
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$[IDENTIFIER][0] = smlua_get_integer_field($[INDEX], "r");
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$[IDENTIFIER][1] = smlua_get_integer_field($[INDEX], "g");
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$[IDENTIFIER][2] = smlua_get_integer_field($[INDEX], "b");
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"""
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param_color_after_call = """
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smlua_push_integer_field($[INDEX], "r", $[IDENTIFIER][0]);
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smlua_push_integer_field($[INDEX], "g", $[IDENTIFIER][1]);
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smlua_push_integer_field($[INDEX], "b", $[IDENTIFIER][2]);
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"""
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param_override_build['Color'] = {
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'before': param_color_before_call,
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'after': param_color_after_call
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}
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############################################################################
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manual_index_documentation = """
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@ -98,7 +98,8 @@ sLuaManuallyDefinedStructs = [{
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'path': 'n/a',
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'structs': [
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'struct Vec3f { float x; float y; float z; }',
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'struct Vec3s { s16 x; s16 y; s16 z; }'
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'struct Vec3s { s16 x; s16 y; s16 z; }',
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'struct Color { u8 r; u8 g; u8 b; }'
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]
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}]
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@ -5233,6 +5233,14 @@ function get_network_player_smallest_global()
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-- ...
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end
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--- @param np NetworkPlayer
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--- @param part PlayerParts
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--- @param color Color
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--- @return nil
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function network_player_color_to_palette(np, part, color)
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-- ...
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end
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--- @return integer
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function network_player_connected_count()
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-- ...
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@ -5244,6 +5252,14 @@ function network_player_from_global_index(globalIndex)
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-- ...
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end
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--- @param np NetworkPlayer
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--- @param part PlayerParts
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--- @param out Color
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--- @return nil
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function network_player_palette_to_color(np, part, out)
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-- ...
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end
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--- @param np NetworkPlayer
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--- @param description string
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--- @param r integer
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@ -1804,6 +1804,11 @@
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--- @field public y integer
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--- @field public z integer
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--- @class Color
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--- @field public b integer
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--- @field public g integer
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--- @field public r integer
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--- @class Pointer_integer
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--- @class Pointer_Trajectory
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--- @class Pointer_LevelScript
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@ -7164,6 +7164,28 @@
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<br />
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## [network_player_color_to_palette](#network_player_color_to_palette)
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### Lua Example
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`network_player_color_to_palette(np, part, color)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| np | [NetworkPlayer](structs.md#NetworkPlayer) |
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| part | [enum PlayerParts](constants.md#enum-PlayerParts) |
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| color | `Color` |
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### Returns
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- None
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### C Prototype
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`void network_player_color_to_palette(struct NetworkPlayer *np, enum PlayerParts part, Color color);`
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[:arrow_up_small:](#)
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<br />
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## [network_player_connected_count](#network_player_connected_count)
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### Lua Example
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@ -7202,6 +7224,28 @@
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<br />
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## [network_player_palette_to_color](#network_player_palette_to_color)
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### Lua Example
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`network_player_palette_to_color(np, part, out)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| np | [NetworkPlayer](structs.md#NetworkPlayer) |
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| part | [enum PlayerParts](constants.md#enum-PlayerParts) |
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| out | `Color` |
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### Returns
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- None
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### C Prototype
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`void network_player_palette_to_color(struct NetworkPlayer *np, enum PlayerParts part, Color out);`
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[:arrow_up_small:](#)
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<br />
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## [network_player_set_description](#network_player_set_description)
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### Lua Example
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@ -1016,8 +1016,10 @@
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- [get_network_player_from_area](functions-3.md#get_network_player_from_area)
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- [get_network_player_from_level](functions-3.md#get_network_player_from_level)
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- [get_network_player_smallest_global](functions-3.md#get_network_player_smallest_global)
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- [network_player_color_to_palette](functions-3.md#network_player_color_to_palette)
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- [network_player_connected_count](functions-3.md#network_player_connected_count)
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- [network_player_from_global_index](functions-3.md#network_player_from_global_index)
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- [network_player_palette_to_color](functions-3.md#network_player_palette_to_color)
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- [network_player_set_description](functions-3.md#network_player_set_description)
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<br />
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@ -15,6 +15,7 @@
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- [CameraTrigger](#CameraTrigger)
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- [ChainSegment](#ChainSegment)
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- [Character](#Character)
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- [Color](#Color)
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- [Controller](#Controller)
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- [CustomLevelInfo](#CustomLevelInfo)
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- [Cutscene](#Cutscene)
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@ -489,6 +490,18 @@
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<br />
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## [Color](#Color)
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| Field | Type | Access |
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| ----- | ---- | ------ |
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| b | `integer` | |
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| g | `integer` | |
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| r | `integer` | |
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[:arrow_up_small:](#)
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<br />
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## [Controller](#Controller)
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| Field | Type | Access |
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@ -54,6 +54,8 @@ typedef s16 PaintingData;
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typedef uintptr_t BehaviorScript;
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typedef u8 Texture;
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typedef u8 Color[3];
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enum SpTaskState {
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SPTASK_STATE_NOT_STARTED,
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SPTASK_STATE_RUNNING,
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@ -42,6 +42,7 @@ enum LuaObjectType {
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LOT_NONE = 0,
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LOT_VEC3S,
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LOT_VEC3F,
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LOT_COLOR,
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LOT_POINTER,
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LOT_MAX,
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};
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@ -11762,6 +11762,29 @@ int smlua_func_get_network_player_smallest_global(UNUSED lua_State* L) {
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return 1;
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}
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int smlua_func_network_player_color_to_palette(lua_State* L) {
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if(!smlua_functions_valid_param_count(L, 3)) { return 0; }
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struct NetworkPlayer* np = (struct NetworkPlayer*)smlua_to_cobject(L, 1, LOT_NETWORKPLAYER);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1 for function 'network_player_color_to_palette'"); return 0; }
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int part = smlua_to_integer(L, 2);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 2 for function 'network_player_color_to_palette'"); return 0; }
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u8* color = smlua_get_color_from_buffer();
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color[0] = smlua_get_integer_field(3, "r");
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color[1] = smlua_get_integer_field(3, "g");
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color[2] = smlua_get_integer_field(3, "b");
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 3 for function 'network_player_color_to_palette'"); return 0; }
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network_player_color_to_palette(np, part, color);
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smlua_push_integer_field(3, "r", color[0]);
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smlua_push_integer_field(3, "g", color[1]);
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smlua_push_integer_field(3, "b", color[2]);
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return 1;
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}
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int smlua_func_network_player_connected_count(UNUSED lua_State* L) {
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if(!smlua_functions_valid_param_count(L, 0)) { return 0; }
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@ -11782,6 +11805,29 @@ int smlua_func_network_player_from_global_index(lua_State* L) {
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return 1;
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}
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int smlua_func_network_player_palette_to_color(lua_State* L) {
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if(!smlua_functions_valid_param_count(L, 3)) { return 0; }
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struct NetworkPlayer* np = (struct NetworkPlayer*)smlua_to_cobject(L, 1, LOT_NETWORKPLAYER);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1 for function 'network_player_palette_to_color'"); return 0; }
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int part = smlua_to_integer(L, 2);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 2 for function 'network_player_palette_to_color'"); return 0; }
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u8* out = smlua_get_color_from_buffer();
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out[0] = smlua_get_integer_field(3, "r");
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out[1] = smlua_get_integer_field(3, "g");
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out[2] = smlua_get_integer_field(3, "b");
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 3 for function 'network_player_palette_to_color'"); return 0; }
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network_player_palette_to_color(np, part, out);
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smlua_push_integer_field(3, "r", out[0]);
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smlua_push_integer_field(3, "g", out[1]);
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smlua_push_integer_field(3, "b", out[2]);
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return 1;
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}
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int smlua_func_network_player_set_description(lua_State* L) {
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if(!smlua_functions_valid_param_count(L, 6)) { return 0; }
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@ -19135,8 +19181,10 @@ void smlua_bind_functions_autogen(void) {
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smlua_bind_function(L, "get_network_player_from_area", smlua_func_get_network_player_from_area);
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smlua_bind_function(L, "get_network_player_from_level", smlua_func_get_network_player_from_level);
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smlua_bind_function(L, "get_network_player_smallest_global", smlua_func_get_network_player_smallest_global);
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smlua_bind_function(L, "network_player_color_to_palette", smlua_func_network_player_color_to_palette);
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smlua_bind_function(L, "network_player_connected_count", smlua_func_network_player_connected_count);
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smlua_bind_function(L, "network_player_from_global_index", smlua_func_network_player_from_global_index);
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smlua_bind_function(L, "network_player_palette_to_color", smlua_func_network_player_palette_to_color);
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smlua_bind_function(L, "network_player_set_description", smlua_func_network_player_set_description);
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// network_utils.h
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@ -12,6 +12,10 @@ static u8 sVec3fBufferIndex = 0;
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static Vec3s sVec3sBuffer[VEC3S_BUFFER_COUNT] = { 0 };
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static u8 sVec3sBufferIndex = 0;
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#define COLOR_BUFFER_COUNT 64
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static Color sColorBuffer[COLOR_BUFFER_COUNT] = { 0 };
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static u8 sColorBufferIndex = 0;
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f32* smlua_get_vec3f_from_buffer(void) {
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if (sVec3fBufferIndex >= VEC3F_BUFFER_COUNT) { sVec3fBufferIndex = 0; }
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return sVec3fBuffer[sVec3fBufferIndex++];
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@ -22,6 +26,11 @@ s16* smlua_get_vec3s_from_buffer(void) {
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return sVec3sBuffer[sVec3sBufferIndex++];
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}
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u8* smlua_get_color_from_buffer(void) {
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if (sColorBufferIndex >= COLOR_BUFFER_COUNT) { sColorBufferIndex = 0; }
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return sColorBuffer[sColorBufferIndex++];
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}
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f32 *smlua_get_vec3f_for_play_sound(f32 *pos) {
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if (pos < (f32 *) sVec3fBuffer || pos >= (f32 *) (sVec3fBuffer + VEC3F_BUFFER_COUNT)) {
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return pos;
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@ -8,6 +8,7 @@ struct LSTNetworkType;
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f32* smlua_get_vec3f_from_buffer(void);
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s16* smlua_get_vec3s_from_buffer(void);
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u8* smlua_get_color_from_buffer(void);
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void smlua_bind_function(lua_State* L, const char* name, void* func);
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bool smlua_is_table_empty(int index);
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@ -122,6 +122,30 @@ struct NetworkPlayer *get_network_player_smallest_global(void) {
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return smallest;
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}
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void network_player_color_to_palette(struct NetworkPlayer *np, enum PlayerParts part, Color color) {
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if (np == NULL || !(part < PLAYER_PART_MAX && part >= 0)) { return; }
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np->palette.parts[part][0] = color[0];
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np->palette.parts[part][1] = color[1];
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np->palette.parts[part][2] = color[2];
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np->overridePalette = np->palette;
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}
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void network_player_palette_to_color(struct NetworkPlayer *np, enum PlayerParts part, Color out) {
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if (np == NULL || !(part < PLAYER_PART_MAX && part >= 0)) {
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if (np == NULL) { // output config palette instead if np is NULL
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out[0] = configPlayerPalette.parts[part][0];
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out[1] = configPlayerPalette.parts[part][1];
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out[2] = configPlayerPalette.parts[part][2];
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}
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return;
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}
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out[0] = np->palette.parts[part][0];
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out[1] = np->palette.parts[part][1];
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out[2] = np->palette.parts[part][2];
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}
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void network_player_update(void) {
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for (s32 i = 0; i < MAX_PLAYERS; i++) {
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struct NetworkPlayer *np = &gNetworkPlayers[i];
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@ -73,6 +73,9 @@ struct NetworkPlayer* get_network_player_from_level(s16 courseNum, s16 actNum, s
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struct NetworkPlayer* get_network_player_from_area(s16 courseNum, s16 actNum, s16 levelNum, s16 areaIndex);
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struct NetworkPlayer* get_network_player_smallest_global(void);
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void network_player_color_to_palette(struct NetworkPlayer *np, enum PlayerParts part, Color color);
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void network_player_palette_to_color(struct NetworkPlayer *np, enum PlayerParts part, Color out);
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void network_player_update(void);
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u8 network_player_connected(enum NetworkPlayerType type, u8 globalIndex, u8 modelIndex, const struct PlayerPalette* playerPalette, char* name);
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