Color type and palette/color functions (#199)

Added a Color type (typedef u8 Color[3])
Added network_player_color_to_palette and network_player_palette_to_color
Reran autogen
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Agent X 2022-09-26 22:11:51 -04:00 committed by GitHub
parent a97e7466bf
commit 6c0757c908
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15 changed files with 189 additions and 2 deletions

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@ -1,7 +1,7 @@
import os
usf_types = ['u8', 'u16', 'u32', 'u64', 's8', 's16', 's32', 's64', 'f32']
vec3_types = ['Vec3s', 'Vec3f']
vec3_types = ['Vec3s', 'Vec3f', 'Color']
typedef_pointers = ['BehaviorScript', 'ObjectAnimPointer', 'Collision', 'LevelScript', 'Trajectory']
exclude_structs = [

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@ -155,6 +155,24 @@ param_override_build['Vec3s'] = {
'after': param_vec3s_after_call
}
param_color_before_call = """
u8* $[IDENTIFIER] = smlua_get_color_from_buffer();
$[IDENTIFIER][0] = smlua_get_integer_field($[INDEX], "r");
$[IDENTIFIER][1] = smlua_get_integer_field($[INDEX], "g");
$[IDENTIFIER][2] = smlua_get_integer_field($[INDEX], "b");
"""
param_color_after_call = """
smlua_push_integer_field($[INDEX], "r", $[IDENTIFIER][0]);
smlua_push_integer_field($[INDEX], "g", $[IDENTIFIER][1]);
smlua_push_integer_field($[INDEX], "b", $[IDENTIFIER][2]);
"""
param_override_build['Color'] = {
'before': param_color_before_call,
'after': param_color_after_call
}
############################################################################
manual_index_documentation = """

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@ -98,7 +98,8 @@ sLuaManuallyDefinedStructs = [{
'path': 'n/a',
'structs': [
'struct Vec3f { float x; float y; float z; }',
'struct Vec3s { s16 x; s16 y; s16 z; }'
'struct Vec3s { s16 x; s16 y; s16 z; }',
'struct Color { u8 r; u8 g; u8 b; }'
]
}]

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@ -5233,6 +5233,14 @@ function get_network_player_smallest_global()
-- ...
end
--- @param np NetworkPlayer
--- @param part PlayerParts
--- @param color Color
--- @return nil
function network_player_color_to_palette(np, part, color)
-- ...
end
--- @return integer
function network_player_connected_count()
-- ...
@ -5244,6 +5252,14 @@ function network_player_from_global_index(globalIndex)
-- ...
end
--- @param np NetworkPlayer
--- @param part PlayerParts
--- @param out Color
--- @return nil
function network_player_palette_to_color(np, part, out)
-- ...
end
--- @param np NetworkPlayer
--- @param description string
--- @param r integer

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@ -1804,6 +1804,11 @@
--- @field public y integer
--- @field public z integer
--- @class Color
--- @field public b integer
--- @field public g integer
--- @field public r integer
--- @class Pointer_integer
--- @class Pointer_Trajectory
--- @class Pointer_LevelScript

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@ -7164,6 +7164,28 @@
<br />
## [network_player_color_to_palette](#network_player_color_to_palette)
### Lua Example
`network_player_color_to_palette(np, part, color)`
### Parameters
| Field | Type |
| ----- | ---- |
| np | [NetworkPlayer](structs.md#NetworkPlayer) |
| part | [enum PlayerParts](constants.md#enum-PlayerParts) |
| color | `Color` |
### Returns
- None
### C Prototype
`void network_player_color_to_palette(struct NetworkPlayer *np, enum PlayerParts part, Color color);`
[:arrow_up_small:](#)
<br />
## [network_player_connected_count](#network_player_connected_count)
### Lua Example
@ -7202,6 +7224,28 @@
<br />
## [network_player_palette_to_color](#network_player_palette_to_color)
### Lua Example
`network_player_palette_to_color(np, part, out)`
### Parameters
| Field | Type |
| ----- | ---- |
| np | [NetworkPlayer](structs.md#NetworkPlayer) |
| part | [enum PlayerParts](constants.md#enum-PlayerParts) |
| out | `Color` |
### Returns
- None
### C Prototype
`void network_player_palette_to_color(struct NetworkPlayer *np, enum PlayerParts part, Color out);`
[:arrow_up_small:](#)
<br />
## [network_player_set_description](#network_player_set_description)
### Lua Example

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@ -1016,8 +1016,10 @@
- [get_network_player_from_area](functions-3.md#get_network_player_from_area)
- [get_network_player_from_level](functions-3.md#get_network_player_from_level)
- [get_network_player_smallest_global](functions-3.md#get_network_player_smallest_global)
- [network_player_color_to_palette](functions-3.md#network_player_color_to_palette)
- [network_player_connected_count](functions-3.md#network_player_connected_count)
- [network_player_from_global_index](functions-3.md#network_player_from_global_index)
- [network_player_palette_to_color](functions-3.md#network_player_palette_to_color)
- [network_player_set_description](functions-3.md#network_player_set_description)
<br />

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@ -15,6 +15,7 @@
- [CameraTrigger](#CameraTrigger)
- [ChainSegment](#ChainSegment)
- [Character](#Character)
- [Color](#Color)
- [Controller](#Controller)
- [CustomLevelInfo](#CustomLevelInfo)
- [Cutscene](#Cutscene)
@ -489,6 +490,18 @@
<br />
## [Color](#Color)
| Field | Type | Access |
| ----- | ---- | ------ |
| b | `integer` | |
| g | `integer` | |
| r | `integer` | |
[:arrow_up_small:](#)
<br />
## [Controller](#Controller)
| Field | Type | Access |

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@ -54,6 +54,8 @@ typedef s16 PaintingData;
typedef uintptr_t BehaviorScript;
typedef u8 Texture;
typedef u8 Color[3];
enum SpTaskState {
SPTASK_STATE_NOT_STARTED,
SPTASK_STATE_RUNNING,

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@ -42,6 +42,7 @@ enum LuaObjectType {
LOT_NONE = 0,
LOT_VEC3S,
LOT_VEC3F,
LOT_COLOR,
LOT_POINTER,
LOT_MAX,
};

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@ -11762,6 +11762,29 @@ int smlua_func_get_network_player_smallest_global(UNUSED lua_State* L) {
return 1;
}
int smlua_func_network_player_color_to_palette(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 3)) { return 0; }
struct NetworkPlayer* np = (struct NetworkPlayer*)smlua_to_cobject(L, 1, LOT_NETWORKPLAYER);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1 for function 'network_player_color_to_palette'"); return 0; }
int part = smlua_to_integer(L, 2);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 2 for function 'network_player_color_to_palette'"); return 0; }
u8* color = smlua_get_color_from_buffer();
color[0] = smlua_get_integer_field(3, "r");
color[1] = smlua_get_integer_field(3, "g");
color[2] = smlua_get_integer_field(3, "b");
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 3 for function 'network_player_color_to_palette'"); return 0; }
network_player_color_to_palette(np, part, color);
smlua_push_integer_field(3, "r", color[0]);
smlua_push_integer_field(3, "g", color[1]);
smlua_push_integer_field(3, "b", color[2]);
return 1;
}
int smlua_func_network_player_connected_count(UNUSED lua_State* L) {
if(!smlua_functions_valid_param_count(L, 0)) { return 0; }
@ -11782,6 +11805,29 @@ int smlua_func_network_player_from_global_index(lua_State* L) {
return 1;
}
int smlua_func_network_player_palette_to_color(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 3)) { return 0; }
struct NetworkPlayer* np = (struct NetworkPlayer*)smlua_to_cobject(L, 1, LOT_NETWORKPLAYER);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1 for function 'network_player_palette_to_color'"); return 0; }
int part = smlua_to_integer(L, 2);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 2 for function 'network_player_palette_to_color'"); return 0; }
u8* out = smlua_get_color_from_buffer();
out[0] = smlua_get_integer_field(3, "r");
out[1] = smlua_get_integer_field(3, "g");
out[2] = smlua_get_integer_field(3, "b");
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 3 for function 'network_player_palette_to_color'"); return 0; }
network_player_palette_to_color(np, part, out);
smlua_push_integer_field(3, "r", out[0]);
smlua_push_integer_field(3, "g", out[1]);
smlua_push_integer_field(3, "b", out[2]);
return 1;
}
int smlua_func_network_player_set_description(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 6)) { return 0; }
@ -19135,8 +19181,10 @@ void smlua_bind_functions_autogen(void) {
smlua_bind_function(L, "get_network_player_from_area", smlua_func_get_network_player_from_area);
smlua_bind_function(L, "get_network_player_from_level", smlua_func_get_network_player_from_level);
smlua_bind_function(L, "get_network_player_smallest_global", smlua_func_get_network_player_smallest_global);
smlua_bind_function(L, "network_player_color_to_palette", smlua_func_network_player_color_to_palette);
smlua_bind_function(L, "network_player_connected_count", smlua_func_network_player_connected_count);
smlua_bind_function(L, "network_player_from_global_index", smlua_func_network_player_from_global_index);
smlua_bind_function(L, "network_player_palette_to_color", smlua_func_network_player_palette_to_color);
smlua_bind_function(L, "network_player_set_description", smlua_func_network_player_set_description);
// network_utils.h

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@ -12,6 +12,10 @@ static u8 sVec3fBufferIndex = 0;
static Vec3s sVec3sBuffer[VEC3S_BUFFER_COUNT] = { 0 };
static u8 sVec3sBufferIndex = 0;
#define COLOR_BUFFER_COUNT 64
static Color sColorBuffer[COLOR_BUFFER_COUNT] = { 0 };
static u8 sColorBufferIndex = 0;
f32* smlua_get_vec3f_from_buffer(void) {
if (sVec3fBufferIndex >= VEC3F_BUFFER_COUNT) { sVec3fBufferIndex = 0; }
return sVec3fBuffer[sVec3fBufferIndex++];
@ -22,6 +26,11 @@ s16* smlua_get_vec3s_from_buffer(void) {
return sVec3sBuffer[sVec3sBufferIndex++];
}
u8* smlua_get_color_from_buffer(void) {
if (sColorBufferIndex >= COLOR_BUFFER_COUNT) { sColorBufferIndex = 0; }
return sColorBuffer[sColorBufferIndex++];
}
f32 *smlua_get_vec3f_for_play_sound(f32 *pos) {
if (pos < (f32 *) sVec3fBuffer || pos >= (f32 *) (sVec3fBuffer + VEC3F_BUFFER_COUNT)) {
return pos;

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@ -8,6 +8,7 @@ struct LSTNetworkType;
f32* smlua_get_vec3f_from_buffer(void);
s16* smlua_get_vec3s_from_buffer(void);
u8* smlua_get_color_from_buffer(void);
void smlua_bind_function(lua_State* L, const char* name, void* func);
bool smlua_is_table_empty(int index);

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@ -122,6 +122,30 @@ struct NetworkPlayer *get_network_player_smallest_global(void) {
return smallest;
}
void network_player_color_to_palette(struct NetworkPlayer *np, enum PlayerParts part, Color color) {
if (np == NULL || !(part < PLAYER_PART_MAX && part >= 0)) { return; }
np->palette.parts[part][0] = color[0];
np->palette.parts[part][1] = color[1];
np->palette.parts[part][2] = color[2];
np->overridePalette = np->palette;
}
void network_player_palette_to_color(struct NetworkPlayer *np, enum PlayerParts part, Color out) {
if (np == NULL || !(part < PLAYER_PART_MAX && part >= 0)) {
if (np == NULL) { // output config palette instead if np is NULL
out[0] = configPlayerPalette.parts[part][0];
out[1] = configPlayerPalette.parts[part][1];
out[2] = configPlayerPalette.parts[part][2];
}
return;
}
out[0] = np->palette.parts[part][0];
out[1] = np->palette.parts[part][1];
out[2] = np->palette.parts[part][2];
}
void network_player_update(void) {
for (s32 i = 0; i < MAX_PLAYERS; i++) {
struct NetworkPlayer *np = &gNetworkPlayers[i];

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@ -73,6 +73,9 @@ struct NetworkPlayer* get_network_player_from_level(s16 courseNum, s16 actNum, s
struct NetworkPlayer* get_network_player_from_area(s16 courseNum, s16 actNum, s16 levelNum, s16 areaIndex);
struct NetworkPlayer* get_network_player_smallest_global(void);
void network_player_color_to_palette(struct NetworkPlayer *np, enum PlayerParts part, Color color);
void network_player_palette_to_color(struct NetworkPlayer *np, enum PlayerParts part, Color out);
void network_player_update(void);
u8 network_player_connected(enum NetworkPlayerType type, u8 globalIndex, u8 modelIndex, const struct PlayerPalette* playerPalette, char* name);