Fix main menu intro cutscene pipe
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parent
7131a80167
commit
6d1f1cb776
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@ -1492,17 +1492,11 @@ void update_menu_level(void) {
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sWarpDest.areaIdx = 2;
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sWarpDest.nodeId = 0x0A;
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}
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// set sFirstCastleGroundsMenu to false to prevent wall hugging bug
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if (curLevel != LEVEL_CASTLE_GROUNDS) {
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sFirstCastleGroundsMenu = false;
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}
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struct Object *o;
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// set mario/camera pos
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switch (gCurrLevelNum) {
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case LEVEL_CASTLE_GROUNDS:
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if (!sFirstCastleGroundsMenu) {
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if (gMarioState->action != ACT_INTRO_CUTSCENE && gMarioState->prevAction != ACT_INTRO_CUTSCENE) {
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vec3f_set(gMarioState->pos, -1328, 260, 4664);
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vec3f_set(gLakituState.curPos, -1328, 390, 6064);
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gMarioState->faceAngle[1] = 0;
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@ -1765,6 +1759,7 @@ s32 init_level(void) {
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if (configMenuLevel == 0 && sFirstCastleGroundsMenu) {
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set_mario_action(gMarioState, ACT_INTRO_CUTSCENE, 7);
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sFirstCastleGroundsMenu = false;
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} else {
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set_mario_action(gMarioState, ACT_IDLE, 0);
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}
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