Fix console color code bleeding

This commit is contained in:
Agent X 2023-12-06 18:57:58 -05:00
parent 04ed40ede2
commit 6e14336bf1
1 changed files with 1 additions and 1 deletions

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@ -159,7 +159,7 @@ void network_receive_spawn_objects(struct Packet* p) {
name = gNetworkPlayers[p->localIndex].name; name = gNetworkPlayers[p->localIndex].name;
} }
LOG_INFO("rx spawn object %s from %s (%s)", get_behavior_name_from_id(data.behaviorId), name, id); LOG_INFO("rx spawn object %s from %s (%s)", get_behavior_name_from_id(data.behaviorId), name, id);
LOG_CONSOLE("rx spawn object %s from %s (%s)", get_behavior_name_from_id(data.behaviorId), name, id); LOG_CONSOLE("rx spawn object %s from %s\\#dcdcdc\\ (%s)", get_behavior_name_from_id(data.behaviorId), name, id);
snprintf(gLastRemoteBhv, 256, "%s %s (%s)", get_behavior_name_from_id(data.behaviorId), name, id); snprintf(gLastRemoteBhv, 256, "%s %s (%s)", get_behavior_name_from_id(data.behaviorId), name, id);
struct Object* parentObj = NULL; struct Object* parentObj = NULL;