Change METAL to EMBLEM
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@ -7777,7 +7777,7 @@ EMBLEM = 7
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PLAYER_PART_MAX = 8
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--- @type PlayerPart
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METAL = CAP
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METAL = EMBLEM
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--- @type integer
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EEPROM_SIZE = 0x200
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@ -9082,9 +9082,6 @@ WATER_STEP_HIT_WALL = 4
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--- @type integer
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WATER_STEP_NONE = 0
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--- @type integer
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MAX_HOOKED_MOD_MENU_ELEMENTS = 256
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--- @class LuaActionHookType
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--- @type LuaActionHookType
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@ -2773,7 +2773,7 @@
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| CAP | 6 |
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| EMBLEM | 7 |
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| PLAYER_PART_MAX | 8 |
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| METAL | CAP |
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| METAL | EMBLEM |
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[:arrow_up_small:](#)
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@ -3239,7 +3239,6 @@
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<br />
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## [smlua_hooks.h](#smlua_hooks.h)
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- MAX_HOOKED_MOD_MENU_ELEMENTS
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### [enum LuaActionHookType](#LuaActionHookType)
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| Identifier | Value |
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@ -7,7 +7,7 @@
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#define MAX_PRESET_PALETTES 128
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enum PlayerPart {
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PANTS, SHIRT, GLOVES, SHOES, HAIR, SKIN, CAP, EMBLEM, PLAYER_PART_MAX, METAL = CAP
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PANTS, SHIRT, GLOVES, SHOES, HAIR, SKIN, CAP, EMBLEM, PLAYER_PART_MAX, METAL = EMBLEM
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};
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#pragma pack(1)
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@ -2813,7 +2813,7 @@ char gSmluaConstants[] = ""
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"CAP = 6\n"
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"EMBLEM = 7\n"
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"PLAYER_PART_MAX = 8\n"
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"METAL = CAP\n"
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"METAL = EMBLEM\n"
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"EEPROM_SIZE = 0x200\n"
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"NUM_SAVE_FILES = 4\n"
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"SAVE_FILE_A = 0\n"
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@ -3296,7 +3296,6 @@ char gSmluaConstants[] = ""
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"ACTION_HOOK_EVERY_FRAME = 0\n"
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"ACTION_HOOK_GRAVITY = 1\n"
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"ACTION_HOOK_MAX = 2\n"
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"MAX_HOOKED_MOD_MENU_ELEMENTS = 256\n"
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"MOD_MENU_ELEMENT_BUTTON = 0\n"
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"MOD_MENU_ELEMENT_CHECKBOX = 1\n"
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"MOD_MENU_ELEMENT_SLIDER = 2\n"
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