Fix bettercam rotation when jumping
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@ -556,7 +556,7 @@ static void newcam_collision(void) {
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struct Surface *surf = NULL;
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Vec3f hitpos;
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find_surface_on_ray(newcam_pos_target, camdir, &surf, hitpos);
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find_surface_on_ray(newcam_lookat, camdir, &surf, hitpos);
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if (surf) {
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// offset the hit pos by the hit normal
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@ -577,9 +577,9 @@ static void newcam_collision(void) {
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newcam_coldist = vec3f_dist(newcam_pos_target, hitpos);
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} else {
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newcam_pos[0] = newcam_pos_target[0] + camdir[0];
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newcam_pos[1] = newcam_pos_target[1] + camdir[1];
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newcam_pos[2] = newcam_pos_target[2] + camdir[2];
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newcam_pos[0] = newcam_lookat[0] + camdir[0];
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newcam_pos[1] = newcam_lookat[1] + camdir[1];
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newcam_pos[2] = newcam_lookat[2] + camdir[2];
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newcam_coldist = vec3f_length(camdir);
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}
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}
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