Update Star Road. (#288)

This commit is contained in:
Prince Frizzy 2023-02-21 21:31:59 -05:00 committed by GitHub
parent 48d1f28d81
commit 716fc5faa8
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GPG Key ID: 4AEE18F83AFDEB23
53 changed files with 50 additions and 422 deletions

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@ -2,11 +2,6 @@
oHiddenStarLastInteractedPlayer = nil
function bhv_custom_hidden_star_trigger_init(obj)
--obj.oFlags = (OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)
--obj.hitboxRadius = 200
--obj.hitboxHeight = 200
--obj.oIntangibleTimer = 0
network_init_object(obj, true, { 'activeFlags', 'oInteractStatus' })
end
@ -35,12 +30,9 @@ function bhv_custom_hidden_star_trigger_loop(obj)
end
end
--bhvSMSRHiddenStarTrigger = hook_behavior(nil, OBJ_LIST_LEVEL, true, bhv_custom_hidden_star_trigger_init, bhv_custom_hidden_star_trigger_loop)
--------------
function bhv_custom_hidden_star_init(obj)
--obj.oFlags = (OBJ_FLAG_PERSISTENT_RESPAWN | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)
local count = obj_count_objects_with_behavior_id(bhvSMSRHiddenStarTrigger)
if count == 0 then
local star = spawn_object_abs_with_rot(obj, 0, E_MODEL_STAR, id_bhvStar, obj.oPosX, obj.oPosY, obj.oPosZ, 0, 0, 0)
@ -88,38 +80,17 @@ function bhv_custom_hidden_star_loop(obj)
})
end
--bhvSMSRHiddenStar = hook_behavior(nil, OBJ_LIST_LEVEL, true, bhv_custom_hidden_star_init, bhv_custom_hidden_star_loop)
--------------
function bhv_breakable_rock_init(obj)
--obj.oFlags = OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE
--obj.collisionData = smlua_collision_util_get("col_hmc_geo_000530_0x7020308")
--obj.oCollisionDistance = 500
--bhv_init_room()
network_init_object(obj, false, nil)
end
--[[
function bhv_breakable_rock_loop(obj)
bhv_breakable_box_loop()
load_object_collision_model()
end
bhvSMSRBreakableRock = hook_behavior(nil, OBJ_LIST_SURFACE, true, bhv_breakable_rock_init, bhv_breakable_rock_loop)
--]]
--------------
function bhv_breakable_window_init(obj)
obj.oFlags = (OBJ_FLAG_ACTIVE_FROM_AFAR | OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)
obj.collisionData = smlua_collision_util_get("wf_seg7_collision_small_bomp")
obj.oIntangibleTimer = 0
obj.hitboxRadius = 200
obj.hitboxHeight = 200
--obj.oMoveAngleYaw = obj.oMoveAngleYaw - 0x4000
network_init_object(obj, false, { 'oInteractStatus' });
network_init_object(obj, false, { 'oFlags', 'oInteractStatus' });
end
function bhv_breakable_window_loop(obj)
@ -135,106 +106,42 @@ function bhv_breakable_window_loop(obj)
end
end
---bhvSMSRBreakableWindow = hook_behavior(nil, OBJ_LIST_SURFACE, true, bhv_breakable_window_init, bhv_breakable_window_loop)
--------------
function bhv_star_replica_init(obj)
--obj.oFlags = (OBJ_FLAG_HOLDABLE | OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)
--bhv_init_room()
--bhv_collect_star_init()
despawn_if_stars_below_count(obj, 121) -- 121 star check
end
--[[
function bhv_star_replica_loop(obj)
bhv_collect_star_loop()
end
--]]
--bhvSMSRStarReplica = hook_behavior(nil, OBJ_LIST_LEVEL, true, bhv_star_replica_init, bhv_star_replica_loop)
--------------
function bhv_red_sinking_platform_init(obj)
--obj.oFlags = OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE
--obj.collisionData = smlua_collision_util_get("col_rr_geo_0008C0_0x701ae78")
--obj.oPosY = obj.oPosY - 306
cur_obj_set_home_once()
network_init_object(obj, true, { 'oSinkWhenSteppedOnUnk104', 'oGraphYOffset', 'oHomeY' })
end
--[[
function bhv_red_sinking_platform_loop(obj)
sinking_perform_sink_check(obj)
sinking_perform_sink_check(obj) -- called twice
load_object_collision_model()
end
bhvSMSRRedSinkingPlatform = hook_behavior(nil, OBJ_LIST_SURFACE, true, bhv_red_sinking_platform_init, bhv_red_sinking_platform_loop)
--]]
--------------
--[[
function bhv_star_door_wall_init(obj)
obj.oFlags = OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE
obj.collisionData = smlua_collision_util_get("custom_collision_door_30_stars")
obj.oCollisionDistance = 4000
end
--]]
function bhv_star_door_wall_loop(obj)
if get_star_count() >= 30 then
obj.activeFlags = ACTIVE_FLAG_DEACTIVATED
end
--load_object_collision_model()
end
--bhvSMSR30StarDoorWall = hook_behavior(nil, OBJ_LIST_SURFACE, true, bhv_star_door_wall_init, bhv_star_door_wall_loop)
--------------
function bhv_special_breakable_box_init(obj)
--obj.oFlags = OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE
--obj.collisionData = smlua_collision_util_get("breakable_box_seg8_collision_08012D70")
--obj.oCollisionDistance = 500
--bhv_init_room()
despawn_if_stars_below_count(obj, 121) -- 121 star check
network_init_object(obj, false, nil);
end
--[[
function bhv_special_breakable_box_loop(obj)
bhv_breakable_box_loop()
load_object_collision_model()
end
bhvSMSRSpecialBreakeableBox = hook_behavior(nil, OBJ_LIST_SURFACE, true, bhv_special_breakable_box_init, bhv_special_breakable_box_loop)
--]]
--------------
--[[
function bhv_piranha_plant_wild_init(obj)
obj.oFlags = (OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO | OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)
obj.oAnimations = gObjectAnimations.piranha_plant_seg6_anims_0601C31C
cur_obj_init_animation(0)
obj.oInteractType = INTERACT_MR_BLIZZARD
obj.hitboxRadius = 400
obj.hitboxHeight = 400
end
--]]
function bhv_piranha_plant_wild_loop(obj)
end
--bhvSMSRPiranhaPlantWild = hook_behavior(nil, OBJ_LIST_GENACTOR, true, bhv_piranha_plant_wild_init, bhv_piranha_plant_wild_loop)
--------------
function bhv_big_leaves_init(obj)
obj.header.gfx.node.flags = obj.header.gfx.node.flags | GRAPH_RENDER_CYLBOARD
end
--------------
@ -246,357 +153,80 @@ end
--------------
function bhv_tambourine_init(obj)
obj.oFlags = OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE
obj.collisionData = smlua_collision_util_get("col_ddd_geo_0004A0_0x700cbf0")
network_init_object(obj, false, nil);
end
function bhv_tambourine_loop(obj)
bhv_ttc_spinner_update()
load_object_collision_model()
end
bhvSMSRTambourine = hook_behavior(nil, OBJ_LIST_SURFACE, true, bhv_tambourine_init, bhv_tambourine_loop)
--------------
function bhv_small_bee_init(obj)
obj.oFlags = (OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO | OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)
obj.header.gfx.node.flags = obj.header.gfx.node.flags | GRAPH_RENDER_BILLBOARD
cur_obj_set_home_once()
bhv_init_room()
cur_obj_scale(150 / 100.0)
network_init_object(obj, false, nil);
end
function bhv_small_bee_loop(obj)
bhv_fly_guy_update()
bhv_fly_guy_update() -- called twice
obj.oAnimState = obj.oAnimState + 1
end
bhvSMSRSmallBee = hook_behavior(nil, OBJ_LIST_GENACTOR, true, bhv_small_bee_init, bhv_small_bee_loop)
--------------
function bhv_drum_stick_init(obj)
obj.oFlags = (OBJ_FLAG_SET_FACE_ANGLE_TO_MOVE_ANGLE | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)
obj.collisionData = smlua_collision_util_get("col_ddd_geo_000478_0x7000540")
bhv_ssl_moving_pyramid_wall_init()
end
function bhv_drum_stick_loop(obj)
bhv_ssl_moving_pyramid_wall_loop()
load_object_collision_model()
end
bhvSMSRDrumStick = hook_behavior(nil, OBJ_LIST_SURFACE, true, bhv_drum_stick_init, bhv_drum_stick_loop)
--------------
function bhv_star_moving_init(obj)
obj.oFlags = OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE
bhv_init_room()
bhv_collect_star_init()
network_init_object(obj, false, nil);
end
function bhv_star_moving_loop(obj)
bhv_collect_star_loop()
bhv_ssl_moving_pyramid_wall_loop()
end
bhvSMSRStarMoving = hook_behavior(nil, OBJ_LIST_LEVEL, true, bhv_star_moving_init, bhv_star_moving_loop)
--------------
function bhv_falling_domino_init(obj)
obj.oFlags = OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE
obj.collisionData = smlua_collision_util_get("col_ttm_geo_000DF4_0x702b870")
cur_obj_set_home_once()
network_init_object(obj, false, nil);
end
function bhv_falling_domino_loop(obj)
bhv_volcano_trap_loop()
load_object_collision_model()
end
bhvSMSRFallingDomino = hook_behavior(nil, OBJ_LIST_SURFACE, true, bhv_falling_domino_init, bhv_falling_domino_loop)
--------------
function bhv_lava_lift_init(obj)
obj.oFlags = (OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)
obj.oPosY = obj.oPosY + -50
obj.collisionData = smlua_collision_util_get("col_ttm_geo_000920_0x700a710")
network_init_object(obj, false, nil);
end
function bhv_lava_lift_loop(obj)
bhv_lll_moving_octagonal_mesh_platform_loop()
load_object_collision_model()
end
bhvSMSRLavaLift = hook_behavior(nil, OBJ_LIST_SURFACE, true, bhv_lava_lift_init, bhv_lava_lift_loop)
--------------
function bhv_rotating_lava_platform_init(obj)
obj.oFlags = (OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)
obj.collisionData = smlua_collision_util_get("col_lll_geo_000A78_0x701d68c")
cur_obj_set_home_once()
network_init_object(obj, false, nil);
end
function bhv_rotating_lava_platform_loop(obj)
obj.oAngleVelYaw = 256
obj.oMoveAngleYaw = obj.oMoveAngleYaw + 256
load_object_collision_model()
end
bhvSMSRRotatingLavaPlatform = hook_behavior(nil, OBJ_LIST_SURFACE, true, bhv_rotating_lava_platform_init, bhv_rotating_lava_platform_loop)
--------------
function bhv_small_swing_platform_init(obj)
obj.collisionData = smlua_collision_util_get("rr_seg7_collision_pendulum")
obj.oFlags = OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE
obj.oCollisionDistance = 2000
cur_obj_scale(160 / 100.0)
bhv_swing_platform_init()
end
function bhv_small_swing_platform_loop(obj)
bhv_swing_platform_update()
load_object_collision_model()
end
bhvSMSRSmallSwingPlatform = hook_behavior(nil, OBJ_LIST_SURFACE, true, bhv_small_swing_platform_init, bhv_small_swing_platform_loop)
--------------
function bhv_sinking_donut_init(obj)
obj.oFlags = OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE
obj.collisionData = smlua_collision_util_get("col_rr_geo_000920_0x70295ec")
obj.oPosY = obj.oPosY - 306
cur_obj_set_home_once()
network_init_object(obj, true, { 'oSinkWhenSteppedOnUnk104', 'oGraphYOffset', 'oHomeY' })
end
function bhv_sinking_donut_loop(obj)
sinking_perform_sink_check(obj)
sinking_perform_sink_check(obj) -- called twice
load_object_collision_model()
end
bhvSMSRSinkingDonut = hook_behavior(nil, OBJ_LIST_SURFACE, true, bhv_sinking_donut_init, bhv_sinking_donut_loop)
--------------
function bhv_floating_thwomp_init(obj)
obj.collisionData = smlua_collision_util_get("thwomp_seg5_collision_0500B7D0")
obj.oFlags = (OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)
obj.oGraphYOffset = 5
bhv_butterfly_init()
network_init_object(obj, true, { 'oHomeX', 'oHomeY', 'oHomeZ', 'oAction', 'oPosX', 'oPosY', 'oPosZ', 'oVelX', 'oVelY', 'oVelZ' })
end
function bhv_floating_thwomp_loop(obj)
bhv_butterfly_loop()
load_object_collision_model()
end
bhvSMSRFloatingThwomp = hook_behavior(nil, OBJ_LIST_SURFACE, true, bhv_floating_thwomp_init, bhv_floating_thwomp_loop)
--------------
function bhv_tilting_pyramid_init(obj)
obj.oFlags = (OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)
obj.collisionData = smlua_collision_util_get("col_geo_bbh_0005F8_0x701fba8")
cur_obj_set_home_once()
bhv_platform_normals_init()
end
function bhv_tilting_pyramid_loop(obj)
bhv_tilting_inverted_pyramid_loop()
load_object_collision_model()
end
bhvSMSRTiltingPyramid = hook_behavior(nil, OBJ_LIST_SURFACE, true, bhv_tilting_pyramid_init, bhv_tilting_pyramid_loop)
--------------
function bhv_platform_lift_init(obj)
obj.oFlags = OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE
obj.collisionData = smlua_collision_util_get("col_geo_bbh_0005C8_0x701f700")
obj.oArrowLiftUnk100 = 1
end
function bhv_platform_lift_loop(obj)
bhv_arrow_lift_loop()
load_object_collision_model()
end
bhvSMSRPlatformLift = hook_behavior(nil, OBJ_LIST_SURFACE, true, bhv_platform_lift_init, bhv_platform_lift_loop)
--------------
function bhv_rising_lava_init(obj)
obj.oFlags = (OBJ_FLAG_SET_FACE_ANGLE_TO_MOVE_ANGLE | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)
obj.collisionData = smlua_collision_util_get("col_geo_bbh_0005B0_0x701f2d8")
bhv_ssl_moving_pyramid_wall_init()
end
function bhv_rising_lava_loop(obj)
bhv_ssl_moving_pyramid_wall_loop()
load_object_collision_model()
end
bhvSMSRRisingLava = hook_behavior(nil, OBJ_LIST_SURFACE, true, bhv_rising_lava_init, bhv_rising_lava_loop)
--------------
function bhv_rising_tall_platform_init(obj)
obj.oFlags = (OBJ_FLAG_SET_FACE_ANGLE_TO_MOVE_ANGLE | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)
obj.collisionData = smlua_collision_util_get("col_geo_bbh_000628_0x70200f0")
bhv_ssl_moving_pyramid_wall_init()
end
function bhv_rising_tall_platform_loop(obj)
bhv_ssl_moving_pyramid_wall_loop()
load_object_collision_model()
end
bhvSMSRRisingTallPlatform = hook_behavior(nil, OBJ_LIST_SURFACE, true, bhv_rising_tall_platform_init, bhv_rising_tall_platform_loop)
--------------
function bhv_sinking_platform_init(obj)
obj.oFlags = (OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)
obj.collisionData = smlua_collision_util_get("col_geo_bbh_000640_0x600d758")
obj.oPosY = obj.oPosY + 5
obj.oCollisionDistance = 2000
end
function bhv_sinking_platform_loop(obj)
bhv_lll_sinking_square_platforms_loop()
bhv_lll_sinking_square_platforms_loop() -- called twice
load_object_collision_model()
end
bhvSMSRSinkingPlatform = hook_behavior(nil, OBJ_LIST_SURFACE, true, bhv_sinking_platform_init, bhv_sinking_platform_loop)
--------------
function bhv_toxic_waste_platform_init(obj)
obj.oFlags = (OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)
obj.collisionData = smlua_collision_util_get("col_hmc_geo_000548_0x7023478")
obj.oPosY = obj.oPosY - 50
cur_obj_set_home_once()
network_init_object(obj, true, { 'oSinkWhenSteppedOnUnk104', 'oGraphYOffset', 'oHomeY' })
end
function bhv_toxic_waste_platform_loop(obj)
sinking_perform_sink_check(obj)
load_object_collision_model()
end
bhvSMSRToxicWastePlatform = hook_behavior(nil, OBJ_LIST_SURFACE, true, bhv_toxic_waste_platform_init, bhv_toxic_waste_platform_loop)
--------------
function bhv_attracted_space_box_init(obj)
obj.oFlags = (OBJ_FLAG_HOLDABLE | OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)
obj.collisionData = smlua_collision_util_get("ssl_seg7_collision_tox_box")
obj.oPosY = obj.oPosY + 256
cur_obj_set_home_once()
function bhv_pushable_tomb_init(obj)
network_init_object(obj, true, { 'oPosX', 'oPosY', 'oPosZ' })
end
function bhv_attracted_space_box_loop(obj)
bhv_chuckya_loop()
bhv_spindrift_loop()
cur_obj_scale(64 / 100.0)
load_object_collision_model()
end
bhvSMSRAttractedSpaceBox = hook_behavior(nil, OBJ_LIST_SURFACE, true, bhv_attracted_space_box_init, bhv_attracted_space_box_loop)
--------------
function bhv_space_box_init(obj)
obj.oFlags = (OBJ_FLAG_HOLDABLE | OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)
obj.collisionData = smlua_collision_util_get("ssl_seg7_collision_tox_box")
obj.oPosY = obj.oPosY + 256
end
function bhv_space_box_loop(obj)
bhv_spindrift_loop()
cur_obj_scale(64 / 100.0)
load_object_collision_model()
end
bhvSMSRSpaceBox = hook_behavior(nil, OBJ_LIST_SURFACE, true, bhv_space_box_init, bhv_space_box_loop)
--------------
function bhv_space_octagon_platform_init(obj)
obj.collisionData = smlua_collision_util_get("ssl_seg7_collision_spindel")
obj.oFlags = (OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)
cur_obj_set_home_once()
bhv_ttc_moving_bar_init()
end
function bhv_space_octagon_platform_loop(obj)
bhv_ttc_moving_bar_update()
load_object_collision_model()
end
bhvSMSRSpaceOctagonPlatform = hook_behavior(nil, OBJ_LIST_SURFACE, true, bhv_space_octagon_platform_init, bhv_space_octagon_platform_loop)
--------------
function bhv_space_red_platform_init(obj)
obj.collisionData = smlua_collision_util_get("ssl_seg7_collision_grindel")
obj.oFlags = OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE
cur_obj_set_home_once()
cur_obj_scale(91 / 100.0)
bhv_horizontal_grindel_init()
end
function bhv_space_red_platform_loop(obj)
bhv_squishable_platform_loop()
bhv_squishable_platform_loop() -- called twice
load_object_collision_model()
end
bhvSMSRSpaceRedPlatform = hook_behavior(nil, OBJ_LIST_SURFACE, true, bhv_space_red_platform_init, bhv_space_red_platform_loop)
--------------
function bhv_bullet_mine_init(obj)
obj.oFlags = (OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO | OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW | OBJ_FLAG_MOVE_XZ_USING_FVEL | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)
cur_obj_set_home_once()
obj.hitboxRadius = 50
obj.hitboxHeight = 50
obj.hitboxDownOffset = 50
obj.oInteractType = INTERACT_DAMAGE
obj.oDamageOrCoinValue = 3
cur_obj_scale(256 / 100.0)
obj.oIntangibleTimer = 0
bhv_bullet_bill_init()
end
function bhv_bullet_mine_loop(obj)
bhv_bullet_bill_loop()
end
bhvSMSRBulletMine = hook_behavior(nil, OBJ_LIST_GENACTOR, true, bhv_bullet_mine_init, bhv_bullet_mine_loop)
--------------
E_MODEL_VCUTM_LIGHT = smlua_model_util_get_id("vcutm_light_geo")
function bhv_lights_on_switch_init(obj)
--obj.oFlags = (OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)
--obj.oCollisionDistance = 8000
obj.parentObj = cur_obj_nearest_object_with_behavior(get_behavior_from_id(id_bhvFloorSwitchAnimatesObject));
obj_set_model_extended(obj, E_MODEL_VCUTM_LIGHT)
network_init_object(obj, true, { 'oFloorSwitchPressAnimationUnkF4', 'oFloorSwitchPressAnimationUnkF8', 'oFloorSwitchPressAnimationUnkFC' })
end
function bhv_lights_on_switch_loop(obj)
@ -646,6 +276,4 @@ function bhv_lights_on_switch_loop(obj)
else
cur_obj_unhide()
end
end
--bhvSMSRLightsOnSwitch = hook_behavior(nil, OBJ_LIST_SURFACE, true, bhv_lights_on_switch_init, bhv_lights_on_switch_loop)
end

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@ -35,4 +35,4 @@ hook_event(HOOK_UPDATE, function()
if (m.controller.buttonPressed & L_TRIG) ~= 0 then
center_rom_hack_camera()
end
end)
end)

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@ -33,7 +33,8 @@ LEVEL_ZERO_LIFE = level_register('level_zerolife_entry', COURSE_NONE, 'ZERO LIFE
-- force server settings --
---------------------------
gLevelValues.fixCollisionBugs = 1
gLevelValues.fixCollisionBugs = true
gLevelValues.vanishCapSequence = 0x32
gServerSettings.skipIntro = 1
@ -43,39 +44,39 @@ gServerSettings.skipIntro = 1
-- These have a custom entry in the Star road sequences.json patch. But aren't actually ripped.
--smlua_audio_utils_replace_sequence(0x01, 0x22, 80, "01_Seq_smsrdeluxe_custom") -- SEQ_EVENT_CUTSCENE_COLLECT_STAR
smlua_audio_utils_replace_sequence(0x02, 0x25, 80, "02_Seq_smsrdeluxe_custom") -- SEQ_MENU_TITLE_SCREEN
smlua_audio_utils_replace_sequence(0x03, 0x25, 75, "03_Seq_smsrdeluxe_custom") -- SEQ_LEVEL_GRASS
smlua_audio_utils_replace_sequence(0x04, 0x25, 70, "04_Seq_smsrdeluxe_custom") -- SEQ_LEVEL_INSIDE_CASTLE
smlua_audio_utils_replace_sequence(0x05, 0x25, 75, "05_Seq_smsrdeluxe_custom") -- SEQ_LEVEL_WATER
smlua_audio_utils_replace_sequence(0x06, 0x25, 75, "06_Seq_smsrdeluxe_custom") -- SEQ_LEVEL_HOT
smlua_audio_utils_replace_sequence(0x07, 0x19, 75, "07_Seq_smsrdeluxe_custom") -- SEQ_LEVEL_BOSS_KOOPA
smlua_audio_utils_replace_sequence(0x08, 0x25, 70, "08_Seq_smsrdeluxe_custom") -- SEQ_LEVEL_SNOW
smlua_audio_utils_replace_sequence(0x09, 0x0D, 65, "09_Seq_smsrdeluxe_custom") -- SEQ_LEVEL_SLIDE, Is this possibly just normal slide? TODO: Verify this later on.
smlua_audio_utils_replace_sequence(0x0B, 0x14, 65, "0B_Seq_smsrdeluxe_custom") -- SEQ_EVENT_PIRANHA_PLANT
smlua_audio_utils_replace_sequence(0x0C, 0x17, 85, "0C_Seq_smsrdeluxe_custom") -- SEQ_LEVEL_UNDERGROUND
smlua_audio_utils_replace_sequence(0x0D, 0x25, 75, "0D_Seq_smsrdeluxe_custom") -- SEQ_MENU_STAR_SELECT, Star Road has music here instead of the original intro effect.
smlua_audio_utils_replace_sequence(0x0E, 0x25, 65, "0E_Seq_smsrdeluxe_custom") -- SEQ_EVENT_POWERUP
smlua_audio_utils_replace_sequence(0x0F, 0x25, 70, "0F_Seq_smsrdeluxe_custom") -- SEQ_EVENT_METAL_CAP
smlua_audio_utils_replace_sequence(0x10, 0x25, 65, "10_Seq_smsrdeluxe_custom") -- SEQ_EVENT_KOOPA_MESSAGE
smlua_audio_utils_replace_sequence(0x11, 0x25, 70, "11_Seq_smsrdeluxe_custom") -- SEQ_LEVEL_KOOPA_ROAD
smlua_audio_utils_replace_sequence(0x12, 0x25, 70, "12_Seq_smsrdeluxe_custom") -- SEQ_EVENT_HIGH_SCORE
smlua_audio_utils_replace_sequence(0x13, 0x1E, 65, "13_Seq_smsrdeluxe_custom") -- SEQ_EVENT_MERRY_GO_ROUND
smlua_audio_utils_replace_sequence(0x14, 0x1A, 80, "14_Seq_smsrdeluxe_custom") -- SEQ_EVENT_RACE
smlua_audio_utils_replace_sequence(0x15, 0x0E, 70, "15_Seq_smsrdeluxe_custom") -- SEQ_EVENT_CUTSCENE_STAR_SPAWN
smlua_audio_utils_replace_sequence(0x16, 0x25, 85, "16_Seq_smsrdeluxe_custom") -- SEQ_EVENT_BOSS
smlua_audio_utils_replace_sequence(0x17, 0x1A, 75, "17_Seq_smsrdeluxe_custom") -- SEQ_EVENT_CUTSCENE_COLLECT_KEY
smlua_audio_utils_replace_sequence(0x18, 0x25, 75, "18_Seq_smsrdeluxe_custom") -- SEQ_EVENT_ENDLESS_STAIRS
smlua_audio_utils_replace_sequence(0x19, 0x11, 85, "19_Seq_smsrdeluxe_custom") -- SEQ_LEVEL_BOSS_KOOPA_FINAL
smlua_audio_utils_replace_sequence(0x1A, 0x25, 70, "1A_Seq_smsrdeluxe_custom") -- SEQ_EVENT_CUTSCENE_CREDITS
smlua_audio_utils_replace_sequence(0x1B, 0x14, 80, "1B_Seq_smsrdeluxe_custom") -- SEQ_EVENT_SOLVE_PUZZLE
smlua_audio_utils_replace_sequence(0x02, 0x25, 80, "02_Seq_smsrdeluxe_custom")
smlua_audio_utils_replace_sequence(0x03, 0x25, 75, "03_Seq_smsrdeluxe_custom")
smlua_audio_utils_replace_sequence(0x04, 0x25, 70, "04_Seq_smsrdeluxe_custom")
smlua_audio_utils_replace_sequence(0x05, 0x25, 75, "05_Seq_smsrdeluxe_custom")
smlua_audio_utils_replace_sequence(0x06, 0x25, 75, "06_Seq_smsrdeluxe_custom")
smlua_audio_utils_replace_sequence(0x07, 0x19, 75, "07_Seq_smsrdeluxe_custom")
smlua_audio_utils_replace_sequence(0x08, 0x25, 70, "08_Seq_smsrdeluxe_custom")
smlua_audio_utils_replace_sequence(0x09, 0x0D, 65, "09_Seq_smsrdeluxe_custom") -- Is this possibly just normal slide? TODO: Verify this later on.
smlua_audio_utils_replace_sequence(0x0B, 0x14, 65, "0B_Seq_smsrdeluxe_custom")
smlua_audio_utils_replace_sequence(0x0C, 0x17, 85, "0C_Seq_smsrdeluxe_custom")
smlua_audio_utils_replace_sequence(0x0D, 0x25, 75, "0D_Seq_smsrdeluxe_custom") -- Star Select, Star Road has music here instead of the original intro effect.
smlua_audio_utils_replace_sequence(0x0E, 0x25, 65, "0E_Seq_smsrdeluxe_custom")
smlua_audio_utils_replace_sequence(0x0F, 0x25, 70, "0F_Seq_smsrdeluxe_custom")
smlua_audio_utils_replace_sequence(0x10, 0x25, 65, "10_Seq_smsrdeluxe_custom")
smlua_audio_utils_replace_sequence(0x11, 0x25, 70, "11_Seq_smsrdeluxe_custom")
smlua_audio_utils_replace_sequence(0x12, 0x25, 70, "12_Seq_smsrdeluxe_custom")
smlua_audio_utils_replace_sequence(0x13, 0x1E, 65, "13_Seq_smsrdeluxe_custom")
smlua_audio_utils_replace_sequence(0x16, 0x25, 85, "16_Seq_smsrdeluxe_custom")
smlua_audio_utils_replace_sequence(0x18, 0x25, 75, "18_Seq_smsrdeluxe_custom")
smlua_audio_utils_replace_sequence(0x19, 0x11, 85, "19_Seq_smsrdeluxe_custom")
smlua_audio_utils_replace_sequence(0x1A, 0x25, 70, "1A_Seq_smsrdeluxe_custom")
smlua_audio_utils_replace_sequence(0x1C, 0x20, 80, "1C_Seq_smsrdeluxe_custom")
smlua_audio_utils_replace_sequence(0x1D, 0x11, 70, "1D_Seq_smsrdeluxe_custom")
smlua_audio_utils_replace_sequence(0x1E, 0x25, 75, "1E_Seq_smsrdeluxe_custom")
smlua_audio_utils_replace_sequence(0x1F, 0x25, 80, "1F_Seq_smsrdeluxe_custom")
smlua_audio_utils_replace_sequence(0x20, 0x25, 70, "20_Seq_smsrdeluxe_custom")
smlua_audio_utils_replace_sequence(0x21, 0x25, 65, "21_Seq_smsrdeluxe_custom")
smlua_audio_utils_replace_sequence(0x22, 0x11, 80, "22_Seq_smsrdeluxe_custom")
smlua_audio_utils_replace_sequence(0x1C, 0x20, 80, "1C_Seq_smsrdeluxe_custom") -- SEQ_EVENT_TOAD_MESSAGE
smlua_audio_utils_replace_sequence(0x1D, 0x11, 70, "1D_Seq_smsrdeluxe_custom") -- SEQ_EVENT_PEACH_MESSAGE
smlua_audio_utils_replace_sequence(0x1E, 0x25, 75, "1E_Seq_smsrdeluxe_custom") -- SEQ_EVENT_CUTSCENE_INTRO
smlua_audio_utils_replace_sequence(0x1F, 0x25, 80, "1F_Seq_smsrdeluxe_custom") -- SEQ_EVENT_CUTSCENE_VICTORY
smlua_audio_utils_replace_sequence(0x20, 0x25, 70, "20_Seq_smsrdeluxe_custom") -- SEQ_EVENT_CUTSCENE_ENDING
smlua_audio_utils_replace_sequence(0x21, 0x25, 65, "21_Seq_smsrdeluxe_custom") -- SEQ_MENU_FILE_SELECT
smlua_audio_utils_replace_sequence(0x22, 0x11, 80, "22_Seq_smsrdeluxe_custom") -- SEQ_EVENT_CUTSCENE_LAKITU
-- TODO: See if we can figure out the original volumes for the things below this point.
smlua_audio_utils_replace_sequence(0x23, 0x25, 80, "23_Seq_smsrdeluxe_custom")
@ -83,7 +84,7 @@ smlua_audio_utils_replace_sequence(0x24, 0x11, 70, "24_Seq_smsrdeluxe_custom")
smlua_audio_utils_replace_sequence(0x25, 0x25, 85, "25_Seq_smsrdeluxe_custom")
smlua_audio_utils_replace_sequence(0x26, 0x25, 75, "26_Seq_smsrdeluxe_custom")
smlua_audio_utils_replace_sequence(0x27, 0x25, 75, "27_Seq_smsrdeluxe_custom")
smlua_audio_utils_replace_sequence(0x28, 0x25, 85, "28_Seq_smsrdeluxe_custom")
smlua_audio_utils_replace_sequence(0x28, 0x25, 85, "28_Seq_smsrdeluxe_custom") -- One of Simpleflips outros. (Don't know the actual song name.)
smlua_audio_utils_replace_sequence(0x29, 0x25, 70, "29_Seq_smsrdeluxe_custom")
smlua_audio_utils_replace_sequence(0x2A, 0x11, 80, "2A_Seq_smsrdeluxe_custom")
smlua_audio_utils_replace_sequence(0x2B, 0x1B, 80, "2B_Seq_smsrdeluxe_custom")
@ -91,9 +92,9 @@ smlua_audio_utils_replace_sequence(0x2C, 0x25, 70, "2C_Seq_smsrdeluxe_custom")
-- We don't know the correct instruments for these.
smlua_audio_utils_replace_sequence(0x2D, 0x25, 75, "2D_Seq_smsrdeluxe_custom")
smlua_audio_utils_replace_sequence(0x2E, 0x12, 80, "2E_Seq_smsrdeluxe_custom")
smlua_audio_utils_replace_sequence(0x2E, 0x12, 80, "2E_Seq_smsrdeluxe_custom") -- Final Boss Music
smlua_audio_utils_replace_sequence(0x2F, 0x25, 70, "2F_Seq_smsrdeluxe_custom")
smlua_audio_utils_replace_sequence(0x30, 0x25, 65, "30_Seq_smsrdeluxe_custom")
smlua_audio_utils_replace_sequence(0x30, 0x25, 65, "30_Seq_smsrdeluxe_custom") -- Game Over Area
smlua_audio_utils_replace_sequence(0x31, 0x25, 80, "31_Seq_smsrdeluxe_custom")
smlua_audio_utils_replace_sequence(0x32, 0x25, 80, "32_Seq_smsrdeluxe_custom")
@ -129,8 +130,7 @@ function on_warp_and_init() -- 130 stars castle grounds music
end
end
hook_event(HOOK_MARIO_UPDATE, mario_update)
hook_event(HOOK_ON_DEATH, on_death)
hook_event(HOOK_ON_LEVEL_INIT, on_warp_and_init)
hook_event(HOOK_ON_WARP, on_warp_and_init)
hook_event(HOOK_ON_WARP, on_warp_and_init)