Cleanup from Isaac

This commit is contained in:
David Joslin 2023-11-08 15:06:47 -08:00 committed by Agent X
parent e8e22197a8
commit 732c646d0c
5 changed files with 2 additions and 18 deletions

View File

@ -39,7 +39,6 @@ void dynos_generate_packs(const char* directory);
void dynos_actor_override(void** aSharedChild);
void dynos_add_actor_custom(const char *filePath, const char* geoName);
const void* dynos_geolayout_get(const char *name);
void *dynos_geolayout_to_graphnode(const void *geoLayout, bool keepInMemory);
// -- collisions -- //
void dynos_add_collision(const char *filePath, const char* collisionName);

View File

@ -779,7 +779,6 @@ static type &__##name() { \
// Main
//
void DynOS_UpdateOpt(void *aPad);
void *DynOS_SwapCmd(void *aCmd);
void *DynOS_UpdateCmd(void *aCmd);
void DynOS_UpdateGfx();
@ -793,7 +792,6 @@ void DynOS_ReturnToMainMenu();
//
void DynOS_Gfx_Init();
void DynOS_Gfx_Update();
void DynOS_Gfx_Free(GfxData *aGfxData);
//
@ -999,7 +997,6 @@ void DynOS_Col_Generate(const SysPath &aPackFolder, Array<Pair<u64, String>> _Ac
DataNode<GeoLayout>* DynOS_Geo_Parse(GfxData* aGfxData, DataNode<GeoLayout>* aNode, bool aDisplayPercent);
void DynOS_Geo_Write(BinFile *aFile, GfxData *aGfxData, DataNode<GeoLayout> *aNode);
DataNode<GeoLayout>** DynOS_Geo_GetLoading(void);
void DynOS_Geo_Load(BinFile *aFile, GfxData *aGfxData);
DataNode<Gfx>* DynOS_Gfx_Parse(GfxData* aGfxData, DataNode<Gfx>* aNode);

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@ -1,10 +0,0 @@
#include "dynos.cpp.h"
extern "C" {
}
bool gDynosModShutdown = false;
void DynOS_Gfx_Update() {
DynOS_Mod_Update();
DynOS_Tex_Update();
}

View File

@ -40,7 +40,8 @@ void *DynOS_UpdateCmd(void *aCmd) {
}
void DynOS_UpdateGfx() {
DynOS_Gfx_Update();
DynOS_Mod_Update();
DynOS_Tex_Update();
}
bool DynOS_IsTransitionActive() {

View File

@ -4,8 +4,6 @@
#include "djui/djui.h"
#include "pc/djui/djui_unicode.h"
#include "controller/controller_keyboard.h"
#include "pc_main.h"
#include "loading.h"
#include "pc/utils/misc.h"
@ -29,7 +27,6 @@ pthread_mutex_t gLoadingThreadMutex = PTHREAD_MUTEX_INITIALIZER;
bool gIsThreaded = false;
extern Vp D_8032CF00;
extern u8 gRenderingInterpolated;
static void loading_screen_produce_one_frame(void) {
// Start frame