Allow other players to update entities grabbing you

In theory this should fix a rare King Bobomb softlock
This commit is contained in:
MysterD 2020-09-19 14:30:19 -07:00
parent cc1e0e8407
commit 74c44d3053
1 changed files with 0 additions and 1 deletions

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@ -368,7 +368,6 @@ void network_receive_object(struct Packet* p) {
// make sure no one can update an object we're holding
if (gNetworkType == NT_SERVER) { // two-player hack: needs priority
if (gMarioStates[0].heldObj == o) { return; }
if (gMarioStates[0].heldByObj == o) { return; }
}
// read the rest of the packet data