Update to Refresh 13 (#19)

* Refresh 13

Co-authored-by: n64 <n64>
This commit is contained in:
Prince Frizzy 2022-03-13 04:17:10 -04:00 committed by GitHub
parent 4b41c3fd39
commit 75bb9b7912
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GPG Key ID: 4AEE18F83AFDEB23
503 changed files with 29627 additions and 20312 deletions

38
CHANGES
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@ -1,3 +1,41 @@
Refresh 13
- No more nonmatchings remain for US, JP, or EU builds. Three(!!!) remain for Shindou (SH).
*) SHINDOU MATCHING (#1081)
*) Makefile gcc fixes (#1114)
1.) Update diff.py (#1113)
2.) Add support for generating C arrays from n64graphics and add Texture typedef (#1032)
3.) Update README and Dockerfile with recomp info (#1105)
4.) Support building tools with MSYS2 (#1112)
5.) Support building tools with clang and macOS (#1106)
6.) Clean tools directory when running distclean target (#1104)
7.) Make build output cleaner (#1095)
8.) Added 2 surface defines to bowser.inc.c (#1111)
9.) fix fake matchings (#1108)
10.) Use statically recompiled IDO instead of qemu-irix (#1099)
11.) Add VERBOSE=1 to Jenkinsfile
12.) updated intro_geo to use layer defines for geo flags (#1090)
13.) Fix F3DZEX (#1097)
14.) layer_transpose should take an s8 (#1093)
15.) Fix tools/ build (#1082)
16.) Relabel and document fish.inc.c (#1077)
17.) Ensure all calls to .py files use $(PYTHON) (#1080)
18.) Name Mario, Peach, and instrument sound files (#1078)
19.) Goddard labeling, part 2 (#1076)
20.) Fix envfx_snow and envfx_bubbles fake matches (#1075)
21.) Use array subscripts instead of pointer math in 2 files (#1074)
22.) refactor Makefile a bit (#1068)
23.) Further improvements on field names (#1059)
24.) Label and document manta_ray.inc.c (#1073)
25.) Fix level_script and behavior fake matches (#1072)
26.) Proper cell defines and more floor lower limit values. (#1065)
27.) Document and re-label some goddard/intro code (#1069)
28.) Match remaining functions (#1070)
29.) match 'spawn_special_objects' (#1071)
30.) Document parts of external.c and format sound defines (#1067)
Refresh 12
1.) Debug box improvements (#1066)

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@ -5,20 +5,13 @@ RUN apt-get update && \
binutils-mips-linux-gnu \
bsdmainutils \
build-essential \
libaudiofile-dev \
python3 \
wget
RUN wget \
https://github.com/n64decomp/qemu-irix/releases/download/v2.11-deb/qemu-irix-2.11.0-2169-g32ab296eef_amd64.deb \
-O qemu.deb && \
echo 8170f37cf03a08cc2d7c1c58f10d650ea0d158f711f6916da9364f6d8c85f741 qemu.deb | sha256sum --check && \
dpkg -i qemu.deb && \
rm qemu.deb
libcapstone-dev \
pkgconf \
python3
RUN mkdir /sm64
WORKDIR /sm64
ENV PATH="/sm64/tools:${PATH}"
CMD echo 'usage: docker run --rm --mount type=bind,source="$(pwd)",destination=/sm64 sm64 make VERSION=${VERSION:-us} -j4\n' \
CMD echo 'usage: docker run --rm --mount type=bind,source="$(pwd)",destination=/sm64 sm64 make VERSION=us -j4\n' \
'see https://github.com/n64decomp/sm64/blob/master/README.md for advanced usage'

16
Jenkinsfile vendored
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@ -11,25 +11,31 @@ pipeline {
sh 'ln -s "$ROMS_DIR/Super Mario 64 (J) [!].z64" baserom.jp.z64'
sh 'ln -s "$ROMS_DIR/Super Mario 64 (U) [!].z64" baserom.us.z64'
sh 'ln -s "$ROMS_DIR/Super Mario 64 (E) (M3) [!].z64" baserom.eu.z64'
sh 'ln -s "$ROMS_DIR/Super Mario 64 - Shindou Edition (J) [!].z64" baserom.sh.z64'
// verify no assets were committed to repo
sh '[ -z "$(find {actors,levels,textures}/ -name \'*.png\')" ]'
sh '[ -z "$(find assets/ -name \'*.m64\' -or \'*.bin\')" ]'
sh './extract_assets.py jp us eu'
sh './extract_assets.py jp us eu sh'
}
}
stage('Build U Source') {
steps {
sh 'make -j4 VERSION=us'
sh 'make -j4 VERSION=us VERBOSE=1 COLOR=0'
}
}
stage('Build S Source') {
steps {
sh 'make -j4 VERSION=sh VERBOSE=1 COLOR=0'
}
}
stage('Build E Source') {
steps {
sh 'make -j4 VERSION=eu'
sh 'make -j4 VERSION=eu VERBOSE=1 COLOR=0'
}
}
stage('Build J Source') {
steps {
sh 'make -j4 VERSION=jp'
sh 'make -j4 VERSION=jp VERBOSE=1 COLOR=0'
}
}
stage('Test Enhancements') {
@ -41,7 +47,7 @@ pipeline {
git clean -fd .
git checkout -- .
echo 'y' | tools/apply_patch.sh "$f"
make -j4 VERSION=us COMPARE=0
make -j4 VERSION=us COMPARE=0 VERBOSE=1
done
'''
}

1489
Makefile

File diff suppressed because it is too large Load Diff

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@ -3,9 +3,16 @@
# --------------------------------------
# obtain a list of segments from the *.c files in bin directory
SEGMENTS := $(notdir $(basename $(wildcard bin/*.c))) $(addprefix $(VERSION)/,$(notdir $(basename $(wildcard bin/$(VERSION)/*.c)))) $(addsuffix _skybox,$(notdir $(basename $(wildcard textures/skyboxes/*.png))))
ACTORS := $(filter %/,$(wildcard actors/*/))
TEXTURE_DIRS := $(addprefix textures/,$(SEGMENTS)) $(ACTORS) textures/crash_screen textures/intro_raw textures/ipl3_raw textures/skybox_tiles
SEGMENTS := \
$(notdir $(basename $(wildcard bin/*.c))) \
$(addprefix $(VERSION)/,$(notdir $(basename $(wildcard bin/$(VERSION)/*.c)))) \
$(addsuffix _skybox,$(notdir $(basename $(wildcard textures/skyboxes/*.png))))
# Directories containing PNG files
TEXTURE_DIRS := \
$(wildcard textures/*/) \
$(filter %/,$(wildcard actors/*/))
# NOTE: textures assume naming convention "texture.<encoding>.png" generates "texture.<encoding>"
@ -34,12 +41,19 @@ ACTOR_GROUPS := \
zcustom0
LEVEL_FILES := $(addsuffix leveldata,$(LEVEL_DIRS))
MIO0_FILES := $(addprefix $(MIO0_DIR)/,$(addsuffix .mio0,$(SEGMENTS))) $(addprefix $(BUILD_DIR)/actors/,$(addsuffix .mio0,$(ACTOR_GROUPS))) $(addprefix $(BUILD_DIR)/levels/,$(addsuffix .mio0,$(LEVEL_FILES)))
SEG_FILES := \
$(SEGMENTS:%=$(BUILD_DIR)/bin/%.elf) \
$(ACTOR_GROUPS:%=$(BUILD_DIR)/actors/%.elf) \
$(LEVEL_FILES:%=$(BUILD_DIR)/levels/%.elf)
MIO0_FILES := \
$(SEGMENTS:%=$(BUILD_DIR)/bin/%.mio0) \
$(ACTOR_GROUPS:%=$(BUILD_DIR)/actors/%.mio0) \
$(LEVEL_FILES:%=$(BUILD_DIR)/levels/%.mio0)
MIO0_OBJ_FILES := $(MIO0_FILES:.mio0=.mio0.o)
SEGMENT_ELF_FILES := $(addprefix $(BUILD_DIR)/bin/,$(addsuffix .elf,$(SEGMENTS)))
ACTOR_ELF_FILES := $(addprefix $(BUILD_DIR)/actors/,$(addsuffix .elf,$(ACTOR_GROUPS)))
LEVEL_ELF_FILES := $(addprefix $(BUILD_DIR)/levels/,$(addsuffix .elf,$(LEVEL_FILES)))
# --------------------------------------
# Actor Rules
@ -83,65 +97,65 @@ ZCUSTOM_DIRS += waluigi
CUSTOM_DIRS += wario_cap
ZCUSTOM_DIRS += wario
# Actor Files
CUSTOM_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(CUSTOM_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
AMP_CHUCKYA_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(AMP_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
BOBOMBS_BUBBLE_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(KING_BOBOMB_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
BOO_BOOKEND_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(BOO_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
CAPSWITCH_SPRINGBOARD_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(CAPSWITCH_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
COINS_PIPE_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(COINS_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
BOWSER_FLAMES_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(BOWSER_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
BUBBA_WIGGLER_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(BUBBA_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
BULLY_BLARGG_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(BULLY_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
CHILLYCHIEF_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(CHILLYCHIEF_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
HOOT_THWOMP_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(HOOT_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
KOOPA_LOG_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(KOOPA_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
KLEPTO_EYEROK_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(KLEPTO_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
LAKITU_TOAD_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(LAKITU_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
MARIO_WATER_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(MARIO_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
MOLE_UKIKI_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(MOLE_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
MR_I_SWOOP_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(MR_I_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
PEACH_TOADSTOOL_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(PEACH_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
SEA_CREATURES_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(SEA_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
SKEETER_FISH_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(SKEETER_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
SPINDRIFT_PENGUIN_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(SPINDRIFT_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
ZCUSTOM_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(ZCUSTOM_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
# Actor Textures
CUSTOM_TEXTURES := $(foreach dir,$(CUSTOM_DIRS), $(wildcard actors/$(dir)/*.png))
AMP_CHUCKYA_TEXTURES := $(foreach dir,$(AMP_DIRS), $(wildcard actors/$(dir)/*.png))
BOBOMBS_BUBBLE_TEXTURES := $(foreach dir,$(KING_BOBOMB_DIRS),$(wildcard actors/$(dir)/*.png))
BOO_BOOKEND_TEXTURES := $(foreach dir,$(BOO_DIRS), $(wildcard actors/$(dir)/*.png))
CAPSWITCH_SPRINGBOARD_TEXTURES := $(foreach dir,$(CAPSWITCH_DIRS), $(wildcard actors/$(dir)/*.png))
COINS_PIPE_TEXTURES := $(foreach dir,$(COINS_DIRS), $(wildcard actors/$(dir)/*.png))
BOWSER_FLAMES_TEXTURES := $(foreach dir,$(BOWSER_DIRS), $(wildcard actors/$(dir)/*.png))
BUBBA_WIGGLER_TEXTURES := $(foreach dir,$(BUBBA_DIRS), $(wildcard actors/$(dir)/*.png))
BULLY_BLARGG_TEXTURES := $(foreach dir,$(BULLY_DIRS), $(wildcard actors/$(dir)/*.png))
CHILLYCHIEF_TEXTURES := $(foreach dir,$(CHILLYCHIEF_DIRS),$(wildcard actors/$(dir)/*.png))
HOOT_THWOMP_TEXTURES := $(foreach dir,$(HOOT_DIRS), $(wildcard actors/$(dir)/*.png))
KOOPA_LOG_TEXTURES := $(foreach dir,$(KOOPA_DIRS), $(wildcard actors/$(dir)/*.png))
KLEPTO_EYEROK_TEXTURES := $(foreach dir,$(KLEPTO_DIRS), $(wildcard actors/$(dir)/*.png))
LAKITU_TOAD_TEXTURES := $(foreach dir,$(LAKITU_DIRS), $(wildcard actors/$(dir)/*.png))
MARIO_WATER_TEXTURES := $(foreach dir,$(MARIO_DIRS), $(wildcard actors/$(dir)/*.png))
MOLE_UKIKI_TEXTURES := $(foreach dir,$(MOLE_DIRS), $(wildcard actors/$(dir)/*.png))
MR_I_SWOOP_TEXTURES := $(foreach dir,$(MR_I_DIRS), $(wildcard actors/$(dir)/*.png))
PEACH_TOADSTOOL_TEXTURES := $(foreach dir,$(PEACH_DIRS), $(wildcard actors/$(dir)/*.png))
SEA_CREATURES_TEXTURES := $(foreach dir,$(SEA_DIRS), $(wildcard actors/$(dir)/*.png))
SKEETER_FISH_TEXTURES := $(foreach dir,$(SKEETER_DIRS), $(wildcard actors/$(dir)/*.png))
SPINDRIFT_PENGUIN_TEXTURES := $(foreach dir,$(SPINDRIFT_DIRS), $(wildcard actors/$(dir)/*.png))
ZCUSTOM_TEXTURES := $(foreach dir,$(ZCUSTOM_DIRS), $(wildcard actors/$(dir)/*.png))
# Actor dependencies
$(BUILD_DIR)/actors/group0.o: $(addprefix $(BUILD_DIR)/,$(MARIO_WATER_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(MARIO_DIRS)),$(wildcard $(dir)/*.c))
$(BUILD_DIR)/actors/group1.o: $(addprefix $(BUILD_DIR)/,$(HOOT_THWOMP_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(HOOT_DIRS)),$(wildcard $(dir)/*.c))
$(BUILD_DIR)/actors/group2.o: $(addprefix $(BUILD_DIR)/,$(BULLY_BLARGG_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(BULLY_DIRS)),$(wildcard $(dir)/*.c))
$(BUILD_DIR)/actors/group3.o: $(addprefix $(BUILD_DIR)/,$(BOBOMBS_BUBBLE_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(KING_BOBOMB_DIRS)),$(wildcard $(dir)/*.c))
$(BUILD_DIR)/actors/group4.o: $(addprefix $(BUILD_DIR)/,$(SEA_CREATURES_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(SEA_DIRS)),$(wildcard $(dir)/*.c))
$(BUILD_DIR)/actors/group5.o: $(addprefix $(BUILD_DIR)/,$(KLEPTO_EYEROK_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(KLEPTO_DIRS)),$(wildcard $(dir)/*.c))
$(BUILD_DIR)/actors/group6.o: $(addprefix $(BUILD_DIR)/,$(MOLE_UKIKI_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(MOLE_DIRS)),$(wildcard $(dir)/*.c))
$(BUILD_DIR)/actors/group7.o: $(addprefix $(BUILD_DIR)/,$(SPINDRIFT_PENGUIN_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(SPINDRIFT_DIRS)),$(wildcard $(dir)/*.c))
$(BUILD_DIR)/actors/group8.o: $(addprefix $(BUILD_DIR)/,$(CAPSWITCH_SPRINGBOARD_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(CAPSWITCH_DIRS)),$(wildcard $(dir)/*.c))
$(BUILD_DIR)/actors/group9.o: $(addprefix $(BUILD_DIR)/,$(BOO_BOOKEND_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(BOO_DIRS)),$(wildcard $(dir)/*.c))
$(BUILD_DIR)/actors/group10.o: $(addprefix $(BUILD_DIR)/,$(PEACH_TOADSTOOL_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(PEACH_DIRS)),$(wildcard $(dir)/*.c))
$(BUILD_DIR)/actors/group11.o: $(addprefix $(BUILD_DIR)/,$(BUBBA_WIGGLER_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(BUBBA_DIRS)),$(wildcard $(dir)/*.c))
$(BUILD_DIR)/actors/group12.o: $(addprefix $(BUILD_DIR)/,$(BOWSER_FLAMES_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(BOWSER_DIRS)),$(wildcard $(dir)/*.c))
$(BUILD_DIR)/actors/group13.o: $(addprefix $(BUILD_DIR)/,$(SKEETER_FISH_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(SKEETER_DIRS)),$(wildcard $(dir)/*.c))
$(BUILD_DIR)/actors/group14.o: $(addprefix $(BUILD_DIR)/,$(KOOPA_LOG_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(KOOPA_DIRS)),$(wildcard $(dir)/*.c))
$(BUILD_DIR)/actors/group15.o: $(addprefix $(BUILD_DIR)/,$(LAKITU_TOAD_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(LAKITU_DIRS)),$(wildcard $(dir)/*.c))
$(BUILD_DIR)/actors/group16.o: $(addprefix $(BUILD_DIR)/,$(CHILLYCHIEF_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(CHILLYCHIEF_DIRS)),$(wildcard $(dir)/*.c))
$(BUILD_DIR)/actors/group17.o: $(addprefix $(BUILD_DIR)/,$(MR_I_SWOOP_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(MR_I_DIRS)),$(wildcard $(dir)/*.c))
$(BUILD_DIR)/actors/common0.o: $(addprefix $(BUILD_DIR)/,$(AMP_CHUCKYA_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(AMP_DIRS)),$(wildcard $(dir)/*.c))
$(BUILD_DIR)/actors/common1.o: $(addprefix $(BUILD_DIR)/,$(COINS_PIPE_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(COINS_DIRS)),$(wildcard $(dir)/*.c))
$(BUILD_DIR)/actors/custom0.o: | $(BUILD_DIR)/actors/common1.o $(addprefix $(BUILD_DIR)/,$(CUSTOM_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(CUSTOM_DIRS)),$(wildcard $(dir)/*.c))
$(BUILD_DIR)/actors/zcustom0.o:| $(BUILD_DIR)/actors/group0.o $(addprefix $(BUILD_DIR)/,$(ZCUSTOM_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(ZCUSTOM_DIRS)),$(wildcard $(dir)/*.c))
$(BUILD_DIR)/actors/group0.o: $(MARIO_WATER_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/actors/group1.o: $(HOOT_THWOMP_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/actors/group2.o: $(BULLY_BLARGG_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/actors/group3.o: $(BOBOMBS_BUBBLE_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/actors/group4.o: $(SEA_CREATURES_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/actors/group5.o: $(KLEPTO_EYEROK_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/actors/group6.o: $(MOLE_UKIKI_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/actors/group7.o: $(SPINDRIFT_PENGUIN_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/actors/group8.o: $(CAPSWITCH_SPRINGBOARD_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/actors/group9.o: $(BOO_BOOKEND_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/actors/group10.o: $(PEACH_TOADSTOOL_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/actors/group11.o: $(BUBBA_WIGGLER_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/actors/group12.o: $(BOWSER_FLAMES_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/actors/group13.o: $(SKEETER_FISH_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/actors/group14.o: $(KOOPA_LOG_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/actors/group15.o: $(LAKITU_TOAD_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/actors/group16.o: $(CHILLYCHIEF_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/actors/group17.o: $(MR_I_SWOOP_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/actors/common0.o: $(AMP_CHUCKYA_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/actors/common1.o: $(COINS_PIPE_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/actors/custom0.o: $(CUSTOM_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/actors/zcustom0.o: $(ZCUSTOM_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
# Actor Elf Files
$(BUILD_DIR)/actors/group0.elf: SEGMENT_ADDRESS := 0x04000000
$(BUILD_DIR)/actors/group1.elf: SEGMENT_ADDRESS := 0x05000000
$(BUILD_DIR)/actors/group2.elf: SEGMENT_ADDRESS := 0x05000000
$(BUILD_DIR)/actors/group3.elf: SEGMENT_ADDRESS := 0x05000000
$(BUILD_DIR)/actors/group4.elf: SEGMENT_ADDRESS := 0x05000000
$(BUILD_DIR)/actors/group5.elf: SEGMENT_ADDRESS := 0x05000000
$(BUILD_DIR)/actors/group6.elf: SEGMENT_ADDRESS := 0x05000000
$(BUILD_DIR)/actors/group7.elf: SEGMENT_ADDRESS := 0x05000000
$(BUILD_DIR)/actors/group8.elf: SEGMENT_ADDRESS := 0x05000000
$(BUILD_DIR)/actors/group9.elf: SEGMENT_ADDRESS := 0x05000000
$(BUILD_DIR)/actors/group0.elf: SEGMENT_ADDRESS := 0x04000000
$(BUILD_DIR)/actors/group1.elf: SEGMENT_ADDRESS := 0x05000000
$(BUILD_DIR)/actors/group2.elf: SEGMENT_ADDRESS := 0x05000000
$(BUILD_DIR)/actors/group3.elf: SEGMENT_ADDRESS := 0x05000000
$(BUILD_DIR)/actors/group4.elf: SEGMENT_ADDRESS := 0x05000000
$(BUILD_DIR)/actors/group5.elf: SEGMENT_ADDRESS := 0x05000000
$(BUILD_DIR)/actors/group6.elf: SEGMENT_ADDRESS := 0x05000000
$(BUILD_DIR)/actors/group7.elf: SEGMENT_ADDRESS := 0x05000000
$(BUILD_DIR)/actors/group8.elf: SEGMENT_ADDRESS := 0x05000000
$(BUILD_DIR)/actors/group9.elf: SEGMENT_ADDRESS := 0x05000000
$(BUILD_DIR)/actors/group10.elf: SEGMENT_ADDRESS := 0x05000000
$(BUILD_DIR)/actors/group11.elf: SEGMENT_ADDRESS := 0x05000000
$(BUILD_DIR)/actors/group12.elf: SEGMENT_ADDRESS := 0x06000000
@ -172,7 +186,8 @@ endef
ifneq ($(MAKECMDGOALS),clean)
ifneq ($(MAKECMDGOALS),distclean)
$(BUILD_DIR)/level_rules.mk: levels/level_rules.mk levels/level_defines.h
$(CPP) $(VERSION_CFLAGS) -I . $(EXTRA_INCLUDES) -o $@ $<
@$(PRINT) "$(GREEN)Preprocessing level make rules: $(BLUE)$@ $(NO_COL)\n"
@$(CPP) $(VERSION_CFLAGS) -I . $(EXTRA_INCLUDES) -o $@ $<
include $(BUILD_DIR)/level_rules.mk
endif
endif
@ -189,80 +204,83 @@ $(eval $(call level_rules,menu,generic)) # Menu (File Select)
# Ending cake textures are generated in a special way
$(BUILD_DIR)/levels/ending/cake_eu.inc.c: levels/ending/cake_eu.png
$(SKYCONV) $(SKYCONV_ARGS) --type cake-eu --split $^ $(BUILD_DIR)/levels/ending
@$(PRINT) "$(GREEN)Splitting $(YELLOW)$< $(GREEN)to: $(BLUE)$@ $(NO_COL)\n"
$(V)$(SKYCONV) $(SKYCONV_ARGS) --type cake-eu --split $^ $(BUILD_DIR)/levels/ending
$(BUILD_DIR)/levels/ending/cake.inc.c: levels/ending/cake.png
$(SKYCONV) $(SKYCONV_ARGS) --type cake --split $^ $(BUILD_DIR)/levels/ending
@$(PRINT) "$(GREEN)Splitting $(YELLOW)$< $(GREEN)to: $(BLUE)$@ $(NO_COL)\n"
$(V)$(SKYCONV) $(SKYCONV_ARGS) --type cake --split $^ $(BUILD_DIR)/levels/ending
# --------------------------------------
# Texture Bin Rules
# --------------------------------------
# Others
SEGMENT2_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/segment2/*.png))
TITLE_SCREEN_BG_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/title_screen_bg/*.png))
SPOOKY_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/spooky/*.png))
GENERIC_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/generic/*.png))
OUTSIDE_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/outside/*.png))
SNOW_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/snow/*.png))
EFFECT_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/effect/*.png))
CAVE_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/cave/*.png))
INSIDE_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/inside/*.png))
WATER_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/water/*.png))
FIRE_TEXTURES_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/fire/*.png))
SKY_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/sky/*.png))
MACHINE_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/machine/*.png))
MOUNTAIN_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/mountain/*.png))
GRASS_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/grass/*.png))
CUSTOM_FONT_TITLE_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/custom_font_title/*.png))
SEGMENT2_TEXTURES := $(wildcard $(TEXTURE_DIR)/segment2/*.png)
TITLE_SCREEN_BG_TEXTURES := $(wildcard $(TEXTURE_DIR)/title_screen_bg/*.png)
SPOOKY_TEXTURES := $(wildcard $(TEXTURE_DIR)/spooky/*.png)
GENERIC_TEXTURES := $(wildcard $(TEXTURE_DIR)/generic/*.png)
OUTSIDE_TEXTURES := $(wildcard $(TEXTURE_DIR)/outside/*.png)
SNOW_TEXTURES := $(wildcard $(TEXTURE_DIR)/snow/*.png)
EFFECT_TEXTURES := $(wildcard $(TEXTURE_DIR)/effect/*.png)
CAVE_TEXTURES := $(wildcard $(TEXTURE_DIR)/cave/*.png)
INSIDE_TEXTURES := $(wildcard $(TEXTURE_DIR)/inside/*.png)
WATER_TEXTURES := $(wildcard $(TEXTURE_DIR)/water/*.png)
FIRE_TEXTURES_TEXTURES := $(wildcard $(TEXTURE_DIR)/fire/*.png)
SKY_TEXTURES := $(wildcard $(TEXTURE_DIR)/sky/*.png)
MACHINE_TEXTURES := $(wildcard $(TEXTURE_DIR)/machine/*.png)
MOUNTAIN_TEXTURES := $(wildcard $(TEXTURE_DIR)/mountain/*.png)
GRASS_TEXTURES := $(wildcard $(TEXTURE_DIR)/grass/*.png)
CUSTOM_FONT_TITLE_TEXTURES := $(wildcard $(TEXTURE_DIR)/custom_font_title/*.png)
# Texture Files
$(BUILD_DIR)/bin/segment2.o: $(addprefix $(BUILD_DIR)/,$(SEGMENT2_FILES))
$(BUILD_DIR)/bin/title_screen_bg.o: $(addprefix $(BUILD_DIR)/,$(TITLE_SCREEN_BG_FILES))
$(BUILD_DIR)/bin/spooky.o: $(addprefix $(BUILD_DIR)/,$(SPOOKY_FILES))
$(BUILD_DIR)/bin/generic.o: $(addprefix $(BUILD_DIR)/,$(GENERIC_FILES))
$(BUILD_DIR)/bin/outside.o: $(addprefix $(BUILD_DIR)/,$(OUTSIDE_FILES))
$(BUILD_DIR)/bin/snow.o: $(addprefix $(BUILD_DIR)/,$(SNOW_FILES))
$(BUILD_DIR)/bin/effect.o: $(addprefix $(BUILD_DIR)/,$(EFFECT_FILES))
$(BUILD_DIR)/bin/cave.o: $(addprefix $(BUILD_DIR)/,$(CAVE_FILES))
$(BUILD_DIR)/bin/inside.o: $(addprefix $(BUILD_DIR)/,$(INSIDE_FILES))
$(BUILD_DIR)/bin/water.o: $(addprefix $(BUILD_DIR)/,$(WATER_FILES))
$(BUILD_DIR)/bin/fire.o: $(addprefix $(BUILD_DIR)/,$(FIRE_TEXTURES_FILES))
$(BUILD_DIR)/bin/sky.o: $(addprefix $(BUILD_DIR)/,$(SKY_FILES))
$(BUILD_DIR)/bin/machine.o: $(addprefix $(BUILD_DIR)/,$(MACHINE_FILES))
$(BUILD_DIR)/bin/mountain.o: $(addprefix $(BUILD_DIR)/,$(MOUNTAIN_FILES))
$(BUILD_DIR)/bin/grass.o: $(addprefix $(BUILD_DIR)/,$(GRASS_FILES))
$(BUILD_DIR)/bin/custom_font_title.o: $(addprefix $(BUILD_DIR)/,$(CUSTOM_FONT_TITLE_FILES))
$(BUILD_DIR)/bin/segment2.o: $(SEGMENT2_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/bin/title_screen_bg.o: $(TITLE_SCREEN_BG_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/bin/spooky.o: $(SPOOKY_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/bin/generic.o: $(GENERIC_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/bin/outside.o: $(OUTSIDE_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/bin/snow.o: $(SNOW_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/bin/effect.o: $(EFFECT_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/bin/cave.o: $(CAVE_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/bin/inside.o: $(INSIDE_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/bin/water.o: $(WATER_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/bin/fire.o: $(FIRE_TEXTURES_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/bin/sky.o: $(SKY_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/bin/machine.o: $(MACHINE_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/bin/mountain.o: $(MOUNTAIN_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/bin/grass.o: $(GRASS_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
$(BUILD_DIR)/bin/custom_font_title.o: $(CUSTOM_FONT_TITLE_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
# Others
$(BUILD_DIR)/bin/segment2.elf: SEGMENT_ADDRESS := 0x02000000
$(BUILD_DIR)/bin/title_screen_bg.elf: SEGMENT_ADDRESS := 0x0A000000
$(BUILD_DIR)/bin/segment2.elf: SEGMENT_ADDRESS := 0x02000000
$(BUILD_DIR)/bin/title_screen_bg.elf: SEGMENT_ADDRESS := 0x0A000000
$(BUILD_DIR)/bin/debug_level_select.elf: SEGMENT_ADDRESS := 0x07000000
$(BUILD_DIR)/bin/effect.elf: SEGMENT_ADDRESS := 0x0B000000
$(BUILD_DIR)/bin/spooky.elf: SEGMENT_ADDRESS := 0x09000000
$(BUILD_DIR)/bin/generic.elf: SEGMENT_ADDRESS := 0x09000000
$(BUILD_DIR)/bin/outside.elf: SEGMENT_ADDRESS := 0x09000000
$(BUILD_DIR)/bin/snow.elf: SEGMENT_ADDRESS := 0x09000000
$(BUILD_DIR)/bin/cave.elf: SEGMENT_ADDRESS := 0x09000000
$(BUILD_DIR)/bin/inside.elf: SEGMENT_ADDRESS := 0x09000000
$(BUILD_DIR)/bin/water.elf: SEGMENT_ADDRESS := 0x09000000
$(BUILD_DIR)/bin/fire.elf: SEGMENT_ADDRESS := 0x09000000
$(BUILD_DIR)/bin/sky.elf: SEGMENT_ADDRESS := 0x09000000
$(BUILD_DIR)/bin/machine.elf: SEGMENT_ADDRESS := 0x09000000
$(BUILD_DIR)/bin/mountain.elf: SEGMENT_ADDRESS := 0x09000000
$(BUILD_DIR)/bin/grass.elf: SEGMENT_ADDRESS := 0x09000000
$(BUILD_DIR)/bin/custom_font_title.elf: SEGMENT_ADDRESS := 0x09000000
$(BUILD_DIR)/bin/effect.elf: SEGMENT_ADDRESS := 0x0B000000
$(BUILD_DIR)/bin/spooky.elf: SEGMENT_ADDRESS := 0x09000000
$(BUILD_DIR)/bin/generic.elf: SEGMENT_ADDRESS := 0x09000000
$(BUILD_DIR)/bin/outside.elf: SEGMENT_ADDRESS := 0x09000000
$(BUILD_DIR)/bin/snow.elf: SEGMENT_ADDRESS := 0x09000000
$(BUILD_DIR)/bin/cave.elf: SEGMENT_ADDRESS := 0x09000000
$(BUILD_DIR)/bin/inside.elf: SEGMENT_ADDRESS := 0x09000000
$(BUILD_DIR)/bin/water.elf: SEGMENT_ADDRESS := 0x09000000
$(BUILD_DIR)/bin/fire.elf: SEGMENT_ADDRESS := 0x09000000
$(BUILD_DIR)/bin/sky.elf: SEGMENT_ADDRESS := 0x09000000
$(BUILD_DIR)/bin/machine.elf: SEGMENT_ADDRESS := 0x09000000
$(BUILD_DIR)/bin/mountain.elf: SEGMENT_ADDRESS := 0x09000000
$(BUILD_DIR)/bin/grass.elf: SEGMENT_ADDRESS := 0x09000000
$(BUILD_DIR)/bin/custom_font_title.elf: SEGMENT_ADDRESS := 0x09000000
# EU segment 19 translations
$(BUILD_DIR)/bin/eu/translation_de.elf: SEGMENT_ADDRESS := 0x19000000
$(BUILD_DIR)/bin/eu/translation_en.elf: SEGMENT_ADDRESS := 0x19000000
$(BUILD_DIR)/bin/eu/translation_fr.elf: SEGMENT_ADDRESS := 0x19000000
$(BUILD_DIR)/bin/eu/translation_de.elf: SEGMENT_ADDRESS := 0x19000000
$(BUILD_DIR)/bin/eu/translation_en.elf: SEGMENT_ADDRESS := 0x19000000
$(BUILD_DIR)/bin/eu/translation_fr.elf: SEGMENT_ADDRESS := 0x19000000
# --------------------------------------
# Skybox Rules
# --------------------------------------
$(BUILD_DIR)/bin/%_skybox.c: textures/skyboxes/%.png
$(SKYCONV) $(SKYCONV_ARGS) --type sky --split $^ $(BUILD_DIR)/bin
@$(PRINT) "$(GREEN)Splitting $(YELLOW)$< $(GREEN)to: $(BLUE)$@ $(NO_COL)\n"
$(V)$(SKYCONV) $(SKYCONV_ARGS) --type sky --split $^ $(BUILD_DIR)/bin
$(BUILD_DIR)/bin/%_skybox.elf: SEGMENT_ADDRESS := 0x0A000000

View File

@ -16,4 +16,4 @@ Create a mod for the PC port where multiple people can play online together.
Unlike previous online attempts, this one synchronized enemies and events. This allows player to be interacting with the same world at the same time.
## Discord
[https://discord.gg/TJVKHS4](https://discord.gg/TJVKHS4)
[https://discord.gg/TJVKHS4](https://discord.gg/TJVKHS4)

View File

@ -1,22 +1,22 @@
// Amp
// 0x08000F18
ALIGNED8 static const u8 amp_seg8_texture_08000F18[] = {
ALIGNED8 static const Texture amp_seg8_texture_08000F18[] = {
#include "actors/amp/amp_electricity.rgba16.inc.c"
};
// 0x08001318
ALIGNED8 static const u8 amp_seg8_texture_08001318[] = {
ALIGNED8 static const Texture amp_seg8_texture_08001318[] = {
#include "actors/amp/amp_eyes.rgba16.inc.c"
};
// 0x08001B18
ALIGNED8 static const u8 amp_seg8_texture_08001B18[] = {
ALIGNED8 static const Texture amp_seg8_texture_08001B18[] = {
#include "actors/amp/amp_body.rgba16.inc.c"
};
// 0x08002318
ALIGNED8 static const u8 amp_seg8_texture_08002318[] = {
ALIGNED8 static const Texture amp_seg8_texture_08002318[] = {
#include "actors/amp/amp_mouth.rgba16.inc.c"
};

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@ -7,12 +7,12 @@ static const Lights1 blue_coin_switch_seg8_lights_08000000 = gdSPDefLights1(
);
// 0x08000018
ALIGNED8 static const u8 blue_coin_switch_seg8_texture_08000018[] = {
ALIGNED8 static const Texture blue_coin_switch_seg8_texture_08000018[] = {
#include "actors/blue_coin_switch/blue_coin_switch_side.rgba16.inc.c"
};
// 0x08000418
ALIGNED8 static const u8 blue_coin_switch_seg8_texture_08000418[] = {
ALIGNED8 static const Texture blue_coin_switch_seg8_texture_08000418[] = {
#include "actors/blue_coin_switch/blue_coin_switch_top.rgba16.inc.c"
};

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@ -7,7 +7,7 @@ static const Lights1 blue_fish_seg3_lights_0301B5C8 = gdSPDefLights1(
);
// 0x0301B5E0
ALIGNED8 static const u8 blue_fish_seg3_texture_0301B5E0[] = {
ALIGNED8 static const Texture blue_fish_seg3_texture_0301B5E0[] = {
#include "actors/blue_fish/blue_fish.rgba16.inc.c"
};

View File

@ -1,32 +1,32 @@
// Bobomb
// 0x0801DA60
ALIGNED8 static const u8 bobomb_seg8_texture_0801DA60[] = {
ALIGNED8 static const Texture bobomb_seg8_texture_0801DA60[] = {
#include "actors/bobomb/bob-omb_left_side.rgba16.inc.c"
};
// 0x0801EA60
ALIGNED8 static const u8 bobomb_seg8_texture_0801EA60[] = {
ALIGNED8 static const Texture bobomb_seg8_texture_0801EA60[] = {
#include "actors/bobomb/bob-omb_right_side.rgba16.inc.c"
};
// 0x0801FA60
ALIGNED8 static const u8 bobomb_seg8_texture_0801FA60[] = {
ALIGNED8 static const Texture bobomb_seg8_texture_0801FA60[] = {
#include "actors/bobomb/bob-omb_buddy_left_side.rgba16.inc.c"
};
// 0x08020A60
ALIGNED8 static const u8 bobomb_seg8_texture_08020A60[] = {
ALIGNED8 static const Texture bobomb_seg8_texture_08020A60[] = {
#include "actors/bobomb/bob-omb_buddy_right_side.rgba16.inc.c"
};
// 0x08021A60
ALIGNED8 static const u8 bobomb_seg8_texture_08021A60[] = {
ALIGNED8 static const Texture bobomb_seg8_texture_08021A60[] = {
#include "actors/bobomb/bob-omb_eyes.rgba16.inc.c"
};
// 0x08022260
ALIGNED8 static const u8 bobomb_seg8_texture_08022260[] = {
ALIGNED8 static const Texture bobomb_seg8_texture_08022260[] = {
#include "actors/bobomb/bob-omb_eyes_blink.rgba16.inc.c"
};

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@ -7,17 +7,17 @@ static const Lights1 bomb_seg6_lights_06057AA8 = gdSPDefLights1(
);
// 0x06057AC0
ALIGNED8 static const u8 bomb_seg6_texture_06057AC0[] = {
ALIGNED8 static const Texture bomb_seg6_texture_06057AC0[] = {
#include "actors/bomb/bomb_left_side.rgba16.inc.c"
};
// 0x06058AC0
ALIGNED8 static const u8 bomb_seg6_texture_06058AC0[] = {
ALIGNED8 static const Texture bomb_seg6_texture_06058AC0[] = {
#include "actors/bomb/bomb_right_side.rgba16.inc.c"
};
// 0x06059AC0
ALIGNED8 static const u8 bomb_seg6_texture_06059AC0[] = {
ALIGNED8 static const Texture bomb_seg6_texture_06059AC0[] = {
#include "actors/bomb/bomb_spike.rgba16.inc.c"
};

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@ -7,12 +7,12 @@ static const Lights1 boo_seg5_lights_05009B28 = gdSPDefLights1(
);
// 0x05009B40
ALIGNED8 static const u8 boo_seg5_texture_05009B40[] = {
ALIGNED8 static const Texture boo_seg5_texture_05009B40[] = {
#include "actors/boo/boo_eyes.rgba16.inc.c"
};
// 0x0500AB40
ALIGNED8 static const u8 boo_seg5_texture_0500AB40[] = {
ALIGNED8 static const Texture boo_seg5_texture_0500AB40[] = {
#include "actors/boo/boo_mouth.rgba16.inc.c"
};

View File

@ -7,12 +7,12 @@ static const Lights1 boo_castle_seg6_lights_06015658 = gdSPDefLights1(
);
// 0x06015670
ALIGNED8 static const u8 boo_castle_seg6_texture_06015670[] = {
ALIGNED8 static const Texture boo_castle_seg6_texture_06015670[] = {
#include "actors/boo_castle/bbh_boo_eyes.rgba16.inc.c"
};
// 0x06016670
ALIGNED8 static const u8 boo_castle_seg6_texture_06016670[] = {
ALIGNED8 static const Texture boo_castle_seg6_texture_06016670[] = {
#include "actors/boo_castle/bbh_boo_mouth.rgba16.inc.c"
};

View File

@ -9,7 +9,7 @@ static const Lights1 book_seg5_lights_05002558 = gdSPDefLights1(
);
// 0x05002570
ALIGNED8 static const u8 book_seg5_texture_05002570[] = {
ALIGNED8 static const Texture book_seg5_texture_05002570[] = {
#include "actors/book/book_cover.rgba16.inc.c"
};

View File

@ -25,27 +25,27 @@ UNUSED static const Lights1 bookend_lights_unused4 = gdSPDefLights1(
);
// 0x05000060
ALIGNED8 static const u8 bookend_seg5_texture_05000060[] = {
ALIGNED8 static const Texture bookend_seg5_texture_05000060[] = {
#include "actors/bookend/bookend_spine.rgba16.inc.c"
};
// 0x05000460
ALIGNED8 static const u8 bookend_seg5_texture_05000460[] = {
ALIGNED8 static const Texture bookend_seg5_texture_05000460[] = {
#include "actors/bookend/bookend_tooth.rgba16.inc.c"
};
// 0x05000860
ALIGNED8 static const u8 bookend_seg5_texture_05000860[] = {
ALIGNED8 static const Texture bookend_seg5_texture_05000860[] = {
#include "actors/bookend/bookend_mouth.rgba16.inc.c"
};
// 0x05000C60
ALIGNED8 static const u8 bookend_seg5_texture_05000C60[] = {
ALIGNED8 static const Texture bookend_seg5_texture_05000C60[] = {
#include "actors/bookend/bookend_pages.rgba16.inc.c"
};
// 0x05001060
ALIGNED8 static const u8 bookend_seg5_texture_05001060[] = {
ALIGNED8 static const Texture bookend_seg5_texture_05001060[] = {
#include "actors/bookend/bookend_cover.rgba16.inc.c"
};

View File

@ -1,149 +1,149 @@
// Bowser (King Koopa)
// 0x0601F438
ALIGNED8 static const u8 bowser_seg6_texture_0601F438[] = {
ALIGNED8 static const Texture bowser_seg6_texture_0601F438[] = {
#include "actors/bowser/bowser_shell.rgba16.inc.c"
};
// 0x0601FC38
ALIGNED8 static const u8 bowser_seg6_texture_0601FC38[] = {
ALIGNED8 static const Texture bowser_seg6_texture_0601FC38[] = {
#include "actors/bowser/bowser_eyebrow.rgba16.inc.c"
};
// 0x06020C38
ALIGNED8 static const u8 bowser_seg6_texture_06020C38[] = {
ALIGNED8 static const Texture bowser_seg6_texture_06020C38[] = {
#include "actors/bowser/bowser_muzzle.rgba16.inc.c"
};
// 0x06021438
ALIGNED8 static const u8 bowser_seg6_texture_06021438[] = {
ALIGNED8 static const Texture bowser_seg6_texture_06021438[] = {
#include "actors/bowser/bowser_nostrils.rgba16.inc.c"
};
// 0x06022438
ALIGNED8 static const u8 bowser_seg6_texture_06022438[] = {
ALIGNED8 static const Texture bowser_seg6_texture_06022438[] = {
#include "actors/bowser/bowser_body.rgba16.inc.c"
};
// 0x06022C38
ALIGNED8 static const u8 bowser_seg6_texture_06022C38[] = {
ALIGNED8 static const Texture bowser_seg6_texture_06022C38[] = {
#include "actors/bowser/bowser_armband_spike.rgba16.inc.c"
};
// 0x06023C38
ALIGNED8 static const u8 bowser_seg6_texture_06023C38[] = {
ALIGNED8 static const Texture bowser_seg6_texture_06023C38[] = {
#include "actors/bowser/bowser_armband.rgba16.inc.c"
};
// 0x06024438
ALIGNED8 static const u8 bowser_seg6_texture_06024438[] = {
ALIGNED8 static const Texture bowser_seg6_texture_06024438[] = {
#include "actors/bowser/bowser_tongue.rgba16.inc.c"
};
// 0x06025438
ALIGNED8 static const u8 bowser_seg6_texture_06025438[] = {
ALIGNED8 static const Texture bowser_seg6_texture_06025438[] = {
#include "actors/bowser/bowser_chest.rgba16.inc.c"
};
// 0x06025C38
ALIGNED8 static const u8 bowser_seg6_texture_06025C38[] = {
ALIGNED8 static const Texture bowser_seg6_texture_06025C38[] = {
#include "actors/bowser/bowser_shell_edge.rgba16.inc.c"
};
// unreferenced, seen in pre-Spaceworld 1995 B-roll footage build
// 0x06026438
ALIGNED8 static const u8 bowser_seg6_texture_06026438[] = {
ALIGNED8 static const Texture bowser_seg6_texture_06026438[] = {
#include "actors/bowser/bowser_blue_eye_unused.rgba16.inc.c"
};
// unreferenced (stubbed texture? possibly original texture for mouth)
// 0x06027438
ALIGNED8 static const u8 bowser_seg6_texture_06027438[] = {
ALIGNED8 static const Texture bowser_seg6_texture_06027438[] = {
#include "actors/bowser/bowser_mouth_unused.rgba16.inc.c"
};
// 0x06028438
ALIGNED8 static const u8 bowser_seg6_texture_06028438[] = {
ALIGNED8 static const Texture bowser_seg6_texture_06028438[] = {
#include "actors/bowser/bowser_upper_face.rgba16.inc.c"
};
// 0x06028C38
ALIGNED8 static const u8 bowser_seg6_texture_06028C38[] = {
ALIGNED8 static const Texture bowser_seg6_texture_06028C38[] = {
#include "actors/bowser/bowser_hair.rgba16.inc.c"
};
// 0x06029C38
ALIGNED8 static const u8 bowser_seg6_texture_06029C38[] = {
ALIGNED8 static const Texture bowser_seg6_texture_06029C38[] = {
#include "actors/bowser/bowser_claw_edge.rgba16.inc.c"
};
// 0x0602AC38
ALIGNED8 static const u8 bowser_seg6_texture_0602AC38[] = {
ALIGNED8 static const Texture bowser_seg6_texture_0602AC38[] = {
#include "actors/bowser/bowser_claw_horn_tooth.rgba16.inc.c"
};
// 0x0602BC38
ALIGNED8 static const u8 bowser_seg6_texture_0602BC38[] = {
ALIGNED8 static const Texture bowser_seg6_texture_0602BC38[] = {
#include "actors/bowser/bowser_claw_horn_angle.rgba16.inc.c"
};
// 0x0602CC38
ALIGNED8 static const u8 bowser_seg6_texture_0602CC38[] = {
ALIGNED8 static const Texture bowser_seg6_texture_0602CC38[] = {
#include "actors/bowser/bowser_eye_left_0.rgba16.inc.c"
};
// 0x0602DC38
ALIGNED8 static const u8 bowser_seg6_texture_0602DC38[] = {
ALIGNED8 static const Texture bowser_seg6_texture_0602DC38[] = {
#include "actors/bowser/bowser_eye_half_closed_0.rgba16.inc.c"
};
// 0x0602EC38
ALIGNED8 static const u8 bowser_seg6_texture_0602EC38[] = {
ALIGNED8 static const Texture bowser_seg6_texture_0602EC38[] = {
#include "actors/bowser/bowser_eye_closed_0.rgba16.inc.c"
};
// 0x0602FC38
ALIGNED8 static const u8 bowser_seg6_texture_0602FC38[] = {
ALIGNED8 static const Texture bowser_seg6_texture_0602FC38[] = {
#include "actors/bowser/bowser_eye_center_0.rgba16.inc.c"
};
// 0x06030C38
ALIGNED8 static const u8 bowser_seg6_texture_06030C38[] = {
ALIGNED8 static const Texture bowser_seg6_texture_06030C38[] = {
#include "actors/bowser/bowser_eye_right_0.rgba16.inc.c"
};
// 0x06031C38
ALIGNED8 static const u8 bowser_seg6_texture_06031C38[] = {
ALIGNED8 static const Texture bowser_seg6_texture_06031C38[] = {
#include "actors/bowser/bowser_eye_far_left_0.rgba16.inc.c"
};
// 0x06032C38
ALIGNED8 static const u8 bowser_seg6_texture_06032C38[] = {
ALIGNED8 static const Texture bowser_seg6_texture_06032C38[] = {
#include "actors/bowser/bowser_eye_left_1.rgba16.inc.c"
};
// 0x06033C38
ALIGNED8 static const u8 bowser_seg6_texture_06033C38[] = {
ALIGNED8 static const Texture bowser_seg6_texture_06033C38[] = {
#include "actors/bowser/bowser_eye_half_closed_1.rgba16.inc.c"
};
// 0x06034C38
ALIGNED8 static const u8 bowser_seg6_texture_06034C38[] = {
ALIGNED8 static const Texture bowser_seg6_texture_06034C38[] = {
#include "actors/bowser/bowser_eye_closed_1.rgba16.inc.c"
};
// 0x06035C38
ALIGNED8 static const u8 bowser_seg6_texture_06035C38[] = {
ALIGNED8 static const Texture bowser_seg6_texture_06035C38[] = {
#include "actors/bowser/bowser_eye_center_1.rgba16.inc.c"
};
// 0x06036C38
ALIGNED8 static const u8 bowser_seg6_texture_06036C38[] = {
ALIGNED8 static const Texture bowser_seg6_texture_06036C38[] = {
#include "actors/bowser/bowser_eye_right_1.rgba16.inc.c"
};
// 0x06037C38
ALIGNED8 static const u8 bowser_seg6_texture_06037C38[] = {
ALIGNED8 static const Texture bowser_seg6_texture_06037C38[] = {
#include "actors/bowser/bowser_eye_far_left_1.rgba16.inc.c"
};

View File

@ -1,74 +1,74 @@
// Bowser Flame
// TODO: Are these seperate textures or unified 64x64 ones?
// TODO: These 64x64 textures are referenced as two different texture addresses in the DLs
// 0x06000000
ALIGNED8 static const u8 flame_seg6_texture_06000000[] = {
ALIGNED8 static const Texture flame_seg6_texture_06000000[] = {
#include "actors/bowser_flame/bowser_flame_0.rgba16.inc.c"
};
// 0x06002000
ALIGNED8 static const u8 flame_seg6_texture_06002000[] = {
ALIGNED8 static const Texture flame_seg6_texture_06002000[] = {
#include "actors/bowser_flame/bowser_flame_1.rgba16.inc.c"
};
// 0x06004000
ALIGNED8 static const u8 flame_seg6_texture_06004000[] = {
ALIGNED8 static const Texture flame_seg6_texture_06004000[] = {
#include "actors/bowser_flame/bowser_flame_2.rgba16.inc.c"
};
// 0x06006000
ALIGNED8 static const u8 flame_seg6_texture_06006000[] = {
ALIGNED8 static const Texture flame_seg6_texture_06006000[] = {
#include "actors/bowser_flame/bowser_flame_3.rgba16.inc.c"
};
// 0x06008000
ALIGNED8 static const u8 flame_seg6_texture_06008000[] = {
ALIGNED8 static const Texture flame_seg6_texture_06008000[] = {
#include "actors/bowser_flame/bowser_flame_4.rgba16.inc.c"
};
// 0x0600A000
ALIGNED8 static const u8 flame_seg6_texture_0600A000[] = {
ALIGNED8 static const Texture flame_seg6_texture_0600A000[] = {
#include "actors/bowser_flame/bowser_flame_5.rgba16.inc.c"
};
// 0x0600C000
ALIGNED8 static const u8 flame_seg6_texture_0600C000[] = {
ALIGNED8 static const Texture flame_seg6_texture_0600C000[] = {
#include "actors/bowser_flame/bowser_flame_6.rgba16.inc.c"
};
// 0x0600E000
ALIGNED8 static const u8 flame_seg6_texture_0600E000[] = {
ALIGNED8 static const Texture flame_seg6_texture_0600E000[] = {
#include "actors/bowser_flame/bowser_flame_7.rgba16.inc.c"
};
// 0x06010000
ALIGNED8 static const u8 flame_seg6_texture_06010000[] = {
ALIGNED8 static const Texture flame_seg6_texture_06010000[] = {
#include "actors/bowser_flame/bowser_flame_8.rgba16.inc.c"
};
// 0x06012000
ALIGNED8 static const u8 flame_seg6_texture_06012000[] = {
ALIGNED8 static const Texture flame_seg6_texture_06012000[] = {
#include "actors/bowser_flame/bowser_flame_9.rgba16.inc.c"
};
// 0x06014000
ALIGNED8 static const u8 flame_seg6_texture_06014000[] = {
ALIGNED8 static const Texture flame_seg6_texture_06014000[] = {
#include "actors/bowser_flame/bowser_flame_10.rgba16.inc.c"
};
// 0x06016000
ALIGNED8 static const u8 flame_seg6_texture_06016000[] = {
ALIGNED8 static const Texture flame_seg6_texture_06016000[] = {
#include "actors/bowser_flame/bowser_flame_11.rgba16.inc.c"
};
// 0x06018000
ALIGNED8 static const u8 flame_seg6_texture_06018000[] = {
ALIGNED8 static const Texture flame_seg6_texture_06018000[] = {
#include "actors/bowser_flame/bowser_flame_12.rgba16.inc.c"
};
// 0x0601A000
ALIGNED8 static const u8 flame_seg6_texture_0601A000[] = {
ALIGNED8 static const Texture flame_seg6_texture_0601A000[] = {
#include "actors/bowser_flame/bowser_flame_13.rgba16.inc.c"
};
@ -120,6 +120,7 @@ const Gfx flame_seg6_dl_0601C108[] = {
gsDPLoadTextureBlock(flame_seg6_texture_06000000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 64, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(flame_seg6_vertex_0601C000, 8, 0),
gsSPDisplayList(flame_seg6_dl_0601C0B0),
//gsDPLoadTextureBlock((u8*)flame_seg6_texture_06000000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPDisplayList(flame_seg6_dl_0601C0C8),
gsSPDisplayList(flame_seg6_dl_0601C0E0),
gsSPEndDisplayList(),
@ -131,6 +132,7 @@ const Gfx flame_seg6_dl_0601C1A8[] = {
gsDPLoadTextureBlock(flame_seg6_texture_06002000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 64, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(flame_seg6_vertex_0601C000, 8, 0),
gsSPDisplayList(flame_seg6_dl_0601C0B0),
//gsDPLoadTextureBlock((u8*)flame_seg6_texture_06002000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPDisplayList(flame_seg6_dl_0601C0C8),
gsSPDisplayList(flame_seg6_dl_0601C0E0),
gsSPEndDisplayList(),
@ -142,6 +144,7 @@ const Gfx flame_seg6_dl_0601C248[] = {
gsDPLoadTextureBlock(flame_seg6_texture_06004000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 64, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(flame_seg6_vertex_0601C000, 8, 0),
gsSPDisplayList(flame_seg6_dl_0601C0B0),
//gsDPLoadTextureBlock((u8*)flame_seg6_texture_06004000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPDisplayList(flame_seg6_dl_0601C0C8),
gsSPDisplayList(flame_seg6_dl_0601C0E0),
gsSPEndDisplayList(),
@ -153,6 +156,7 @@ const Gfx flame_seg6_dl_0601C2E8[] = {
gsDPLoadTextureBlock(flame_seg6_texture_06006000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 64, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(flame_seg6_vertex_0601C000, 8, 0),
gsSPDisplayList(flame_seg6_dl_0601C0B0),
//gsDPLoadTextureBlock((u8*)flame_seg6_texture_06006000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPDisplayList(flame_seg6_dl_0601C0C8),
gsSPDisplayList(flame_seg6_dl_0601C0E0),
gsSPEndDisplayList(),
@ -164,6 +168,7 @@ const Gfx flame_seg6_dl_0601C388[] = {
gsDPLoadTextureBlock(flame_seg6_texture_06008000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 64, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(flame_seg6_vertex_0601C000, 8, 0),
gsSPDisplayList(flame_seg6_dl_0601C0B0),
//gsDPLoadTextureBlock((u8*)flame_seg6_texture_06008000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPDisplayList(flame_seg6_dl_0601C0C8),
gsSPDisplayList(flame_seg6_dl_0601C0E0),
gsSPEndDisplayList(),
@ -175,6 +180,7 @@ const Gfx flame_seg6_dl_0601C428[] = {
gsDPLoadTextureBlock(flame_seg6_texture_0600A000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 64, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(flame_seg6_vertex_0601C000, 8, 0),
gsSPDisplayList(flame_seg6_dl_0601C0B0),
//gsDPLoadTextureBlock((u8*)flame_seg6_texture_0600A000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPDisplayList(flame_seg6_dl_0601C0C8),
gsSPDisplayList(flame_seg6_dl_0601C0E0),
gsSPEndDisplayList(),
@ -185,6 +191,8 @@ const Gfx flame_seg6_dl_0601C4C8[] = {
gsSPDisplayList(flame_seg6_dl_0601C080),
gsDPLoadTextureBlock(flame_seg6_texture_0600C000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 64, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(flame_seg6_vertex_0601C000, 8, 0),
gsSPDisplayList(flame_seg6_dl_0601C0B0),
//gsDPLoadTextureBlock((u8*)flame_seg6_texture_0600C000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPDisplayList(flame_seg6_dl_0601C0C8),
gsSPDisplayList(flame_seg6_dl_0601C0E0),
gsSPEndDisplayList(),
@ -196,6 +204,7 @@ const Gfx flame_seg6_dl_0601C568[] = {
gsDPLoadTextureBlock(flame_seg6_texture_0600E000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 64, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(flame_seg6_vertex_0601C000, 8, 0),
gsSPDisplayList(flame_seg6_dl_0601C0B0),
//gsDPLoadTextureBlock((u8*)flame_seg6_texture_0600E000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPDisplayList(flame_seg6_dl_0601C0C8),
gsSPDisplayList(flame_seg6_dl_0601C0E0),
gsSPEndDisplayList(),
@ -207,6 +216,7 @@ const Gfx flame_seg6_dl_0601C608[] = {
gsDPLoadTextureBlock(flame_seg6_texture_06010000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 64, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(flame_seg6_vertex_0601C000, 8, 0),
gsSPDisplayList(flame_seg6_dl_0601C0B0),
//gsDPLoadTextureBlock((u8*)flame_seg6_texture_06010000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPDisplayList(flame_seg6_dl_0601C0C8),
gsSPDisplayList(flame_seg6_dl_0601C0E0),
gsSPEndDisplayList(),
@ -218,6 +228,7 @@ const Gfx flame_seg6_dl_0601C6A8[] = {
gsDPLoadTextureBlock(flame_seg6_texture_06012000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 64, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(flame_seg6_vertex_0601C000, 8, 0),
gsSPDisplayList(flame_seg6_dl_0601C0B0),
//gsDPLoadTextureBlock((u8*)flame_seg6_texture_06012000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPDisplayList(flame_seg6_dl_0601C0C8),
gsSPDisplayList(flame_seg6_dl_0601C0E0),
gsSPEndDisplayList(),
@ -229,6 +240,7 @@ const Gfx flame_seg6_dl_0601C748[] = {
gsDPLoadTextureBlock(flame_seg6_texture_06014000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 64, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(flame_seg6_vertex_0601C000, 8, 0),
gsSPDisplayList(flame_seg6_dl_0601C0B0),
//gsDPLoadTextureBlock((u8*)flame_seg6_texture_06014000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPDisplayList(flame_seg6_dl_0601C0C8),
gsSPDisplayList(flame_seg6_dl_0601C0E0),
gsSPEndDisplayList(),
@ -240,6 +252,7 @@ const Gfx flame_seg6_dl_0601C7E8[] = {
gsDPLoadTextureBlock(flame_seg6_texture_06016000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 64, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(flame_seg6_vertex_0601C000, 8, 0),
gsSPDisplayList(flame_seg6_dl_0601C0B0),
//gsDPLoadTextureBlock((u8*)flame_seg6_texture_06016000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPDisplayList(flame_seg6_dl_0601C0C8),
gsSPDisplayList(flame_seg6_dl_0601C0E0),
gsSPEndDisplayList(),
@ -251,6 +264,7 @@ const Gfx flame_seg6_dl_0601C888[] = {
gsDPLoadTextureBlock(flame_seg6_texture_06018000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 64, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(flame_seg6_vertex_0601C000, 8, 0),
gsSPDisplayList(flame_seg6_dl_0601C0B0),
//gsDPLoadTextureBlock((u8*)flame_seg6_texture_06018000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPDisplayList(flame_seg6_dl_0601C0C8),
gsSPDisplayList(flame_seg6_dl_0601C0E0),
gsSPEndDisplayList(),
@ -262,6 +276,7 @@ const Gfx flame_seg6_dl_0601C928[] = {
gsDPLoadTextureBlock(flame_seg6_texture_0601A000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 64, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(flame_seg6_vertex_0601C000, 8, 0),
gsSPDisplayList(flame_seg6_dl_0601C0B0),
//gsDPLoadTextureBlock((u8*)flame_seg6_texture_0601A000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPDisplayList(flame_seg6_dl_0601C0C8),
gsSPDisplayList(flame_seg6_dl_0601C0E0),
gsSPEndDisplayList(),

View File

@ -7,12 +7,12 @@ static const Lights1 breakable_box_seg8_lights_08011A80 = gdSPDefLights1(
);
// 0x08011A90
ALIGNED8 static const u8 breakable_box_seg8_texture_08011A90[] = {
ALIGNED8 static const Texture breakable_box_seg8_texture_08011A90[] = {
#include "actors/breakable_box/crazy_box_surface.rgba16.inc.c"
};
// 0x08012290
ALIGNED8 static const u8 breakable_box_seg8_texture_08012290[] = {
ALIGNED8 static const Texture breakable_box_seg8_texture_08012290[] = {
#include "actors/breakable_box/cork_box_surface.rgba16.inc.c"
};

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@ -13,22 +13,22 @@ static const Lights1 bub_seg6_lights_0600E290 = gdSPDefLights1(
);
// 0x0600E2A8
ALIGNED8 static const u8 bub_seg6_texture_0600E2A8[] = {
ALIGNED8 static const Texture bub_seg6_texture_0600E2A8[] = {
#include "actors/bub/bub_eye_border.rgba16.inc.c"
};
// 0x0600EAA8
ALIGNED8 static const u8 bub_seg6_texture_0600EAA8[] = {
ALIGNED8 static const Texture bub_seg6_texture_0600EAA8[] = {
#include "actors/bub/bub_fins.rgba16.inc.c"
};
// 0x0600F2A8
ALIGNED8 static const u8 bub_seg6_texture_0600F2A8[] = {
ALIGNED8 static const Texture bub_seg6_texture_0600F2A8[] = {
#include "actors/bub/bub_eyes.rgba16.inc.c"
};
// 0x060102A8
ALIGNED8 static const u8 bub_seg6_texture_060102A8[] = {
ALIGNED8 static const Texture bub_seg6_texture_060102A8[] = {
#include "actors/bub/bub_scales.rgba16.inc.c"
};

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@ -8,28 +8,28 @@ UNUSED static const u64 bubba_unused_1 = 0;
// Bubba
// 0x05000008
ALIGNED8 static const u8 bubba_seg5_texture_05000008[] = {
ALIGNED8 static const Texture bubba_seg5_texture_05000008[] = {
#include "actors/bubba/bubba_sunglasses.rgba16.inc.c"
};
// unused eye texture, assumed leftover from when actor file was copied from bub
// 0x05000408
ALIGNED8 static const u8 bubba_seg5_texture_05000408[] = {
ALIGNED8 static const Texture bubba_seg5_texture_05000408[] = {
#include "actors/bubba/bubba_eyes_unused.rgba16.inc.c"
};
// 0x05001408
ALIGNED8 static const u8 bubba_seg5_texture_05001408[] = {
ALIGNED8 static const Texture bubba_seg5_texture_05001408[] = {
#include "actors/bubba/bubba_eye_border.rgba16.inc.c"
};
// 0x05001C08
ALIGNED8 static const u8 bubba_seg5_texture_05001C08[] = {
ALIGNED8 static const Texture bubba_seg5_texture_05001C08[] = {
#include "actors/bubba/bubba_fins.rgba16.inc.c"
};
// 0x05002408
ALIGNED8 static const u8 bubba_seg5_texture_05002408[] = {
ALIGNED8 static const Texture bubba_seg5_texture_05002408[] = {
#include "actors/bubba/bubba_scales.rgba16.inc.c"
};

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@ -9,12 +9,12 @@ static const Vtx bubble_seg4_vertex_0401CD20[] = {
};
// 0x0401CD60
ALIGNED8 static const u8 bubble_seg4_texture_0401CD60[] = {
ALIGNED8 static const Texture bubble_seg4_texture_0401CD60[] = {
#include "actors/bubble/bubble.rgba16.inc.c"
};
// 0x0401D560
ALIGNED8 static const u8 bubble_seg4_texture_0401D560[] = {
ALIGNED8 static const Texture bubble_seg4_texture_0401D560[] = {
#include "actors/bubble/mr_i_bubble.rgba16.inc.c"
};

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@ -7,12 +7,12 @@ static const Lights1 bullet_bill_seg5_lights_0500BA90 = gdSPDefLights1(
);
// 0x0500BAA8
ALIGNED8 static const u8 bullet_bill_seg5_texture_0500BAA8[] = {
ALIGNED8 static const Texture bullet_bill_seg5_texture_0500BAA8[] = {
#include "actors/bullet_bill/bullet_bill_eye.rgba16.inc.c"
};
// 0x0500CAA8
ALIGNED8 static const u8 bullet_bill_seg5_texture_0500CAA8[] = {
ALIGNED8 static const Texture bullet_bill_seg5_texture_0500CAA8[] = {
#include "actors/bullet_bill/bullet_bill_mouth.rgba16.inc.c"
};

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@ -19,7 +19,7 @@ static const Vtx bully_seg5_vertex_05000000[] = {
};
// 0x050000E0
ALIGNED8 static const u8 bully_seg5_texture_050000E0[] = {
ALIGNED8 static const Texture bully_seg5_texture_050000E0[] = {
#include "actors/bully/bully_horn.rgba16.inc.c"
};
@ -85,17 +85,17 @@ static const Lights1 bully_seg5_lights_05000450 = gdSPDefLights1(
// //! There's another malformed light entry here.
// 0x05000468
ALIGNED8 static const u8 bully_seg5_texture_05000468[] = {
ALIGNED8 static const Texture bully_seg5_texture_05000468[] = {
#include "actors/bully/bully_left_side.rgba16.inc.c"
};
// 0x05001468
ALIGNED8 static const u8 bully_seg5_texture_05001468[] = {
ALIGNED8 static const Texture bully_seg5_texture_05001468[] = {
#include "actors/bully/bully_right_side.rgba16.inc.c"
};
// 0x05002468
ALIGNED8 static const u8 bully_seg5_texture_05002468[] = {
ALIGNED8 static const Texture bully_seg5_texture_05002468[] = {
#include "actors/bully/bully_eye.rgba16.inc.c"
};
@ -355,7 +355,7 @@ const Gfx bully_seg5_dl_050037A0[] = {
// 0x05003838 - 0x05003878
const Gfx bully_seg5_dl_05003838[] = {
gsSPLight(bully_seg5_texture_05000468 + 0x8, 1), // yet another malformed light...
gsSPLight((u8*)bully_seg5_texture_05000468 + 0x8, 1), //! yet another malformed light...
gsSPLight(bully_seg5_texture_05000468, 2),
gsSPVertex(bully_seg5_vertex_05002EA8, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),

View File

@ -15,7 +15,7 @@ static const Vtx burn_smoke_seg4_vertex_040217C0[] = {
// said fix is on a compile-time variable. Use TEXTURE_FIX=1 at compile time
// to fix this.
// 0x04021800
ALIGNED8 static const u8 burn_smoke_seg4_texture_04021800[] = {
ALIGNED8 static const Texture burn_smoke_seg4_texture_04021800[] = {
#include "actors/burn_smoke/burn_smoke.ia16.inc.c"
};

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@ -11,7 +11,7 @@ static const Vtx butterfly_seg3_vertex_03004348[] = {
};
// 0x030043A8
ALIGNED8 static const u8 butterfly_seg3_texture_030043A8[] = {
ALIGNED8 static const Texture butterfly_seg3_texture_030043A8[] = {
#include "actors/butterfly/butterfly_wing.rgba16.inc.c"
};

View File

@ -13,7 +13,7 @@ static const Lights1 cannon_barrel_seg8_lights_08005890 = gdSPDefLights1(
);
// 0x080058A8
ALIGNED8 static const u8 cannon_barrel_seg8_texture_080058A8[] = {
ALIGNED8 static const Texture cannon_barrel_seg8_texture_080058A8[] = {
#include "actors/cannon_barrel/cannon_barrel.rgba16.inc.c"
};

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@ -13,7 +13,7 @@ static const Lights1 cannon_base_seg8_lights_080049A0 = gdSPDefLights1(
);
// 0x080049B8
ALIGNED8 static const u8 cannon_base_seg8_texture_080049B8[] = {
ALIGNED8 static const Texture cannon_base_seg8_texture_080049B8[] = {
#include "actors/cannon_base/cannon_base.rgba16.inc.c"
};

View File

@ -7,7 +7,7 @@ static const Lights1 cannon_lid_seg8_lights_08004040 = gdSPDefLights1(
);
// 0x08004058
ALIGNED8 static const u8 cannon_lid_seg8_texture_08004058[] = {
ALIGNED8 static const Texture cannon_lid_seg8_texture_08004058[] = {
#include "actors/cannon_lid/cannon_lid.rgba16.inc.c"
};

View File

@ -37,12 +37,12 @@ static const Lights1 capswitch_seg5_lights_05001C30 = gdSPDefLights1(
);
// 0x05001C48
ALIGNED8 static const u8 capswitch_seg5_texture_05001C48[] = {
ALIGNED8 static const Texture capswitch_seg5_texture_05001C48[] = {
#include "actors/capswitch/cap_switch_head.ia16.inc.c"
};
// 0x05002C48
ALIGNED8 static const u8 capswitch_seg5_texture_05002C48[] = {
ALIGNED8 static const Texture capswitch_seg5_texture_05002C48[] = {
#include "actors/capswitch/cap_switch_base.rgba16.inc.c"
};

View File

@ -13,7 +13,7 @@ static const Vtx chain_ball_seg6_vertex_06020AA0[] = {
UNUSED static const u64 chain_ball_unused_1 = 0;
// 0x06020AE8
ALIGNED8 static const u8 chain_ball_seg6_texture_06020AE8[] = {
ALIGNED8 static const Texture chain_ball_seg6_texture_06020AE8[] = {
#include "actors/chain_ball/chain_ball.rgba16.inc.c"
};

View File

@ -19,27 +19,27 @@ UNUSED static const Lights1 chain_chomp_lights_unused3 = gdSPDefLights1(
);
// 0x060213D0
ALIGNED8 static const u8 chain_chomp_seg6_texture_060213D0[] = {
ALIGNED8 static const Texture chain_chomp_seg6_texture_060213D0[] = {
#include "actors/chain_chomp/chain_chomp_bright_shine.rgba16.inc.c"
};
// 0x06021BD0
ALIGNED8 static const u8 chain_chomp_seg6_texture_06021BD0[] = {
ALIGNED8 static const Texture chain_chomp_seg6_texture_06021BD0[] = {
#include "actors/chain_chomp/chain_chomp_dull_shine.rgba16.inc.c"
};
// 0x060223D0
ALIGNED8 static const u8 chain_chomp_seg6_texture_060223D0[] = {
ALIGNED8 static const Texture chain_chomp_seg6_texture_060223D0[] = {
#include "actors/chain_chomp/chain_chomp_tongue.rgba16.inc.c"
};
// 0x06022BD0
ALIGNED8 static const u8 chain_chomp_seg6_texture_06022BD0[] = {
ALIGNED8 static const Texture chain_chomp_seg6_texture_06022BD0[] = {
#include "actors/chain_chomp/chain_chomp_tooth.rgba16.inc.c"
};
// 0x060233D0
ALIGNED8 static const u8 chain_chomp_seg6_texture_060233D0[] = {
ALIGNED8 static const Texture chain_chomp_seg6_texture_060233D0[] = {
#include "actors/chain_chomp/chain_chomp_eye.rgba16.inc.c"
};

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@ -7,23 +7,23 @@ UNUSED static const Lights1 chair_lights_unused = gdSPDefLights1(
);
// 0x05003060
ALIGNED8 static const u8 chair_seg5_texture_05003060[] = {
ALIGNED8 static const Texture chair_seg5_texture_05003060[] = {
#include "actors/chair/chair_front.rgba16.inc.c"
};
// 0x05003860
ALIGNED8 static const u8 chair_seg5_texture_05003860[] = {
ALIGNED8 static const Texture chair_seg5_texture_05003860[] = {
#include "actors/chair/chair_leg.rgba16.inc.c"
};
// 0x05004060
ALIGNED8 static const u8 chair_seg5_texture_05004060[] = {
ALIGNED8 static const Texture chair_seg5_texture_05004060[] = {
#include "actors/chair/chair_bottom.rgba16.inc.c"
};
// unreferenced
// 0x05004460
ALIGNED8 static const u8 chair_seg5_texture_05004460[] = {
ALIGNED8 static const Texture chair_seg5_texture_05004460[] = {
#include "actors/chair/chair_surface_unused.rgba16.inc.c"
};

View File

@ -7,12 +7,12 @@ static const Lights1 checkerboard_platform_seg8_lights_0800C828 = gdSPDefLights1
);
// 0x0800C840
ALIGNED8 static const u8 checkerboard_platform_seg8_texture_0800C840[] = {
ALIGNED8 static const Texture checkerboard_platform_seg8_texture_0800C840[] = {
#include "actors/checkerboard_platform/checkerboard_platform_side.rgba16.inc.c"
};
// 0x0800CC40
ALIGNED8 static const u8 checkerboard_platform_seg8_texture_0800CC40[] = {
ALIGNED8 static const Texture checkerboard_platform_seg8_texture_0800CC40[] = {
#include "actors/checkerboard_platform/checkerboard_platform.rgba16.inc.c"
};

View File

@ -25,17 +25,17 @@ UNUSED static const Lights1 chillychief_lights_unused = gdSPDefLights1(
);
// 0x06000060
ALIGNED8 static const u8 chilly_chief_seg6_texture_06000060[] = {
ALIGNED8 static const Texture chilly_chief_seg6_texture_06000060[] = {
#include "actors/chillychief/chill_bully_left_side.rgba16.inc.c"
};
// 0x06001060
ALIGNED8 static const u8 chilly_chief_seg6_texture_06001060[] = {
ALIGNED8 static const Texture chilly_chief_seg6_texture_06001060[] = {
#include "actors/chillychief/chill_bully_right_side.rgba16.inc.c"
};
// 0x06002060
ALIGNED8 static const u8 chilly_chief_seg6_texture_06002060[] = {
ALIGNED8 static const Texture chilly_chief_seg6_texture_06002060[] = {
#include "actors/chillychief/chill_bully_eye.rgba16.inc.c"
};

View File

@ -43,22 +43,22 @@ UNUSED static const Lights1 chuckya_lights_unused7 = gdSPDefLights1(
);
// 0x08006778
ALIGNED8 static const u8 chuckya_seg8_texture_08006778[] = {
ALIGNED8 static const Texture chuckya_seg8_texture_08006778[] = {
#include "actors/chuckya/chuckya_eyes.rgba16.inc.c"
};
// 0x08007778
ALIGNED8 static const u8 chuckya_seg8_texture_08007778[] = {
ALIGNED8 static const Texture chuckya_seg8_texture_08007778[] = {
#include "actors/chuckya/chuckya_hand_antenna.rgba16.inc.c"
};
// 0x08007F78
ALIGNED8 static const u8 chuckya_seg8_texture_08007F78[] = {
ALIGNED8 static const Texture chuckya_seg8_texture_08007F78[] = {
#include "actors/chuckya/chuckya_body_arm_left_side.rgba16.inc.c"
};
// 0x08008F78
ALIGNED8 static const u8 chuckya_seg8_texture_08008F78[] = {
ALIGNED8 static const Texture chuckya_seg8_texture_08008F78[] = {
#include "actors/chuckya/chuckya_body_arm_right_side.rgba16.inc.c"
};

View File

@ -13,12 +13,12 @@ UNUSED static const Lights1 clam_shell_lights_unused2 = gdSPDefLights1(
);
// 0x05000030
ALIGNED8 static const u8 clam_shell_seg5_texture_05000030[] = {
ALIGNED8 static const Texture clam_shell_seg5_texture_05000030[] = {
#include "actors/clam_shell/clam_shell.rgba16.inc.c"
};
// 0x05000830
ALIGNED8 static const u8 clam_shell_seg5_texture_05000830[] = {
ALIGNED8 static const Texture clam_shell_seg5_texture_05000830[] = {
#include "actors/clam_shell/clam_shell_mouth.rgba16.inc.c"
};

View File

@ -25,22 +25,22 @@ static const Vtx coin_seg3_vertex_03005740[] = {
};
// 0x03005780
ALIGNED8 static const u8 coin_seg3_texture_03005780[] = {
ALIGNED8 static const Texture coin_seg3_texture_03005780[] = {
#include "actors/coin/coin_front.ia16.inc.c"
};
// 0x03005F80
ALIGNED8 static const u8 coin_seg3_texture_03005F80[] = {
ALIGNED8 static const Texture coin_seg3_texture_03005F80[] = {
#include "actors/coin/coin_tilt_right.ia16.inc.c"
};
// 0x03006780
ALIGNED8 static const u8 coin_seg3_texture_03006780[] = {
ALIGNED8 static const Texture coin_seg3_texture_03006780[] = {
#include "actors/coin/coin_side.ia16.inc.c"
};
// 0x03006F80
ALIGNED8 static const u8 coin_seg3_texture_03006F80[] = {
ALIGNED8 static const Texture coin_seg3_texture_03006F80[] = {
#include "actors/coin/coin_tilt_left.ia16.inc.c"
};

View File

@ -1,8 +1,9 @@
#include <ultra64.h>
#include "sm64.h"
#include "surface_terrains.h"
#include "geo_commands.h"
#include <PR/ultratypes.h>
#include <PR/gbi.h>
#include "macros.h"
#include "surface_terrains.h"
#include "types.h"
#include "make_const_nonconst.h"
#include "blue_coin_switch/model.inc.c"

View File

@ -1,8 +1,9 @@
#include <ultra64.h>
#include "sm64.h"
#include "surface_terrains.h"
#include "geo_commands.h"
#include <PR/ultratypes.h>
#include <PR/gbi.h>
#include "macros.h"
#include "surface_terrains.h"
#include "types.h"
#include "make_const_nonconst.h"
#include "mist/model.inc.c"

View File

@ -4,7 +4,7 @@
UNUSED static const u64 cyan_fish_unused_1 = 0;
// 0x0600D468
ALIGNED8 static const u8 cyan_fish_seg6_texture_0600D468[] = {
ALIGNED8 static const Texture cyan_fish_seg6_texture_0600D468[] = {
#include "actors/cyan_fish/cyan_fish.rgba16.inc.c"
};

View File

@ -32,7 +32,7 @@ static const Vtx dirt_seg3_vertex_0302BDC8[] = {
};
// 0x0302BDF8
ALIGNED8 static const u8 dirt_seg3_texture_0302BDF8[] = {
ALIGNED8 static const Texture dirt_seg3_texture_0302BDF8[] = {
#include "actors/dirt/dirt_particle.rgba16.inc.c"
};

View File

@ -13,72 +13,72 @@ static const Lights1 door_seg3_lights_03009CF8 = gdSPDefLights1(
);
// 0x03009D10
ALIGNED8 static const u8 door_seg3_texture_03009D10[] = {
ALIGNED8 static const Texture door_seg3_texture_03009D10[] = {
#include "actors/door/polished_wooden_door.rgba16.inc.c"
};
// 0x0300AD10
ALIGNED8 static const u8 door_seg3_texture_0300AD10[] = {
ALIGNED8 static const Texture door_seg3_texture_0300AD10[] = {
#include "actors/door/polished_wooden_door_overlay.rgba16.inc.c"
};
// 0x0300BD10
ALIGNED8 static const u8 door_seg3_texture_0300BD10[] = {
ALIGNED8 static const Texture door_seg3_texture_0300BD10[] = {
#include "actors/door/rough_wooden_door.rgba16.inc.c"
};
// 0x0300CD10
ALIGNED8 static const u8 door_seg3_texture_0300CD10[] = {
ALIGNED8 static const Texture door_seg3_texture_0300CD10[] = {
#include "actors/door/rough_wooden_door_overlay.rgba16.inc.c"
};
// 0x0300D510
ALIGNED8 static const u8 door_seg3_texture_0300D510[] = {
ALIGNED8 static const Texture door_seg3_texture_0300D510[] = {
#include "actors/door/metal_door.rgba16.inc.c"
};
// 0x0300E510
ALIGNED8 static const u8 door_seg3_texture_0300E510[] = {
ALIGNED8 static const Texture door_seg3_texture_0300E510[] = {
#include "actors/door/metal_door_overlay.rgba16.inc.c"
};
// 0x0300ED10
ALIGNED8 static const u8 door_seg3_texture_0300ED10[] = {
ALIGNED8 static const Texture door_seg3_texture_0300ED10[] = {
#include "actors/door/hmc_mural_door.rgba16.inc.c"
};
// 0x0300FD10
ALIGNED8 static const u8 door_seg3_texture_0300FD10[] = {
ALIGNED8 static const Texture door_seg3_texture_0300FD10[] = {
#include "actors/door/hmc_mural_door_overlay.rgba16.inc.c"
};
// 0x03010510
ALIGNED8 static const u8 door_seg3_texture_03010510[] = {
ALIGNED8 static const Texture door_seg3_texture_03010510[] = {
#include "actors/door/bbh_door.rgba16.inc.c"
};
// 0x03011510
ALIGNED8 static const u8 door_seg3_texture_03011510[] = {
ALIGNED8 static const Texture door_seg3_texture_03011510[] = {
#include "actors/door/bbh_door_overlay.rgba16.inc.c"
};
// 0x03011D10
ALIGNED8 static const u8 door_seg3_texture_03011D10[] = {
ALIGNED8 static const Texture door_seg3_texture_03011D10[] = {
#include "actors/door/zero_star_door_sign.rgba16.inc.c"
};
// 0x03012510
ALIGNED8 static const u8 door_seg3_texture_03012510[] = {
ALIGNED8 static const Texture door_seg3_texture_03012510[] = {
#include "actors/door/one_star_door_sign.rgba16.inc.c"
};
// 0x03012D10
ALIGNED8 static const u8 door_seg3_texture_03012D10[] = {
ALIGNED8 static const Texture door_seg3_texture_03012D10[] = {
#include "actors/door/three_star_door_sign.rgba16.inc.c"
};
// 0x03013510
ALIGNED8 static const u8 door_seg3_texture_03013510[] = {
ALIGNED8 static const Texture door_seg3_texture_03013510[] = {
#include "actors/door/door_lock.rgba16.inc.c"
};

View File

@ -1,17 +1,17 @@
// Dorrie
// 0x06009BA0
ALIGNED8 static const u8 dorrie_seg6_texture_06009BA0[] = {
ALIGNED8 static const Texture dorrie_seg6_texture_06009BA0[] = {
#include "actors/dorrie/dorrie_eye.rgba16.inc.c"
};
// 0x06009DA0
ALIGNED8 static const u8 dorrie_seg6_texture_06009DA0[] = {
ALIGNED8 static const Texture dorrie_seg6_texture_06009DA0[] = {
#include "actors/dorrie/dorrie_skin.rgba16.inc.c"
};
// 0x0600ADA0
ALIGNED8 static const u8 dorrie_seg6_texture_0600ADA0[] = {
ALIGNED8 static const Texture dorrie_seg6_texture_0600ADA0[] = {
#include "actors/dorrie/dorrie_tongue.rgba16.inc.c"
};

View File

@ -7,42 +7,42 @@ static const Lights1 exclamation_box_seg8_lights_08012E10 = gdSPDefLights1(
);
// 0x08012E28
ALIGNED8 static const u8 exclamation_box_seg8_texture_08012E28[] = {
ALIGNED8 static const Texture exclamation_box_seg8_texture_08012E28[] = {
#include "actors/exclamation_box/vanish_cap_box_front.rgba16.inc.c"
};
// 0x08013628
ALIGNED8 static const u8 exclamation_box_seg8_texture_08013628[] = {
ALIGNED8 static const Texture exclamation_box_seg8_texture_08013628[] = {
#include "actors/exclamation_box/vanish_cap_box_side.rgba16.inc.c"
};
// 0x08014628
ALIGNED8 static const u8 exclamation_box_seg8_texture_08014628[] = {
ALIGNED8 static const Texture exclamation_box_seg8_texture_08014628[] = {
#include "actors/exclamation_box/metal_cap_box_front.rgba16.inc.c"
};
// 0x08014E28
ALIGNED8 static const u8 exclamation_box_seg8_texture_08014E28[] = {
ALIGNED8 static const Texture exclamation_box_seg8_texture_08014E28[] = {
#include "actors/exclamation_box/metal_cap_box_side.rgba16.inc.c"
};
// 0x08015E28
ALIGNED8 static const u8 exclamation_box_seg8_texture_08015E28[] = {
ALIGNED8 static const Texture exclamation_box_seg8_texture_08015E28[] = {
#include "actors/exclamation_box/wing_cap_box_front.rgba16.inc.c"
};
// 0x08016628
ALIGNED8 static const u8 exclamation_box_seg8_texture_08016628[] = {
ALIGNED8 static const Texture exclamation_box_seg8_texture_08016628[] = {
#include "actors/exclamation_box/wing_cap_box_side.rgba16.inc.c"
};
// 0x08017628
ALIGNED8 static const u8 exclamation_box_seg8_texture_08017628[] = {
ALIGNED8 static const Texture exclamation_box_seg8_texture_08017628[] = {
#include "actors/exclamation_box/exclamation_box_front.rgba16.inc.c"
};
// 0x08017E28
ALIGNED8 static const u8 exclamation_box_seg8_texture_08017E28[] = {
ALIGNED8 static const Texture exclamation_box_seg8_texture_08017E28[] = {
#include "actors/exclamation_box/exclamation_box_side.rgba16.inc.c"
};

View File

@ -154,7 +154,7 @@ static const Vtx exclamation_box_outline_seg8_vertex_080250E8[] = {
};
// 0x08025168
ALIGNED8 static const u8 exclamation_box_outline_seg8_texture_08025168[] = {
ALIGNED8 static const Texture exclamation_box_outline_seg8_texture_08025168[] = {
#include "actors/exclamation_box_outline/exclamation_box_outline.rgba16.inc.c"
};
@ -199,7 +199,7 @@ static const Lights1 exclamation_box_outline_seg8_lights_08025A68 = gdSPDefLight
);
// 0x08025A80
ALIGNED8 static const u8 exclamation_box_outline_seg8_texture_08025A80[] = {
ALIGNED8 static const Texture exclamation_box_outline_seg8_texture_08025A80[] = {
#include "actors/exclamation_box_outline/exclamation_point.rgba16.inc.c"
};

View File

@ -9,37 +9,37 @@ static const Vtx explosion_seg3_vertex_030009C8[] = {
};
// 0x03000A08
ALIGNED8 static const u8 explosion_seg3_texture_03000A08[] = {
ALIGNED8 static const Texture explosion_seg3_texture_03000A08[] = {
#include "actors/explosion/explosion_0.rgba16.inc.c"
};
// 0x03001208
ALIGNED8 static const u8 explosion_seg3_texture_03001208[] = {
ALIGNED8 static const Texture explosion_seg3_texture_03001208[] = {
#include "actors/explosion/explosion_1.rgba16.inc.c"
};
// 0x03001A08
ALIGNED8 static const u8 explosion_seg3_texture_03001A08[] = {
ALIGNED8 static const Texture explosion_seg3_texture_03001A08[] = {
#include "actors/explosion/explosion_2.rgba16.inc.c"
};
// 0x03002208
ALIGNED8 static const u8 explosion_seg3_texture_03002208[] = {
ALIGNED8 static const Texture explosion_seg3_texture_03002208[] = {
#include "actors/explosion/explosion_3.rgba16.inc.c"
};
// 0x03002A08
ALIGNED8 static const u8 explosion_seg3_texture_03002A08[] = {
ALIGNED8 static const Texture explosion_seg3_texture_03002A08[] = {
#include "actors/explosion/explosion_4.rgba16.inc.c"
};
// 0x03003208
ALIGNED8 static const u8 explosion_seg3_texture_03003208[] = {
ALIGNED8 static const Texture explosion_seg3_texture_03003208[] = {
#include "actors/explosion/explosion_5.rgba16.inc.c"
};
// 0x03003A08
ALIGNED8 static const u8 explosion_seg3_texture_03003A08[] = {
ALIGNED8 static const Texture explosion_seg3_texture_03003A08[] = {
#include "actors/explosion/explosion_6.rgba16.inc.c"
};

View File

@ -7,27 +7,27 @@ UNUSED static const Lights1 eyerok_lights_unused = gdSPDefLights1(
);
// 0x05008D40
ALIGNED8 static const u8 eyerok_seg5_texture_05008D40[] = {
ALIGNED8 static const Texture eyerok_seg5_texture_05008D40[] = {
#include "actors/eyerok/eyerok_bricks.rgba16.inc.c"
};
// 0x05009540
ALIGNED8 static const u8 eyerok_seg5_texture_05009540[] = {
ALIGNED8 static const Texture eyerok_seg5_texture_05009540[] = {
#include "actors/eyerok/eyerok_eye_open.rgba16.inc.c"
};
// 0x05009D40
ALIGNED8 static const u8 eyerok_seg5_texture_05009D40[] = {
ALIGNED8 static const Texture eyerok_seg5_texture_05009D40[] = {
#include "actors/eyerok/eyerok_eye_mostly_open.rgba16.inc.c"
};
// 0x0500A540
ALIGNED8 static const u8 eyerok_seg5_texture_0500A540[] = {
ALIGNED8 static const Texture eyerok_seg5_texture_0500A540[] = {
#include "actors/eyerok/eyerok_eye_mostly_closed.rgba16.inc.c"
};
// 0x0500AD40
ALIGNED8 static const u8 eyerok_seg5_texture_0500AD40[] = {
ALIGNED8 static const Texture eyerok_seg5_texture_0500AD40[] = {
#include "actors/eyerok/eyerok_eye_closed.rgba16.inc.c"
};

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@ -9,42 +9,42 @@ static const Vtx flame_seg3_vertex_030172E0[] = {
};
// 0x03017320
ALIGNED8 static const u8 flame_seg3_texture_03017320[] = {
ALIGNED8 static const Texture flame_seg3_texture_03017320[] = {
#include "actors/flame/flame_0.ia16.inc.c"
};
// 0x03017B20
ALIGNED8 static const u8 flame_seg3_texture_03017B20[] = {
ALIGNED8 static const Texture flame_seg3_texture_03017B20[] = {
#include "actors/flame/flame_1.ia16.inc.c"
};
// 0x03018320
ALIGNED8 static const u8 flame_seg3_texture_03018320[] = {
ALIGNED8 static const Texture flame_seg3_texture_03018320[] = {
#include "actors/flame/flame_2.ia16.inc.c"
};
// 0x03018B20
ALIGNED8 static const u8 flame_seg3_texture_03018B20[] = {
ALIGNED8 static const Texture flame_seg3_texture_03018B20[] = {
#include "actors/flame/flame_3.ia16.inc.c"
};
// 0x03019320
ALIGNED8 static const u8 flame_seg3_texture_03019320[] = {
ALIGNED8 static const Texture flame_seg3_texture_03019320[] = {
#include "actors/flame/flame_4.ia16.inc.c"
};
// 0x03019B20
ALIGNED8 static const u8 flame_seg3_texture_03019B20[] = {
ALIGNED8 static const Texture flame_seg3_texture_03019B20[] = {
#include "actors/flame/flame_5.ia16.inc.c"
};
// 0x0301A320
ALIGNED8 static const u8 flame_seg3_texture_0301A320[] = {
ALIGNED8 static const Texture flame_seg3_texture_0301A320[] = {
#include "actors/flame/flame_6.ia16.inc.c"
};
// 0x0301AB20
ALIGNED8 static const u8 flame_seg3_texture_0301AB20[] = {
ALIGNED8 static const Texture flame_seg3_texture_0301AB20[] = {
#include "actors/flame/flame_7.ia16.inc.c"
};

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@ -4,17 +4,17 @@
UNUSED static const u64 flyguy_unused_1 = 0;
// 0x0800E088
ALIGNED8 static const u8 flyguy_seg8_texture_0800E088[] = {
ALIGNED8 static const Texture flyguy_seg8_texture_0800E088[] = {
#include "actors/flyguy/flyguy_cloth_wrinkle.rgba16.inc.c"
};
// 0x0800F088
ALIGNED8 static const u8 flyguy_seg8_texture_0800F088[] = {
ALIGNED8 static const Texture flyguy_seg8_texture_0800F088[] = {
#include "actors/flyguy/flyguy_face.rgba16.inc.c"
};
// 0x0800F888
ALIGNED8 static const u8 flyguy_seg8_texture_0800F888[] = {
ALIGNED8 static const Texture flyguy_seg8_texture_0800F888[] = {
#include "actors/flyguy/flyguy_propeller.ia16.inc.c"
};

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@ -9,7 +9,7 @@ static const Vtx fwoosh_seg5_vertex_050157C8[] = {
};
// 0x05015808
ALIGNED8 static const u8 fwoosh_seg5_texture_05015808[] = {
ALIGNED8 static const Texture fwoosh_seg5_texture_05015808[] = {
#include "actors/fwoosh/fwoosh_face.ia16.inc.c"
};

View File

@ -37,17 +37,17 @@ static const Lights1 goomba_seg8_lights_08019518 = gdSPDefLights1(
);
// 0x08019530
ALIGNED8 static const u8 goomba_seg8_texture_08019530[] = {
ALIGNED8 static const Texture goomba_seg8_texture_08019530[] = {
#include "actors/goomba/goomba_body.rgba16.inc.c"
};
// 0x08019D30
ALIGNED8 static const u8 goomba_seg8_texture_08019D30[] = {
ALIGNED8 static const Texture goomba_seg8_texture_08019D30[] = {
#include "actors/goomba/goomba_face.rgba16.inc.c"
};
// 0x0801A530
ALIGNED8 static const u8 goomba_seg8_texture_0801A530[] = {
ALIGNED8 static const Texture goomba_seg8_texture_0801A530[] = {
#include "actors/goomba/goomba_face_blink.rgba16.inc.c"
};

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@ -1,8 +1,9 @@
#include <ultra64.h>
#include "sm64.h"
#include "surface_terrains.h"
#include "geo_commands.h"
#include <PR/ultratypes.h>
#include <PR/gbi.h>
#include "macros.h"
#include "surface_terrains.h"
#include "types.h"
#include "make_const_nonconst.h"
#include "yellow_sphere_small/model.inc.c"

View File

@ -1,8 +1,9 @@
#include <ultra64.h>
#include "sm64.h"
#include "surface_terrains.h"
#include "geo_commands.h"
#include <PR/ultratypes.h>
#include <PR/gbi.h>
#include "macros.h"
#include "surface_terrains.h"
#include "types.h"
#include "make_const_nonconst.h"
#include "bird/model.inc.c"

View File

@ -1,8 +1,11 @@
#include <ultra64.h>
#include <PR/ultratypes.h>
#include <PR/gbi.h>
#include "geo_commands.h"
#include "macros.h"
#include "sm64.h"
#include "surface_terrains.h"
#include "geo_commands.h"
#include "types.h"
#include "make_const_nonconst.h"
#include "bubba/model.inc.c"

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@ -1,8 +1,9 @@
#include <ultra64.h>
#include "sm64.h"
#include "surface_terrains.h"
#include "geo_commands.h"
#include <PR/ultratypes.h>
#include <PR/gbi.h>
#include "macros.h"
#include "surface_terrains.h"
#include "types.h"
#include "make_const_nonconst.h"
#include "bowser_flame/model.inc.c"

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@ -1,8 +1,9 @@
#include <ultra64.h>
#include "sm64.h"
#include "surface_terrains.h"
#include "geo_commands.h"
#include <PR/ultratypes.h>
#include <PR/gbi.h>
#include "macros.h"
#include "surface_terrains.h"
#include "types.h"
#include "make_const_nonconst.h"
#include "skeeter/model.inc.c"

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@ -1,8 +1,9 @@
#include <ultra64.h>
#include "sm64.h"
#include "surface_terrains.h"
#include "geo_commands.h"
#include <PR/ultratypes.h>
#include <PR/gbi.h>
#include "macros.h"
#include "surface_terrains.h"
#include "types.h"
#include "make_const_nonconst.h"
#include "koopa_flag/model.inc.c"

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@ -1,8 +1,9 @@
#include <ultra64.h>
#include "sm64.h"
#include "surface_terrains.h"
#include "geo_commands.h"
#include <PR/ultratypes.h>
#include <PR/gbi.h>
#include "macros.h"
#include "surface_terrains.h"
#include "types.h"
#include "make_const_nonconst.h"
#include "lakitu_cameraman/model.inc.c"

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@ -1,8 +1,11 @@
#include <ultra64.h>
#include <PR/ultratypes.h>
#include <PR/gbi.h>
#include "geo_commands.h"
#include "macros.h"
#include "sm64.h"
#include "surface_terrains.h"
#include "geo_commands.h"
#include "types.h"
#include "make_const_nonconst.h"
#include "chillychief/model.inc.c"

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@ -1,8 +1,9 @@
#include <ultra64.h>
#include "sm64.h"
#include "surface_terrains.h"
#include "geo_commands.h"
#include <PR/ultratypes.h>
#include <PR/gbi.h>
#include "macros.h"
#include "surface_terrains.h"
#include "types.h"
#include "make_const_nonconst.h"
#include "mr_i_eyeball/model.inc.c"

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@ -1,8 +1,9 @@
#include <ultra64.h>
#include "sm64.h"
#include "surface_terrains.h"
#include "geo_commands.h"
#include <PR/ultratypes.h>
#include <PR/gbi.h>
#include "macros.h"
#include "surface_terrains.h"
#include "types.h"
#include "make_const_nonconst.h"
#include "bully/model.inc.c"

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@ -1,8 +1,9 @@
#include <ultra64.h>
#include "sm64.h"
#include "surface_terrains.h"
#include "geo_commands.h"
#include <PR/ultratypes.h>
#include <PR/gbi.h>
#include "macros.h"
#include "surface_terrains.h"
#include "types.h"
#include "make_const_nonconst.h"
#include "king_bobomb/model.inc.c"

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@ -1,8 +1,10 @@
#include <ultra64.h>
#include "sm64.h"
#include "surface_terrains.h"
#include "geo_commands.h"
#include <PR/ultratypes.h>
#include <PR/gbi.h>
#include "geo_commands.h"
#include "macros.h"
#include "surface_terrains.h"
#include "types.h"
#include "make_const_nonconst.h"
#include "clam_shell/model.inc.c"

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@ -1,8 +1,11 @@
#include <ultra64.h>
#include "sm64.h"
#include "surface_terrains.h"
#include "geo_commands.h"
#include <PR/ultratypes.h>
#include <PR/gbi.h>
#include "geo_commands.h"
#include "macros.h"
#include "surface_terrains.h"
#include "sm64.h"
#include "types.h"
#include "make_const_nonconst.h"
#include "klepto/model.inc.c"

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@ -1,8 +1,9 @@
#include <ultra64.h>
#include "sm64.h"
#include "surface_terrains.h"
#include "geo_commands.h"
#include <PR/ultratypes.h>
#include <PR/gbi.h>
#include "macros.h"
#include "surface_terrains.h"
#include "types.h"
#include "make_const_nonconst.h"
#include "monty_mole_hole/model.inc.c"

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@ -1,8 +1,9 @@
#include <ultra64.h>
#include "sm64.h"
#include "surface_terrains.h"
#include "geo_commands.h"
#include <PR/ultratypes.h>
#include <PR/gbi.h>
#include "macros.h"
#include "surface_terrains.h"
#include "types.h"
#include "make_const_nonconst.h"
#include "spindrift/model.inc.c"

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@ -1,8 +1,8 @@
#include <ultra64.h>
#include "sm64.h"
#include "surface_terrains.h"
#include "geo_commands.h"
#include <PR/ultratypes.h>
#include "macros.h"
#include "surface_terrains.h"
#include "types.h"
#include "make_const_nonconst.h"
#include "springboard/model.inc.c"

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@ -1,8 +1,9 @@
#include <ultra64.h>
#include "sm64.h"
#include "surface_terrains.h"
#include "geo_commands.h"
#include <PR/ultratypes.h>
#include <PR/gbi.h>
#include "macros.h"
#include "surface_terrains.h"
#include "types.h"
#include "make_const_nonconst.h"
#include "bookend/model.inc.c"

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@ -13,27 +13,27 @@ static const Lights1 haunted_cage_seg5_lights_0500C270 = gdSPDefLights1(
);
// 0x0500C288
ALIGNED8 static const u8 haunted_cage_seg5_texture_0500C288[] = {
ALIGNED8 static const Texture haunted_cage_seg5_texture_0500C288[] = {
#include "actors/haunted_cage/bbh_cage_floor.rgba16.inc.c"
};
// 0x0500CA88
ALIGNED8 static const u8 haunted_cage_seg5_texture_0500CA88[] = {
ALIGNED8 static const Texture haunted_cage_seg5_texture_0500CA88[] = {
#include "actors/haunted_cage/bbh_cage_double_ornament.rgba16.inc.c"
};
// 0x0500D288
ALIGNED8 static const u8 haunted_cage_seg5_texture_0500D288[] = {
ALIGNED8 static const Texture haunted_cage_seg5_texture_0500D288[] = {
#include "actors/haunted_cage/bbh_cage_ornament.rgba16.inc.c"
};
// 0x0500D688
ALIGNED8 static const u8 haunted_cage_seg5_texture_0500D688[] = {
ALIGNED8 static const Texture haunted_cage_seg5_texture_0500D688[] = {
#include "actors/haunted_cage/bbh_cage_wooden_base.rgba16.inc.c"
};
// 0x0500DA88
ALIGNED8 static const u8 haunted_cage_seg5_texture_0500DA88[] = {
ALIGNED8 static const Texture haunted_cage_seg5_texture_0500DA88[] = {
#include "actors/haunted_cage/bbh_cage_bars.rgba16.inc.c"
};
@ -41,7 +41,7 @@ ALIGNED8 static const u8 haunted_cage_seg5_texture_0500DA88[] = {
// also could be some sort of shader mask from much earlier in development, considering
// Big Boo's Haunt was a very very early level.
// 0x0500E288
ALIGNED8 static const u8 haunted_cage_seg5_texture_0500E288[] = {
ALIGNED8 static const Texture haunted_cage_seg5_texture_0500E288[] = {
#include "actors/haunted_cage/bbh_cage_garbage.rgba16.inc.c"
};

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@ -9,7 +9,7 @@ static const Vtx heart_seg8_vertex_0800D7A0[] = {
};
// 0x0800D7E0
ALIGNED8 static const u8 heart_seg8_texture_0800D7E0[] = {
ALIGNED8 static const Texture heart_seg8_texture_0800D7E0[] = {
#include "actors/heart/spinning_heart.rgba16.inc.c"
};

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@ -43,32 +43,32 @@ static const Lights1 heave_ho_lights_unused5 = gdSPDefLights1(
);
// 0x0500E9C8
ALIGNED8 static const u8 heave_ho_seg5_texture_0500E9C8[] = {
ALIGNED8 static const Texture heave_ho_seg5_texture_0500E9C8[] = {
#include "actors/heave_ho/heave-ho_face.rgba16.inc.c"
};
// 0x0500F1C8
ALIGNED8 static const u8 heave_ho_seg5_texture_0500F1C8[] = {
ALIGNED8 static const Texture heave_ho_seg5_texture_0500F1C8[] = {
#include "actors/heave_ho/heave-ho_platform.rgba16.inc.c"
};
// 0x0500F9C8
ALIGNED8 static const u8 heave_ho_seg5_texture_0500F9C8[] = {
ALIGNED8 static const Texture heave_ho_seg5_texture_0500F9C8[] = {
#include "actors/heave_ho/heave-ho_logo.rgba16.inc.c"
};
// 0x050109C8
ALIGNED8 static const u8 heave_ho_seg5_texture_050109C8[] = {
ALIGNED8 static const Texture heave_ho_seg5_texture_050109C8[] = {
#include "actors/heave_ho/heave-ho_arm_ornament.rgba16.inc.c"
};
// 0x050111C8
ALIGNED8 static const u8 heave_ho_seg5_texture_050111C8[] = {
ALIGNED8 static const Texture heave_ho_seg5_texture_050111C8[] = {
#include "actors/heave_ho/heave-ho_roller.rgba16.inc.c"
};
// 0x050113C8
ALIGNED8 static const u8 heave_ho_seg5_texture_050113C8[] = {
ALIGNED8 static const Texture heave_ho_seg5_texture_050113C8[] = {
#include "actors/heave_ho/heave-ho_turnkey.rgba16.inc.c"
};

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@ -73,7 +73,7 @@ static const Lights1 hoot_seg5_lights_05000A08 = gdSPDefLights1(
);
// 0x05000A20
ALIGNED8 static const u8 hoot_seg5_texture_05000A20[] = {
ALIGNED8 static const Texture hoot_seg5_texture_05000A20[] = {
#include "actors/hoot/hoot_eyes.rgba16.inc.c"
};
@ -351,12 +351,12 @@ static const Lights1 hoot_seg5_lights_05001E38 = gdSPDefLights1(
);
// 0x05001E50
ALIGNED8 static const u8 hoot_seg5_texture_05001E50[] = {
ALIGNED8 static const Texture hoot_seg5_texture_05001E50[] = {
#include "actors/hoot/hoot_wing.rgba16.inc.c"
};
// 0x05002650
ALIGNED8 static const u8 hoot_seg5_texture_05002650[] = {
ALIGNED8 static const Texture hoot_seg5_texture_05002650[] = {
#include "actors/hoot/hoot_wing_tip.rgba16.inc.c"
};

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@ -17,12 +17,12 @@ static const Vtx impact_ring_seg6_vertex_0601CA10[] = {
};
// 0x0601CA50
ALIGNED8 static const u8 impact_ring_seg6_texture_0601CA50[] = {
ALIGNED8 static const Texture impact_ring_seg6_texture_0601CA50[] = {
#include "actors/impact_ring/impact_ring_left_side.ia16.inc.c"
};
// 0x0601DA50
ALIGNED8 static const u8 impact_ring_seg6_texture_0601DA50[] = {
ALIGNED8 static const Texture impact_ring_seg6_texture_0601DA50[] = {
#include "actors/impact_ring/impact_ring_right_side.ia16.inc.c"
};

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@ -1,6 +1,6 @@
// Impact Smoke
// TODO: Are these seperate textures or unified 64x64 ones?
// TODO: These 64x64 textures are referenced as two different texture addresses in the DLs
// 0x0605AA28
ALIGNED8 static const u8 impact_smoke_seg6_texture_0605AA28[] = {
@ -71,6 +71,7 @@ const Gfx impact_smoke_seg6_dl_06062B38[] = {
gsDPLoadTextureBlock(impact_smoke_seg6_texture_0605AA28, G_IM_FMT_IA, G_IM_SIZ_16b, 64, 64, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(impact_smoke_seg6_vertex_06062A28, 8, 0),
gsSPDisplayList(impact_smoke_seg6_dl_06062AD8),
//gsDPLoadTextureBlock((u8*)impact_smoke_seg6_texture_0605AA28 + 0x1000, G_IM_FMT_IA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPDisplayList(impact_smoke_seg6_dl_06062AF0),
gsSPDisplayList(impact_smoke_seg6_dl_06062B08),
gsSPEndDisplayList(),
@ -82,6 +83,7 @@ const Gfx impact_smoke_seg6_dl_06062BD8[] = {
gsDPLoadTextureBlock(impact_smoke_seg6_texture_0605CA28, G_IM_FMT_IA, G_IM_SIZ_16b, 64, 64, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(impact_smoke_seg6_vertex_06062A28, 8, 0),
gsSPDisplayList(impact_smoke_seg6_dl_06062AD8),
//gsDPLoadTextureBlock((u8*)impact_smoke_seg6_texture_0605CA28 + 0x1000, G_IM_FMT_IA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPDisplayList(impact_smoke_seg6_dl_06062AF0),
gsSPDisplayList(impact_smoke_seg6_dl_06062B08),
gsSPEndDisplayList(),
@ -93,6 +95,7 @@ const Gfx impact_smoke_seg6_dl_06062C78[] = {
gsDPLoadTextureBlock(impact_smoke_seg6_texture_0605EA28, G_IM_FMT_IA, G_IM_SIZ_16b, 64, 64, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(impact_smoke_seg6_vertex_06062A28, 8, 0),
gsSPDisplayList(impact_smoke_seg6_dl_06062AD8),
//gsDPLoadTextureBlock((u8*)impact_smoke_seg6_texture_0605EA28 + 0x1000, G_IM_FMT_IA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPDisplayList(impact_smoke_seg6_dl_06062AF0),
gsSPDisplayList(impact_smoke_seg6_dl_06062B08),
gsSPEndDisplayList(),
@ -104,6 +107,7 @@ const Gfx impact_smoke_seg6_dl_06062D18[] = {
gsDPLoadTextureBlock(impact_smoke_seg6_texture_06060A28, G_IM_FMT_IA, G_IM_SIZ_16b, 64, 64, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(impact_smoke_seg6_vertex_06062A28, 8, 0),
gsSPDisplayList(impact_smoke_seg6_dl_06062AD8),
//gsDPLoadTextureBlock((u8*)impact_smoke_seg6_texture_06060A28 + 0x1000, G_IM_FMT_IA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPDisplayList(impact_smoke_seg6_dl_06062AF0),
gsSPDisplayList(impact_smoke_seg6_dl_06062B08),
gsSPEndDisplayList(),

View File

@ -31,52 +31,52 @@ UNUSED static const Lights1 king_bobomb_lights_unused5 = gdSPDefLights1(
);
// 0x05000078
ALIGNED8 static const u8 king_bobomb_seg5_texture_05000078[] = {
ALIGNED8 static const Texture king_bobomb_seg5_texture_05000078[] = {
#include "actors/king_bobomb/bob-omb_buddy_left_side_unused.rgba16.inc.c"
};
// 0x05001078
ALIGNED8 static const u8 king_bobomb_seg5_texture_05001078[] = {
ALIGNED8 static const Texture king_bobomb_seg5_texture_05001078[] = {
#include "actors/king_bobomb/bob-omb_buddy_right_side_unused.rgba16.inc.c"
};
// 0x05002078
ALIGNED8 static const u8 king_bobomb_seg5_texture_05002078[] = {
ALIGNED8 static const Texture king_bobomb_seg5_texture_05002078[] = {
#include "actors/king_bobomb/king_bob-omb_arm.rgba16.inc.c"
};
// 0x05002878
ALIGNED8 static const u8 king_bobomb_seg5_texture_05002878[] = {
ALIGNED8 static const Texture king_bobomb_seg5_texture_05002878[] = {
#include "actors/king_bobomb/king_bob-omb_body_unused.rgba16.inc.c"
};
// 0x05004878
ALIGNED8 static const u8 king_bobomb_seg5_texture_05004878[] = {
ALIGNED8 static const Texture king_bobomb_seg5_texture_05004878[] = {
#include "actors/king_bobomb/king_bob-omb_eyes.rgba16.inc.c"
};
// 0x05005878
ALIGNED8 static const u8 king_bobomb_seg5_texture_05005878[] = {
ALIGNED8 static const Texture king_bobomb_seg5_texture_05005878[] = {
#include "actors/king_bobomb/king_bob-omb_hand.rgba16.inc.c"
};
// 0x05006078
ALIGNED8 static const u8 king_bobomb_seg5_texture_05006078[] = {
ALIGNED8 static const Texture king_bobomb_seg5_texture_05006078[] = {
#include "actors/king_bobomb/king_bob-omb_crown_rim.rgba16.inc.c"
};
// 0x05006478
ALIGNED8 static const u8 king_bobomb_seg5_texture_05006478[] = {
ALIGNED8 static const Texture king_bobomb_seg5_texture_05006478[] = {
#include "actors/king_bobomb/bob-omb_buddy_body_unused.rgba16.inc.c"
};
// 0x05008478
ALIGNED8 static const u8 king_bobomb_seg5_texture_05008478[] = {
ALIGNED8 static const Texture king_bobomb_seg5_texture_05008478[] = {
#include "actors/king_bobomb/king_bob-omb_left_side.rgba16.inc.c"
};
// 0x05009478
ALIGNED8 static const u8 king_bobomb_seg5_texture_05009478[] = {
ALIGNED8 static const Texture king_bobomb_seg5_texture_05009478[] = {
#include "actors/king_bobomb/king_bob-omb_right_side.rgba16.inc.c"
};

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@ -6,27 +6,27 @@ UNUSED static const u64 klepto_unused_1 = 0;
// Klepto
// 0x05000008
ALIGNED8 static const u8 klepto_seg5_texture_05000008[] = {
ALIGNED8 static const Texture klepto_seg5_texture_05000008[] = {
#include "actors/klepto/klepto_chest_tuft.rgba16.inc.c"
};
// 0x05000808
ALIGNED8 static const u8 klepto_seg5_texture_05000808[] = {
ALIGNED8 static const Texture klepto_seg5_texture_05000808[] = {
#include "actors/klepto/klepto_eye.rgba16.inc.c"
};
// 0x05001008
ALIGNED8 static const u8 klepto_seg5_texture_05001008[] = {
ALIGNED8 static const Texture klepto_seg5_texture_05001008[] = {
#include "actors/klepto/klepto_beak.rgba16.inc.c"
};
// 0x05002008
ALIGNED8 static const u8 klepto_seg5_texture_05002008[] = {
ALIGNED8 static const Texture klepto_seg5_texture_05002008[] = {
#include "actors/klepto/klepto_wing.rgba16.inc.c"
};
// 0x05003008
ALIGNED8 static const u8 klepto_seg5_texture_05003008[] = {
ALIGNED8 static const Texture klepto_seg5_texture_05003008[] = {
#include "actors/klepto/klepto_wing_flap.rgba16.inc.c"
};

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@ -57,42 +57,42 @@ static const Lights1 koopa_seg6_lights_06002630 = gdSPDefLights1(
// Due to debate in the PR surrounding the fix to this, said fix is on
// a compile-time variable. Use TEXTURE_FIX=1 at compile time to fix this.
// 0x06002648
ALIGNED8 static const u8 koopa_seg6_texture_06002648[] = {
ALIGNED8 static const Texture koopa_seg6_texture_06002648[] = {
#include "actors/koopa/koopa_shell_front.rgba16.inc.c"
};
// 0x06002E48
ALIGNED8 static const u8 koopa_seg6_texture_06002E48[] = {
ALIGNED8 static const Texture koopa_seg6_texture_06002E48[] = {
#include "actors/koopa/koopa_shell_back.rgba16.inc.c"
};
// 0x06003648
ALIGNED8 static const u8 koopa_seg6_texture_06003648[] = {
ALIGNED8 static const Texture koopa_seg6_texture_06003648[] = {
#include "actors/koopa/koopa_shoe.rgba16.inc.c"
};
// 0x06003E48
ALIGNED8 static const u8 koopa_seg6_texture_06003E48[] = {
ALIGNED8 static const Texture koopa_seg6_texture_06003E48[] = {
#include "actors/koopa/koopa_shell_front_top.rgba16.inc.c"
};
// 0x06004648
ALIGNED8 static const u8 koopa_seg6_texture_06004648[] = {
ALIGNED8 static const Texture koopa_seg6_texture_06004648[] = {
#include "actors/koopa/koopa_eyes_open.rgba16.inc.c"
};
// 0x06004E48
ALIGNED8 static const u8 koopa_seg6_texture_06004E48[] = {
ALIGNED8 static const Texture koopa_seg6_texture_06004E48[] = {
#include "actors/koopa/koopa_eyes_closed.rgba16.inc.c"
};
// 0x06005648
ALIGNED8 static const u8 koopa_seg6_texture_06005648[] = {
ALIGNED8 static const Texture koopa_seg6_texture_06005648[] = {
#include "actors/koopa/koopa_eye_border.rgba16.inc.c"
};
// 0x06005E48
ALIGNED8 static const u8 koopa_seg6_texture_06005E48[] = {
ALIGNED8 static const Texture koopa_seg6_texture_06005E48[] = {
#include "actors/koopa/koopa_nostrils.rgba16.inc.c"
};
@ -2083,8 +2083,8 @@ const Gfx koopa_seg6_dl_0600C498[] = {
gsSPLight(&koopa_seg6_lights_06002630.l, 1),
gsSPLight(&koopa_seg6_lights_06002630.a, 2),
#else
gsSPLight(koopa_seg6_texture_06002648 + 0x20, 1), // this malformed light results in a
gsSPLight(koopa_seg6_texture_06002648 + 0x18, 2), // koopa appearing to wear pink shorts.
gsSPLight((u8*)koopa_seg6_texture_06002648 + 0x20, 1), //! this malformed light results in a
gsSPLight((u8*)koopa_seg6_texture_06002648 + 0x18, 2), //! koopa appearing to wear pink shorts.
#endif
gsSPVertex(koopa_seg6_vertex_0600B5F0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),

View File

@ -19,7 +19,7 @@ static const Lights1 koopa_flag_seg6_lights_06000030 = gdSPDefLights1(
);
// 0x06000048
ALIGNED8 static const u8 koopa_flag_seg6_texture_06000048[] = {
ALIGNED8 static const Texture koopa_flag_seg6_texture_06000048[] = {
#include "actors/koopa_flag/koopa_flag_banner.rgba16.inc.c"
};

View File

@ -408,12 +408,12 @@ static const Lights1 koopa_shell_seg8_lights_08027488 = gdSPDefLights1(
);
// 0x080274A0
ALIGNED8 static const u8 koopa_shell_seg8_texture_080274A0[] = {
ALIGNED8 static const Texture koopa_shell_seg8_texture_080274A0[] = {
#include "actors/koopa_shell/koopa_shell_front.rgba16.inc.c"
};
// 0x08027CA0
ALIGNED8 static const u8 koopa_shell_seg8_texture_08027CA0[] = {
ALIGNED8 static const Texture koopa_shell_seg8_texture_08027CA0[] = {
#include "actors/koopa_shell/koopa_shell_back.rgba16.inc.c"
};

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@ -1,32 +1,32 @@
// Lakitu (Cameraman)
// 0x06000000
ALIGNED8 static const u8 lakitu_seg6_texture_06000000[] = {
ALIGNED8 static const Texture lakitu_seg6_texture_06000000[] = {
#include "actors/lakitu_cameraman/lakitu_cameraman_cloud_face_unused.rgba16.inc.c"
};
// 0x06000800
ALIGNED8 static const u8 lakitu_seg6_texture_06000800[] = {
ALIGNED8 static const Texture lakitu_seg6_texture_06000800[] = {
#include "actors/lakitu_cameraman/lakitu_cameraman_eyes_open.rgba16.inc.c"
};
// 0x06001800
ALIGNED8 static const u8 lakitu_seg6_texture_06001800[] = {
ALIGNED8 static const Texture lakitu_seg6_texture_06001800[] = {
#include "actors/lakitu_cameraman/lakitu_cameraman_eyes_closed.rgba16.inc.c"
};
// 0x06002800
ALIGNED8 static const u8 lakitu_seg6_texture_06002800[] = {
ALIGNED8 static const Texture lakitu_seg6_texture_06002800[] = {
#include "actors/lakitu_cameraman/lakitu_cameraman_shell.rgba16.inc.c"
};
// 0x06003000
ALIGNED8 static const u8 lakitu_seg6_texture_06003000[] = {
ALIGNED8 static const Texture lakitu_seg6_texture_06003000[] = {
#include "actors/lakitu_cameraman/lakitu_cameraman_frown.rgba16.inc.c"
};
// 0x06003800
ALIGNED8 static const u8 lakitu_seg6_texture_06003800[] = {
ALIGNED8 static const Texture lakitu_seg6_texture_06003800[] = {
#include "actors/lakitu_cameraman/lakitu_camera_lens.rgba16.inc.c"
};

View File

@ -2,58 +2,58 @@
// Unreferenced light group
UNUSED static const Lights1 lakitu_enemy_lights_unused1 = gdSPDefLights1(
0x33, 0x1f, 0x0c,
0xcc, 0x7f, 0x33, 0x28, 0x28, 0x28
0x33, 0x1f, 0x0c,
0xcc, 0x7f, 0x33, 0x28, 0x28, 0x28
);
// 0x0500ECB0
static const Lights1 lakitu_enemy_seg5_lights_0500ECB0 = gdSPDefLights1(
0x29, 0x13, 0x06,
0xa5, 0x4f, 0x1b, 0x28, 0x28, 0x28
0x29, 0x13, 0x06,
0xa5, 0x4f, 0x1b, 0x28, 0x28, 0x28
);
// Unreferenced light group
UNUSED static const Lights1 lakitu_enemy_lights_unused2 = gdSPDefLights1(
0x0d, 0x2c, 0x0b,
0x34, 0xb2, 0x2c, 0x28, 0x28, 0x28
0x0d, 0x2c, 0x0b,
0x34, 0xb2, 0x2c, 0x28, 0x28, 0x28
);
// Unreferenced texture
// 0x0500ECE0
ALIGNED8 static const u8 lakitu_enemy_seg5_texture_0500ECE0[] = {
ALIGNED8 static const Texture lakitu_enemy_seg5_texture_0500ECE0[] = {
#include "actors/lakitu_enemy/lakitu_enemy_cloud_face_unused.rgba16.inc.c"
};
// 0x0500F4E0
ALIGNED8 static const u8 lakitu_enemy_seg5_texture_0500F4E0[] = {
ALIGNED8 static const Texture lakitu_enemy_seg5_texture_0500F4E0[] = {
#include "actors/lakitu_enemy/lakitu_enemy_eyes_open.rgba16.inc.c"
};
// 0x050104E0
ALIGNED8 static const u8 lakitu_enemy_seg5_texture_050104E0[] = {
ALIGNED8 static const Texture lakitu_enemy_seg5_texture_050104E0[] = {
#include "actors/lakitu_enemy/lakitu_enemy_eyes_closed.rgba16.inc.c"
};
// 0x050114E0
ALIGNED8 static const u8 lakitu_enemy_seg5_texture_050114E0[] = {
ALIGNED8 static const Texture lakitu_enemy_seg5_texture_050114E0[] = {
#include "actors/lakitu_enemy/lakitu_enemy_shell.rgba16.inc.c"
};
// 0x05011CE0
ALIGNED8 static const u8 lakitu_enemy_seg5_texture_05011CE0[] = {
ALIGNED8 static const Texture lakitu_enemy_seg5_texture_05011CE0[] = {
#include "actors/lakitu_enemy/lakitu_enemy_frown.rgba16.inc.c"
};
// 0x050124E0
static const Lights1 lakitu_enemy_seg5_lights_050124E0 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x050124F8
static const Lights1 lakitu_enemy_seg5_lights_050124F8 = gdSPDefLights1(
0x79, 0x55, 0x00,
0xf2, 0xab, 0x00, 0x28, 0x28, 0x28
0x79, 0x55, 0x00,
0xf2, 0xab, 0x00, 0x28, 0x28, 0x28
);
// 0x05012510

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@ -9,7 +9,7 @@ static const Vtx leaves_seg3_vertex_0301CBA0[] = {
};
// 0x0301CBE0
ALIGNED8 static const u8 leaves_seg3_texture_0301CBE0[] = {
ALIGNED8 static const Texture leaves_seg3_texture_0301CBE0[] = {
#include "actors/leaves/leaf.rgba16.inc.c"
};

View File

@ -25,32 +25,32 @@ UNUSED static const Lights1 mad_piano_lights_unused4 = gdSPDefLights1(
);
// 0x05006AF0
ALIGNED8 static const u8 mad_piano_seg5_texture_05006AF0[] = {
ALIGNED8 static const Texture mad_piano_seg5_texture_05006AF0[] = {
#include "actors/mad_piano/mad_piano_tooth.rgba16.inc.c"
};
// 0x050072F0
ALIGNED8 static const u8 mad_piano_seg5_texture_050072F0[] = {
ALIGNED8 static const Texture mad_piano_seg5_texture_050072F0[] = {
#include "actors/mad_piano/mad_piano_body.rgba16.inc.c"
};
// 0x050076F0
ALIGNED8 static const u8 mad_piano_seg5_texture_050076F0[] = {
ALIGNED8 static const Texture mad_piano_seg5_texture_050076F0[] = {
#include "actors/mad_piano/mad_piano_keys_corner.rgba16.inc.c"
};
// 0x05007AF0
ALIGNED8 static const u8 mad_piano_seg5_texture_05007AF0[] = {
ALIGNED8 static const Texture mad_piano_seg5_texture_05007AF0[] = {
#include "actors/mad_piano/mad_piano_mouth.rgba16.inc.c"
};
// 0x05007EF0
ALIGNED8 static const u8 mad_piano_seg5_texture_05007EF0[] = {
ALIGNED8 static const Texture mad_piano_seg5_texture_05007EF0[] = {
#include "actors/mad_piano/mad_piano_keys.rgba16.inc.c"
};
// 0x050082F0
ALIGNED8 static const u8 mad_piano_seg5_texture_050082F0[] = {
ALIGNED8 static const Texture mad_piano_seg5_texture_050082F0[] = {
#include "actors/mad_piano/mad_piano_keys_edge.rgba16.inc.c"
};

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@ -19,22 +19,22 @@ static const Lights1 manta_lights_unused = gdSPDefLights1(
);
// 0x050017A0
ALIGNED8 static const u8 manta_seg5_texture_050017A0[] = {
ALIGNED8 static const Texture manta_seg5_texture_050017A0[] = {
#include "actors/manta/manta_fin_corner.rgba16.inc.c"
};
// 0x05001FA0
ALIGNED8 static const u8 manta_seg5_texture_05001FA0[] = {
ALIGNED8 static const Texture manta_seg5_texture_05001FA0[] = {
#include "actors/manta/manta_gills.rgba16.inc.c"
};
// 0x05002FA0
ALIGNED8 static const u8 manta_seg5_texture_05002FA0[] = {
ALIGNED8 static const Texture manta_seg5_texture_05002FA0[] = {
#include "actors/manta/manta_eye.rgba16.inc.c"
};
// 0x050037A0
ALIGNED8 static const u8 manta_seg5_texture_050037A0[] = {
ALIGNED8 static const Texture manta_seg5_texture_050037A0[] = {
#include "actors/manta/manta_fin_edge.rgba16.inc.c"
};

View File

@ -37,99 +37,99 @@ static const Lights1 mario_brown2_lights_group = gdSPDefLights1(
);
// 0x04000090
ALIGNED8 static const u8 mario_texture_metal[] = {
ALIGNED8 static const Texture mario_texture_metal[] = {
#include "actors/mario/mario_metal.rgba16.inc.c"
};
// 0x04001090
ALIGNED8 static const u8 mario_texture_yellow_button[] = {
ALIGNED8 static const Texture mario_texture_yellow_button[] = {
#include "actors/mario/mario_overalls_button.rgba16.inc.c"
};
// 0x04001890
ALIGNED8 static const u8 mario_texture_m_logo[] = {
ALIGNED8 static const Texture mario_texture_m_logo[] = {
#include "actors/mario/custom_mario_logo.rgba16.inc.c"
};
// 0x04002090
ALIGNED8 static const u8 mario_texture_hair_sideburn[] = {
ALIGNED8 static const Texture mario_texture_hair_sideburn[] = {
#include "actors/mario/mario_sideburn.rgba16.inc.c"
};
// 0x04002890
ALIGNED8 static const u8 mario_texture_mustache[] = {
ALIGNED8 static const Texture mario_texture_mustache[] = {
#include "actors/mario/mario_mustache.rgba16.inc.c"
};
// 0x04003090
ALIGNED8 static const u8 mario_texture_eyes_front[] = {
ALIGNED8 static const Texture mario_texture_eyes_front[] = {
#include "actors/mario/mario_eyes_center.rgba16.inc.c"
};
// 0x04003890
ALIGNED8 static const u8 mario_texture_eyes_half_closed[] = {
ALIGNED8 static const Texture mario_texture_eyes_half_closed[] = {
#include "actors/mario/mario_eyes_half_closed.rgba16.inc.c"
};
// 0x04004090
ALIGNED8 static const u8 mario_texture_eyes_closed[] = {
ALIGNED8 static const Texture mario_texture_eyes_closed[] = {
#include "actors/mario/mario_eyes_closed.rgba16.inc.c"
};
// Unreferenced
// 0x04004890
ALIGNED8 static const u8 mario_texture_eyes_closed_unused1[] = {
ALIGNED8 static const Texture mario_texture_eyes_closed_unused1[] = {
#include "actors/mario/mario_eyes_closed_unused_0.rgba16.inc.c"
};
// Unreferenced
// 0x04005090
ALIGNED8 static const u8 mario_texture_eyes_closed_unused2[] = {
ALIGNED8 static const Texture mario_texture_eyes_closed_unused2[] = {
#include "actors/mario/mario_eyes_closed_unused_1.rgba16.inc.c"
};
// 0x04005890
ALIGNED8 static const u8 mario_texture_eyes_right[] = {
ALIGNED8 static const Texture mario_texture_eyes_right[] = {
#include "actors/mario/mario_eyes_left_unused.rgba16.inc.c"
};
// 0x04006090
ALIGNED8 static const u8 mario_texture_eyes_left[] = {
ALIGNED8 static const Texture mario_texture_eyes_left[] = {
#include "actors/mario/mario_eyes_right_unused.rgba16.inc.c"
};
// 0x04006890
ALIGNED8 static const u8 mario_texture_eyes_up[] = {
ALIGNED8 static const Texture mario_texture_eyes_up[] = {
#include "actors/mario/mario_eyes_up_unused.rgba16.inc.c"
};
// 0x04007090
ALIGNED8 static const u8 mario_texture_eyes_down[] = {
ALIGNED8 static const Texture mario_texture_eyes_down[] = {
#include "actors/mario/mario_eyes_down_unused.rgba16.inc.c"
};
// 0x04007890
ALIGNED8 static const u8 mario_texture_eyes_dead[] = {
ALIGNED8 static const Texture mario_texture_eyes_dead[] = {
#include "actors/mario/mario_eyes_dead.rgba16.inc.c"
};
// 0x04008090
ALIGNED8 static const u8 mario_texture_wings_half_1[] = {
ALIGNED8 static const Texture mario_texture_wings_half_1[] = {
#include "actors/mario/mario_wing.rgba16.inc.c"
};
// 0x04009090
ALIGNED8 static const u8 mario_texture_wings_half_2[] = {
ALIGNED8 static const Texture mario_texture_wings_half_2[] = {
#include "actors/mario/mario_wing_tip.rgba16.inc.c"
};
// 0x0400A090
ALIGNED8 static const u8 mario_texture_metal_wings_half_1[] = {
ALIGNED8 static const Texture mario_texture_metal_wings_half_1[] = {
#include "actors/mario/mario_metal_wing_unused.rgba16.inc.c"
};
// 0x0400B090
ALIGNED8 static const u8 mario_texture_metal_wings_half_2[] = {
ALIGNED8 static const Texture mario_texture_metal_wings_half_2[] = {
#include "actors/mario/mario_metal_wing_tip_unused.rgba16.inc.c"
};

View File

@ -19,32 +19,32 @@ static const Lights1 mario_cap_seg3_lights_0301CF38 = gdSPDefLights1(
);
// 0x0301CF50
ALIGNED8 static const u8 mario_cap_seg3_texture_0301CF50[] = {
ALIGNED8 static const Texture mario_cap_seg3_texture_0301CF50[] = {
#include "actors/mario_cap/mario_cap_metal.rgba16.inc.c"
};
// 0x0301DF50
ALIGNED8 static const u8 mario_cap_seg3_texture_0301DF50[] = {
ALIGNED8 static const Texture mario_cap_seg3_texture_0301DF50[] = {
#include "actors/mario_cap/custom_mario_cap_logo.rgba16.inc.c"
};
// 0x0301E750
ALIGNED8 static const u8 mario_cap_seg3_texture_0301E750[] = {
ALIGNED8 static const Texture mario_cap_seg3_texture_0301E750[] = {
#include "actors/mario_cap/mario_cap_wing.rgba16.inc.c"
};
// 0x0301F750
ALIGNED8 static const u8 mario_cap_seg3_texture_0301F750[] = {
ALIGNED8 static const Texture mario_cap_seg3_texture_0301F750[] = {
#include "actors/mario_cap/mario_cap_wing_tip.rgba16.inc.c"
};
// 0x03020750
ALIGNED8 static const u8 mario_cap_seg3_texture_03020750[] = {
ALIGNED8 static const Texture mario_cap_seg3_texture_03020750[] = {
#include "actors/mario_cap/mario_cap_metal_wing_unused.rgba16.inc.c"
};
// 0x03021750
ALIGNED8 static const u8 mario_cap_seg3_texture_03021750[] = {
ALIGNED8 static const Texture mario_cap_seg3_texture_03021750[] = {
#include "actors/mario_cap/mario_cap_metal_wing_tip_unused.rgba16.inc.c"
};

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@ -7,7 +7,7 @@ static const Lights1 metal_box_seg8_lights_08023980 = gdSPDefLights1(
);
// 0x08023998
ALIGNED8 static const u8 metal_box_seg8_texture_08023998[] = {
ALIGNED8 static const Texture metal_box_seg8_texture_08023998[] = {
#include "actors/metal_box/metal_box_side.rgba16.inc.c"
};

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@ -1,7 +1,7 @@
// Mips
// 0x0600FB80
ALIGNED8 static const u8 mips_seg6_texture_0600FB80[] = {
ALIGNED8 static const Texture mips_seg6_texture_0600FB80[] = {
#include "actors/mips/mips_eyes.rgba16.inc.c"
};

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@ -17,7 +17,7 @@ static const Vtx mist_seg3_vertex_03000040[] = {
};
// 0x03000080
ALIGNED8 static const u8 mist_seg3_texture_03000080[] = {
ALIGNED8 static const Texture mist_seg3_texture_03000080[] = {
#include "actors/mist/mist.ia16.inc.c"
};

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@ -1,12 +1,12 @@
// Moneybag
// 0x060039B0
ALIGNED8 static const u8 moneybag_seg6_texture_060039B0[] = {
ALIGNED8 static const Texture moneybag_seg6_texture_060039B0[] = {
#include "actors/moneybag/moneybag_mouth.rgba16.inc.c"
};
// 0x060049B0
ALIGNED8 static const u8 moneybag_seg6_texture_060049B0[] = {
ALIGNED8 static const Texture moneybag_seg6_texture_060049B0[] = {
#include "actors/moneybag/moneybag_eyes.rgba16.inc.c"
};

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@ -37,27 +37,27 @@ UNUSED static const Lights1 monty_mole_lights_unused6 = gdSPDefLights1(
);
// 0x05000970
ALIGNED8 static const u8 monty_mole_seg5_texture_05000970[] = {
ALIGNED8 static const Texture monty_mole_seg5_texture_05000970[] = {
#include "actors/monty_mole/monty_mole_cheek.rgba16.inc.c"
};
// 0x05001170
ALIGNED8 static const u8 monty_mole_seg5_texture_05001170[] = {
ALIGNED8 static const Texture monty_mole_seg5_texture_05001170[] = {
#include "actors/monty_mole/monty_mole_eye.rgba16.inc.c"
};
// 0x05001970
ALIGNED8 static const u8 monty_mole_seg5_texture_05001970[] = {
ALIGNED8 static const Texture monty_mole_seg5_texture_05001970[] = {
#include "actors/monty_mole/monty_mole_nose.rgba16.inc.c"
};
// 0x05002170
ALIGNED8 static const u8 monty_mole_seg5_texture_05002170[] = {
ALIGNED8 static const Texture monty_mole_seg5_texture_05002170[] = {
#include "actors/monty_mole/monty_mole_tooth.rgba16.inc.c"
};
// 0x05002970
ALIGNED8 static const u8 monty_mole_seg5_texture_05002970[] = {
ALIGNED8 static const Texture monty_mole_seg5_texture_05002970[] = {
#include "actors/monty_mole/monty_mole_claw.rgba16.inc.c"
};

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@ -9,7 +9,7 @@ static const Vtx monty_mole_hole_seg5_vertex_05000000[] = {
};
// 0x05000040
ALIGNED8 static const u8 monty_mole_hole_seg5_texture_05000040[] = {
ALIGNED8 static const Texture monty_mole_hole_seg5_texture_05000040[] = {
#include "actors/monty_mole_hole/monty_mole_hole.ia16.inc.c"
};

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@ -13,12 +13,12 @@ static const Vtx mr_i_eyeball_seg6_vertex_06000000[] = {
};
// 0x06000080
ALIGNED8 static const u8 mr_i_eyeball_seg6_texture_06000080[] = {
ALIGNED8 static const Texture mr_i_eyeball_seg6_texture_06000080[] = {
#include "actors/mr_i_eyeball/mr_i_eyeball_left_side.rgba16.inc.c"
};
// 0x06001080
ALIGNED8 static const u8 mr_i_eyeball_seg6_texture_06001080[] = {
ALIGNED8 static const Texture mr_i_eyeball_seg6_texture_06001080[] = {
#include "actors/mr_i_eyeball/mr_i_eyeball_right_side.rgba16.inc.c"
};

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@ -9,22 +9,22 @@ static const Vtx mr_i_iris_seg6_vertex_06002130[] = {
};
// 0x06002170
ALIGNED8 static const u8 mr_i_iris_seg6_texture_06002170[] = {
ALIGNED8 static const Texture mr_i_iris_seg6_texture_06002170[] = {
#include "actors/mr_i_iris/mr_i_iris_open.rgba16.inc.c"
};
// 0x06002970
ALIGNED8 static const u8 mr_i_iris_seg6_texture_06002970[] = {
ALIGNED8 static const Texture mr_i_iris_seg6_texture_06002970[] = {
#include "actors/mr_i_iris/mr_i_iris_mostly_open.rgba16.inc.c"
};
// 0x06003170
ALIGNED8 static const u8 mr_i_iris_seg6_texture_06003170[] = {
ALIGNED8 static const Texture mr_i_iris_seg6_texture_06003170[] = {
#include "actors/mr_i_iris/mr_i_iris_mostly_closed.rgba16.inc.c"
};
// 0x06003970
ALIGNED8 static const u8 mr_i_iris_seg6_texture_06003970[] = {
ALIGNED8 static const Texture mr_i_iris_seg6_texture_06003970[] = {
#include "actors/mr_i_iris/mr_i_iris_closed.rgba16.inc.c"
};

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@ -9,7 +9,7 @@ static const Vtx mushroom_1up_seg3_vertex_030295E8[] = {
};
// 0x03029628
ALIGNED8 static const u8 mushroom_1up_seg3_texture_03029628[] = {
ALIGNED8 static const Texture mushroom_1up_seg3_texture_03029628[] = {
#include "actors/mushroom_1up/1-up_mushroom.rgba16.inc.c"
};

View File

@ -13,52 +13,52 @@ static const Lights1 peach_seg5_lights_05000A10 = gdSPDefLights1(
);
// 0x05000A28
ALIGNED8 static const u8 peach_seg5_texture_05000A28[] = {
ALIGNED8 static const Texture peach_seg5_texture_05000A28[] = {
#include "actors/peach/peach_eye_open.rgba16.inc.c"
};
// 0x05001228
ALIGNED8 static const u8 peach_seg5_texture_05001228[] = {
ALIGNED8 static const Texture peach_seg5_texture_05001228[] = {
#include "actors/peach/peach_eye_mostly_open.rgba16.inc.c"
};
// 0x05001A28
ALIGNED8 static const u8 peach_seg5_texture_05001A28[] = {
ALIGNED8 static const Texture peach_seg5_texture_05001A28[] = {
#include "actors/peach/peach_eye_mostly_closed.rgba16.inc.c"
};
// 0x05002228
ALIGNED8 static const u8 peach_seg5_texture_05002228[] = {
ALIGNED8 static const Texture peach_seg5_texture_05002228[] = {
#include "actors/peach/peach_eye_closed.rgba16.inc.c"
};
// 0x05002A28
ALIGNED8 static const u8 peach_seg5_texture_05002A28[] = {
ALIGNED8 static const Texture peach_seg5_texture_05002A28[] = {
#include "actors/peach/peach_crown_jewel.rgba16.inc.c"
};
// 0x05002C28
ALIGNED8 static const u8 peach_seg5_texture_05002C28[] = {
ALIGNED8 static const Texture peach_seg5_texture_05002C28[] = {
#include "actors/peach/peach_chest_jewel.rgba16.inc.c"
};
// 0x05002E28
ALIGNED8 static const u8 peach_seg5_texture_05002E28[] = {
ALIGNED8 static const Texture peach_seg5_texture_05002E28[] = {
#include "actors/peach/peach_lips_scrunched.rgba16.inc.c"
};
// 0x05003628
ALIGNED8 static const u8 peach_seg5_texture_05003628[] = {
ALIGNED8 static const Texture peach_seg5_texture_05003628[] = {
#include "actors/peach/peach_lips.rgba16.inc.c"
};
// 0x05003E28
ALIGNED8 static const u8 peach_seg5_texture_05003E28[] = {
ALIGNED8 static const Texture peach_seg5_texture_05003E28[] = {
#include "actors/peach/peach_nostril.rgba16.inc.c"
};
// 0x05004028
ALIGNED8 static const u8 peach_seg5_texture_05004028[] = {
ALIGNED8 static const Texture peach_seg5_texture_05004028[] = {
#include "actors/peach/peach_dress.rgba16.inc.c"
};

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@ -9,7 +9,7 @@ static const Vtx pebble_seg3_vertex_0301C2C0[] = {
};
// 0x0301C300
ALIGNED8 static const u8 pebble_seg3_texture_0301C300[] = {
ALIGNED8 static const Texture pebble_seg3_texture_0301C300[] = {
#include "actors/pebble/pebble.rgba16.inc.c"
};

View File

@ -1,6 +1,6 @@
// 0x0C000104
const GeoLayout penguin_geo[] = {
#ifdef VERSION_EU
#if defined(VERSION_EU) || defined(VERSION_SH)
GEO_SHADOW(SHADOW_CIRCLE_9_VERTS, 0x96, 60),
#else
GEO_SHADOW(SHADOW_CIRCLE_4_VERTS, 0x96, 100),

View File

@ -25,32 +25,32 @@ static const Lights1 penguin_seg5_lights_05002DC8 = gdSPDefLights1(
);
// 0x05002DE0
ALIGNED8 static const u8 penguin_seg5_texture_05002DE0[] = {
ALIGNED8 static const Texture penguin_seg5_texture_05002DE0[] = {
#include "actors/penguin/penguin_eye_open.rgba16.inc.c"
};
// 0x050035E0
ALIGNED8 static const u8 penguin_seg5_texture_050035E0[] = {
ALIGNED8 static const Texture penguin_seg5_texture_050035E0[] = {
#include "actors/penguin/penguin_eye_half_closed.rgba16.inc.c"
};
// 0x05003DE0
ALIGNED8 static const u8 penguin_seg5_texture_05003DE0[] = {
ALIGNED8 static const Texture penguin_seg5_texture_05003DE0[] = {
#include "actors/penguin/penguin_eye_closed.rgba16.inc.c"
};
// 0x050045E0
ALIGNED8 static const u8 penguin_seg5_texture_050045E0[] = {
ALIGNED8 static const Texture penguin_seg5_texture_050045E0[] = {
#include "actors/penguin/penguin_eye_angry.rgba16.inc.c"
};
// 0x05004DE0
ALIGNED8 static const u8 penguin_seg5_texture_05004DE0[] = {
ALIGNED8 static const Texture penguin_seg5_texture_05004DE0[] = {
#include "actors/penguin/penguin_eye_angry_unused.rgba16.inc.c"
};
// 0x050055E0
ALIGNED8 static const u8 penguin_seg5_texture_050055E0[] = {
ALIGNED8 static const Texture penguin_seg5_texture_050055E0[] = {
#include "actors/penguin/penguin_beak.rgba16.inc.c"
};

View File

@ -19,32 +19,32 @@ static const Lights1 piranha_plant_seg6_lights_060113E0 = gdSPDefLights1(
);
// 0x060113F8
ALIGNED8 static const u8 piranha_plant_seg6_texture_060113F8[] = {
ALIGNED8 static const Texture piranha_plant_seg6_texture_060113F8[] = {
#include "actors/piranha_plant/piranha_plant_tongue.rgba16.inc.c"
};
// 0x060123F8
ALIGNED8 static const u8 piranha_plant_seg6_texture_060123F8[] = {
ALIGNED8 static const Texture piranha_plant_seg6_texture_060123F8[] = {
#include "actors/piranha_plant/piranha_plant_skin.rgba16.inc.c"
};
// 0x06012BF8
ALIGNED8 static const u8 piranha_plant_seg6_texture_06012BF8[] = {
ALIGNED8 static const Texture piranha_plant_seg6_texture_06012BF8[] = {
#include "actors/piranha_plant/piranha_plant_stem.rgba16.inc.c"
};
// 0x060133F8
ALIGNED8 static const u8 piranha_plant_seg6_texture_060133F8[] = {
ALIGNED8 static const Texture piranha_plant_seg6_texture_060133F8[] = {
#include "actors/piranha_plant/piranha_plant_bottom_lip.rgba16.inc.c"
};
// 0x06013BF8
ALIGNED8 static const u8 piranha_plant_seg6_texture_06013BF8[] = {
ALIGNED8 static const Texture piranha_plant_seg6_texture_06013BF8[] = {
#include "actors/piranha_plant/piranha_plant_tooth.rgba16.inc.c"
};
// 0x060143F8
ALIGNED8 static const u8 piranha_plant_seg6_texture_060143F8[] = {
ALIGNED8 static const Texture piranha_plant_seg6_texture_060143F8[] = {
#include "actors/piranha_plant/piranha_plant_leaf.rgba16.inc.c"
};

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