Optional updates for the loading screen (#87)
- added support for WAPI_DXGI (now only WAPI_DUMMY does not render the loading screen)
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@ -1,8 +1,11 @@
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#include "loading.h"
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#ifdef LOADING_SCREEN_SUPPORTED
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#include "djui/djui.h"
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#include "pc/djui/djui_unicode.h"
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#include "pc_main.h"
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#include "loading.h"
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#include "pc/utils/misc.h"
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#include "pc/cliopts.h"
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#include "rom_checker.h"
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@ -19,13 +22,12 @@ struct LoadingScreen {
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};
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static struct LoadingScreen* sLoading = NULL;
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pthread_t gLoadingThreadId;
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pthread_mutex_t gLoadingThreadMutex = PTHREAD_MUTEX_INITIALIZER;
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bool gIsThreaded = false;
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#define RUN_THREADED if (gIsThreaded)
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void loading_screen_set_segment_text(const char* text) {
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snprintf(gCurrLoadingSegment.str, 256, text);
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}
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@ -39,7 +41,7 @@ static void loading_screen_produce_one_frame(void) {
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}
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static bool loading_screen_on_render(struct DjuiBase* base) {
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RUN_THREADED { pthread_mutex_lock(&gLoadingThreadMutex); }
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if (gIsThreaded) { pthread_mutex_lock(&gLoadingThreadMutex); }
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u32 windowWidth, windowHeight;
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WAPI.get_dimensions(&windowWidth, &windowHeight);
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@ -76,7 +78,7 @@ static bool loading_screen_on_render(struct DjuiBase* base) {
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djui_base_compute(base);
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RUN_THREADED { pthread_mutex_unlock(&gLoadingThreadMutex); }
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if (gIsThreaded) { pthread_mutex_unlock(&gLoadingThreadMutex); }
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return true;
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}
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@ -87,7 +89,7 @@ static void loading_screen_destroy(struct DjuiBase* base) {
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sLoading = NULL;
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}
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void init_loading_screen(void) {
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static void init_loading_screen(void) {
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struct LoadingScreen* load = calloc(1, sizeof(struct LoadingScreen));
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struct DjuiBase* base = &load->base;
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@ -134,7 +136,10 @@ void init_loading_screen(void) {
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}
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void loading_screen_reset(void) {
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if (sLoading) {
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djui_base_destroy(&sLoading->base);
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sLoading = NULL;
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}
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djui_shutdown();
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alloc_display_list_reset();
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gDisplayListHead = NULL;
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@ -151,9 +156,6 @@ void render_loading_screen(void) {
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}
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pthread_join(gLoadingThreadId, NULL);
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gIsThreaded = false;
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loading_screen_reset();
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}
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void render_rom_setup_screen(void) {
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@ -165,3 +167,5 @@ void render_rom_setup_screen(void) {
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WAPI.main_loop(loading_screen_produce_one_frame);
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}
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}
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#endif
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@ -1,6 +1,12 @@
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#ifndef LOADING_HEADER
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#define LOADING_HEADER
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#if !defined(WAPI_DUMMY)
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#define LOADING_SCREEN_SUPPORTED
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#endif
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#ifdef LOADING_SCREEN_SUPPORTED
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#include <pthread.h>
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#include "cliopts.h"
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@ -13,21 +19,12 @@ struct LoadingSegment {
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extern struct LoadingSegment gCurrLoadingSegment;
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extern bool gIsThreaded;
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#if !defined(WAPI_DXGI) && !defined(WAPI_DUMMY)
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#define LOADING_SCREEN_SUPPORTED
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#endif
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#ifdef LOADING_SCREEN_SUPPORTED
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#define LOADING_SCREEN_MUTEX(...) if (!gCLIOpts.hideLoadingScreen && gIsThreaded) { \
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#define LOADING_SCREEN_MUTEX(...) \
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if (!gCLIOpts.hideLoadingScreen && gIsThreaded) { \
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pthread_mutex_lock(&gLoadingThreadMutex); \
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__VA_ARGS__; \
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pthread_mutex_unlock(&gLoadingThreadMutex); \
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}
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#else
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#define LOADING_SCREEN_MUTEX(...)
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#endif
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}
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extern pthread_t gLoadingThreadId;
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extern pthread_mutex_t gLoadingThreadMutex;
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@ -36,6 +33,13 @@ extern bool gIsThreaded;
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void loading_screen_set_segment_text(const char* text);
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void render_loading_screen(void);
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void loading_screen_reset(void);
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void render_rom_setup_screen(void);
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#else // LOADING_SCREEN_SUPPORTED
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#define LOADING_SCREEN_MUTEX(...)
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#endif // LOADING_SCREEN_SUPPORTED
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#endif
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@ -308,9 +308,7 @@ void game_exit(void) {
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exit(0);
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}
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void* main_game_init(void* isThreaded) {
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gIsThreaded = isThreaded != NULL;
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void* main_game_init(UNUSED void*) {
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// load language
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if (!djui_language_init(configLanguage)) { snprintf(configLanguage, MAX_CONFIG_STRING, "%s", ""); }
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@ -337,11 +335,6 @@ void* main_game_init(void* isThreaded) {
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if (gCLIOpts.fullscreen == 1) { configWindow.fullscreen = true; }
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else if (gCLIOpts.fullscreen == 2) { configWindow.fullscreen = false; }
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if (!gGfxInited) {
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gfx_init(&WAPI, &RAPI, TITLE);
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WAPI.set_keyboard_callbacks(keyboard_on_key_down, keyboard_on_key_up, keyboard_on_all_keys_up, keyboard_on_text_input);
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}
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audio_init();
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sound_init();
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smlua_audio_custom_init();
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@ -403,10 +396,12 @@ int main(int argc, char *argv[]) {
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#ifdef LOADING_SCREEN_SUPPORTED
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bool threadSuccess = false;
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if (!gCLIOpts.hideLoadingScreen && pthread_mutex_init(&gLoadingThreadMutex, NULL) == 0) {
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if (pthread_create(&gLoadingThreadId, NULL, main_game_init, (void*) 1) == 0) {
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gIsThreaded = true;
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if (pthread_create(&gLoadingThreadId, NULL, main_game_init, NULL) == 0) {
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render_loading_screen(); // render the loading screen while the game is setup
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threadSuccess = true;
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}
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gIsThreaded = false;
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pthread_mutex_destroy(&gLoadingThreadMutex);
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}
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if (!threadSuccess)
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@ -424,6 +419,10 @@ int main(int argc, char *argv[]) {
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#endif
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if (!audio_api) { audio_api = &audio_null; }
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#ifdef LOADING_SCREEN_SUPPORTED
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loading_screen_reset();
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#endif
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// initialize djui
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djui_init();
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djui_unicode_init();
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@ -100,6 +100,7 @@ bool main_rom_handler(void) {
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return gRomIsValid;
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}
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#ifdef LOADING_SCREEN_SUPPORTED
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void rom_on_drop_file(const char *path) {
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static bool hasDroppedInvalidFile = false;
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if (strlen(path) > 0) {
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@ -109,4 +110,5 @@ void rom_on_drop_file(const char *path) {
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}
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}
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}
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#endif
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}
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