Start parsing level scripts in DynOS

This commit is contained in:
MysterD 2022-04-01 01:43:50 -07:00
parent 710bd87fb6
commit 77fc64c55e
6 changed files with 945 additions and 27 deletions

View File

@ -27,6 +27,7 @@ enum {
DATA_TYPE_ANIMATION_TABLE,
DATA_TYPE_GFXDYNCMD,
DATA_TYPE_COLLISION,
DATA_TYPE_LEVEL_SCRIPT,
DATA_TYPE_UNUSED,
};
@ -422,6 +423,7 @@ struct GfxData : NoCopy {
DataNodes<Gfx> mDisplayLists;
DataNodes<GeoLayout> mGeoLayouts;
DataNodes<Collision> mCollisions;
DataNodes<LevelScript> mLevelScripts;
// Animation data
Array<AnimBuffer<s16> *> mAnimValues;
@ -651,6 +653,7 @@ bool DynOS_Gfx_WriteBinary(const SysPath &aOutputFilename, GfxData *aGfxData);
GfxData *DynOS_Gfx_LoadFromBinary(const SysPath &aPackFolder, const char *aActorName);
void DynOS_Gfx_Free(GfxData *aGfxData);
void DynOS_Gfx_GeneratePack(const SysPath &aPackFolder);
void DynOS_Lvl_GeneratePack(const SysPath &aPackFolder);
//
// String
@ -713,6 +716,12 @@ bool DynOS_Col_GeneratePack(const SysPath &aPackFolder, Array<Pair<u64, String>>
bool DynOS_Col_WriteBinary(const SysPath &aOutputFilename, GfxData *aGfxData, DataNode<Collision>* _Node);
DataNode<Collision>* DynOS_Col_LoadFromBinary(const SysPath &aPackFolder, const char *aCollisionName);
//
// Levels
//
bool DynOS_Lvl_GeneratePack_Internal(const SysPath &aPackFolder, Array<Pair<u64, String>> _ActorsFolders, GfxData *_GfxData);
//
// Coop Misc
//

View File

@ -293,67 +293,62 @@ static s16 ParseColSymbolArg(GfxData* aGfxData, DataNode<Collision>* aNode, u64&
return; \
}
#define col_symbol_1(symb, n) \
#define col_symbol_1(symb) \
if (_Symbol == #symb) { \
s16 _Arg0 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \
Collision _Cl[] = { symb(_Arg0) }; \
memcpy(aHead, _Cl, sizeof(_Cl)); \
aHead += (sizeof(_Cl) / sizeof(_Cl[0])); \
return; \
}
#define col_symbol_2(symb, n) \
#define col_symbol_2(symb) \
if (_Symbol == #symb) { \
s16 _Arg0 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
s16 _Arg1 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \
Collision _Cl[] = { symb(_Arg0, _Arg1) }; \
memcpy(aHead, _Cl, sizeof(_Cl)); \
aHead += (sizeof(_Cl) / sizeof(_Cl[0])); \
return; \
}
#define col_symbol_3(symb, n) \
#define col_symbol_3(symb) \
if (_Symbol == #symb) { \
s16 _Arg0 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
s16 _Arg1 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
s16 _Arg2 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \
Collision _Cl[] = { symb(_Arg0, _Arg1, _Arg2) }; \
memcpy(aHead, _Cl, sizeof(_Cl)); \
aHead += (sizeof(_Cl) / sizeof(_Cl[0])); \
return; \
}
#define col_symbol_4(symb, n) \
#define col_symbol_4(symb) \
if (_Symbol == #symb) { \
s16 _Arg0 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
s16 _Arg1 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
s16 _Arg2 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
s16 _Arg3 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \
Collision _Cl[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3) }; \
memcpy(aHead, _Cl, sizeof(_Cl)); \
aHead += (sizeof(_Cl) / sizeof(_Cl[0])); \
return; \
}
#define col_symbol_5(symb, n) \
#define col_symbol_5(symb) \
if (_Symbol == #symb) { \
s16 _Arg0 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
s16 _Arg1 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
s16 _Arg2 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
s16 _Arg3 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
s16 _Arg4 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \
Collision _Cl[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3, _Arg4) }; \
memcpy(aHead, _Cl, sizeof(_Cl)); \
aHead += (sizeof(_Cl) / sizeof(_Cl[0])); \
return; \
}
#define col_symbol_6(symb, n) \
#define col_symbol_6(symb) \
if (_Symbol == #symb) { \
s16 _Arg0 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
s16 _Arg1 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
@ -361,7 +356,6 @@ static s16 ParseColSymbolArg(GfxData* aGfxData, DataNode<Collision>* aNode, u64&
s16 _Arg3 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
s16 _Arg4 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
s16 _Arg5 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \
Collision _Cl[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3, _Arg4, _Arg5) }; \
memcpy(aHead, _Cl, sizeof(_Cl)); \
aHead += (sizeof(_Cl) / sizeof(_Cl[0])); \
@ -372,19 +366,19 @@ static void ParseCollisionSymbol(GfxData* aGfxData, DataNode<Collision>* aNode,
const String& _Symbol = aNode->mTokens[aTokenIndex++];
col_symbol_0(COL_INIT);
col_symbol_1(COL_VERTEX_INIT, 0);
col_symbol_3(COL_VERTEX, 0);
col_symbol_2(COL_TRI_INIT, 0);
col_symbol_3(COL_TRI, 0);
col_symbol_4(COL_TRI_SPECIAL, 0);
col_symbol_1(COL_VERTEX_INIT);
col_symbol_3(COL_VERTEX);
col_symbol_2(COL_TRI_INIT);
col_symbol_3(COL_TRI);
col_symbol_4(COL_TRI_SPECIAL);
col_symbol_0(COL_TRI_STOP);
col_symbol_0(COL_END);
col_symbol_1(COL_SPECIAL_INIT, 0);
col_symbol_1(COL_WATER_BOX_INIT, 0);
col_symbol_6(COL_WATER_BOX, 0);
col_symbol_4(SPECIAL_OBJECT, 0);
col_symbol_5(SPECIAL_OBJECT_WITH_YAW, 0);
col_symbol_6(SPECIAL_OBJECT_WITH_YAW_AND_PARAM, 0);
col_symbol_1(COL_SPECIAL_INIT);
col_symbol_1(COL_WATER_BOX_INIT);
col_symbol_6(COL_WATER_BOX);
col_symbol_4(SPECIAL_OBJECT);
col_symbol_5(SPECIAL_OBJECT_WITH_YAW);
col_symbol_6(SPECIAL_OBJECT_WITH_YAW_AND_PARAM);
// Unknown
PrintError(" ERROR: Unknown col symbol: %s", _Symbol.begin());

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@ -26,9 +26,13 @@ void DynOS_Gfx_GeneratePacks(const char* directory) {
if (SysPath(dir->d_name) == "..") continue;
// If pack folder exists, generate bins
SysPath _PackFolder = fstring("%s/%s/actors", directory, dir->d_name);
if (fs_sys_dir_exists(_PackFolder.c_str())) {
DynOS_Gfx_GeneratePack(_PackFolder);
SysPath _LevelPackFolder = fstring("%s/%s/levels", directory, dir->d_name);
if (fs_sys_dir_exists(_LevelPackFolder.c_str())) {
DynOS_Lvl_GeneratePack(_LevelPackFolder);
}
SysPath _ActorPackFolder = fstring("%s/%s/actors", directory, dir->d_name);
if (fs_sys_dir_exists(_ActorPackFolder.c_str())) {
DynOS_Gfx_GeneratePack(_ActorPackFolder);
}
}

View File

@ -204,6 +204,8 @@ static void ScanModelFile(GfxData *aGfxData, const SysPath &aFilename) {
_DataType = DATA_TYPE_GEO_LAYOUT;
} else if (_Buffer == "Collision") {
_DataType = DATA_TYPE_COLLISION;
} else if (_Buffer == "LevelScript") {
_DataType = DATA_TYPE_LEVEL_SCRIPT;
} else {
PrintError(" ERROR: Unknown type name: %s", _Buffer.begin());
}
@ -228,6 +230,7 @@ static void ScanModelFile(GfxData *aGfxData, const SysPath &aFilename) {
case DATA_TYPE_DISPLAY_LIST: AppendNewNode(aGfxData, aGfxData->mDisplayLists, _Buffer, pDataName, pDataTokens); break;
case DATA_TYPE_GEO_LAYOUT: AppendNewNode(aGfxData, aGfxData->mGeoLayouts, _Buffer, pDataName, pDataTokens); break;
case DATA_TYPE_COLLISION: AppendNewNode(aGfxData, aGfxData->mCollisions, _Buffer, pDataName, pDataTokens); break;
case DATA_TYPE_LEVEL_SCRIPT: AppendNewNode(aGfxData, aGfxData->mLevelScripts, _Buffer, pDataName, pDataTokens); break;
case DATA_TYPE_UNUSED: pDataTokens = (Array<String> *) 1; break;
}
_Buffer.Clear();
@ -1918,4 +1921,38 @@ void DynOS_Gfx_GeneratePack(const SysPath &aPackFolder) {
DynOS_Gfx_Free(_GfxData);
}
void DynOS_Lvl_GeneratePack(const SysPath &aPackFolder) {
Print("---------- Level pack folder: \"%s\" ----------", aPackFolder.c_str());
Array<Pair<u64, String>> _ActorsFolders;
GfxData *_GfxData = New<GfxData>();
DIR *aPackDir = opendir(aPackFolder.c_str());
if (aPackDir) {
struct dirent *_PackEnt = NULL;
while ((_PackEnt = readdir(aPackDir)) != NULL) {
// Skip . and ..
if (SysPath(_PackEnt->d_name) == ".") continue;
if (SysPath(_PackEnt->d_name) == "..") continue;
// For each subfolder, read tokens from script.c
SysPath _Folder = fstring("%s/%s", aPackFolder.c_str(), _PackEnt->d_name);
if (fs_sys_dir_exists(_Folder.c_str())) {
_GfxData->mModelIdentifier = 0;
ScanModelFile(_GfxData, fstring("%s/model.inc.c", _Folder.c_str()));
ScanModelFile(_GfxData, fstring("%s/area_1/collision.inc.c", _Folder.c_str()));
ScanModelFile(_GfxData, fstring("%s/area_1/geo.inc.c", _Folder.c_str()));
ScanModelFile(_GfxData, fstring("%s/script.c", _Folder.c_str()));
//ScanModelFile(_GfxData, fstring("%s/area_1/macro.inc.c", _Folder.c_str()));
}
}
closedir(aPackDir);
}
// Generate a binary file for each actor found in the GfxData
DynOS_Lvl_GeneratePack_Internal(aPackFolder, _ActorsFolders, _GfxData);
DynOS_Gfx_Free(_GfxData);
}
#pragma GCC diagnostic pop

874
data/dynos_lvl_read.cpp Normal file
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@ -0,0 +1,874 @@
#include "dynos.cpp.h"
extern "C" {
#include "include/level_commands.h"
#include "include/model_ids.h"
#include "include/behavior_data.h"
#include "include/surface_terrains.h"
#include "include/seq_ids.h"
#include "level_commands.h"
#include "src/game/level_update.h"
}
// Free data pointers, but keep nodes and tokens intact
// Delete nodes generated from GfxDynCmds
template <typename T>
static void ClearLvlDataNodes(DataNodes<T> &aDataNodes) {
for (s32 i = aDataNodes.Count(); i != 0; --i) {
Delete(aDataNodes[i - 1]->mData);
}
}
//
// Lvl Functions
//
static const Array<Pair<const char *, void *>> &__LvlFunctions() {
#define define_lvl_function(name) { #name, (void *) name }
static const Array<Pair<const char *, void *>> sLvlFunctions = {
define_lvl_function(lvl_init_or_update)
};
#undef define_lvl_function
return sLvlFunctions;
}
#define sLvlFunctions __LvlFunctions()
void *DynOS_Lvl_GetFunctionPointerFromName(const String &aName) {
for (const auto &_GeoFunction : sLvlFunctions) {
if (aName == _GeoFunction.first) {
return _GeoFunction.second;
}
};
return NULL;
}
//
// Parse level script file
//
#define LEVEL_SCRIPT_SIZE_PER_TOKEN 4
#define lvl_constant(x) if (_Arg == #x) { return (LevelScript) (x); }
static LevelScript ParseLevelScriptSymbolArg(GfxData* aGfxData, DataNode<LevelScript>* aNode, u64& aTokenIndex) {
const String& _Arg = aNode->mTokens[aTokenIndex++];
// Lvl functions
void *_LvlFunctionPtr = DynOS_Lvl_GetFunctionPointerFromName(_Arg);
if (_LvlFunctionPtr != NULL) {
return (LevelScript) _LvlFunctionPtr;
}
// Behavior constants
lvl_constant(bhvMario);
lvl_constant(bhvAirborneWarp);
// Level constants
lvl_constant(LEVEL_BOB);
// Surface constants
lvl_constant(TERRAIN_GRASS);
// Seq ids constants
lvl_constant(SEQ_LEVEL_GRASS);
// Model constants
lvl_constant(ACT_1);
lvl_constant(ACT_2);
lvl_constant(ACT_3);
lvl_constant(ACT_4);
lvl_constant(ACT_5);
lvl_constant(ACT_6);
lvl_constant(ALL_ACTS_MACRO);
lvl_constant(ALL_ACTS);
lvl_constant(COIN_FORMATION_FLAG_VERTICAL);
lvl_constant(COIN_FORMATION_FLAG_RING);
lvl_constant(COIN_FORMATION_FLAG_ARROW);
lvl_constant(COIN_FORMATION_FLAG_FLYING);
lvl_constant(MODEL_NONE);
lvl_constant(MODEL_MARIO);
lvl_constant(MODEL_LEVEL_GEOMETRY_03);
lvl_constant(MODEL_LEVEL_GEOMETRY_04);
lvl_constant(MODEL_LEVEL_GEOMETRY_05);
lvl_constant(MODEL_LEVEL_GEOMETRY_06);
lvl_constant(MODEL_LEVEL_GEOMETRY_07);
lvl_constant(MODEL_LEVEL_GEOMETRY_08);
lvl_constant(MODEL_LEVEL_GEOMETRY_09);
lvl_constant(MODEL_LEVEL_GEOMETRY_0A);
lvl_constant(MODEL_LEVEL_GEOMETRY_0B);
lvl_constant(MODEL_LEVEL_GEOMETRY_0C);
lvl_constant(MODEL_LEVEL_GEOMETRY_0D);
lvl_constant(MODEL_LEVEL_GEOMETRY_0E);
lvl_constant(MODEL_LEVEL_GEOMETRY_0F);
lvl_constant(MODEL_LEVEL_GEOMETRY_10);
lvl_constant(MODEL_LEVEL_GEOMETRY_11);
lvl_constant(MODEL_LEVEL_GEOMETRY_12);
lvl_constant(MODEL_LEVEL_GEOMETRY_13);
lvl_constant(MODEL_LEVEL_GEOMETRY_14);
lvl_constant(MODEL_LEVEL_GEOMETRY_15);
lvl_constant(MODEL_LEVEL_GEOMETRY_16);
lvl_constant(MODEL_BOB_BUBBLY_TREE);
lvl_constant(MODEL_WDW_BUBBLY_TREE);
lvl_constant(MODEL_CASTLE_GROUNDS_BUBBLY_TREE);
lvl_constant(MODEL_WF_BUBBLY_TREE);
lvl_constant(MODEL_THI_BUBBLY_TREE);
lvl_constant(MODEL_COURTYARD_SPIKY_TREE);
lvl_constant(MODEL_CCM_SNOW_TREE);
lvl_constant(MODEL_SL_SNOW_TREE);
lvl_constant(MODEL_UNKNOWN_TREE_1A);
lvl_constant(MODEL_SSL_PALM_TREE);
lvl_constant(MODEL_CASTLE_CASTLE_DOOR_UNUSED);
lvl_constant(MODEL_CASTLE_WOODEN_DOOR_UNUSED);
lvl_constant(MODEL_BBH_HAUNTED_DOOR);
lvl_constant(MODEL_HMC_WOODEN_DOOR);
lvl_constant(MODEL_UNKNOWN_DOOR_1E);
lvl_constant(MODEL_HMC_METAL_DOOR);
lvl_constant(MODEL_HMC_HAZY_MAZE_DOOR);
lvl_constant(MODEL_UNKNOWN_DOOR_21);
lvl_constant(MODEL_CASTLE_DOOR_0_STARS);
lvl_constant(MODEL_CASTLE_DOOR_1_STAR);
lvl_constant(MODEL_CASTLE_DOOR_3_STARS);
lvl_constant(MODEL_CASTLE_KEY_DOOR);
lvl_constant(MODEL_CASTLE_CASTLE_DOOR);
lvl_constant(MODEL_CASTLE_GROUNDS_CASTLE_DOOR);
lvl_constant(MODEL_CASTLE_WOODEN_DOOR);
lvl_constant(MODEL_COURTYARD_WOODEN_DOOR);
lvl_constant(MODEL_CCM_CABIN_DOOR);
lvl_constant(MODEL_UNKNOWN_DOOR_28);
lvl_constant(MODEL_CASTLE_METAL_DOOR);
lvl_constant(MODEL_CASTLE_GROUNDS_METAL_DOOR);
lvl_constant(MODEL_UNKNOWN_DOOR_2A);
lvl_constant(MODEL_UNKNOWN_DOOR_2B);
lvl_constant(MODEL_WF_TOWER_TRAPEZOID_PLATORM);
lvl_constant(MODEL_WF_TOWER_SQUARE_PLATORM);
lvl_constant(MODEL_WF_TOWER_SQUARE_PLATORM_UNUSED);
lvl_constant(MODEL_WF_TOWER_SQUARE_PLATORM_ELEVATOR);
lvl_constant(MODEL_BBH_STAIRCASE_STEP);
lvl_constant(MODEL_BBH_TILTING_FLOOR_PLATFORM);
lvl_constant(MODEL_BBH_TUMBLING_PLATFORM);
lvl_constant(MODEL_BBH_TUMBLING_PLATFORM_PART);
lvl_constant(MODEL_BBH_MOVING_BOOKSHELF);
lvl_constant(MODEL_BBH_MESH_ELEVATOR);
lvl_constant(MODEL_BBH_MERRY_GO_ROUND);
lvl_constant(MODEL_BBH_WOODEN_TOMB);
lvl_constant(MODEL_CCM_ROPEWAY_LIFT);
lvl_constant(MODEL_CCM_SNOWMAN_HEAD);
lvl_constant(MODEL_CASTLE_BOWSER_TRAP);
lvl_constant(MODEL_CASTLE_WATER_LEVEL_PILLAR);
lvl_constant(MODEL_CASTLE_CLOCK_MINUTE_HAND);
lvl_constant(MODEL_CASTLE_CLOCK_HOUR_HAND);
lvl_constant(MODEL_CASTLE_CLOCK_PENDULUM);
lvl_constant(MODEL_HMC_METAL_PLATFORM);
lvl_constant(MODEL_HMC_METAL_ARROW_PLATFORM);
lvl_constant(MODEL_HMC_ELEVATOR_PLATFORM);
lvl_constant(MODEL_HMC_ROLLING_ROCK);
lvl_constant(MODEL_HMC_ROCK_PIECE);
lvl_constant(MODEL_HMC_ROCK_SMALL_PIECE);
lvl_constant(MODEL_HMC_RED_GRILLS);
lvl_constant(MODEL_SSL_PYRAMID_TOP);
lvl_constant(MODEL_SSL_GRINDEL);
lvl_constant(MODEL_SSL_SPINDEL);
lvl_constant(MODEL_SSL_MOVING_PYRAMID_WALL);
lvl_constant(MODEL_SSL_PYRAMID_ELEVATOR);
lvl_constant(MODEL_BOB_CHAIN_CHOMP_GATE);
lvl_constant(MODEL_BOB_SEESAW_PLATFORM);
lvl_constant(MODEL_BOB_BARS_GRILLS);
lvl_constant(MODEL_SL_SNOW_TRIANGLE);
lvl_constant(MODEL_SL_CRACKED_ICE);
lvl_constant(MODEL_SL_CRACKED_ICE_CHUNK);
lvl_constant(MODEL_WDW_SQUARE_FLOATING_PLATFORM);
lvl_constant(MODEL_WDW_ARROW_LIFT);
lvl_constant(MODEL_WDW_WATER_LEVEL_DIAMOND);
lvl_constant(MODEL_WDW_HIDDEN_PLATFORM);
lvl_constant(MODEL_WDW_EXPRESS_ELEVATOR);
lvl_constant(MODEL_WDW_RECTANGULAR_FLOATING_PLATFORM);
lvl_constant(MODEL_WDW_ROTATING_PLATFORM);
lvl_constant(MODEL_JRB_SHIP_LEFT_HALF_PART);
lvl_constant(MODEL_JRB_SHIP_BACK_LEFT_PART);
lvl_constant(MODEL_JRB_SHIP_RIGHT_HALF_PART);
lvl_constant(MODEL_JRB_SHIP_BACK_RIGHT_PART);
lvl_constant(MODEL_JRB_SUNKEN_SHIP);
lvl_constant(MODEL_JRB_SUNKEN_SHIP_BACK);
lvl_constant(MODEL_JRB_ROCK);
lvl_constant(MODEL_JRB_SLIDING_BOX);
lvl_constant(MODEL_JRB_FALLING_PILLAR);
lvl_constant(MODEL_JRB_FALLING_PILLAR_BASE);
lvl_constant(MODEL_JRB_FLOATING_PLATFORM);
lvl_constant(MODEL_THI_HUGE_ISLAND_TOP);
lvl_constant(MODEL_THI_TINY_ISLAND_TOP);
lvl_constant(MODEL_TTC_ROTATING_CUBE);
lvl_constant(MODEL_TTC_ROTATING_PRISM);
lvl_constant(MODEL_TTC_PENDULUM);
lvl_constant(MODEL_TTC_LARGE_TREADMILL);
lvl_constant(MODEL_TTC_SMALL_TREADMILL);
lvl_constant(MODEL_TTC_PUSH_BLOCK);
lvl_constant(MODEL_TTC_ROTATING_HEXAGON);
lvl_constant(MODEL_TTC_ROTATING_TRIANGLE);
lvl_constant(MODEL_TTC_PIT_BLOCK);
lvl_constant(MODEL_TTC_PIT_BLOCK_UNUSED);
lvl_constant(MODEL_TTC_ELEVATOR_PLATFORM);
lvl_constant(MODEL_TTC_CLOCK_HAND);
lvl_constant(MODEL_TTC_SPINNER);
lvl_constant(MODEL_TTC_SMALL_GEAR);
lvl_constant(MODEL_TTC_LARGE_GEAR);
lvl_constant(MODEL_RR_SLIDING_PLATFORM);
lvl_constant(MODEL_RR_FLYING_CARPET);
lvl_constant(MODEL_RR_OCTAGONAL_PLATFORM);
lvl_constant(MODEL_RR_ROTATING_BRIDGE_PLATFORM);
lvl_constant(MODEL_RR_TRIANGLE_PLATFORM);
lvl_constant(MODEL_RR_CRUISER_WING);
lvl_constant(MODEL_RR_SEESAW_PLATFORM);
lvl_constant(MODEL_RR_L_SHAPED_PLATFORM);
lvl_constant(MODEL_RR_SWINGING_PLATFORM);
lvl_constant(MODEL_RR_DONUT_PLATFORM);
lvl_constant(MODEL_RR_ELEVATOR_PLATFORM);
lvl_constant(MODEL_RR_TRICKY_TRIANGLES);
lvl_constant(MODEL_RR_TRICKY_TRIANGLES_FRAME1);
lvl_constant(MODEL_RR_TRICKY_TRIANGLES_FRAME2);
lvl_constant(MODEL_RR_TRICKY_TRIANGLES_FRAME3);
lvl_constant(MODEL_RR_TRICKY_TRIANGLES_FRAME4);
lvl_constant(MODEL_BITDW_SQUARE_PLATFORM);
lvl_constant(MODEL_BITDW_SEESAW_PLATFORM);
lvl_constant(MODEL_BITDW_SLIDING_PLATFORM);
lvl_constant(MODEL_BITDW_FERRIS_WHEEL_AXLE);
lvl_constant(MODEL_BITDW_BLUE_PLATFORM);
lvl_constant(MODEL_BITDW_STAIRCASE_FRAME4);
lvl_constant(MODEL_BITDW_STAIRCASE_FRAME3);
lvl_constant(MODEL_BITDW_STAIRCASE_FRAME2);
lvl_constant(MODEL_BITDW_STAIRCASE_FRAME1);
lvl_constant(MODEL_BITDW_STAIRCASE);
lvl_constant(MODEL_VCUTM_SEESAW_PLATFORM);
lvl_constant(MODEL_VCUTM_CHECKERBOARD_PLATFORM_SPAWNER);
lvl_constant(MODEL_BITFS_PLATFORM_ON_TRACK);
lvl_constant(MODEL_BITFS_TILTING_SQUARE_PLATFORM);
lvl_constant(MODEL_BITFS_SINKING_PLATFORMS);
lvl_constant(MODEL_BITFS_BLUE_POLE);
lvl_constant(MODEL_BITFS_SINKING_CAGE_PLATFORM);
lvl_constant(MODEL_BITFS_ELEVATOR);
lvl_constant(MODEL_BITFS_STRETCHING_PLATFORMS);
lvl_constant(MODEL_BITFS_SEESAW_PLATFORM);
lvl_constant(MODEL_BITFS_MOVING_SQUARE_PLATFORM);
lvl_constant(MODEL_BITFS_SLIDING_PLATFORM);
lvl_constant(MODEL_BITFS_TUMBLING_PLATFORM_PART);
lvl_constant(MODEL_BITFS_TUMBLING_PLATFORM);
lvl_constant(MODEL_BITS_SLIDING_PLATFORM);
lvl_constant(MODEL_BITS_TWIN_SLIDING_PLATFORMS);
lvl_constant(MODEL_BITS_OCTAGONAL_PLATFORM);
lvl_constant(MODEL_BITS_BLUE_PLATFORM);
lvl_constant(MODEL_BITS_FERRIS_WHEEL_AXLE);
lvl_constant(MODEL_BITS_ARROW_PLATFORM);
lvl_constant(MODEL_BITS_SEESAW_PLATFORM);
lvl_constant(MODEL_BITS_TILTING_W_PLATFORM);
lvl_constant(MODEL_BITS_STAIRCASE);
lvl_constant(MODEL_BITS_STAIRCASE_FRAME1);
lvl_constant(MODEL_BITS_STAIRCASE_FRAME2);
lvl_constant(MODEL_BITS_STAIRCASE_FRAME3);
lvl_constant(MODEL_BITS_STAIRCASE_FRAME4);
lvl_constant(MODEL_BITS_WARP_PIPE);
lvl_constant(MODEL_LLL_DRAWBRIDGE_PART);
lvl_constant(MODEL_LLL_ROTATING_BLOCK_FIRE_BARS);
lvl_constant(MODEL_LLL_ROTATING_HEXAGONAL_RING);
lvl_constant(MODEL_LLL_SINKING_RECTANGULAR_PLATFORM);
lvl_constant(MODEL_LLL_SINKING_SQUARE_PLATFORMS);
lvl_constant(MODEL_LLL_TILTING_SQUARE_PLATFORM);
lvl_constant(MODEL_LLL_BOWSER_PIECE_1);
lvl_constant(MODEL_LLL_BOWSER_PIECE_2);
lvl_constant(MODEL_LLL_BOWSER_PIECE_3);
lvl_constant(MODEL_LLL_BOWSER_PIECE_4);
lvl_constant(MODEL_LLL_BOWSER_PIECE_5);
lvl_constant(MODEL_LLL_BOWSER_PIECE_6);
lvl_constant(MODEL_LLL_BOWSER_PIECE_7);
lvl_constant(MODEL_LLL_BOWSER_PIECE_8);
lvl_constant(MODEL_LLL_BOWSER_PIECE_9);
lvl_constant(MODEL_LLL_BOWSER_PIECE_10);
lvl_constant(MODEL_LLL_BOWSER_PIECE_11);
lvl_constant(MODEL_LLL_BOWSER_PIECE_12);
lvl_constant(MODEL_LLL_BOWSER_PIECE_13);
lvl_constant(MODEL_LLL_BOWSER_PIECE_14);
lvl_constant(MODEL_LLL_MOVING_OCTAGONAL_MESH_PLATFORM);
lvl_constant(MODEL_LLL_SINKING_ROCK_BLOCK);
lvl_constant(MODEL_LLL_ROLLING_LOG);
lvl_constant(MODEL_LLL_WOOD_BRIDGE);
lvl_constant(MODEL_LLL_LARGE_WOOD_BRIDGE);
lvl_constant(MODEL_LLL_FALLING_PLATFORM);
lvl_constant(MODEL_LLL_LARGE_FALLING_PLATFORM);
lvl_constant(MODEL_LLL_VOLCANO_FALLING_TRAP);
lvl_constant(MODEL_DDD_BOWSER_SUB_DOOR);
lvl_constant(MODEL_DDD_BOWSER_SUB);
lvl_constant(MODEL_DDD_POLE);
lvl_constant(MODEL_WF_BREAKABLE_WALL_RIGHT);
lvl_constant(MODEL_WF_BREAKABLE_WALL_LEFT);
lvl_constant(MODEL_WF_KICKABLE_BOARD);
lvl_constant(MODEL_WF_TOWER_DOOR);
lvl_constant(MODEL_WF_KICKABLE_BOARD_FELLED);
lvl_constant(MODEL_CASTLE_GROUNDS_VCUTM_GRILL);
lvl_constant(MODEL_CASTLE_GROUNDS_FLAG);
lvl_constant(MODEL_CASTLE_GROUNDS_CANNON_GRILL);
lvl_constant(MODEL_BOWSER_2_TILTING_ARENA);
lvl_constant(MODEL_BOWSER_3_FALLING_PLATFORM_1);
lvl_constant(MODEL_BOWSER_3_FALLING_PLATFORM_2);
lvl_constant(MODEL_BOWSER_3_FALLING_PLATFORM_3);
lvl_constant(MODEL_BOWSER_3_FALLING_PLATFORM_4);
lvl_constant(MODEL_BOWSER_3_FALLING_PLATFORM_5);
lvl_constant(MODEL_BOWSER_3_FALLING_PLATFORM_6);
lvl_constant(MODEL_BOWSER_3_FALLING_PLATFORM_7);
lvl_constant(MODEL_BOWSER_3_FALLING_PLATFORM_8);
lvl_constant(MODEL_BOWSER_3_FALLING_PLATFORM_9);
lvl_constant(MODEL_BOWSER_3_FALLING_PLATFORM_10);
lvl_constant(MODEL_TTM_ROLLING_LOG);
lvl_constant(MODEL_TTM_STAR_CAGE);
lvl_constant(MODEL_TTM_BLUE_SMILEY);
lvl_constant(MODEL_TTM_YELLOW_SMILEY);
lvl_constant(MODEL_TTM_STAR_SMILEY);
lvl_constant(MODEL_TTM_MOON_SMILEY);
lvl_constant(MODEL_BULLET_BILL);
lvl_constant(MODEL_YELLOW_SPHERE);
lvl_constant(MODEL_HOOT);
lvl_constant(MODEL_YOSHI_EGG);
lvl_constant(MODEL_THWOMP);
lvl_constant(MODEL_HEAVE_HO);
lvl_constant(MODEL_BLARGG);
lvl_constant(MODEL_BULLY);
lvl_constant(MODEL_BULLY_BOSS);
lvl_constant(MODEL_WATER_BOMB);
lvl_constant(MODEL_WATER_BOMB_SHADOW);
lvl_constant(MODEL_KING_BOBOMB);
lvl_constant(MODEL_MANTA_RAY);
lvl_constant(MODEL_UNAGI);
lvl_constant(MODEL_SUSHI);
lvl_constant(MODEL_DL_WHIRLPOOL);
lvl_constant(MODEL_CLAM_SHELL);
lvl_constant(MODEL_POKEY_HEAD);
lvl_constant(MODEL_POKEY_BODY_PART);
lvl_constant(MODEL_TWEESTER);
lvl_constant(MODEL_KLEPTO);
lvl_constant(MODEL_EYEROK_LEFT_HAND);
lvl_constant(MODEL_EYEROK_RIGHT_HAND);
lvl_constant(MODEL_DL_MONTY_MOLE_HOLE);
lvl_constant(MODEL_MONTY_MOLE);
lvl_constant(MODEL_UKIKI);
lvl_constant(MODEL_FWOOSH);
lvl_constant(MODEL_SPINDRIFT);
lvl_constant(MODEL_MR_BLIZZARD_HIDDEN);
lvl_constant(MODEL_MR_BLIZZARD);
lvl_constant(MODEL_PENGUIN);
lvl_constant(MODEL_CAP_SWITCH_EXCLAMATION);
lvl_constant(MODEL_CAP_SWITCH);
lvl_constant(MODEL_CAP_SWITCH_BASE);
lvl_constant(MODEL_BOO);
lvl_constant(MODEL_BETA_BOO_KEY);
lvl_constant(MODEL_HAUNTED_CHAIR);
lvl_constant(MODEL_MAD_PIANO);
lvl_constant(MODEL_BOOKEND_PART);
lvl_constant(MODEL_BOOKEND);
lvl_constant(MODEL_HAUNTED_CAGE);
lvl_constant(MODEL_BIRDS);
lvl_constant(MODEL_YOSHI);
lvl_constant(MODEL_ENEMY_LAKITU);
lvl_constant(MODEL_SPINY_BALL);
lvl_constant(MODEL_SPINY);
lvl_constant(MODEL_WIGGLER_HEAD);
lvl_constant(MODEL_WIGGLER_BODY);
lvl_constant(MODEL_BUBBA);
lvl_constant(MODEL_UNKNOWN_54);
lvl_constant(MODEL_UNKNOWN_58);
lvl_constant(MODEL_BOWSER);
lvl_constant(MODEL_BOWSER_BOMB_CHILD_OBJ);
lvl_constant(MODEL_BOWSER_SMOKE);
lvl_constant(MODEL_BOWSER_FLAMES);
lvl_constant(MODEL_BOWSER_WAVE);
lvl_constant(MODEL_BOWSER2);
lvl_constant(MODEL_BUB);
lvl_constant(MODEL_TREASURE_CHEST_BASE);
lvl_constant(MODEL_TREASURE_CHEST_LID);
lvl_constant(MODEL_CYAN_FISH);
lvl_constant(MODEL_WATER_RING);
lvl_constant(MODEL_SKEETER);
lvl_constant(MODEL_PIRANHA_PLANT);
lvl_constant(MODEL_WHOMP);
lvl_constant(MODEL_KOOPA_WITH_SHELL);
lvl_constant(MODEL_METALLIC_BALL);
lvl_constant(MODEL_CHAIN_CHOMP);
lvl_constant(MODEL_KOOPA_FLAG);
lvl_constant(MODEL_WOODEN_POST);
lvl_constant(MODEL_MIPS);
lvl_constant(MODEL_BOO_CASTLE);
lvl_constant(MODEL_LAKITU);
lvl_constant(MODEL_CHILL_BULLY);
lvl_constant(MODEL_BIG_CHILL_BULLY);
lvl_constant(MODEL_MONEYBAG);
lvl_constant(MODEL_SWOOP);
lvl_constant(MODEL_SCUTTLEBUG);
lvl_constant(MODEL_MR_I_IRIS);
lvl_constant(MODEL_MR_I);
lvl_constant(MODEL_DORRIE);
lvl_constant(MODEL_YELLOW_COIN);
lvl_constant(MODEL_YELLOW_COIN_NO_SHADOW);
lvl_constant(MODEL_BLUE_COIN);
lvl_constant(MODEL_BLUE_COIN_NO_SHADOW);
lvl_constant(MODEL_HEART);
lvl_constant(MODEL_TRANSPARENT_STAR);
lvl_constant(MODEL_STAR);
lvl_constant(MODEL_TTM_SLIDE_EXIT_PODIUM);
lvl_constant(MODEL_WOODEN_SIGNPOST);
lvl_constant(MODEL_UNKNOWN_7D);
lvl_constant(MODEL_CANNON_BARREL);
lvl_constant(MODEL_CANNON_BASE);
lvl_constant(MODEL_BREAKABLE_BOX);
lvl_constant(MODEL_BREAKABLE_BOX_SMALL);
lvl_constant(MODEL_EXCLAMATION_BOX_OUTLINE);
lvl_constant(MODEL_EXCLAMATION_POINT);
lvl_constant(MODEL_MARIOS_WINGED_METAL_CAP);
lvl_constant(MODEL_MARIOS_METAL_CAP);
lvl_constant(MODEL_MARIOS_WING_CAP);
lvl_constant(MODEL_MARIOS_CAP);
lvl_constant(MODEL_EXCLAMATION_BOX);
lvl_constant(MODEL_DIRT_ANIMATION);
lvl_constant(MODEL_CARTOON_STAR);
lvl_constant(MODEL_BLUE_COIN_SWITCH);
lvl_constant(MODEL_MIST);
lvl_constant(MODEL_SPARKLES_ANIMATION);
lvl_constant(MODEL_RED_FLAME);
lvl_constant(MODEL_BLUE_FLAME);
lvl_constant(MODEL_BURN_SMOKE);
lvl_constant(MODEL_SPARKLES);
lvl_constant(MODEL_SMOKE);
lvl_constant(MODEL_BURN_SMOKE_UNUSED);
lvl_constant(MODEL_WHITE_PARTICLE_DL);
lvl_constant(MODEL_SAND_DUST);
lvl_constant(MODEL_WHITE_PARTICLE);
lvl_constant(MODEL_PEBBLE);
lvl_constant(MODEL_LEAVES);
lvl_constant(MODEL_WAVE_TRAIL);
lvl_constant(MODEL_WHITE_PARTICLE_SMALL);
lvl_constant(MODEL_SMALL_WATER_SPLASH);
lvl_constant(MODEL_IDLE_WATER_WAVE);
lvl_constant(MODEL_WATER_SPLASH);
lvl_constant(MODEL_BUBBLE);
lvl_constant(MODEL_PURPLE_MARBLE);
lvl_constant(MODEL_UNKNOWN_AC);
lvl_constant(MODEL_WF_SLIDING_PLATFORM);
lvl_constant(MODEL_WF_SMALL_BOMP);
lvl_constant(MODEL_WF_ROTATING_WOODEN_PLATFORM);
lvl_constant(MODEL_WF_TUMBLING_BRIDGE_PART);
lvl_constant(MODEL_WF_LARGE_BOMP);
lvl_constant(MODEL_WF_TUMBLING_BRIDGE);
lvl_constant(MODEL_BOWSER_BOMB);
lvl_constant(MODEL_WATER_MINE);
lvl_constant(MODEL_BOWLING_BALL);
lvl_constant(MODEL_TRAMPOLINE);
lvl_constant(MODEL_TRAMPOLINE_CENTER);
lvl_constant(MODEL_TRAMPOLINE_BASE);
lvl_constant(MODEL_UNKNOWN_B8);
lvl_constant(MODEL_FISH);
lvl_constant(MODEL_FISH_SHADOW);
lvl_constant(MODEL_BUTTERFLY);
lvl_constant(MODEL_BLACK_BOBOMB);
lvl_constant(MODEL_KOOPA_SHELL);
lvl_constant(MODEL_KOOPA_WITHOUT_SHELL);
lvl_constant(MODEL_GOOMBA);
lvl_constant(MODEL_SEAWEED);
lvl_constant(MODEL_AMP);
lvl_constant(MODEL_BOBOMB_BUDDY);
lvl_constant(MODEL_SSL_TOX_BOX);
lvl_constant(MODEL_BOWSER_KEY_CUTSCENE);
lvl_constant(MODEL_DL_CANNON_LID);
lvl_constant(MODEL_CHECKERBOARD_PLATFORM);
lvl_constant(MODEL_RED_FLAME_SHADOW);
lvl_constant(MODEL_BOWSER_KEY);
lvl_constant(MODEL_EXPLOSION);
lvl_constant(MODEL_SNUFIT);
lvl_constant(MODEL_PURPLE_SWITCH);
lvl_constant(MODEL_CASTLE_STAR_DOOR_30_STARS);
lvl_constant(MODEL_CASTLE_STAR_DOOR_50_STARS);
lvl_constant(MODEL_CCM_SNOWMAN_BASE);
lvl_constant(MODEL_1UP);
lvl_constant(MODEL_CASTLE_STAR_DOOR_8_STARS);
lvl_constant(MODEL_CASTLE_STAR_DOOR_70_STARS);
lvl_constant(MODEL_RED_COIN);
lvl_constant(MODEL_RED_COIN_NO_SHADOW);
lvl_constant(MODEL_METAL_BOX);
lvl_constant(MODEL_METAL_BOX_DL);
lvl_constant(MODEL_NUMBER);
lvl_constant(MODEL_FLYGUY);
lvl_constant(MODEL_TOAD);
lvl_constant(MODEL_PEACH);
lvl_constant(MODEL_CHUCKYA);
lvl_constant(MODEL_WHITE_PUFF);
lvl_constant(MODEL_TRAJECTORY_MARKER_BALL);
lvl_constant(MODEL_MAIN_MENU_MARIO_SAVE_BUTTON);
lvl_constant(MODEL_MAIN_MENU_RED_ERASE_BUTTON);
lvl_constant(MODEL_MAIN_MENU_BLUE_COPY_BUTTON);
lvl_constant(MODEL_MAIN_MENU_YELLOW_FILE_BUTTON);
lvl_constant(MODEL_MAIN_MENU_GREEN_SCORE_BUTTON);
lvl_constant(MODEL_MAIN_MENU_MARIO_SAVE_BUTTON_FADE);
lvl_constant(MODEL_MAIN_MENU_MARIO_NEW_BUTTON);
lvl_constant(MODEL_MAIN_MENU_MARIO_NEW_BUTTON_FADE);
lvl_constant(MODEL_MAIN_MENU_PURPLE_SOUND_BUTTON);
lvl_constant(MODEL_MAIN_MENU_GENERIC_BUTTON);
lvl_constant(MODEL_LLL_ROTATING_HEXAGONAL_PLATFORM);
lvl_constant(MODEL_WF_GIANT_POLE);
lvl_constant(MODEL_WF_ROTATING_PLATFORM);
lvl_constant(MODEL_BITDW_WARP_PIPE);
lvl_constant(MODEL_THI_WARP_PIPE);
lvl_constant(MODEL_VCUTM_WARP_PIPE);
lvl_constant(MODEL_CASTLE_GROUNDS_WARP_PIPE);
lvl_constant(MODEL_BUBBLE_PLAYER);
lvl_constant(MODEL_LUIGI);
lvl_constant(MODEL_LUIGIS_CAP);
lvl_constant(MODEL_LUIGIS_METAL_CAP);
lvl_constant(MODEL_LUIGIS_WING_CAP);
lvl_constant(MODEL_LUIGIS_WINGED_METAL_CAP);
lvl_constant(MODEL_TOAD_PLAYER);
lvl_constant(MODEL_TOADS_CAP);
lvl_constant(MODEL_TOADS_METAL_CAP);
lvl_constant(MODEL_TOADS_WING_CAP);
lvl_constant(MODEL_WALUIGI);
lvl_constant(MODEL_WALUIGIS_CAP);
lvl_constant(MODEL_WALUIGIS_METAL_CAP);
lvl_constant(MODEL_WALUIGIS_WING_CAP);
lvl_constant(MODEL_WALUIGIS_WINGED_METAL_CAP);
lvl_constant(MODEL_WARIO);
lvl_constant(MODEL_WARIOS_CAP);
lvl_constant(MODEL_WARIOS_METAL_CAP);
lvl_constant(MODEL_WARIOS_WING_CAP);
lvl_constant(MODEL_WARIOS_WINGED_METAL_CAP);
lvl_constant(MODEL_ERROR_MODEL);
// OP constants
lvl_constant(OP_AND);
lvl_constant(OP_NAND);
lvl_constant(OP_EQ);
lvl_constant(OP_NEQ);
lvl_constant(OP_LT);
lvl_constant(OP_LEQ);
lvl_constant(OP_GT);
lvl_constant(OP_GEQ);
lvl_constant(OP_SET);
lvl_constant(OP_GET);
// VAR_CURR constants
lvl_constant(VAR_CURR_SAVE_FILE_NUM);
lvl_constant(VAR_CURR_COURSE_NUM);
lvl_constant(VAR_CURR_ACT_NUM);
lvl_constant(VAR_CURR_LEVEL_NUM);
lvl_constant(VAR_CURR_AREA_INDEX);
// WARP constants
lvl_constant(WARP_CHECKPOINT);
lvl_constant(WARP_NO_CHECKPOINT);
// WHIRLPOOL constants
lvl_constant(WHIRLPOOL_COND_ALWAYS);
lvl_constant(WHIRLPOOL_COND_BOWSER2_BEATEN);
lvl_constant(WHIRLPOOL_COND_AT_LEAST_SECOND_STAR);
// FACE constants
lvl_constant(REGULAR_FACE);
lvl_constant(DIZZY_FACE);
// Other constants
lvl_constant(NULL);
// Integers
s32 x;
if ((_Arg[1] == 'x' && sscanf(_Arg.begin(), "%x", &x) == 1) || (sscanf(_Arg.begin(), "%d", &x) == 1)) {
return (LevelScript) x;
}
// Unknown
PrintError(" ERROR: Unknown lvl arg: %s", _Arg.begin());
return 0;
}
#define lvl_symbol_0(symb) \
if (_Symbol == #symb) { \
LevelScript _Ls[] = { symb() }; \
memcpy(aHead, _Ls, sizeof(_Ls)); \
aHead += (sizeof(_Ls) / sizeof(_Ls[0])); \
return; \
}
#define lvl_symbol_1(symb, n) \
if (_Symbol == #symb) { \
LevelScript _Arg0 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \
LevelScript _Ls[] = { symb(_Arg0) }; \
memcpy(aHead, _Ls, sizeof(_Ls)); \
aHead += (sizeof(_Ls) / sizeof(_Ls[0])); \
return; \
}
#define lvl_symbol_2(symb, n1, n2) \
if (_Symbol == #symb) { \
LevelScript _Arg0 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg1 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
if (n1 != 0) { aGfxData->mPointerList.Add(aHead + n1); } \
if (n2 != 0) { aGfxData->mPointerList.Add(aHead + n2); } \
LevelScript _Ls[] = { symb(_Arg0, _Arg1) }; \
memcpy(aHead, _Ls, sizeof(_Ls)); \
aHead += (sizeof(_Ls) / sizeof(_Ls[0])); \
return; \
}
#define lvl_symbol_3(symb, n1, n2, n3) \
if (_Symbol == #symb) { \
LevelScript _Arg0 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg1 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg2 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
if (n1 != 0) { aGfxData->mPointerList.Add(aHead + n1); } \
if (n2 != 0) { aGfxData->mPointerList.Add(aHead + n2); } \
if (n3 != 0) { aGfxData->mPointerList.Add(aHead + n3); } \
LevelScript _Ls[] = { symb(_Arg0, _Arg1, _Arg2) }; \
memcpy(aHead, _Ls, sizeof(_Ls)); \
aHead += (sizeof(_Ls) / sizeof(_Ls[0])); \
return; \
}
#define lvl_symbol_4(symb, n1, n2, n3) \
if (_Symbol == #symb) { \
LevelScript _Arg0 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg1 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg2 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg3 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
if (n1 != 0) { aGfxData->mPointerList.Add(aHead + n1); } \
if (n2 != 0) { aGfxData->mPointerList.Add(aHead + n2); } \
if (n3 != 0) { aGfxData->mPointerList.Add(aHead + n3); } \
LevelScript _Ls[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3) }; \
memcpy(aHead, _Ls, sizeof(_Ls)); \
aHead += (sizeof(_Ls) / sizeof(_Ls[0])); \
return; \
}
#define lvl_symbol_5(symb, n1, n2, n3) \
if (_Symbol == #symb) { \
LevelScript _Arg0 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg1 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg2 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg3 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg4 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
if (n1 != 0) { aGfxData->mPointerList.Add(aHead + n1); } \
if (n2 != 0) { aGfxData->mPointerList.Add(aHead + n2); } \
if (n3 != 0) { aGfxData->mPointerList.Add(aHead + n3); } \
LevelScript _Ls[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3, _Arg4) }; \
memcpy(aHead, _Ls, sizeof(_Ls)); \
aHead += (sizeof(_Ls) / sizeof(_Ls[0])); \
return; \
}
#define lvl_symbol_6(symb, n1, n2, n3) \
if (_Symbol == #symb) { \
LevelScript _Arg0 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg1 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg2 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg3 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg4 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg5 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
if (n1 != 0) { aGfxData->mPointerList.Add(aHead + n1); } \
if (n2 != 0) { aGfxData->mPointerList.Add(aHead + n2); } \
if (n3 != 0) { aGfxData->mPointerList.Add(aHead + n3); } \
LevelScript _Ls[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3, _Arg4, _Arg5) }; \
memcpy(aHead, _Ls, sizeof(_Ls)); \
aHead += (sizeof(_Ls) / sizeof(_Ls[0])); \
return; \
}
#define lvl_symbol_9(symb, n1, n2, n3) \
if (_Symbol == #symb) { \
LevelScript _Arg0 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg1 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg2 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg3 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg4 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg5 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg6 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg7 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg8 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
if (n1 != 0) { aGfxData->mPointerList.Add(aHead + n1); } \
if (n2 != 0) { aGfxData->mPointerList.Add(aHead + n2); } \
if (n3 != 0) { aGfxData->mPointerList.Add(aHead + n3); } \
LevelScript _Ls[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3, _Arg4, _Arg5, \
_Arg6, _Arg7, _Arg8) }; \
memcpy(aHead, _Ls, sizeof(_Ls)); \
aHead += (sizeof(_Ls) / sizeof(_Ls[0])); \
return; \
}
#define lvl_symbol_10(symb, n1, n2, n3) \
if (_Symbol == #symb) { \
LevelScript _Arg0 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg1 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg2 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg3 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg4 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg5 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg6 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg7 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg8 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg9 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
if (n1 != 0) { aGfxData->mPointerList.Add(aHead + n1); } \
if (n2 != 0) { aGfxData->mPointerList.Add(aHead + n2); } \
if (n3 != 0) { aGfxData->mPointerList.Add(aHead + n3); } \
LevelScript _Ls[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3, _Arg4, _Arg5, \
_Arg6, _Arg7, _Arg8, _Arg9) }; \
memcpy(aHead, _Ls, sizeof(_Ls)); \
aHead += (sizeof(_Ls) / sizeof(_Ls[0])); \
return; \
}
static void ParseLevelScriptSymbol(GfxData* aGfxData, DataNode<LevelScript>* aNode, LevelScript*& aHead, u64& aTokenIndex, Array<u64>& aSwitchNodes) {
const String& _Symbol = aNode->mTokens[aTokenIndex++];
// execution
lvl_symbol_4(EXECUTE, 1, 2, 3);
lvl_symbol_4(EXIT_AND_EXECUTE, 1, 2, 3);
lvl_symbol_0(EXIT);
// sleep
lvl_symbol_1(SLEEP, 0);
lvl_symbol_1(SLEEP_BEFORE_EXIT, 0);
// jumps
lvl_symbol_1(JUMP, 1);
lvl_symbol_1(JUMP_LINK, 1);
lvl_symbol_0(RETURN);
lvl_symbol_1(JUMP_LINK_PUSH_ARG, 0);
lvl_symbol_0(JUMP_N_TIMES);
lvl_symbol_0(LOOP_BEGIN);
lvl_symbol_2(LOOP_UNTIL, 0, 0);
lvl_symbol_3(JUMP_IF, 2, 0, 0);
lvl_symbol_2(SKIP_IF, 0, 0);
lvl_symbol_0(SKIP);
lvl_symbol_0(SKIP_NOP);
// calls
lvl_symbol_2(CALL, 1, 0);
lvl_symbol_2(CALL_LOOP, 1, 0);
// misc memory
lvl_symbol_1(SET_REG, 0);
lvl_symbol_0(PUSH_POOL);
lvl_symbol_0(POP_POOL);
lvl_symbol_3(FIXED_LOAD, 1, 2, 3);
lvl_symbol_3(LOAD_RAW, 1, 2, 0);
lvl_symbol_3(LOAD_MIO0, 1, 2, 0);
lvl_symbol_1(LOAD_MARIO_HEAD, 0);
lvl_symbol_3(LOAD_MIO0_TEXTURE, 1, 2, 0);
// levels
lvl_symbol_0(INIT_LEVEL);
lvl_symbol_0(CLEAR_LEVEL);
lvl_symbol_0(ALLOC_LEVEL_POOL);
lvl_symbol_0(FREE_LEVEL_POOL);
// areas
lvl_symbol_2(AREA, 1, 0);
lvl_symbol_0(END_AREA);
// models
lvl_symbol_3(LOAD_MODEL_FROM_DL, 1, 0, 0);
lvl_symbol_2(LOAD_MODEL_FROM_GEO, 1, 0);
lvl_symbol_3(CMD23, 1, 0, 0);
// objects
lvl_symbol_10(OBJECT_WITH_ACTS, 3, 0, 0);
lvl_symbol_9(OBJECT, 0, 0, 0);
lvl_symbol_3(MARIO, 2, 0, 0);
// warps
lvl_symbol_5(WARP_NODE, 0, 0, 0);
lvl_symbol_5(PAINTING_WARP_NODE, 0, 0, 0);
lvl_symbol_5(INSTANT_WARP, 0, 0, 0);
// misc
lvl_symbol_1(LOAD_AREA, 0);
lvl_symbol_1(CMD2A, 0);
lvl_symbol_5(MARIO_POS, 0, 0, 0);
lvl_symbol_0(CMD2C);
lvl_symbol_0(CMD2D);
lvl_symbol_1(TERRAIN, 1);
lvl_symbol_1(ROOMS, 1);
lvl_symbol_2(SHOW_DIALOG, 0, 0);
lvl_symbol_1(TERRAIN_TYPE, 0);
lvl_symbol_0(NOP);
// transitions
lvl_symbol_5(TRANSITION, 0, 0, 0);
lvl_symbol_1(BLACKOUT, 0);
lvl_symbol_1(GAMMA, 0);
// music
lvl_symbol_2(SET_BACKGROUND_MUSIC, 0, 0);
lvl_symbol_1(SET_MENU_MUSIC, 0);
lvl_symbol_1(STOP_MUSIC, 0);
// misc
lvl_symbol_1(MACRO_OBJECTS, 1);
lvl_symbol_5(CMD3A, 0, 0, 0);
lvl_symbol_6(WHIRLPOOL, 0, 0, 0);
lvl_symbol_2(GET_OR_SET, 0, 0);
lvl_symbol_0(ADV_DEMO);
lvl_symbol_0(CLEAR_DEMO_PTR);
// Unknown
PrintError(" ERROR: Unknown lvl symbol: %s", _Symbol.begin());
}
static DataNode<LevelScript>* ParseLevelScriptData(GfxData* aGfxData, DataNode<LevelScript>* aNode, bool aDisplayPercent) {
if (aNode->mData) return aNode;
// Level script data
aNode->mData = New<LevelScript>(aNode->mTokens.Count() * LEVEL_SCRIPT_SIZE_PER_TOKEN);
LevelScript* _Head = aNode->mData;
Array<u64> _SwitchNodes;
for (u64 _TokenIndex = 0; _TokenIndex < aNode->mTokens.Count();) { // Don't increment _TokenIndex here!
ParseLevelScriptSymbol(aGfxData, aNode, _Head, _TokenIndex, _SwitchNodes);
if (aDisplayPercent && aGfxData->mErrorCount == 0) { PrintNoNewLine("%3d%%\b\b\b\b", (s32) (_TokenIndex * 100) / aNode->mTokens.Count()); }
}
if (aDisplayPercent && aGfxData->mErrorCount == 0) { Print("100%%"); }
aNode->mSize = (u32)(_Head - aNode->mData);
aNode->mLoadIndex = aGfxData->mLoadIndex++;
return aNode;
}
static DataNode<LevelScript> *GetLevelScript(GfxData *aGfxData, const String& aGeoRoot) {
for (DataNode<LevelScript> *_Node : aGfxData->mLevelScripts) {
if (_Node->mName == aGeoRoot) {
return _Node;
}
}
return NULL;
}
bool DynOS_Lvl_GeneratePack_Internal(const SysPath &aPackFolder, Array<Pair<u64, String>> _ActorsFolders, GfxData *_GfxData) {
bool generated = false;
for (auto &_LvlNode : _GfxData->mLevelScripts) {
String _LvlRootName = _LvlNode->mName;
DataNode<LevelScript> *_LvlRoot = GetLevelScript(_GfxData, _LvlRootName);
if (_LvlRoot == NULL) { continue; }
// If there is an existing binary file for this level, skip and go to the next level
SysPath _LvlFilename = fstring("%s/%s.lvl", aPackFolder.c_str(), _LvlRootName.begin());
if (fs_sys_file_exists(_LvlFilename.c_str())) {
continue;
}
// Init
_GfxData->mErrorCount = 0;
_GfxData->mLoadIndex = 0;
// Parse data
PrintNoNewLine("%s.lvl: Model identifier: %X - Processing... ", _LvlRootName.begin(), _GfxData->mModelIdentifier);
ParseLevelScriptData(_GfxData, _LvlRoot, true);
// Write if no error
if (_GfxData->mErrorCount == 0) {
//DynOS_Lvl_WriteBinary(_LvlFilename, _GfxData, _LvlRoot);
} else {
Print(" %u error(s): Unable to parse data", _GfxData->mErrorCount);
}
// Clear data pointers
ClearLvlDataNodes(_GfxData->mLevelScripts);
generated = true;
}
return generated;
}

View File

@ -91,7 +91,7 @@
#define SKIP_IF(op, arg) \
CMD_BBBB(0x0E, 0x08, op, 0) \
CMD_BBBB(0x0E, 0x08, op, 0), \
CMD_W(arg)
#define SKIP() \