parent
777c41e50d
commit
7868cc26df
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@ -1842,7 +1842,7 @@ void audio_init() {
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}
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}
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#ifdef VERSION_EU
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#ifdef VERSION_EU
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// We want the refresh rate to be 60 FPS on PC.
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// We want the refresh rate to be 60 FPS on PC.
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// We shouldn't need to worry about PAL specfic computers anymore.
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// We shouldn't need to worry about PAL specfic computers anymore.
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D_EU_802298D0 = 16.713f;
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D_EU_802298D0 = 16.713f;
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gRefreshRate = 60;
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gRefreshRate = 60;
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@ -140,7 +140,7 @@ u8 gMenuHoldKeyIndex = 0;
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u8 gMenuHoldKeyTimer = 0;
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u8 gMenuHoldKeyTimer = 0;
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s32 gDialogResponse = 0;
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s32 gDialogResponse = 0;
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#if (defined(VERSION_JP) || defined(VERSION_SH) || defined(VERSION_EU))
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#if defined(VERSION_JP) || defined(VERSION_SH) || defined(VERSION_EU)
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#ifdef VERSION_EU
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#ifdef VERSION_EU
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#define CHCACHE_BUFLEN (8 * 8) // EU only converts 8x8
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#define CHCACHE_BUFLEN (8 * 8) // EU only converts 8x8
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#else
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#else
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@ -216,6 +216,7 @@ static void gfx_update_loaded_texture(uint8_t tile_number, uint32_t size_bytes,
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// forward declaration //
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// forward declaration //
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////////////////////////
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////////////////////////
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void ext_gfx_run_dl(Gfx* cmd);
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void ext_gfx_run_dl(Gfx* cmd);
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//////////////////////////////////
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//////////////////////////////////
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static unsigned long get_time(void) {
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static unsigned long get_time(void) {
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@ -366,7 +367,7 @@ void gfx_texture_cache_clear(void) {
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static bool gfx_texture_cache_lookup(int tile, struct TextureHashmapNode **n, const uint8_t *orig_addr, uint32_t fmt, uint32_t siz) {
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static bool gfx_texture_cache_lookup(int tile, struct TextureHashmapNode **n, const uint8_t *orig_addr, uint32_t fmt, uint32_t siz) {
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size_t hash = (uintptr_t)orig_addr;
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size_t hash = (uintptr_t)orig_addr;
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#define CMPADDR(x, y) x == y
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#define CMPADDR(x, y) x == y
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hash = (hash >> HASH_SHIFT) & HASH_MASK;
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hash = (hash >> HASH_SHIFT) & HASH_MASK;
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@ -28,7 +28,6 @@ struct GfxRenderingAPI *gfx_get_current_rendering_api(void);
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void gfx_start_frame(void);
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void gfx_start_frame(void);
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void gfx_run(Gfx *commands);
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void gfx_run(Gfx *commands);
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void gfx_end_frame(void);
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void gfx_end_frame(void);
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void gfx_precache_textures(void);
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void gfx_shutdown(void);
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void gfx_shutdown(void);
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void gfx_pc_precomp_shader(uint32_t rgb1, uint32_t alpha1, uint32_t rgb2, uint32_t alpha2, uint32_t flags);
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void gfx_pc_precomp_shader(uint32_t rgb1, uint32_t alpha1, uint32_t rgb2, uint32_t alpha2, uint32_t flags);
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