Added support for custom skyboxes in DynOS level gen
This commit is contained in:
parent
d5770f1b55
commit
78a2e17d7c
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@ -34,9 +34,9 @@ void dynos_add_collision(const char *modPath, const char* collisionName);
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Collision* dynos_collision_get(const char* collisionName);
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// -- levels -- //
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void dynos_add_level(s32 modIndex, const char *modPath, const char* levelName);
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LevelScript* dynos_level_get(const char* levelName);
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void dynos_level_load_background(void *ptr);
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#endif
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#endif
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@ -37,6 +37,7 @@ enum {
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DATA_TYPE_ROOMS,
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DATA_TYPE_LIGHT_T,
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DATA_TYPE_AMBIENT_T,
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DATA_TYPE_TEXTURE_LIST,
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DATA_TYPE_UNUSED,
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};
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@ -431,6 +432,7 @@ struct GfxData : NoCopy {
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DataNodes<Light_t> mLightTs;
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DataNodes<Ambient_t> mAmbientTs;
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DataNodes<TexData> mTextures;
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DataNodes<TexData*> mTextureLists;
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DataNodes<Vtx> mVertices;
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DataNodes<Gfx> mDisplayLists;
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DataNodes<GeoLayout> mGeoLayouts;
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@ -722,6 +724,7 @@ void DynOS_Lvl_Add(s32 modIndex, const SysPath &aPackFolder, const char *aLevelN
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LevelScript* DynOS_Lvl_Get(const char* levelName);
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s32 DynOS_Lvl_GetModIndex(void* levelScript);
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DataNode<TexData> *DynOS_Lvl_Texture_Get(void *aPtr);
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void DynOS_Lvl_Load_Background(void *aPtr);
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//
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// Warps
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@ -812,6 +815,10 @@ void DynOS_Tex_Write(FILE* aFile, GfxData* aGfxData, DataNode<TexData> *aNode);
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void DynOS_Tex_Load(FILE *aFile, GfxData *aGfxData);
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void DynOS_Tex_ConvertTextureDataToPng(GfxData *aGfxData, TexData* aTexture);
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DataNode<TexData*>* DynOS_TexList_Parse(GfxData* aGfxData, DataNode<TexData*>* aNode);
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void DynOS_TexList_Write(FILE* aFile, GfxData* aGfxData, DataNode<TexData*> *aNode);
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DataNode<TexData*>* DynOS_TexList_Load(FILE *aFile, GfxData *aGfxData);
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DataNode<Vtx>* DynOS_Vtx_Parse(GfxData* aGfxData, DataNode<Vtx>* aNode);
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void DynOS_Vtx_Write(FILE* aFile, GfxData* aGfxData, DataNode<Vtx> *aNode);
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void DynOS_Vtx_Load(FILE *aFile, GfxData *aGfxData);
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@ -41,6 +41,11 @@ static bool DynOS_Actor_WriteBinary(const SysPath &aOutputFilename, GfxData *aGf
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DynOS_Tex_Write(_File, aGfxData, _Node);
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}
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}
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for (auto &_Node : aGfxData->mTextureLists) {
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if (_Node->mLoadIndex == i) {
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DynOS_TexList_Write(_File, aGfxData, _Node);
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}
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}
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for (auto &_Node : aGfxData->mVertices) {
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if (_Node->mLoadIndex == i) {
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DynOS_Vtx_Write(_File, aGfxData, _Node);
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@ -101,6 +106,7 @@ GfxData *DynOS_Actor_LoadFromBinary(const SysPath &aPackFolder, const char *aAct
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case DATA_TYPE_LIGHT_T: DynOS_LightT_Load (_File, _GfxData); break;
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case DATA_TYPE_AMBIENT_T: DynOS_AmbientT_Load (_File, _GfxData); break;
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case DATA_TYPE_TEXTURE: DynOS_Tex_Load (_File, _GfxData); break;
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case DATA_TYPE_TEXTURE_LIST: DynOS_TexList_Load (_File, _GfxData); break;
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case DATA_TYPE_VERTEX: DynOS_Vtx_Load (_File, _GfxData); break;
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case DATA_TYPE_DISPLAY_LIST: DynOS_Gfx_Load (_File, _GfxData); break;
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case DATA_TYPE_GEO_LAYOUT: DynOS_Geo_Load (_File, _GfxData); break;
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@ -202,6 +208,7 @@ static void DynOS_Actor_Generate(const SysPath &aPackFolder, Array<Pair<u64, Str
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ClearGfxDataNodes(_GfxData->mLightTs);
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ClearGfxDataNodes(_GfxData->mAmbientTs);
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ClearGfxDataNodes(_GfxData->mTextures);
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ClearGfxDataNodes(_GfxData->mTextureLists);
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ClearGfxDataNodes(_GfxData->mVertices);
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ClearGfxDataNodes(_GfxData->mDisplayLists);
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ClearGfxDataNodes(_GfxData->mGeoLayouts);
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@ -282,7 +282,6 @@ static void ParseGeoSymbol(GfxData* aGfxData, DataNode<GeoLayout>* aNode, GeoLay
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geo_symbol_3(GEO_SHADOW, 0);
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geo_symbol_0(GEO_RENDER_OBJ);
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geo_symbol_2(GEO_ASM, 1);
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geo_symbol_2(GEO_BACKGROUND, 1);
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geo_symbol_1(GEO_BACKGROUND_COLOR, 0);
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geo_symbol_0(GEO_NOP_1A);
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geo_symbol_5(GEO_HELD_OBJECT, 2);
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@ -345,6 +344,40 @@ static void ParseGeoSymbol(GfxData* aGfxData, DataNode<GeoLayout>* aNode, GeoLay
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return;
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}
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// Background
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if (_Symbol == "GEO_BACKGROUND") {
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// check if this is a custom background
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const String& backgroundName = aNode->mTokens[aTokenIndex];
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DataNode<TexData*>* node = NULL;
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for (auto& _Node : aGfxData->mTextureLists) {
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if (backgroundName == _Node->mName) {
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node = _Node;
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break;
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}
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}
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if (node) {
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// custom background cmd
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node = DynOS_TexList_Parse(aGfxData, node);
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aTokenIndex++; // skip background name
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s64 func = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex);
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aGfxData->mPointerList.Add(aHead + 1);
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aGfxData->mPointerList.Add(aHead + 2);
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GeoLayout _Gl[] = { GEO_BACKGROUND_EXT(node, func) };
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memcpy(aHead, _Gl, sizeof(_Gl));
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aHead += (sizeof(_Gl) / sizeof(_Gl[0]));
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} else {
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// regular background cmd
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s64 background = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex);
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s64 func = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex);
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aGfxData->mPointerList.Add(aHead + 1);
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GeoLayout _Gl[] = { GEO_BACKGROUND(background, func) };
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memcpy(aHead, _Gl, sizeof(_Gl));
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aHead += (sizeof(_Gl) / sizeof(_Gl[0]));
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}
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return;
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}
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// Unknown
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PrintError(" ERROR: Unknown geo symbol: %s", _Symbol.begin());
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}
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@ -1848,6 +1848,11 @@ static bool DynOS_Lvl_WriteBinary(const SysPath &aOutputFilename, GfxData *aGfxD
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DynOS_Tex_Write(_File, aGfxData, _Node);
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}
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}
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for (auto &_Node : aGfxData->mTextureLists) {
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if (_Node->mLoadIndex == i) {
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DynOS_TexList_Write(_File, aGfxData, _Node);
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}
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}
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for (auto &_Node : aGfxData->mVertices) {
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if (_Node->mLoadIndex == i) {
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DynOS_Vtx_Write(_File, aGfxData, _Node);
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@ -1950,6 +1955,7 @@ GfxData *DynOS_Lvl_LoadFromBinary(const SysPath &aPackFolder, const char *aLevel
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case DATA_TYPE_LIGHT_T: DynOS_LightT_Load (_File, _GfxData); break;
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case DATA_TYPE_AMBIENT_T: DynOS_AmbientT_Load (_File, _GfxData); break;
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case DATA_TYPE_TEXTURE: DynOS_Tex_Load (_File, _GfxData); break;
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case DATA_TYPE_TEXTURE_LIST: DynOS_TexList_Load (_File, _GfxData); break;
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case DATA_TYPE_VERTEX: DynOS_Vtx_Load (_File, _GfxData); break;
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case DATA_TYPE_DISPLAY_LIST: DynOS_Gfx_Load (_File, _GfxData); break;
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case DATA_TYPE_GEO_LAYOUT: DynOS_Geo_Load (_File, _GfxData); break;
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@ -71,6 +71,13 @@ static PointerData GetDataFromPointer(const void* aPtr, GfxData* aGfxData) {
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}
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}
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// Texture Lists
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for (auto& _Node : aGfxData->mTextureLists) {
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if (_Node == aPtr) {
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return { _Node->mName, 0 };
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}
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}
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// Display lists
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for (auto& _Node : aGfxData->mDisplayLists) {
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if (_Node == aPtr) {
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@ -284,6 +291,13 @@ static void *GetPointerFromData(GfxData *aGfxData, const String &aPtrName, u32 a
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}
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}
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// Texture Lists
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for (auto& _Node : aGfxData->mTextureLists) {
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if (_Node->mName == aPtrName) {
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return (void *) _Node;
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}
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}
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// Display lists
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for (auto &_Node : aGfxData->mDisplayLists) {
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if (_Node->mName == aPtrName) {
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@ -137,7 +137,7 @@ void DynOS_Read_Source(GfxData *aGfxData, const SysPath &aFilename) {
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// Scanning data type
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if (_DataType == DATA_TYPE_NONE) {
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// skip includes and externs
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// skip entire line of includes and externs
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if (!strncmp(c, "#include", 8) || !strncmp(c, "extern ", 7)) {
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while (*c != '\n' && *c != '\0') {
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c++;
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@ -184,7 +184,12 @@ void DynOS_Read_Source(GfxData *aGfxData, const SysPath &aFilename) {
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? DATA_TYPE_ROOMS
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: DATA_TYPE_TEXTURE;
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} else if (_Buffer == "Texture") {
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_DataType = DATA_TYPE_TEXTURE;
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// check if this is a 'Texture*' or a 'Texture'
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char* peek = c;
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while(*peek == ' ') { peek++; }
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_DataType = (*peek == '*')
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? DATA_TYPE_TEXTURE_LIST
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: DATA_TYPE_TEXTURE;
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} else if (_Buffer == "Vtx") {
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_DataType = DATA_TYPE_VERTEX;
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} else if (_Buffer == "Gfx") {
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@ -218,6 +223,11 @@ void DynOS_Read_Source(GfxData *aGfxData, const SysPath &aFilename) {
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_Buffer.Add(*c);
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}
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// Skip const
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else if (_Buffer == "const") {
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_Buffer.Clear();
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}
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// Adding new data node
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else if (_Buffer.Length() != 0) {
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switch (_DataType) {
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@ -225,6 +235,7 @@ void DynOS_Read_Source(GfxData *aGfxData, const SysPath &aFilename) {
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case DATA_TYPE_LIGHT_T: AppendNewNode(aGfxData, aGfxData->mLightTs, _Buffer, pDataName, pDataTokens); break;
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case DATA_TYPE_AMBIENT_T: AppendNewNode(aGfxData, aGfxData->mAmbientTs, _Buffer, pDataName, pDataTokens); break;
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case DATA_TYPE_TEXTURE: AppendNewNode(aGfxData, aGfxData->mTextures, _Buffer, pDataName, pDataTokens); break;
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case DATA_TYPE_TEXTURE_LIST: AppendNewNode(aGfxData, aGfxData->mTextureLists, _Buffer, pDataName, pDataTokens); break;
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case DATA_TYPE_VERTEX: AppendNewNode(aGfxData, aGfxData->mVertices, _Buffer, pDataName, pDataTokens); break;
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case DATA_TYPE_DISPLAY_LIST: AppendNewNode(aGfxData, aGfxData->mDisplayLists, _Buffer, pDataName, pDataTokens); break;
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case DATA_TYPE_GEO_LAYOUT: AppendNewNode(aGfxData, aGfxData->mGeoLayouts, _Buffer, pDataName, pDataTokens); break;
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@ -0,0 +1,93 @@
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#include "dynos.cpp.h"
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/////////////
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// Parsing //
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/////////////
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static TexData* ParseTexListSymbol(GfxData* aGfxData, DataNode<TexData*>* aNode, String& aToken) {
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// Textures
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for (auto& _Node : aGfxData->mTextures) {
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if (aToken == _Node->mName) {
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return DynOS_Tex_Parse(aGfxData, _Node)->mData;
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}
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}
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// Unknown
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PrintError(" ERROR: Unknown texlist arg: %s", aToken.begin());
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return NULL;
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}
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DataNode<TexData*>* DynOS_TexList_Parse(GfxData* aGfxData, DataNode<TexData*>* aNode) {
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if (aNode->mData) return aNode;
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// TexList data
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aNode->mSize = (u32) (aNode->mTokens.Count());
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aNode->mData = New<TexData*>(aNode->mSize);
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for (u32 i = 0; i != aNode->mSize; ++i) {
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aNode->mData[i] = ParseTexListSymbol(aGfxData, aNode, aNode->mTokens[i]);
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aGfxData->mPointerList.Add(&aNode->mData[i]);
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}
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aNode->mLoadIndex = aGfxData->mLoadIndex++;
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return aNode;
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}
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/////////////
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// Writing //
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/////////////
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void DynOS_TexList_Write(FILE* aFile, GfxData* aGfxData, DataNode<TexData*> *aNode) {
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if (!aNode->mData) return;
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// Name
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WriteBytes<u8>(aFile, DATA_TYPE_TEXTURE_LIST);
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aNode->mName.Write(aFile);
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// Data
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WriteBytes<u32>(aFile, aNode->mSize);
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for (u32 i = 0; i != aNode->mSize; ++i) {
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// find node
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bool found = false;
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for (auto& _Node : aGfxData->mTextures) {
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if (_Node->mData == aNode->mData[i]) {
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DynOS_Pointer_Write(aFile, (const void *) (_Node), aGfxData);
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found = true;
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break;
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}
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}
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if (!found) {
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PrintError("Could not write texture in texlist");
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}
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}
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}
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/////////////
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// Reading //
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/////////////
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DataNode<TexData*>* DynOS_TexList_Load(FILE *aFile, GfxData *aGfxData) {
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DataNode<TexData*> *_Node = New<DataNode<TexData*>>();
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// Name
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_Node->mName.Read(aFile);
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// Data
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_Node->mSize = ReadBytes<u32>(aFile);
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_Node->mData = New<TexData*>(_Node->mSize);
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for (u32 i = 0; i != _Node->mSize; ++i) {
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u32 _Value = ReadBytes<u32>(aFile);
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void *_Ptr = DynOS_Pointer_Load(aFile, aGfxData, _Value, false);
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if (_Ptr == NULL) {
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PrintError("Could not read texture in texlist");
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} else {
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_Node->mData[i] = ((DataNode<TexData>*)_Ptr)->mData;
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}
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}
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// Add it
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if (aGfxData != NULL) {
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aGfxData->mTextureLists.Add(_Node);
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}
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return _Node;
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}
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@ -22,6 +22,10 @@ void DynOS_Gfx_Free(GfxData* aGfxData) {
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Delete(_Node->mData);
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Delete(_Node);
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}
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for (auto& _Node : aGfxData->mTextureLists) {
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Delete(_Node->mData);
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Delete(_Node);
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}
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for (auto& _Node : aGfxData->mVertices) {
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Delete(_Node->mData);
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Delete(_Node);
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@ -107,4 +107,8 @@ LevelScript* dynos_level_get(const char* levelName) {
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return DynOS_Lvl_Get(levelName);
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}
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void dynos_level_load_background(void *ptr) {
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DynOS_Lvl_Load_Background(ptr);
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}
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}
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@ -14,6 +14,8 @@ extern "C" {
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#include "game/object_list_processor.h"
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#include "game/behavior_actions.h"
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#include "game/rendering_graph_node.h"
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#include "game/skybox.h"
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#include "actors/common0.h"
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#include "actors/common1.h"
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#include "actors/group0.h"
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@ -36,6 +38,7 @@ extern "C" {
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#include "actors/group17.h"
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#include "actors/custom0.h"
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#include "actors/zcustom0.h"
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#include "levels/bbh/header.h"
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#include "levels/bitdw/header.h"
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#include "levels/bitfs/header.h"
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@ -1169,3 +1172,36 @@ DataNode<TexData> *DynOS_Lvl_Texture_Get(void *aPtr) {
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}
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return NULL;
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}
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void DynOS_Lvl_Load_Background(void *aPtr) {
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// ensure this texture list exists
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GfxData* foundGfxData = NULL;
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DataNode<TexData*>* foundList = NULL;
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for (auto& script : sDynosCustomLevelScripts) {
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auto &textureLists = script.second->mTextureLists;
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for (auto& textureList : textureLists) {
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if (textureList == aPtr) {
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foundGfxData = script.second;
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foundList = textureList;
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goto double_break;
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}
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}
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}
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double_break:
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if (foundList == NULL) {
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Print("Could not find custom background");
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return;
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}
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// Load up custom background
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for (s32 i = 0; i < 80; i++) {
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// find texture
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for (auto& tex : foundGfxData->mTextures) {
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if (tex->mData == foundList->mData[i]) {
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gCustomSkyboxPtrList[i] = (Texture*)tex;
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break;
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}
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}
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}
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}
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@ -21,6 +21,7 @@
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#define BACKGROUND_GREEN_SKY 7
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#define BACKGROUND_ABOVE_CLOUDS 8
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#define BACKGROUND_PURPLE_SKY 9
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#define BACKGROUND_CUSTOM 10
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// geo layout macros
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@ -429,4 +430,13 @@
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#define GEO_CULLING_RADIUS(cullingRadius) \
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CMD_BBH(0x20, 0x00, cullingRadius)
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/**
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* 0x21: Custom backgrounds (skyboxes)
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*/
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#define GEO_BACKGROUND_EXT(background, function) \
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CMD_BBH(0x21, 0x00, 0x00), \
|
||||
CMD_PTR(background), \
|
||||
CMD_PTR(function)
|
||||
|
||||
#endif // GEO_COMMANDS_H
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#include "math_util.h"
|
||||
#include "game/memory.h"
|
||||
#include "graph_node.h"
|
||||
#include "geo_commands.h"
|
||||
|
||||
typedef void (*GeoLayoutCommandProc)(void);
|
||||
|
||||
|
@ -42,6 +43,8 @@ GeoLayoutCommandProc GeoLayoutJumpTable[] = {
|
|||
geo_layout_cmd_nop2,
|
||||
geo_layout_cmd_nop3,
|
||||
geo_layout_cmd_node_culling_radius,
|
||||
// coop
|
||||
geo_layout_cmd_node_background_ext,
|
||||
};
|
||||
|
||||
struct GraphNode gObjParentGraphNode;
|
||||
|
@ -767,6 +770,26 @@ void geo_layout_cmd_node_culling_radius(void) {
|
|||
gGeoLayoutCommand += 0x04 << CMD_SIZE_SHIFT;
|
||||
}
|
||||
|
||||
/*
|
||||
0x21: Create custom background scene graph node
|
||||
*/
|
||||
void geo_layout_cmd_node_background_ext(void) {
|
||||
struct GraphNodeBackground *graphNode;
|
||||
|
||||
void* bgPtr = cur_geo_cmd_ptr(0x04);
|
||||
dynos_level_load_background(bgPtr);
|
||||
|
||||
graphNode = init_graph_node_background(
|
||||
gGraphNodePool, NULL,
|
||||
BACKGROUND_CUSTOM, // background ID, or RGBA5551 color if asm function is null
|
||||
(GraphNodeFunc) cur_geo_cmd_ptr(0x08), // asm function
|
||||
0);
|
||||
|
||||
register_scene_graph_node(&graphNode->fnNode.node);
|
||||
|
||||
gGeoLayoutCommand += 0x0C << CMD_SIZE_SHIFT;
|
||||
}
|
||||
|
||||
struct GraphNode *process_geo_layout(struct AllocOnlyPool *pool, void *segptr) {
|
||||
// set by register_scene_graph_node when gCurGraphNodeIndex is 0
|
||||
// and gCurRootGraphNode is NULL
|
||||
|
|
|
@ -81,6 +81,7 @@ void geo_layout_cmd_nop(void);
|
|||
void geo_layout_cmd_copy_view(void);
|
||||
void geo_layout_cmd_node_held_obj(void);
|
||||
void geo_layout_cmd_node_culling_radius(void);
|
||||
void geo_layout_cmd_node_background_ext(void);
|
||||
|
||||
struct GraphNode *process_geo_layout(struct AllocOnlyPool *a0, void *segptr);
|
||||
|
||||
|
|
|
@ -72,6 +72,7 @@ extern SkyboxTexture clouds_skybox_ptrlist;
|
|||
extern SkyboxTexture ssl_skybox_ptrlist;
|
||||
extern SkyboxTexture water_skybox_ptrlist;
|
||||
extern SkyboxTexture wdw_skybox_ptrlist;
|
||||
Texture* gCustomSkyboxPtrList[80] = { NULL };
|
||||
|
||||
SkyboxTexture *sSkyboxTextures[10] = {
|
||||
&water_skybox_ptrlist,
|
||||
|
@ -223,8 +224,13 @@ void draw_skybox_tile_grid(Gfx **dlist, s8 background, s8 player, s8 colorIndex)
|
|||
s32 tileIndex = sSkyBoxInfo[player].upperLeftTile + row * SKYBOX_COLS + col;
|
||||
// UGLY HACK: if the camera moves weird after a level transition this can go too high
|
||||
if (tileIndex > 79) { tileIndex = 79; }
|
||||
const u8 *const texture =
|
||||
(*(SkyboxTexture *) segmented_to_virtual(sSkyboxTextures[background]))[tileIndex];
|
||||
Texture* texture = NULL;
|
||||
if (background >= 10) {
|
||||
texture = gCustomSkyboxPtrList[tileIndex];
|
||||
} else {
|
||||
texture = (Texture*)(*(SkyboxTexture *) segmented_to_virtual(sSkyboxTextures[background]))[tileIndex];
|
||||
}
|
||||
|
||||
Vtx *vertices = make_skybox_rect(tileIndex, colorIndex);
|
||||
|
||||
gLoadBlockTexture((*dlist)++, 32, 32, G_IM_FMT_RGBA, texture);
|
||||
|
|
|
@ -4,6 +4,8 @@
|
|||
#include <PR/ultratypes.h>
|
||||
#include <PR/gbi.h>
|
||||
|
||||
extern Texture* gCustomSkyboxPtrList[];
|
||||
|
||||
Gfx *create_skybox_facing_camera(s8 player, s8 background, f32 fov,
|
||||
f32 posX, f32 posY, f32 posZ,
|
||||
f32 focX, f32 focY, f32 focZ);
|
||||
|
|
Loading…
Reference in New Issue