Add more vec3f functions to Lua
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@ -80,6 +80,36 @@ function vec3f_mul(dest, a)
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return dest
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end
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function vec3f_normalize(dest)
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local invsqrt = 1.0 / math.sqrt(dest.x * dest.x + dest.y * dest.y + dest.z * dest.z)
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if invsqrt == 0 then
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return dest
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end
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dest.x = dest.x * invsqrt
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dest.y = dest.y * invsqrt
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dest.z = dest.z * invsqrt
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return dest
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end
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function vec3f_length(a)
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return math.sqrt(a.x * a.x + a.y * a.y + a.z * a.z)
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end
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function vec3f_dot(a, b)
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return a.x * b.x + a.y * b.y + a.z * b.z
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end
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function vec3f_project(vec, onto)
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local numerator = vec3f_dot(vec, onto)
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local denominator = vec3f_dot(onto, onto)
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local out = {}
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vec3f_copy(out, onto)
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vec3f_mul(out, numerator / denominator)
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return out
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end
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function vec3f_dist(v1, v2)
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dx = v1.x - v2.x
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dy = v1.y - v2.y
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@ -72,6 +72,30 @@ char gSmluaConstants[] = ""
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" dest.z = dest.z * a\n"
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" return dest\n"
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"end\n"
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"function vec3f_normalize(dest)\n"
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" local invsqrt = 1.0 / math.sqrt(dest.x * dest.x + dest.y * dest.y + dest.z * dest.z)\n"
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" if invsqrt == 0 then\n"
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" return dest\n"
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" end\n"
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" dest.x = dest.x * invsqrt\n"
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" dest.y = dest.y * invsqrt\n"
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" dest.z = dest.z * invsqrt\n"
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" return dest\n"
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"end\n"
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"function vec3f_length(a)\n"
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" return math.sqrt(a.x * a.x + a.y * a.y + a.z * a.z)\n"
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"end\n"
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"function vec3f_dot(a, b)\n"
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" return a.x * b.x + a.y * b.y + a.z * b.z\n"
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"end\n"
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"function vec3f_project(vec, onto)\n"
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" local numerator = vec3f_dot(vec, onto)\n"
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" local denominator = vec3f_dot(onto, onto)\n"
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" local out = {}\n"
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" vec3f_copy(out, onto)\n"
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" vec3f_mul(out, numerator / denominator)\n"
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" return out\n"
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"end\n"
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"function vec3f_dist(v1, v2)\n"
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" dx = v1.x - v2.x\n"
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" dy = v1.y - v2.y\n"
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