Massively improve "Global Player Models" option
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c4ef095a37
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7dd02b5c4d
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@ -7693,14 +7693,6 @@ function obj_set_billboard(obj)
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-- ...
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end
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--- @param obj Object
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--- @param index integer
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--- @param modelID integer
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--- @return nil
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function obj_set_character_model(obj, index, modelID)
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-- ...
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end
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--- @param obj Object
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--- @return nil
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function obj_set_cylboard(obj)
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@ -36,7 +36,7 @@ void dynos_pack_init(void);
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void dynos_generate_packs(const char* directory);
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// -- geos -- //
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void dynos_actor_override(void** aSharedChild);
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void dynos_actor_override(struct Object* obj, void** aSharedChild);
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void dynos_add_actor_custom(const char *filePath, const char* geoName);
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const void* dynos_geolayout_get(const char *name);
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@ -887,7 +887,7 @@ const void *DynOS_Actor_GetLayoutFromName(const char *aActorName);
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ActorGfx* DynOS_Actor_GetActorGfx(const GraphNode* aGraphNode);
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void DynOS_Actor_Valid(const void* aGeoref, ActorGfx& aActorGfx);
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void DynOS_Actor_Invalid(const void* aGeoref, s32 aPackIndex);
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void DynOS_Actor_Override(void** aSharedChild);
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void DynOS_Actor_Override(struct Object* obj, void** aSharedChild);
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void DynOS_Actor_Override_All(void);
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void DynOS_Actor_ModShutdown();
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@ -115,8 +115,8 @@ void dynos_generate_packs(const char* directory) {
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// -- geos -- //
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void dynos_actor_override(void** aSharedChild) {
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DynOS_Actor_Override(aSharedChild);
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void dynos_actor_override(struct Object* obj, void** aSharedChild) {
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DynOS_Actor_Override(obj, aSharedChild);
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}
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void dynos_add_actor_custom(const char *filePath, const char* geoName) {
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@ -7,6 +7,7 @@ extern "C" {
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#include "game/level_update.h"
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#include "game/object_list_processor.h"
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#include "pc/configfile.h"
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#include "pc/lua/smlua_hooks.h"
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}
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// Static maps/arrays
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@ -148,7 +149,7 @@ void DynOS_Actor_Invalid(const void* aGeoref, s32 aPackIndex) {
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_ValidActors.erase(aGeoref);
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}
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void DynOS_Actor_Override(void** aSharedChild) {
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void DynOS_Actor_Override(struct Object* obj, void** aSharedChild) {
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if ((aSharedChild == NULL) || (*aSharedChild == NULL)) { return; }
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const void* georef = (*(GraphNode**)aSharedChild)->georef;
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@ -157,6 +158,19 @@ void DynOS_Actor_Override(void** aSharedChild) {
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auto& _ValidActors = DynosValidActors();
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if (_ValidActors.count(georef) == 0) { return; }
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// Check if the behavior uses a character specific model
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if (obj && (obj->behavior == smlua_override_behavior(bhvMario) ||
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obj->behavior == smlua_override_behavior(bhvNormalCap) ||
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obj->behavior == smlua_override_behavior(bhvWingCap) ||
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obj->behavior == smlua_override_behavior(bhvMetalCap) ||
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obj->behavior == smlua_override_behavior(bhvVanishCap))) {
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struct NetworkPlayer* np = network_player_from_global_index(obj->globalPlayerIndex);
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if (np && np->localIndex > 0 && !configGlobalPlayerModels) {
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return;
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}
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}
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*aSharedChild = (void*)_ValidActors[georef].mGraphNode;
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}
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@ -171,7 +185,7 @@ void DynOS_Actor_Override_All(void) {
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u32 id = 0;
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_Object->header.gfx.sharedChild = DynOS_Model_LoadGeo(&id, MODEL_POOL_PERMANENT, georef, true);
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}
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DynOS_Actor_Override((void**)&_Object->header.gfx.sharedChild);
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DynOS_Actor_Override(_Object, (void**)&_Object->header.gfx.sharedChild);
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}
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}
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}
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@ -5979,28 +5979,6 @@
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<br />
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## [obj_set_character_model](#obj_set_character_model)
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### Lua Example
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`obj_set_character_model(obj, index, modelID)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| obj | [Object](structs.md#Object) |
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| index | `integer` |
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| modelID | `integer` |
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### Returns
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- None
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### C Prototype
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`void obj_set_character_model(struct Object* obj, u16 index, s32 modelID);`
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[:arrow_up_small:](#)
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<br />
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## [obj_set_cylboard](#obj_set_cylboard)
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### Lua Example
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@ -1444,7 +1444,6 @@
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- [obj_set_angle](functions-4.md#obj_set_angle)
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- [obj_set_behavior](functions-4.md#obj_set_behavior)
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- [obj_set_billboard](functions-4.md#obj_set_billboard)
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- [obj_set_character_model](functions-4.md#obj_set_character_model)
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- [obj_set_cylboard](functions-4.md#obj_set_cylboard)
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- [obj_set_face_angle](functions-4.md#obj_set_face_angle)
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- [obj_set_face_angle_to_move_angle](functions-4.md#obj_set_face_angle_to_move_angle)
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@ -329,7 +329,7 @@ struct GraphNodeObject *init_graph_node_object(struct DynamicPool *pool,
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graphNode->animInfo.animAccel = 0x10000;
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graphNode->animInfo.animTimer = 0;
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graphNode->node.flags |= GRAPH_RENDER_HAS_ANIMATION;
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dynos_actor_override((void*)&graphNode->sharedChild);
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dynos_actor_override(NULL, (void*)&graphNode->sharedChild);
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}
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return graphNode;
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@ -447,7 +447,7 @@ struct GraphNodeObjectParent *init_graph_node_object_parent(struct DynamicPool *
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if (graphNode != NULL) {
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init_scene_graph_node_links(&graphNode->node, GRAPH_NODE_TYPE_OBJECT_PARENT);
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graphNode->sharedChild = sharedChild;
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dynos_actor_override((void*)&graphNode->sharedChild);
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dynos_actor_override(NULL, (void*)&graphNode->sharedChild);
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}
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return graphNode;
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@ -745,7 +745,7 @@ void geo_obj_init(struct GraphNodeObject *graphNode, void *sharedChild, Vec3f po
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graphNode->unk4C = 0;
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graphNode->throwMatrix = NULL;
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graphNode->animInfo.curAnim = NULL;
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dynos_actor_override((void*)&graphNode->sharedChild);
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dynos_actor_override(NULL, (void*)&graphNode->sharedChild);
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graphNode->node.flags |= GRAPH_RENDER_ACTIVE;
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graphNode->node.flags &= ~GRAPH_RENDER_INVISIBLE;
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@ -770,7 +770,7 @@ void geo_obj_init_spawninfo(struct GraphNodeObject *graphNode, struct SpawnInfo
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graphNode->unk4C = spawn;
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graphNode->throwMatrix = NULL;
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graphNode->animInfo.curAnim = 0;
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dynos_actor_override((void*)&graphNode->sharedChild);
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dynos_actor_override(NULL, (void*)&graphNode->sharedChild);
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graphNode->node.flags |= GRAPH_RENDER_ACTIVE;
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graphNode->node.flags &= ~GRAPH_RENDER_INVISIBLE;
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@ -72,7 +72,7 @@ void register_scene_graph_node(struct GraphNode *graphNode) {
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if (gCurGraphNodeList[gCurGraphNodeIndex - 1]->type == GRAPH_NODE_TYPE_OBJECT_PARENT) {
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struct GraphNodeObjectParent* objParent = ((struct GraphNodeObjectParent *) gCurGraphNodeList[gCurGraphNodeIndex - 1]);
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objParent->sharedChild = graphNode;
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dynos_actor_override((void*)&objParent->sharedChild);
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dynos_actor_override(NULL, (void*)&objParent->sharedChild);
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} else {
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geo_add_child(gCurGraphNodeList[gCurGraphNodeIndex - 1], graphNode);
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}
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@ -20,7 +20,7 @@ void bhv_1up_interact(void) {
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}
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void bhv_1up_trigger_init(void) {
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obj_set_model_extended(o, E_MODEL_NONE);
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obj_set_model(o, MODEL_NONE);
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cur_obj_hide();
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}
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@ -2369,7 +2369,7 @@ void init_single_mario(struct MarioState* m) {
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u8 modelIndex = gNetworkPlayers[playerIndex].overrideModelIndex;
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if (modelIndex >= CT_MAX) { modelIndex = 0; }
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m->character = &gCharacters[modelIndex];
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obj_set_character_model(m->marioObj, m->playerIndex, m->character->modelId);
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obj_set_model(m->marioObj, m->character->modelId);
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}
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void init_mario(void) {
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@ -691,9 +691,7 @@ Gfx* geo_render_mirror_mario(s32 callContext, struct GraphNode* node, UNUSED Mat
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if (mario && (((struct GraphNode*)&mario->header.gfx)->flags & GRAPH_RENDER_ACTIVE) && np->connected) {
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// TODO: Is this a geo layout copy or a graph node copy?
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gMirrorMario[i].sharedChild = mario->header.gfx.sharedChild;
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if (configGlobalPlayerModels || i == 0) {
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dynos_actor_override((void*)&gMirrorMario[i].sharedChild);
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}
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dynos_actor_override(mario, (void*)&gMirrorMario[i].sharedChild);
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gMirrorMario[i].areaIndex = mario->header.gfx.areaIndex;
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vec3s_copy(gMirrorMario[i].angle, mario->header.gfx.angle);
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vec3f_copy(gMirrorMario[i].pos, mario->header.gfx.pos);
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@ -707,7 +705,6 @@ Gfx* geo_render_mirror_mario(s32 callContext, struct GraphNode* node, UNUSED Mat
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gMirrorMario[i].pos[0] = mirroredX + MIRROR_X;
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gMirrorMario[i].angle[1] = -gMirrorMario[i].angle[1];
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gMirrorMario[i].scale[0] *= -1.0f;
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// TODO: does rendering the mirror room still crash?
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gMirrorMario[i].node.flags |= GRAPH_RENDER_ACTIVE;
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smlua_call_event_hooks_graph_node_object_and_int_param(HOOK_MIRROR_MARIO_RENDER, &gMirrorMario[i], i);
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@ -1437,15 +1437,7 @@ void cur_obj_set_model(s32 modelID) {
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void obj_set_model(struct Object* obj, s32 modelID) {
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obj->header.gfx.sharedChild = dynos_model_get_geo(modelID);
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dynos_actor_override((void*)&obj->header.gfx.sharedChild);
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smlua_call_event_hooks_object_model_param(HOOK_OBJECT_SET_MODEL, obj, modelID);
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}
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void obj_set_character_model(struct Object* obj, u16 index, s32 modelID) {
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obj->header.gfx.sharedChild = dynos_model_get_geo(modelID);
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if (configGlobalPlayerModels || index == 0) {
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dynos_actor_override((void*)&obj->header.gfx.sharedChild);
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}
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dynos_actor_override(obj, (void*)&obj->header.gfx.sharedChild);
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smlua_call_event_hooks_object_model_param(HOOK_OBJECT_SET_MODEL, obj, modelID);
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}
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@ -175,7 +175,6 @@ void cur_obj_get_thrown_or_placed(f32 forwardVel, f32 velY, s32 thrownAction);
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void cur_obj_get_dropped(void);
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void cur_obj_set_model(s32 modelID);
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void obj_set_model(struct Object* obj, s32 modelID);
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void obj_set_character_model(struct Object* obj, u16 index, s32 modelID);
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void mario_set_flag(s32 flag);
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s32 cur_obj_clear_interact_status_flag(s32 flag);
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void obj_mark_for_deletion(struct Object *obj);
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@ -25833,28 +25833,6 @@ int smlua_func_obj_set_billboard(lua_State* L) {
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return 1;
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}
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int smlua_func_obj_set_character_model(lua_State* L) {
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if (L == NULL) { return 0; }
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int top = lua_gettop(L);
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if (top != 3) {
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LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "obj_set_character_model", 3, top);
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return 0;
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}
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struct Object* obj = (struct Object*)smlua_to_cobject(L, 1, LOT_OBJECT);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "obj_set_character_model"); return 0; }
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u16 index = smlua_to_integer(L, 2);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "obj_set_character_model"); return 0; }
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s32 modelID = smlua_to_integer(L, 3);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "obj_set_character_model"); return 0; }
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extern void obj_set_character_model(struct Object* obj, u16 index, s32 modelID);
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obj_set_character_model(obj, index, modelID);
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return 1;
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}
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/*
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int smlua_func_obj_set_collision_data(lua_State* L) {
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if (L == NULL) { return 0; }
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@ -32814,7 +32792,6 @@ void smlua_bind_functions_autogen(void) {
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smlua_bind_function(L, "obj_set_angle", smlua_func_obj_set_angle);
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smlua_bind_function(L, "obj_set_behavior", smlua_func_obj_set_behavior);
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smlua_bind_function(L, "obj_set_billboard", smlua_func_obj_set_billboard);
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smlua_bind_function(L, "obj_set_character_model", smlua_func_obj_set_character_model);
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//smlua_bind_function(L, "obj_set_collision_data", smlua_func_obj_set_collision_data); <--- UNIMPLEMENTED
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smlua_bind_function(L, "obj_set_cylboard", smlua_func_obj_set_cylboard);
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smlua_bind_function(L, "obj_set_face_angle", smlua_func_obj_set_face_angle);
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@ -39,7 +39,7 @@ void network_player_update_model(u8 localIndex) {
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m->character = &gCharacters[index];
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if (m->marioObj == NULL) { return; }
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obj_set_character_model(m->marioObj, m->playerIndex, m->character->modelId);
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obj_set_model(m->marioObj, m->character->modelId);
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}
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bool network_player_any_connected(void) {
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