Prevent custom audio sequences from filling up all available memory
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@ -1567,7 +1567,7 @@ void load_sequence_internal(u32 player, u32 seqId, s32 loadAsync) {
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if (smlua_audio_utils_override(seqId, &bankId, &sequenceData)) {
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if (smlua_audio_utils_override(seqId, &bankId, &sequenceData)) {
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sequence_player_disable(seqPlayer);
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sequence_player_disable(seqPlayer);
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seqPlayer->defaultBank[0] = bankId;
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seqPlayer->defaultBank[0] = bankId;
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if (!bank_load_immediate(bankId, 2)) { return; }
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if (!bank_load_immediate(bankId, 0)) { return; }
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seqPlayer->seqId = seqId;
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seqPlayer->seqId = seqId;
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gSeqLoadStatus[seqId] = SOUND_LOAD_STATUS_COMPLETE;
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gSeqLoadStatus[seqId] = SOUND_LOAD_STATUS_COMPLETE;
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init_sequence_player(player);
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init_sequence_player(player);
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